94e0a15325
- for those not in the know, this series provides a way to remove the temporal distortion introduced when using an audio frame-based gui for music-locked objects. In short, the gui uses an audio frame representation to move objects. It displays the object using frame_at_beat(), quantizing the time value to audio frames. This is fine until the user selects that frame but expects it to be interpreted as a beat. Thus beat_at_frame() would not produce the user-expected beat (temporal quantization error of up to 0.5 audio samples). This is one method of mapping audio time to music time accurately. |
||
---|---|---|
.. | ||
appleutility | ||
ardour | ||
ardouralsautil | ||
audiographer | ||
backends | ||
canvas | ||
clearlooks-newer | ||
clearlooks-older | ||
evoral | ||
fst | ||
gtkmm2ext | ||
libltc | ||
lua | ||
midi++2 | ||
panners | ||
pbd | ||
plugins | ||
ptformat | ||
qm-dsp | ||
surfaces | ||
timecode | ||
vamp-plugins | ||
vfork |