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livetrax/libs/canvas/group.cc
Paul Davis 590882f3c8 change Canvas heirarchy and constructors
Items no longer need a parent group (they require a Canvas pointer instead), so all constructors have been rationalized
and have two variants, one with a parent and one with a canvas.

All Items now inherit from Fill and Outline, to banish diagonal inheritance and virtual base classes and all that.

There were zero changes to the Ardour GUI arising from these changes.
2014-06-12 14:53:44 -04:00

396 lines
7.8 KiB
C++

/*
Copyright (C) 2011-2013 Paul Davis
Author: Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
#include <cairomm/context.h>
#include "pbd/stacktrace.h"
#include "pbd/compose.h"
#include "canvas/group.h"
#include "canvas/types.h"
#include "canvas/debug.h"
#include "canvas/item.h"
#include "canvas/canvas.h"
using namespace std;
using namespace ArdourCanvas;
int Group::default_items_per_cell = 64;
Group::Group (Canvas* canvas)
: Item (canvas)
, _lut (0)
{
}
Group::Group (Group* group)
: Item (group)
, _lut (0)
{
}
Group::Group (Group* group, Duple const& p)
: Item (group, p)
, _lut (0)
{
}
Group::~Group ()
{
clear_items (true);
}
/** @param area Area to draw in window coordinates.
* @param context Context, set up with its origin at this group's position.
*/
void
Group::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
{
ensure_lut ();
vector<Item*> items = _lut->get (area);
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
cerr << string_compose ("%1GROUP %2 @ %7 render %5 @ %6 %3 items out of %4\n",
_canvas->render_indent(), (name.empty() ? string ("[unnamed]") : name), items.size(), _items.size(), area, _position, this);
}
#endif
++render_depth;
for (vector<Item*>::const_iterator i = items.begin(); i != items.end(); ++i) {
if (!(*i)->visible ()) {
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
cerr << _canvas->render_indent() << "Item " << (*i)->whatami() << " [" << (*i)->name << "] invisible - skipped\n";
}
#endif
continue;
}
boost::optional<Rect> item_bbox = (*i)->bounding_box ();
if (!item_bbox) {
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
cerr << _canvas->render_indent() << "Item " << (*i)->whatami() << " [" << (*i)->name << "] empty - skipped\n";
}
#endif
continue;
}
Rect item = (*i)->item_to_window (item_bbox.get());
boost::optional<Rect> d = item.intersection (area);
if (d) {
Rect draw = d.get();
if (draw.width() && draw.height()) {
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
if (dynamic_cast<Group*>(*i) == 0) {
cerr << _canvas->render_indent() << "render "
<< ' '
<< (*i)
<< ' '
<< (*i)->whatami()
<< ' '
<< (*i)->name
<< " item "
<< item_bbox.get()
<< " window = "
<< item
<< " intersect = "
<< draw
<< " @ "
<< _position
<< endl;
}
}
#endif
(*i)->render (area, context);
++render_count;
}
} else {
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
cerr << string_compose ("%1skip render of %2 %3, no intersection between %4 and %5\n", _canvas->render_indent(), (*i)->whatami(),
(*i)->name, item, area);
}
#endif
}
}
--render_depth;
}
void
Group::scroll_to (Duple const& d)
{
Item::scroll_to (d);
for (list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
(*i)->scroll_to (d);
}
}
void
Group::compute_bounding_box () const
{
Rect bbox;
bool have_one = false;
for (list<Item*>::const_iterator i = _items.begin(); i != _items.end(); ++i) {
boost::optional<Rect> item_bbox = (*i)->bounding_box ();
if (!item_bbox) {
continue;
}
Rect group_bbox = (*i)->item_to_parent (item_bbox.get ());
if (have_one) {
