Paul Davis
ede4ecbb00
git-svn-id: svn://localhost/ardour2/branches/3.0@7792 d708f5d6-7413-0410-9779-e7cbd77b26cf
984 lines
23 KiB
C++
984 lines
23 KiB
C++
/*
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Copyright (C) 2003-2006 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "pbd/stacktrace.h"
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#include "ardour/debug.h"
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#include "ardour/types.h"
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#include "ardour/crossfade.h"
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#include "ardour/crossfade_compare.h"
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#include "ardour/audioregion.h"
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#include "ardour/playlist.h"
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#include "ardour/utils.h"
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#include "ardour/session.h"
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#include "ardour/source.h"
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#include "ardour/region_factory.h"
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#include "i18n.h"
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#include <locale.h>
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using namespace std;
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using namespace ARDOUR;
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using namespace PBD;
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framecnt_t Crossfade::_short_xfade_length = 0;
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/* XXX if and when we ever implement parallel processing of the process()
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callback, these will need to be handled on a per-thread basis.
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*/
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Sample* Crossfade::crossfade_buffer_out = 0;
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Sample* Crossfade::crossfade_buffer_in = 0;
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#define CROSSFADE_DEFAULT_PROPERTIES \
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_active (Properties::active, _session.config.get_xfades_active ()) \
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, _follow_overlap (Properties::follow_overlap, false)
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namespace ARDOUR {
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namespace Properties {
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PropertyDescriptor<bool> follow_overlap;
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}
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}
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void
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Crossfade::make_property_quarks ()
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{
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Properties::follow_overlap.property_id = g_quark_from_static_string (X_("follow-overlap"));
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DEBUG_TRACE (DEBUG::Properties, string_compose ("quark for follow-overlap = %1\n", Properties::follow_overlap.property_id));
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}
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void
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Crossfade::set_buffer_size (framecnt_t sz)
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{
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delete [] crossfade_buffer_out;
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crossfade_buffer_out = 0;
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delete [] crossfade_buffer_in;
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crossfade_buffer_in = 0;
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if (sz) {
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crossfade_buffer_out = new Sample[sz];
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crossfade_buffer_in = new Sample[sz];
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}
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}
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bool
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Crossfade::operator== (const Crossfade& other)
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{
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return (_in == other._in) && (_out == other._out);
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}
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Crossfade::Crossfade (boost::shared_ptr<AudioRegion> in, boost::shared_ptr<AudioRegion> out,
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framecnt_t length,
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framepos_t position,
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AnchorPoint ap)
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: AudioRegion (in->session(), position, length, in->name() + string ("<>") + out->name())
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, CROSSFADE_DEFAULT_PROPERTIES
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, _fade_in (Evoral::Parameter(FadeInAutomation)) // linear (gain coefficient) => -inf..+6dB
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, _fade_out (Evoral::Parameter(FadeOutAutomation)) // linear (gain coefficient) => -inf..+6dB
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{
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_in = in;
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_out = out;
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_anchor_point = ap;
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_fixed = true;
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_follow_overlap = false;
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initialize ();
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}
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Crossfade::Crossfade (boost::shared_ptr<AudioRegion> a, boost::shared_ptr<AudioRegion> b, CrossfadeModel model, bool act)
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: AudioRegion (a->session(), 0, 0, a->name() + string ("<>") + b->name())
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, CROSSFADE_DEFAULT_PROPERTIES
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, _fade_in (Evoral::Parameter(FadeInAutomation)) // linear (gain coefficient) => -inf..+6dB
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, _fade_out (Evoral::Parameter(FadeOutAutomation)) // linear (gain coefficient) => -inf..+6dB
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{
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_in_update = false;
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_fixed = false;
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_follow_overlap = false;
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if (compute (a, b, model)) {
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throw failed_constructor();
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}
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_active = act;
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initialize ();
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}
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Crossfade::Crossfade (const Playlist& playlist, XMLNode const & node)
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: AudioRegion (playlist.session(), 0, 0, "unnamed crossfade")
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, CROSSFADE_DEFAULT_PROPERTIES
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, _fade_in (Evoral::Parameter(FadeInAutomation)) // linear (gain coefficient) => -inf..+6dB
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, _fade_out (Evoral::Parameter(FadeOutAutomation)) // linear (gain coefficient) => -inf..+6dB
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{
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boost::shared_ptr<Region> r;
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XMLProperty const * prop;
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LocaleGuard lg (X_("POSIX"));
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/* we have to find the in/out regions before we can do anything else */
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if ((prop = node.property ("in")) == 0) {
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error << _("Crossfade: no \"in\" region in state") << endmsg;
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throw failed_constructor();
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}
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PBD::ID id (prop->value());
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r = playlist.find_region (id);
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if (!r) {
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/* the `in' region is not in a playlist, which probably means that this crossfade
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is in the undo record, so we have to find the region in the global region map.
