David Robillard
95d82d7a16
Tempo line updating done immediately/directly rather than in an idle handler. Looking for feedback how this works for other people, performance wise... Feel-wise, the obvious lag between scrolling and tempo lines being drawn is now gone. git-svn-id: svn://localhost/ardour2/branches/3.0@3799 d708f5d6-7413-0410-9779-e7cbd77b26cf
202 lines
5.4 KiB
C++
202 lines
5.4 KiB
C++
/*
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Copyright (C) 2002-2007 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <libgnomecanvasmm/canvas.h>
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#include <libgnomecanvasmm/group.h>
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#include "tempo_lines.h"
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#include "ardour_ui.h"
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using namespace std;
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#define MAX_CACHED_LINES 512
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TempoLines::TempoLines(ArdourCanvas::Canvas& canvas, ArdourCanvas::Group* group)
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: _canvas(canvas)
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, _group(group)
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, _clean_left(DBL_MAX)
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, _clean_right(0.0)
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{
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}
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void
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TempoLines::tempo_map_changed()
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{
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_clean_left = DBL_MAX;
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_clean_right = 0.0;
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// TODO: Dirty/slow, but 'needed' for zoom :(
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for (Lines::iterator i = _lines.begin(); i != _lines.end(); ) {
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Lines::iterator next = i;
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++next;
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i->second->property_x1() = DBL_MAX;
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i->second->property_x2() = DBL_MAX;
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_lines.erase(i);
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_lines.insert(make_pair(DBL_MAX, i->second));
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i = next;
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}
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}
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void
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TempoLines::show ()
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{
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for (Lines::iterator i = _lines.begin(); i != _lines.end(); ++i) {
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i->second->show();
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}
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}
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void
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TempoLines::hide ()
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{
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for (Lines::iterator i = _lines.begin(); i != _lines.end(); ++i) {
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i->second->hide();
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}
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}
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void
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TempoLines::draw (ARDOUR::TempoMap::BBTPointList& points, double frames_per_unit)
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{
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ARDOUR::TempoMap::BBTPointList::iterator i;
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ArdourCanvas::SimpleLine *line;
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gdouble xpos;
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double who_cares;
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double x1, x2, y1, y2, beat_density;
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uint32_t beats = 0;
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uint32_t bars = 0;
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uint32_t color;
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const size_t needed = points.size();
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_canvas.get_scroll_region (x1, y1, x2, who_cares);
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_canvas.root()->get_bounds(who_cares, who_cares, who_cares, y2);
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/* get the first bar spacing */
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i = points.end();
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i--;
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bars = (*i).bar - (*points.begin()).bar;
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beats = points.size() - bars;
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beat_density = (beats * 10.0f) / _canvas.get_width ();
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if (beat_density > 4.0f) {
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/* if the lines are too close together, they become useless */
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return;
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}
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xpos = rint(((nframes64_t)(*i).frame) / (double)frames_per_unit);
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const double needed_right = xpos;
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i = points.begin();
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xpos = rint(((nframes64_t)(*i).frame) / (double)frames_per_unit);
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const double needed_left = xpos;
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Lines::iterator left = _lines.lower_bound(xpos); // first line >= xpos
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bool exhausted = (left == _lines.end());
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Lines::iterator li = left;
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// Tempo map hasn't changed and we're entirely within a clean
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// range, don't need to do anything. Yay.
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if (needed_left >= _clean_left && needed_right <= _clean_right) {
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//cout << "LINE CACHE PERFECT HIT!" << endl;
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return;
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}
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//cout << "LINE CACHE MISS :/" << endl;
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bool inserted_last_time = false;
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bool invalidated = false;
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for (i = points.begin(); i != points.end(); ++i) {
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switch ((*i).type) {
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case ARDOUR::TempoMap::Bar:
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break;
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case ARDOUR::TempoMap::Beat:
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if ((*i).beat == 1) {
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color = ARDOUR_UI::config()->canvasvar_MeasureLineBar.get();
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} else {
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color = ARDOUR_UI::config()->canvasvar_MeasureLineBeat.get();
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if (beat_density > 2.0) {
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/* only draw beat lines if the gaps between beats are large. */
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break;
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}
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}
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xpos = rint(((nframes64_t)(*i).frame) / (double)frames_per_unit);
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if (inserted_last_time) {
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li = _lines.lower_bound(xpos); // first line >= xpos
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}
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if (!exhausted) {
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line = li->second;
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exhausted = ((++li) == _lines.end());
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inserted_last_time = false;
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} else if (_lines.size() < needed || _lines.size() < MAX_CACHED_LINES) {
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line = new ArdourCanvas::SimpleLine (*_group);
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line->property_x1() = xpos;
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line->property_x2() = xpos;
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line->property_y2() = y2;
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line->property_color_rgba() = color;
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_lines.insert(make_pair(xpos, line));
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inserted_last_time = true;
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} else {
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assert(li != _lines.begin());
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line = _lines.begin()->second; // steal leftmost line
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_lines.erase(_lines.begin());
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_lines.insert(make_pair(xpos, line));
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inserted_last_time = true;
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invalidated = true;
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}
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/* At this point, line's key is correct, but actual pos may not be */
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if (line->property_x1() != xpos) {
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// Turn this on to see the case where this isn't quite ideal yet
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// (scrolling left, lots of lines are moved left when there is
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// likely to be a huge chunk with equivalent coords)
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//cout << "MOVE " << line->property_x1() << " -> " << xpos << endl;
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double x1 = line->property_x1();
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bool was_clean = x1 >= _clean_left && x1 <= _clean_right;
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invalidated = invalidated || was_clean;
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line->property_x1() = xpos;
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line->property_x2() = xpos;
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line->property_y2() = y2;
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line->property_color_rgba() = color;
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}
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break;
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}
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}
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if (invalidated) { // We messed things up, visible range is all we know is valid
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_clean_left = needed_left;
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_clean_right = needed_right;
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} else { // Extend range to what we've 'fixed'
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_clean_left = min(_clean_left, needed_left);
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_clean_right = max(_clean_right, needed_right);
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}
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}
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