David Robillard
99904735e0
git-svn-id: svn://localhost/ardour2/branches/midi@1614 d708f5d6-7413-0410-9779-e7cbd77b26cf
184 lines
6.4 KiB
XML
184 lines
6.4 KiB
XML
<?xml version="1.0" standalone="no"?>
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<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
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]>
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<section id="sn-user-interface-conventions">
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<title>Interface Basics</title>
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<para>
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Although Ardour has a fairly conventional graphical user interface,
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there are a few elements that are unique to it and are probably new to
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you. This chapter provides a guide to using these aspects of the
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interface.
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</para>
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<section id="interface-mouse-clicks">
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<title>Mouse Clicks</title>
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<section id="interface-click">
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<title>Click</title>
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<para>
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When we say "click on" without specifying a mouse button, we mean
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use <mousebutton>Button1</mousebutton> to click on a user interface
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element (button, fader, menu, etc).
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</para>
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</section>
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<section id="interface-context-click">
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<title>Context Click</title>
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<para>
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As in most graphical user interfaces today, a "context click"
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(<mousebutton>Button3</mousebutton>) in many parts of the user
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interface will popup a context-specific menu, allowing you to set
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parameters or carry out operations. There are a lot of examples of
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this, but trying it on an audio region, a mixer mute button and a
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mixer strip name will show the general idea.
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</para>
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</section>
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<section id="interface-delete-edit-click">
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<title>Delete & Edit Click</title>
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<para>
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There are two additional mouse/key combinations that you should be
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familiar and comfortable with. They are called "delete click" and
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"edit click", and by default they consist
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<keycombo><keycap>Shift</keycap><mousebutton>Button3</mousebutton></keycombo>
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click and
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<keycombo><keycap>Ctrl</keycap><mousebutton>Button3</mousebutton></keycombo>
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click respectively. A delete click on most objects within Ardour's
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editor will delete that object. This includes regions, markers,
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curve control points and so on. An edit click on the any of the same
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kind of objects will pop up an editor dialog for that object.
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</para>
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</section>
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</section>
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<section id="interface-clocks">
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<title>Clocks</title>
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<para>
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There are several clocks in Ardour's user interface, some of them
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visible all the time, others in windows that are only shown by
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request. All these clocks are identical to each other in their
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functionality, although some can be edited by the user and some are
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for display only.
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</para>
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<para>
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Context clicking on a clock brings up a menu that allows you to modify
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the display mode of that clock. The choices are:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Audio Frames
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</para>
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</listitem>
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<listitem>
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<para>
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BBT (Bars,Beats,Ticks - musical tempo & meter based time)
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</para>
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</listitem>
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<listitem>
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<para>
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SMPTE
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</para>
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</listitem>
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<listitem>
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<para>
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Min:Sec
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</para>
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</listitem>
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</itemizedlist>
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<para>
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Each clock mode has a number of different fields. For example, SMPTE
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has hours, minutes, seconds, and video frames.
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</para>
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<para>
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To edit the value of a particular clock, click in the leftmost field
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you want to modify. You can then enter a new value for that field
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using numeric keys, along with '.' where appropriate. Editing will
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move the next field of the clock after you have entered the maximum
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number of digits for a field. To move to the next field before this
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press Tab. To finish editing, either press <keycap>Return</keycap> or
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use the <keycap>Tab</keycap> key to advance through all remaining
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fields.
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</para>
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</section>
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<section id="interface-bar-controllers">
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<title>Bar Controllers</title>
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<para>
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Bar controllers were inspired by a comment made by "Larry the O" in
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Electronic Musician in 2001.
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</para>
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<para>
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A bar controller is a user interface element that works rather
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differently than any standard element found in most programs. They are
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used to provide a combined method of displaying and modifying a
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parameter.
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</para>
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<para>
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To graphically edit the value of the parameter represented by a bar
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controller, press <mousebutton>Button1</mousebutton> and drag the
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controller left/right or up/down as appropriate. To edit the value
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with greater precision, double click the controller and it will
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transform into a data entry box. You can enter an exact value for the
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parameter, or use arrow buttons to increment/decrement the displayed
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value. When you are finished editing, the Enter or Tab keys will
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transform the data entry box back into the normal version of the bar
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controller.
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</para>
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</section>
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<section id="interface-click-boxes">
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<title>Click Boxes</title>
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<para>
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Click boxes were also inspired by Larry's comment.
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</para>
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<para>
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A click box is, as its name suggests, just a part of a window you can
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click on to change some parameter or control value.
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</para>
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<para>
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Clicking with 3 moves the parameter to the next value, clicking with 1
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moves to the previous value. Clicking and holding either button will
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automatically advance through the possible values in the appropriate
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direction.
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</para>
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<note>
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<para>
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we are slowly eliminating click boxes in favor of bar controllers
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</para>
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</note>
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</section>
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<section id="interface-panes">
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<title>Panes</title>
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<para>
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Panes are user interface elements that allow you to adjust the
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relative sizes of two sections of a window. The panes in Ardour work
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perfectly normally but have one additional feature: a Delete-click on
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the pane divider will completely hide one side of its two sections.
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Which section depends on the pane, and is not user configurable, but
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is neary always precisely what you'd want anyway. If the pane is
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already hidden, then Delete-click (on the still-visible pane) will
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restore it to the size it had before it was hidden.
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</para>
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</section>
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