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*/
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r = RegionFactory::region_by_id (id);
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}
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if (!r) {
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error << string_compose (_("Crossfade: no \"in\" region %1 found in playlist %2 nor in region map"), id, playlist.name())
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<< endmsg;
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throw failed_constructor();
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}
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if ((_in = boost::dynamic_pointer_cast<AudioRegion> (r)) == 0) {
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throw failed_constructor();
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}
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if ((prop = node.property ("out")) == 0) {
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error << _("Crossfade: no \"out\" region in state") << endmsg;
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throw failed_constructor();
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}
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PBD::ID id2 (prop->value());
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r = playlist.find_region (id2);
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if (!r) {
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r = RegionFactory::region_by_id (id2);
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}
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if (!r) {
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error << string_compose (_("Crossfade: no \"out\" region %1 found in playlist %2 nor in region map"), id2, playlist.name())
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<< endmsg;
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throw failed_constructor();
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}
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if ((_out = boost::dynamic_pointer_cast<AudioRegion> (r)) == 0) {
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throw failed_constructor();
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}
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_length = 0;
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initialize();
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_active = true;
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if (set_state (node, Stateful::loading_state_version)) {
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throw failed_constructor();
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}
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}
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Crossfade::Crossfade (boost::shared_ptr<Crossfade> orig, boost::shared_ptr<AudioRegion> newin, boost::shared_ptr<AudioRegion> newout)
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: AudioRegion (boost::dynamic_pointer_cast<const AudioRegion> (orig), 0, true)
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, CROSSFADE_DEFAULT_PROPERTIES
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, _fade_in (orig->_fade_in)
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, _fade_out (orig->_fade_out)
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{
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_active = orig->_active;
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_in_update = orig->_in_update;
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_anchor_point = orig->_anchor_point;
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_follow_overlap = orig->_follow_overlap;
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_fixed = orig->_fixed;
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_in = newin;
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_out = newout;
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// copied from Crossfade::initialize()
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_in_update = false;
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_out->suspend_fade_out ();
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_in->suspend_fade_in ();
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overlap_type = _in->coverage (_out->position(), _out->last_frame());
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layer_relation = (int32_t) (_in->layer() - _out->layer());
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// Let's make sure the fade isn't too long
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set_xfade_length(_length);
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}
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Crossfade::~Crossfade ()
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{
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}
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void
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Crossfade::initialize ()
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{
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/* merge source lists from regions */
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_sources = _in->sources();
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_sources.insert (_sources.end(), _out->sources().begin(), _out->sources().end());
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for (SourceList::iterator i = _sources.begin(); i != _sources.end(); ++i) {
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(*i)->inc_use_count ();
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}
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_master_sources = _in->master_sources();
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_master_sources.insert(_master_sources.end(), _out->master_sources().begin(), _out->master_sources().end());
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for (SourceList::iterator i = _master_sources.begin(); i != _master_sources.end(); ++i) {
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(*i)->inc_use_count ();
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}
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_in_update = false;
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_out->suspend_fade_out ();
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_in->suspend_fade_in ();
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_fade_out.freeze ();
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_fade_out.clear ();
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#define EQUAL_POWER_MINUS_3DB
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#ifdef EQUAL_POWER_MINUS_3DB
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_fade_out.add ((_length * 0.000000), 1.000000);
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_fade_out.add ((_length * 0.166667), 0.948859);
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_fade_out.add ((_length * 0.333333), 0.851507);
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_fade_out.add ((_length * 0.500000), 0.707946);
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_fade_out.add ((_length * 0.666667), 0.518174);
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_fade_out.add ((_length * 0.833333), 0.282192);
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_fade_out.add ((_length * 1.000000), 0.000000);
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#else // EQUAL_POWER_MINUS_6DB
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_fade_out.add ((_length * 0.000000), 1.000000);
