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livetrax/libs/surfaces/mackie/controls.h
Carl Hetherington 91d512174e Use a timeout to reset faders' in_use flags when in BCF mode (ie with faders that don't support touch).
git-svn-id: svn://localhost/ardour2/branches/3.0@9469 d708f5d6-7413-0410-9779-e7cbd77b26cf
2011-05-04 09:22:32 +00:00

327 lines
6.3 KiB
C++

/*
Copyright (C) 2006,2007 John Anderson
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef mackie_controls_h
#define mackie_controls_h
#include <map>
#include <vector>
#include <string>
#include "pbd/signals.h"
#include "mackie_control_exception.h"
namespace Mackie
{
class Control;
/**
This is a loose group of controls, eg cursor buttons,
transport buttons, functions buttons etc.
*/
class Group
{
public:
Group( const std::string & name )
: _name( name )
{
}
virtual ~Group() {}
virtual bool is_strip() const
{
return false;
}
virtual bool is_master() const
{
return false;
}
virtual void add( Control & control );
const std::string & name() const
{
return _name;
}
// This is for Surface only
void name( const std::string & rhs ) { _name = rhs; }
typedef std::vector<Control*> Controls;
const Controls & controls() const { return _controls; }
protected:
Controls _controls;
private:
std::string _name;
};
class Button;
class Pot;
class Fader;
/**
This is the set of controls that make up a strip.
*/
class Strip : public Group
{
public:
/**
\param is the index of the strip. 0-based.
*/
Strip( const std::string & name, int index );
virtual bool is_strip() const
{
return true;
}
virtual void add( Control & control );
/// This is the index of the strip. zero-based.
int index() const { return _index; }
/// This is for Surface only
/// index is zero-based
void index( int rhs ) { _index = rhs; }
Button & solo();
Button & recenable();
Button & mute();
Button & select();
Button & vselect();
Button & fader_touch();
Pot & vpot();
Fader & gain();
bool has_solo() const { return _solo != 0; }
bool has_recenable() const { return _recenable != 0; }
bool has_mute() const { return _mute != 0; }
bool has_select() const { return _select != 0; }
bool has_vselect() const { return _vselect != 0; }
bool has_fader_touch() const { return _fader_touch != 0; }
bool has_vpot() const { return _vpot != 0; }
bool has_gain() const { return _gain != 0; }
private:
Button * _solo;
Button * _recenable;
Button * _mute;
Button * _select;
Button * _vselect;
Button * _fader_touch;
Pot * _vpot;
Fader * _gain;
int _index;
};
std::ostream & operator << ( std::ostream &, const Strip & );
class MasterStrip : public Strip
{
public:
MasterStrip( const std::string & name, int index )
: Strip( name, index )
{
}
virtual bool is_master() const
{
return true;
}
};
class Led;
/**
The base class for controls on the surface. They deliberately
don't know the midi protocol for updating them.
*/
class Control
{
public:
enum type_t { type_led, type_led_ring, type_fader = 0xe0, type_button = 0x90, type_pot = 0xb0 };
Control( int id, int ordinal, std::string name, Group & group );
virtual ~Control() {}
virtual const Led & led() const
{
throw MackieControlException( "no led available" );
}
/// type() << 8 + midi id of the control. This
/// provides a unique id for any control on the surface.
int id() const
{
return ( type() << 8 ) + _id;
}
/// the value of the second bytes of the message. It's
/// the id of the control, but only guaranteed to be
/// unique within the control type.
int raw_id() const { return _id; }
/// The 1-based number of the control
int ordinal() const { return _ordinal; }
const std::string & name() const
{
return _name;
}
const Group & group() const
{
return _group;
}
const Strip & strip() const
{
return dynamic_cast<const Strip&>( _group );
}
Strip & strip()
{
return dynamic_cast<Strip&>( _group );
}
virtual bool accepts_feedback() const
{
return true;
}
virtual type_t type() const = 0;
/// Return true if this control is the one and only Jog Wheel
virtual bool is_jog() const { return false; }
bool in_use () const;
void set_in_use (bool);
/// Keep track of the timeout so it can be updated with more incoming events
sigc::connection in_use_connection;
/** If we are doing an in_use timeout for a fader without touch, this
* is its touch button control; otherwise 0.
*/
Control* in_use_touch_control;
private:
int _id;
int _ordinal;
std::string _name;
Group & _group;
bool _in_use;
};
std::ostream & operator << ( std::ostream & os, const Control & control );
class Fader : public Control
{
public:
Fader( int id, int ordinal, std::string name, Group & group )
: Control( id, ordinal, name, group )
{
}
virtual type_t type() const { return type_fader; }
};
class Led : public Control
{
public:
Led( int id, int ordinal, std::string name, Group & group )
: Control( id, ordinal, name, group )
{
}
virtual const Led & led() const { return *this; }
virtual type_t type() const { return type_led; }
};
class Button : public Control
{
public:
Button( int id, int ordinal, std::string name, Group & group )
: Control( id, ordinal, name, group )
, _led( id, ordinal, name + "_led", group )
{
}
virtual const Led & led() const
{
return _led;
}
virtual type_t type() const { return type_button; };
private:
Led _led;
};
class LedRing : public Led
{
public:
LedRing( int id, int ordinal, std::string name, Group & group )
: Led( id, ordinal, name, group )
{
}
virtual type_t type() const { return type_led_ring; }
};
class Pot : public Control
{
public:
Pot( int id, int ordinal, std::string name, Group & group )
: Control( id, ordinal, name, group )
, _led_ring( id, ordinal, name + "_ring", group )
{
}
virtual type_t type() const { return type_pot; }
virtual const LedRing & led_ring() const
{
return _led_ring;
}
private:
LedRing _led_ring;
};
class Jog : public Pot
{
public:
Jog( int id, int ordinal, std::string name, Group & group )
: Pot( id, ordinal, name, group )
{
}
virtual bool is_jog() const { return true; }
};
}
#endif