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livetrax/libs/canvas/line.cc
Paul Davis 590882f3c8 change Canvas heirarchy and constructors
Items no longer need a parent group (they require a Canvas pointer instead), so all constructors have been rationalized
and have two variants, one with a parent and one with a canvas.

All Items now inherit from Fill and Outline, to banish diagonal inheritance and virtual base classes and all that.

There were zero changes to the Ardour GUI arising from these changes.
2014-06-12 14:53:44 -04:00

211 lines
4.2 KiB
C++

/*
Copyright (C) 2011-2013 Paul Davis
Author: Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <algorithm>
#include <cairomm/context.h>
#include "pbd/compose.h"
#include "canvas/line.h"
#include "canvas/types.h"
#include "canvas/debug.h"
#include "canvas/utils.h"
#include "canvas/canvas.h"
using namespace std;
using namespace ArdourCanvas;
Line::Line (Canvas* c)
: Item (c)
{
}
Line::Line (Group* group)
: Item (group)
{
}
void
Line::compute_bounding_box () const
{
Rect bbox;
bbox.x0 = min (_points[0].x, _points[1].x);
bbox.y0 = min (_points[0].y, _points[1].y);
bbox.x1 = max (_points[0].x, _points[1].x);
bbox.y1 = max (_points[0].y, _points[1].y);
bbox = bbox.expand (0.5 + (_outline_width / 2));
_bounding_box = bbox;
_bounding_box_dirty = false;
}
void
Line::render (Rect const & /*area*/, Cairo::RefPtr<Cairo::Context> context) const
{
setup_outline_context (context);
Duple p0 = item_to_window (Duple (_points[0].x, _points[0].y));
Duple p1 = item_to_window (Duple (_points[1].x, _points[1].y));
if (_outline_width <= 1.0) {
/* See Cairo FAQ on single pixel lines to understand why we add 0.5
*/
const Duple half_a_pixel (0.5, 0.5);
p0 = p0.translate (half_a_pixel);
p1 = p1.translate (half_a_pixel);
}
context->move_to (p0.x, p0.y);
context->line_to (p1.x, p1.y);
context->stroke ();
}
void
Line::set (Duple a, Duple b)
{
if (a != _points[0] || b != _points[1]) {
begin_change ();
_points[0] = a;
_points[1] = b;
_bounding_box_dirty = true;
end_change ();
}
}
void
Line::set_x (Coord x0, Coord x1)
{
if (x0 != _points[0].x || x1 != _points[1].x) {
begin_change ();
_points[0].x = x0;
_points[1].x = x1;
_bounding_box_dirty = true;
end_change ();
}
}
void
Line::set_x0 (Coord x0)
{
if (x0 != _points[0].x) {
begin_change ();
_points[0].x = x0;
_bounding_box_dirty = true;
end_change ();
}
}
void
Line::set_y0 (Coord y0)
{
if (y0 != _points[0].y) {
begin_change ();
_points[0].y = y0;
_bounding_box_dirty = true;
end_change ();
}
DEBUG_TRACE (PBD::DEBUG::CanvasItemsDirtied, "canvas item dirty: line change\n");
}
void
Line::set_x1 (Coord x1)
{
if (x1 != _points[1].x) {
begin_change ();
_points[1].x = x1;
_bounding_box_dirty = true;
end_change ();
}
}
void
Line::set_y1 (Coord y1)
{
if (y1 != _points[1].y) {
begin_change ();
_points[1].y = y1;
_bounding_box_dirty = true;
end_change ();
}
}
bool
Line::covers (Duple const & point) const
{
const Duple p = window_to_item (point);
static const Distance threshold = 2.0;
/* this quick check works for vertical and horizontal lines, which are
* common.
*/
if (_points[0].x == _points[1].x) {
/* line is vertical, just check x coordinate */
return fabs (_points[0].x - p.x) <= threshold;
}
if (_points[0].y == _points[1].y) {
/* line is horizontal, just check y coordinate */
return fabs (_points[0].y - p.y) <= threshold;
}
Duple at;
double t;
Duple a (_points[0]);
Duple b (_points[1]);
const Rect visible (window_to_item (_canvas->visible_area()));
/*
Clamp the line endpoints to the visible area of the canvas. If we do
not do this, we have a line segment extending to COORD_MAX and our
math goes wrong.
*/
a.x = min (a.x, visible.x1);
a.y = min (a.y, visible.y1);
b.x = min (b.x, visible.x1);
b.y = min (b.y, visible.y1);
double d = distance_to_segment_squared (p, a, b, t, at);
if (t < 0.0 || t > 1.0) {
return false;
}
if (d < threshold) {
return true;
}
return false;
}