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_fade_out.add ((_length * 0.166667), 0.833033);
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_fade_out.add ((_length * 0.333333), 0.666186);
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_fade_out.add ((_length * 0.500000), 0.499459);
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_fade_out.add ((_length * 0.666667), 0.332853);
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_fade_out.add ((_length * 0.833333), 0.166366);
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_fade_out.add ((_length * 1.000000), 0.000000);
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#endif
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_fade_out.thaw ();
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_fade_in.freeze ();
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_fade_in.clear ();
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#define EQUAL_POWER_MINUS_3DB
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#ifdef EQUAL_POWER_MINUS_3DB
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_fade_in.add ((_length * 0.000000), 0.000000);
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_fade_in.add ((_length * 0.166667), 0.282192);
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_fade_in.add ((_length * 0.333333), 0.518174);
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_fade_in.add ((_length * 0.500000), 0.707946);
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_fade_in.add ((_length * 0.666667), 0.851507);
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_fade_in.add ((_length * 0.833333), 0.948859);
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_fade_in.add ((_length * 1.000000), 1.000000);
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#else // EQUAL_POWER_MINUS_SIX_DB
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_fade_in.add ((_length * 0.000000), 0.000000);
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_fade_in.add ((_length * 0.166667), 0.166366);
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_fade_in.add ((_length * 0.333333), 0.332853);
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_fade_in.add ((_length * 0.500000), 0.499459);
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_fade_in.add ((_length * 0.666667), 0.666186);
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_fade_in.add ((_length * 0.833333), 0.833033);
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_fade_in.add ((_length * 1.000000), 1.000000);
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#endif
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_fade_in.thaw ();
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overlap_type = _in->coverage (_out->position(), _out->last_frame());
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layer_relation = (int32_t) (_in->layer() - _out->layer());
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}
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framecnt_t
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Crossfade::read_raw_internal (Sample* buf, framecnt_t start, framecnt_t cnt, int channel) const
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{
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Sample* mixdown = new Sample[cnt];
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float* gain = new float[cnt];
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framecnt_t ret;
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ret = read_at (buf, mixdown, gain, start, cnt, channel, cnt);
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delete [] mixdown;
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delete [] gain;
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return ret;
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}
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framecnt_t
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Crossfade::read_at (Sample *buf, Sample *mixdown_buffer,
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float *gain_buffer, framepos_t start, framecnt_t cnt, uint32_t chan_n,
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framecnt_t read_frames, framecnt_t skip_frames) const
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{
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frameoffset_t offset;
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framecnt_t to_write;
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if (!_active) {
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return 0;
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}
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if (start < _position) {
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/* handle an initial section of the read area that we do not
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cover.
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*/
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offset = _position - start;
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if (offset < cnt) {
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cnt -= offset;
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} else {
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return 0;
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}
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start = _position;
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buf += offset;
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to_write = min (_length.val(), cnt);
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} else {
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to_write = min ((_length - (start - _position)), cnt);
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}
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offset = start - _position;
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/* Prevent data from piling up inthe crossfade buffers when reading a transparent region */
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if (!(_out->opaque())) {
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memset (crossfade_buffer_out, 0, sizeof (Sample) * to_write);
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} else if (!(_in->opaque())) {
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memset (crossfade_buffer_in, 0, sizeof (Sample) * to_write);
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}
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_out->read_at (crossfade_buffer_out, mixdown_buffer, gain_buffer, start, to_write, chan_n, read_frames, skip_frames);
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_in->read_at (crossfade_buffer_in, mixdown_buffer, gain_buffer, start, to_write, chan_n, read_frames, skip_frames);
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float* fiv = new float[to_write];
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float* fov = new float[to_write];
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_fade_in.curve().get_vector (offset, offset+to_write, fiv, to_write);
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_fade_out.curve().get_vector (offset, offset+to_write, fov, to_write);
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/* note: although we have not explicitly taken into account the return values
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from _out->read_at() or _in->read_at(), the length() function does this
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implicitly. why? because it computes a value based on the in+out regions'
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position and length, and so we know precisely how much data they could return.
