Default implementation for Item still uses bounding box, but specializations for Arc (Circle), Polygon, Line and PolyLine have been added
574 lines
9.0 KiB
C++
574 lines
9.0 KiB
C++
/*
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Copyright (C) 2011-2013 Paul Davis
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Author: Carl Hetherington <cth@carlh.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "pbd/compose.h"
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#include "pbd/stacktrace.h"
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#include "pbd/convert.h"
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#include "ardour/utils.h"
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#include "canvas/group.h"
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#include "canvas/item.h"
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#include "canvas/canvas.h"
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#include "canvas/debug.h"
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using namespace std;
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using namespace PBD;
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using namespace ArdourCanvas;
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Item::Item (Canvas* canvas)
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: _canvas (canvas)
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, _parent (0)
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{
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init ();
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}
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Item::Item (Group* parent)
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: _canvas (parent->canvas ())
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, _parent (parent)
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{
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init ();
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}
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Item::Item (Group* parent, Duple position)
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: _canvas (parent->canvas())
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, _parent (parent)
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, _position (position)
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{
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init ();
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}
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void
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Item::init ()
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{
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_visible = true;
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_bounding_box_dirty = true;
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_ignore_events = false;
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if (_parent) {
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_parent->add (this);
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}
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DEBUG_TRACE (DEBUG::CanvasItems, string_compose ("new canvas item %1\n", this));
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}
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Item::~Item ()
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{
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if (_parent) {
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_parent->remove (this);
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}
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if (_canvas) {
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_canvas->item_going_away (this, _bounding_box);
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}
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}
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ArdourCanvas::Rect
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Item::item_to_parent (ArdourCanvas::Rect const & r) const
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{
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return r.translate (_position);
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}
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ArdourCanvas::Rect
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Item::item_to_canvas (ArdourCanvas::Rect const & r) const
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{
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Item const * i = this;
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Duple offset;
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while (i) {
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offset = offset.translate (i->position());
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i = i->parent();
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}
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return r.translate (offset);
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}
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ArdourCanvas::Duple
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Item::item_to_canvas (ArdourCanvas::Duple const & d) const
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{
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Item const * i = this;
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Duple offset;
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while (i) {
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offset = offset.translate (i->position());
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i = i->parent();
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}
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return d.translate (offset);
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}
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ArdourCanvas::Duple
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Item::canvas_to_item (ArdourCanvas::Duple const & d) const
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{
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Item const * i = this;
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Duple offset;
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while (i) {
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offset = offset.translate (-(i->position()));
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i = i->parent();
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}
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return d.translate (offset);
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}
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ArdourCanvas::Rect
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Item::canvas_to_item (ArdourCanvas::Rect const & d) const
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{
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Item const * i = this;
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Duple offset;
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while (i) {
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offset = offset.translate (-(i->position()));
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i = i->parent();
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}
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return d.translate (offset);
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}
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void
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Item::item_to_canvas (Coord& x, Coord& y) const
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{
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Duple d = item_to_canvas (Duple (x, y));
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x = d.x;
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y = d.y;
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}
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void
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Item::canvas_to_item (Coord& x, Coord& y) const
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{
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Duple d = canvas_to_item (Duple (x, y));
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x = d.x;
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y = d.y;
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}
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Duple
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Item::item_to_window (ArdourCanvas::Duple const & d) const
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{
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return _canvas->canvas_to_window (item_to_canvas (d));
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}
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Duple
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Item::window_to_item (ArdourCanvas::Duple const & d) const
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{
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return _canvas->window_to_canvas (canvas_to_item (d));
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}
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ArdourCanvas::Rect
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Item::item_to_window (ArdourCanvas::Rect const & r) const
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{
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return _canvas->canvas_to_window (item_to_canvas (r));
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}
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/** Set the position of this item in the parent's coordinates */
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void
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Item::set_position (Duple p)
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{
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boost::optional<ArdourCanvas::Rect> bbox = bounding_box ();
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boost::optional<ArdourCanvas::Rect> pre_change_parent_bounding_box;
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if (bbox) {
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/* see the comment in Canvas::item_moved() to understand
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* why we use the parent's bounding box here.