bbox = bbox.extend (group_bbox);
} else {
bbox = group_bbox;
have_one = true;
}
}
if (!have_one) {
_bounding_box = boost::optional<Rect> ();
} else {
_bounding_box = bbox;
}
_bounding_box_dirty = false;
}
void
Group::add (Item* i)
{
/* XXX should really notify canvas about this */
_items.push_back (i);
i->reparent (this);
invalidate_lut ();
_bounding_box_dirty = true;
}
void
Group::remove (Item* i)
{
if (i->parent() != this) {
return;
}
/* we cannot call bounding_box() here because that will iterate over
_items, one of which (the argument, i) may be in the middle of
deletion, making it impossible to call compute_bounding_box()
on it.
*/
if (_bounding_box) {
_pre_change_bounding_box = _bounding_box;
} else {
_pre_change_bounding_box = Rect();
}
i->unparent ();
_items.remove (i);
invalidate_lut ();
_bounding_box_dirty = true;
end_change ();
}
void
Group::clear (bool with_delete)
{
begin_change ();
clear_items (with_delete);
invalidate_lut ();
_bounding_box_dirty = true;
end_change ();
}
void
Group::clear_items (bool with_delete)
{
for (list<Item*>::iterator i = _items.begin(); i != _items.end(); ) {
list<Item*>::iterator tmp = i;
Item *item = *i;
++tmp;
/* remove from list before doing anything else, because we
* don't want to find the item in _items during any activity
* driven by unparent-ing or deletion.
*/
_items.erase (i);
item->unparent ();
if (with_delete) {
delete item;
}
i = tmp;
}
}
void
Group::raise_child_to_top (Item* i)
{
if (!_items.empty()) {
if (_items.back() == i) {
return;
}
}
_items.remove (i);
_items.push_back (i);
invalidate_lut ();
}
void
Group::raise_child (Item* i, int levels)
{
list<Item*>::iterator j = find (_items.begin(), _items.end(), i);
assert (j != _items.end ());
++j;
_items.remove (i);
while (levels > 0 && j != _items.end ()) {
++j;
--levels;
}
_items.insert (j, i);
invalidate_lut ();
}
void
Group::lower_child_to_bottom (Item* i)
{
if (!_items.empty()) {
if (_items.front() == i) {
return;
}
}
_items.remove (i);
_items.push_front (i);
invalidate_lut ();
}
void
Group::ensure_lut () const
{
if (!_lut) {
_lut = new DumbLookupTable (*this);
}
}
void
Group::invalidate_lut () const
{
delete _lut;
_lut = 0;
}
void
Group::child_changed ()
{
invalidate_lut ();
_bounding_box_dirty = true;
if (_parent) {
_parent->child_changed ();
}
}
void
Group::add_items_at_point (Duple const point, vector<Item const *>& items) const
{
boost::optional<Rect> const bbox = bounding_box ();
/* Point is in window coordinate system */
if (!bbox || !item_to_window (bbox.get()).contains (point)) {
return;
}
/* now recurse and add any items within our group that contain point */
ensure_lut ();
vector<Item*> our_items = _lut->items_at_point (point);
if (!our_items.empty()) {
/* this adds this group itself to the list of items at point */
Item::add_items_at_point (point, items);
}
for (vector<Item*>::iterator i = our_items.begin(); i != our_items.end(); ++i) {
(*i)->add_items_at_point (point, items);
}
}
void
Group::dump (ostream& o) const
{
#ifdef CANVAS_DEBUG
o << _canvas->indent();
o << "Group " << this << " [" << name << ']';
o << " @ " << position();
o << " Items: " << _items.size();
o << " Visible ? " << _visible;
boost::optional<Rect> bb = bounding_box();
if (bb) {
o << endl << _canvas->indent() << " bbox: " << bb.get();
o << endl << _canvas->indent() << " CANVAS bbox: " << item_to_canvas (bb.get());
} else {
o << " bbox unset";
}
o << endl;
#endif
ArdourCanvas::dump_depth++;
for (list<Item*>::const_iterator i = _items.begin(); i != _items.end(); ++i) {
o << **i;
}
ArdourCanvas::dump_depth--;
}