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*/
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for (framecnt_t n = 0; n < to_write; ++n) {
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buf[n] = (crossfade_buffer_out[n] * fov[n]) + (crossfade_buffer_in[n] * fiv[n]);
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}
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delete [] fov;
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delete [] fiv;
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return to_write;
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}
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OverlapType
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Crossfade::coverage (framepos_t start, framepos_t end) const
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{
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framepos_t my_end = _position + _length;
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if ((start >= _position) && (end <= my_end)) {
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return OverlapInternal;
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}
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if ((end >= _position) && (end <= my_end)) {
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return OverlapStart;
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}
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if ((start >= _position) && (start <= my_end)) {
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return OverlapEnd;
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}
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if ((_position >= start) && (_position <= end) && (my_end <= end)) {
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return OverlapExternal;
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}
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return OverlapNone;
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}
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void
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Crossfade::set_active (bool yn)
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{
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if (_active != yn) {
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_active = yn;
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PropertyChanged (PropertyChange (Properties::active));
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}
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}
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bool
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Crossfade::refresh ()
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{
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/* crossfades must be between non-muted regions */
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if (_out->muted() || _in->muted()) {
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Invalidated (shared_from_this ());
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return false;
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}
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/* Top layer shouldn't be transparent */
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if (!((layer_relation > 0 ? _in : _out)->opaque())) {
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Invalidated (shared_from_this());
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return false;
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}
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/* layer ordering cannot change */
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int32_t new_layer_relation = (int32_t) (_in->layer() - _out->layer());
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if (new_layer_relation * layer_relation < 0) { // different sign, layers rotated
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Invalidated (shared_from_this ());
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return false;
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}
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OverlapType ot = _in->coverage (_out->first_frame(), _out->last_frame());
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if (ot == OverlapNone) {
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Invalidated (shared_from_this ());
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return false;
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}
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bool send_signal;
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if (ot != overlap_type) {
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if (_follow_overlap) {
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try {
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compute (_in, _out, _session.config.get_xfade_model());
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}
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catch (NoCrossfadeHere& err) {
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Invalidated (shared_from_this ());
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return false;
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}
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send_signal = true;
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} else {
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Invalidated (shared_from_this ());
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return false;
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}
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} else {
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send_signal = update ();
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}
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if (send_signal) {
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PropertyChange bounds;
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bounds.add (Properties::start);
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bounds.add (Properties::position);
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bounds.add (Properties::length);
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PropertyChanged (bounds); /* EMIT SIGNAL */
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}
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_in_update = false;
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return true;
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}
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bool
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Crossfade::update ()
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{
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framecnt_t newlen;
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if (_follow_overlap) {
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newlen = _out->first_frame() + _out->length() - _in->first_frame();
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} else {
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newlen = _length;
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}
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if (newlen == 0) {
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Invalidated (shared_from_this ());
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return false;
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}
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_in_update = true;
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if ((_follow_overlap && newlen != _length) || (_length > newlen)) {
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double factor = newlen / (double) _length;
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_fade_out.x_scale (factor);
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_fade_in.x_scale (factor);
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_length = newlen;
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}
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switch (_anchor_point) {
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case StartOfIn:
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|
_position = _in->first_frame();
|
|
break;
|
|
|
|
case EndOfIn:
|
|
_position = _in->last_frame() - _length;
|
|
break;
|
|
|
|
case EndOfOut:
|
|
_position = _out->last_frame() - _length;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int
|
|
Crossfade::compute (boost::shared_ptr<AudioRegion> a, boost::shared_ptr<AudioRegion> b, CrossfadeModel model)
|
|
{
|
|
boost::shared_ptr<AudioRegion> top;
|
|
boost::shared_ptr<AudioRegion> bottom;
|
|
framecnt_t short_xfade_length;
|
|
|
|
short_xfade_length = _short_xfade_length;
|
|
|
|
if (a->layer() < b->layer()) {
|
|
top = b;
|
|
bottom = a;
|
|
} else {
|
|
top = a;
|
|
bottom = b;
|
|
}
|
|
|
|
/* first check for matching ends */
|
|
|
|
if (top->first_frame() == bottom->first_frame()) {
|
|
|
|
/* Both regions start at the same point */
|
|
|
|
if (top->last_frame() < bottom->last_frame()) {
|
|
|
|
/* top ends before bottom, so put an xfade
|
|
in at the end of top.