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*/
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pre_change_parent_bounding_box = item_to_parent (bbox.get());
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}
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_position = p;
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_canvas->item_moved (this, pre_change_parent_bounding_box);
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if (_parent) {
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_parent->child_changed ();
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}
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}
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void
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Item::set_x_position (Coord x)
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{
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set_position (Duple (x, _position.y));
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}
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void
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Item::set_y_position (Coord y)
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{
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set_position (Duple (_position.x, y));
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}
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void
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Item::raise_to_top ()
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{
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assert (_parent);
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_parent->raise_child_to_top (this);
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}
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void
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Item::raise (int levels)
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{
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assert (_parent);
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_parent->raise_child (this, levels);
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}
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void
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Item::lower_to_bottom ()
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{
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assert (_parent);
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_parent->lower_child_to_bottom (this);
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}
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void
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Item::hide ()
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{
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_visible = false;
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_canvas->item_shown_or_hidden (this);
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}
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void
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Item::show ()
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{
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_visible = true;
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_canvas->item_shown_or_hidden (this);
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}
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Duple
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Item::item_to_parent (Duple const & d) const
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{
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return d.translate (_position);
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}
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Duple
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Item::parent_to_item (Duple const & d) const
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{
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return d.translate (- _position);
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}
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ArdourCanvas::Rect
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Item::parent_to_item (ArdourCanvas::Rect const & d) const
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{
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return d.translate (- _position);
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}
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void
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Item::unparent ()
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{
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_parent = 0;
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}
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void
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Item::reparent (Group* new_parent)
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{
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assert (_canvas == _parent->canvas());
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if (_parent) {
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_parent->remove (this);
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}
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assert (new_parent);
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_parent = new_parent;
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_canvas = _parent->canvas ();
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_parent->add (this);
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}
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bool
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Item::common_ancestor_within (uint32_t limit, const Item& other) const
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{
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uint32_t d1 = depth();
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uint32_t d2 = other.depth();
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const Item* i1 = this;
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const Item* i2 = &other;
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/* move towards root until we are at the same level
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for both items
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*/
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while (d1 != d2) {
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if (d1 > d2) {
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i1 = i1->parent();
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d1--;
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limit--;
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} else {
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i2 = i2->parent();
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d2--;
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limit--;
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}
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if (limit == 0) {
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return false;
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}
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}
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/* now see if there is a common parent */
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while (i1 != i2) {
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if (i1) {
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i1 = i1->parent();
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}
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if (i2) {
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i2 = i2->parent ();
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}
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limit--;
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if (limit == 0) {
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return false;
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}
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}
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return true;
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}
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const Item*
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Item::closest_ancestor_with (const Item& other) const
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{
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uint32_t d1 = depth();
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uint32_t d2 = other.depth();
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const Item* i1 = this;
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const Item* i2 = &other;
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/* move towards root until we are at the same level
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for both items
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*/
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while (d1 != d2) {
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if (d1 > d2) {
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i1 = i1->parent();
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d1--;
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} else {
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i2 = i2->parent();
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d2--;
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}
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}
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/* now see if there is a common parent */
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while (i1 != i2) {
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if (i1) {
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i1 = i1->parent();
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}
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if (i2) {
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i2 = i2->parent ();
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}
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}
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return i1;
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}
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bool
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Item::is_descendant_of (const Item& candidate) const
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{
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Item const * i = _parent;
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while (i) {
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if (i == &candidate) {
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return true;
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}
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i = i->parent();
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}
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return false;
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}
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void
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Item::grab_focus ()
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{
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/* XXX */
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}
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/** @return Bounding box in this item's coordinates */
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boost::optional<ArdourCanvas::Rect>
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Item::bounding_box () const
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{
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if (_bounding_box_dirty) {
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compute_bounding_box ();
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}
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assert (!_bounding_box_dirty);
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return _bounding_box;
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}
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Coord
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Item::height () const
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{
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boost::optional<ArdourCanvas::Rect> bb = bounding_box();
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if (bb) {
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return bb->height ();
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}
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return 0;
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}
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Coord
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Item::width () const
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{
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boost::optional<ArdourCanvas::Rect> bb = bounding_box().get();
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if (bb) {
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return bb->width ();
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}
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return 0;
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}
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void
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Item::redraw () const
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{
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if (_visible && _bounding_box && _canvas) {
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_canvas->request_redraw (item_to_canvas (_bounding_box.get()));
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}
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}
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void
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Item::begin_change ()
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{
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_pre_change_bounding_box = bounding_box ();
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}
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void
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Item::end_change ()
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{
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_canvas->item_changed (this, _pre_change_bounding_box);
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if (_parent) {
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_parent->child_changed ();
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}
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}
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void
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Item::begin_visual_change ()
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{
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}
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void
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Item::end_visual_change ()
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{
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_canvas->item_visual_property_changed (this);
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}
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void
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Item::move (Duple movement)
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{
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set_position (position() + movement);
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}
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void
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Item::grab ()
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{
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assert (_canvas);
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_canvas->grab (this);
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}
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void
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Item::ungrab ()
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{
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assert (_canvas);
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_canvas->ungrab ();
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}
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void
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Item::set_data (string const & key, void* data)
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{
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_data[key] = data;
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}
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void *
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Item::get_data (string const & key) const
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{
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map<string, void*>::const_iterator i = _data.find (key);
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if (i == _data.end ()) {
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return 0;
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}
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return i->second;
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}
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void
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Item::set_ignore_events (bool ignore)
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{
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_ignore_events = ignore;
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}
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void
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Item::dump (ostream& o) const
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{
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boost::optional<ArdourCanvas::Rect> bb = bounding_box();
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o << _canvas->indent() << whatami() << ' ' << this << " Visible ? " << _visible;
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o << " @ " << position();
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#ifdef CANVAS_DEBUG
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if (!name.empty()) {
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o << ' ' << name;
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}
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#endif
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if (bb) {
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o << endl << _canvas->indent() << "\tbbox: " << bb.get();
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o << endl << _canvas->indent() << "\tCANVAS bbox: " << item_to_canvas (bb.get());
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} else {
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o << " bbox unset";
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}
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o << endl;
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}
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std::string
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Item::whatami () const
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{
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std::string type = demangle (typeid (*this).name());
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return type.substr (type.find_last_of (':') + 1);
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}
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uint32_t
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Item::depth () const
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{
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Item* i = _parent;
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int d = 0;
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while (i) {
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++d;
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i = i->parent();
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}
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return d;
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}
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bool
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Item::covers (Duple const & point) const
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{
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Duple p = canvas_to_item (point);
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if (_bounding_box_dirty) {
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compute_bounding_box ();
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}
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boost::optional<Rect> r = bounding_box();
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if (!r) {
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return false;
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}
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return r.get().contains (p);
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}
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ostream&
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ArdourCanvas::operator<< (ostream& o, const Item& i)
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{
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i.dump (o);
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return o;
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}
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