Paul Davis
b35518e212
This is mostly a simple lexical search+replace but the absence of operator< for std::weak_ptr<T> leads to some complications, particularly with Evoral::Sequence and ExportPortChannel.
148 lines
2.9 KiB
C++
148 lines
2.9 KiB
C++
/*
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* Copyright (C) 2013-2017 Paul Davis <paul@linuxaudiosystems.com>
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* Copyright (C) 2014 David Robillard <d@drobilla.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "temporal/beats.h"
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#include "evoral/Note.h"
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#include "canvas/polygon.h"
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#include "canvas/debug.h"
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#include "hit.h"
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using namespace ARDOUR;
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using namespace ArdourCanvas;
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Hit::Hit (MidiRegionView& region, Item* parent, double size, const std::shared_ptr<NoteType> note, bool with_events)
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: NoteBase (region, with_events, note)
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{
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_polygon = new ArdourCanvas::Polygon (parent);
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CANVAS_DEBUG_NAME (_polygon, "note");
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set_item (_polygon);
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set_height (size);
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}
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Hit::~Hit ()
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{
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delete _polygon;
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}
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void
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Hit::move_event (double dx, double dy)
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{
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Points points = _polygon->get();
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Points moved;
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for (Points::iterator p = points.begin(); p != points.end(); ++p) {
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moved.push_back ((*p).translate (ArdourCanvas::Duple (dx, dy)));
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}
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_polygon->set (moved);
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}
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void
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Hit::set_outline_color (uint32_t color)
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{
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_polygon->set_outline_color (color);
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}
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void
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Hit::set_fill_color (uint32_t color)
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{
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_polygon->set_fill_color (color);
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}
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void
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Hit::show ()
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{
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_polygon->show ();
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}
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void
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Hit::hide ()
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{
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_polygon->hide ();
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}
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Points
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Hit::points(Distance height)
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{
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/* draw a diamond */
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Points p;
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const double half_height = height/2.0;
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p.push_back (Duple (-half_height, 0)); // left, middle
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p.push_back (Duple (0, -half_height)); // top
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p.push_back (Duple (+half_height, 0)); // right, middle
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p.push_back (Duple (0, +half_height)); // bottom
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return p;
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}
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void
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Hit::set_height (Distance height)
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{
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_polygon->set (points(height));
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}
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Duple
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Hit::position ()
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{
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return _polygon->position ();
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}
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void
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Hit::set_position (Duple position)
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{
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_polygon->set_position (position);
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}
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Coord
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Hit::x0 () const
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{
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/* left vertex */
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return _polygon->position().x + _polygon->get()[0].x;
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}
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Coord
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Hit::x1 () const
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{
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/* right vertex */
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return _polygon->position().x + _polygon->get()[2].x;
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}
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Coord
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Hit::y0 () const
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{
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/* top vertex */
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return _polygon->position().y + _polygon->get()[1].y;
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}
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Coord
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Hit::y1 () const
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{
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/* bottom vertex */
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return _polygon->position().y + _polygon->get()[3].y;
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}
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void
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Hit::set_ignore_events (bool ignore)
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{
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_polygon->set_ignore_events (ignore);
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}
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