|
|
*/
|
|
|
|
/* [-------- top ---------- ]
|
|
* {====== bottom =====================}
|
|
*/
|
|
|
|
_in = bottom;
|
|
_out = top;
|
|
|
|
if (top->last_frame() < short_xfade_length) {
|
|
_position = 0;
|
|
} else {
|
|
_position = top->last_frame() - short_xfade_length;
|
|
}
|
|
|
|
_length = min (short_xfade_length, top->length());
|
|
_follow_overlap = false;
|
|
_anchor_point = EndOfIn;
|
|
_active = true;
|
|
_fixed = true;
|
|
|
|
} else {
|
|
/* top ends after (or same time) as bottom - no xfade
|
|
*/
|
|
|
|
/* [-------- top ------------------------ ]
|
|
* {====== bottom =====================}
|
|
*/
|
|
|
|
throw NoCrossfadeHere();
|
|
}
|
|
|
|
} else if (top->last_frame() == bottom->last_frame()) {
|
|
|
|
/* Both regions end at the same point */
|
|
|
|
if (top->first_frame() > bottom->first_frame()) {
|
|
|
|
/* top starts after bottom, put an xfade in at the
|
|
start of top
|
|
*/
|
|
|
|
/* [-------- top ---------- ]
|
|
* {====== bottom =====================}
|
|
*/
|
|
|
|
_in = top;
|
|
_out = bottom;
|
|
_position = top->first_frame();
|
|
_length = min (short_xfade_length, top->length());
|
|
_follow_overlap = false;
|
|
_anchor_point = StartOfIn;
|
|
_active = true;
|
|
_fixed = true;
|
|
|
|
} else {
|
|
/* top starts before bottom - no xfade
|
|
*/
|
|
|
|
/* [-------- top ------------------------ ]
|
|
* {====== bottom =====================}
|
|
*/
|
|
|
|
throw NoCrossfadeHere();
|
|
}
|
|
|
|
} else {
|
|
|
|
/* OK, time to do more regular overlapping */
|
|
|
|
OverlapType ot = top->coverage (bottom->first_frame(), bottom->last_frame());
|
|
|
|
switch (ot) {
|
|
case OverlapNone:
|
|
/* should be NOTREACHED as a precondition of creating
|
|
a new crossfade, but we need to handle it here.
|
|
*/
|
|
throw NoCrossfadeHere();
|
|
break;
|
|
|
|
case OverlapInternal:
|
|
case OverlapExternal:
|
|
/* should be NOTREACHED because of tests above */
|
|
throw NoCrossfadeHere();
|
|
break;
|
|
|
|
case OverlapEnd: /* top covers start of bottom but ends within it */
|
|
|
|
/* [---- top ------------------------]
|
|
* { ==== bottom ============ }
|
|
*/
|
|
|
|
_in = bottom;
|
|
_out = top;
|
|
_anchor_point = EndOfOut;
|
|
|
|
if (model == FullCrossfade) {
|
|
_position = bottom->first_frame(); // "{"
|
|
_length = _out->first_frame() + _out->length() - _in->first_frame();
|
|
/* leave active alone */
|
|
_follow_overlap = true;
|
|
} else {
|
|
_length = min (short_xfade_length, top->length());
|
|
_position = top->last_frame() - _length; // "]" - length
|
|
_active = true;
|
|
_follow_overlap = false;
|
|
|
|
}
|
|
break;
|
|
|
|
case OverlapStart: /* top starts within bottom but covers bottom's end */
|
|
|
|
/* { ==== top ============ }
|
|
* [---- bottom -------------------]
|
|
*/
|
|
|
|
_in = top;
|
|
_out = bottom;
|
|
_position = top->first_frame();
|
|
_anchor_point = StartOfIn;
|
|
|
|
if (model == FullCrossfade) {
|
|
_length = _out->first_frame() + _out->length() - _in->first_frame();
|
|
/* leave active alone */
|
|
_follow_overlap = true;
|
|
} else {
|
|
_length = min (short_xfade_length, top->length());
|
|
_active = true;
|
|
_follow_overlap = false;
|
|
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
XMLNode&
|
|
Crossfade::get_state ()
|
|
{
|
|
XMLNode* node = new XMLNode (X_("Crossfade"));
|
|
XMLNode* child;
|
|
char buf[64];
|
|
LocaleGuard lg (X_("POSIX"));
|
|
|
|
id().print (buf, sizeof (buf));
|
|
node->add_property ("id", buf);
|
|
_out->id().print (buf, sizeof (buf));
|
|
node->add_property ("out", buf);
|
|
_in->id().print (buf, sizeof (buf));
|
|
node->add_property ("in", buf);
|
|
node->add_property ("active", (_active ? "yes" : "no"));
|
|
node->add_property ("follow-overlap", (_follow_overlap ? "yes" : "no"));
|
|
node->add_property ("fixed", (_fixed ? "yes" : "no"));
|
|
snprintf (buf, sizeof(buf), "%" PRId64, _length.val());
|
|
node->add_property ("length", buf);
|
|
snprintf (buf, sizeof(buf), "%" PRIu32, (uint32_t) _anchor_point);
|
|
node->add_property ("anchor-point", buf);
|
|
snprintf (buf, sizeof(buf), "%" PRId64, _position.val());
|
|
node->add_property ("position", buf);
|
|
|
|
child = node->add_child ("FadeIn");
|
|
|
|
for (AutomationList::iterator ii = _fade_in.begin(); ii != _fade_in.end(); ++ii) {
|
|
XMLNode* pnode;
|
|
|
|
pnode = new XMLNode ("point");
|
|
|
|
snprintf (buf, sizeof (buf), "%" PRId64, (framepos_t) floor ((*ii)->when));
|
|
pnode->add_property ("x", buf);
|
|
snprintf (buf, sizeof (buf), "%.12g", (*ii)->value);
|
|
pnode->add_property ("y", buf);
|
|
child->add_child_nocopy (*pnode);
|
|
}
|
|
|
|
child = node->add_child ("FadeOut");
|
|
|
|
for (AutomationList::iterator ii = _fade_out.begin(); ii != _fade_out.end(); ++ii) {
|
|
XMLNode* pnode;
|
|
|
|
pnode = new XMLNode ("point");
|
|
|
|
snprintf (buf, sizeof (buf), "%" PRId64, (framepos_t) floor ((*ii)->when));
|
|
pnode->add_property ("x", buf);
|
|
snprintf (buf, sizeof (buf), "%.12g", (*ii)->value);
|
|
pnode->add_property ("y", buf);
|
|
child->add_child_nocopy (*pnode);
|
|
}
|
|
|
|
return *node;
|
|
}
|
|
|
|
int
|
|
Crossfade::set_state (const XMLNode& node, int /*version*/)
|
|
{
|
|
XMLNodeConstIterator i;
|
|
XMLNodeList children;
|
|
XMLNode* fi;
|
|
XMLNode* fo;
|
|
const XMLProperty* prop;
|
|
LocaleGuard lg (X_("POSIX"));
|
|
PropertyChange what_changed;
|
|
framepos_t val;
|
|
|
|
if ((prop = node.property (X_("id")))) {
|
|
_id = prop->value();
|
|
}
|
|
|
|
if ((prop = node.property ("position")) != 0) {
|
|
sscanf (prop->value().c_str(), "%" PRId64, &val);
|
|
if (val != _position) {
|
|
_position = val;
|
|
what_changed.add (Properties::position);
|
|
}
|
|
} else {
|
|
warning << _("old-style crossfade information - no position information") << endmsg;
|
|
_position = _in->first_frame();
|
|
}
|
|
|
|
if ((prop = node.property ("active")) != 0) {
|
|
bool x = string_is_affirmative (prop->value());
|
|
if (x != _active) {
|
|
_active = x;
|
|
what_changed.add (Properties::active);
|
|
}
|
|
} else {
|
|
_active = true;
|
|
}
|
|
|
|
if ((prop = node.property ("follow-overlap")) != 0) {
|
|
_follow_overlap = string_is_affirmative (prop->value());
|
|
} else {
|
|
_follow_overlap = false;
|
|
}
|
|
|
|
if ((prop = node.property ("fixed")) != 0) {
|
|
_fixed = string_is_affirmative (prop->value());
|
|
} else {
|
|
_fixed = false;
|
|
}
|
|
|
|
if ((prop = node.property ("anchor-point")) != 0) {
|
|
_anchor_point = AnchorPoint (atoi ((prop->value().c_str())));
|
|
} else {
|
|
_anchor_point = StartOfIn;
|
|
}
|
|
|
|
if ((prop = node.property ("length")) != 0) {
|
|
|
|
sscanf (prop->value().c_str(), "%" PRId64, &val);
|
|
if (val != _length) {
|
|
_length = val;
|
|
what_changed.add (Properties::length);
|
|
}
|
|
|
|
} else {
|
|
|
|
/* XXX this branch is legacy code from before
|
|
the point where we stored xfade lengths.
|
|
*/
|
|
|
|
if ((_length = overlap_length()) == 0) {
|
|
throw failed_constructor();
|
|
}
|
|
}
|
|
|
|
if ((fi = find_named_node (node, "FadeIn")) == 0) {
|
|
return -1;
|
|
}
|
|
|
|
if ((fo = find_named_node (node, "FadeOut")) == 0) {
|
|
return -1;
|
|
}
|
|
|
|
/* fade in */
|
|
|
|
_fade_in.freeze ();
|
|
_fade_in.clear ();
|
|
|
|
children = fi->children();
|
|
|
|
for (i = children.begin(); i != children.end(); ++i) {
|
|
if ((*i)->name() == "point") {
|
|
framepos_t x;
|
|
float y;
|
|
|
|
prop = (*i)->property ("x");
|
|
sscanf (prop->value().c_str(), "%" PRId64, &x);
|
|
|
|
prop = (*i)->property ("y");
|
|
sscanf (prop->value().c_str(), "%f", &y);
|
|
|
|
_fade_in.add (x, y);
|
|
}
|
|
}
|
|
|
|
_fade_in.front()->value = 0.0;
|
|
_fade_in.back()->value = 1.0;
|
|
|
|
_fade_in.thaw ();
|
|
|
|
/* fade out */
|
|
|
|
_fade_out.freeze ();
|
|
_fade_out.clear ();
|
|
|
|
children = fo->children();
|
|
|
|
for (i = children.begin(); i != children.end(); ++i) {
|
|
if ((*i)->name() == "point") {
|
|
framepos_t x;
|
|
float y;
|
|
XMLProperty* prop;
|
|
|
|
prop = (*i)->property ("x");
|
|
sscanf (prop->value().c_str(), "%" PRId64, &x);
|
|
|
|
prop = (*i)->property ("y");
|
|
sscanf (prop->value().c_str(), "%f", &y);
|
|
|
|
_fade_out.add (x, y);
|
|
}
|
|
}
|
|
|
|
_fade_out.front()->value = 1.0;
|
|
_fade_out.back()->value = 0.0;
|
|
|
|
_fade_out.thaw ();
|
|
|
|
PropertyChanged (what_changed); /* EMIT SIGNAL */
|
|
FadesChanged (); /* EMIT SIGNAL */
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool
|
|
Crossfade::can_follow_overlap () const
|
|
{
|
|
return !_fixed;
|
|
}
|
|
|
|
void
|
|
Crossfade::set_follow_overlap (bool yn)
|
|
{
|
|
if (yn == _follow_overlap || _fixed) {
|
|
return;
|
|
}
|
|
|
|
_follow_overlap = yn;
|
|
|
|
if (!yn) {
|
|
set_xfade_length (_short_xfade_length);
|
|
} else {
|
|
set_xfade_length (_out->first_frame() + _out->length() - _in->first_frame());
|
|
}
|
|
|
|
PropertyChanged (PropertyChange (Properties::follow_overlap));
|
|
}
|
|
|
|
framecnt_t
|
|
Crossfade::set_xfade_length (framecnt_t len)
|
|
{
|
|
framecnt_t limit = 0;
|
|
|
|
switch (_anchor_point) {
|
|
case StartOfIn:
|
|
limit = _in->length();
|
|
break;
|
|
|
|
case EndOfIn:
|
|
limit = _in->length();
|
|
break;
|
|
|
|
case EndOfOut:
|
|
limit = _out->length();
|
|
break;
|
|
|
|
}
|
|
|
|
len = min (limit, len);
|
|
|
|
double factor = len / (double) _length;
|
|
|
|
_in_update = true;
|
|
_fade_out.x_scale (factor);
|
|
_fade_in.x_scale (factor);
|
|
_in_update = false;
|
|
|
|
_length = len;
|
|
|
|
PropertyChanged (PropertyChange (Properties::length));
|
|
|
|
return len;
|
|
}
|
|
|
|
framecnt_t
|
|
Crossfade::overlap_length () const
|
|
{
|
|
if (_fixed) {
|
|
return _length;
|
|
}
|
|
return _out->first_frame() + _out->length() - _in->first_frame();
|
|
}
|
|
|
|
void
|
|
Crossfade::set_short_xfade_length (framecnt_t n)
|
|
{
|
|
_short_xfade_length = n;
|
|
}
|