2063 lines
53 KiB
C++
2063 lines
53 KiB
C++
/*
|
|
Copyright (C) 1999-2003 Paul Davis
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
*/
|
|
|
|
#ifdef WAF_BUILD
|
|
#include "libardour-config.h"
|
|
#endif
|
|
|
|
#include <cmath>
|
|
#include <cerrno>
|
|
#include <unistd.h>
|
|
|
|
#include "pbd/undo.h"
|
|
#include "pbd/error.h"
|
|
#include "pbd/enumwriter.h"
|
|
#include "pbd/pthread_utils.h"
|
|
#include "pbd/memento_command.h"
|
|
#include "pbd/stacktrace.h"
|
|
|
|
#include "midi++/mmc.h"
|
|
#include "midi++/port.h"
|
|
|
|
#include "ardour/audioengine.h"
|
|
#include "ardour/auditioner.h"
|
|
#include "ardour/butler.h"
|
|
#include "ardour/click.h"
|
|
#include "ardour/debug.h"
|
|
#include "ardour/location.h"
|
|
#include "ardour/profile.h"
|
|
#include "ardour/scene_changer.h"
|
|
#include "ardour/session.h"
|
|
#include "ardour/slave.h"
|
|
#include "ardour/operations.h"
|
|
|
|
#include "i18n.h"
|
|
|
|
using namespace std;
|
|
using namespace ARDOUR;
|
|
using namespace PBD;
|
|
|
|
void
|
|
Session::add_post_transport_work (PostTransportWork ptw)
|
|
{
|
|
PostTransportWork oldval;
|
|
PostTransportWork newval;
|
|
int tries = 0;
|
|
|
|
while (tries < 8) {
|
|
oldval = (PostTransportWork) g_atomic_int_get (&_post_transport_work);
|
|
newval = PostTransportWork (oldval | ptw);
|
|
if (g_atomic_int_compare_and_exchange (&_post_transport_work, oldval, newval)) {
|
|
/* success */
|
|
return;
|
|
}
|
|
}
|
|
|
|
error << "Could not set post transport work! Crazy thread madness, call the programmers" << endmsg;
|
|
}
|
|
|
|
void
|
|
Session::request_input_change_handling ()
|
|
{
|
|
if (!(_state_of_the_state & (InitialConnecting|Deletion))) {
|
|
SessionEvent* ev = new SessionEvent (SessionEvent::InputConfigurationChange, SessionEvent::Add, SessionEvent::Immediate, 0, 0.0);
|
|
queue_event (ev);
|
|
}
|
|
}
|
|
|
|
void
|
|
Session::request_sync_source (Slave* new_slave)
|
|
{
|
|
SessionEvent* ev = new SessionEvent (SessionEvent::SetSyncSource, SessionEvent::Add, SessionEvent::Immediate, 0, 0.0);
|
|
bool seamless;
|
|
|
|
seamless = Config->get_seamless_loop ();
|
|
|
|
if (dynamic_cast<Engine_Slave*>(new_slave)) {
|
|
/* JACK cannot support seamless looping at present */
|
|
Config->set_seamless_loop (false);
|
|
} else {
|
|
/* reset to whatever the value was before we last switched slaves */
|
|
Config->set_seamless_loop (_was_seamless);
|
|
}
|
|
|
|
/* save value of seamless from before the switch */
|
|
_was_seamless = seamless;
|
|
|
|
ev->slave = new_slave;
|
|
DEBUG_TRACE (DEBUG::Slave, "sent request for new slave\n");
|
|
queue_event (ev);
|
|
}
|
|
|
|
void
|
|
Session::request_transport_speed (double speed, bool as_default)
|
|
{
|
|
SessionEvent* ev = new SessionEvent (SessionEvent::SetTransportSpeed, SessionEvent::Add, SessionEvent::Immediate, 0, speed);
|
|
ev->third_yes_or_no = as_default; // as_default
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("Request transport speed = %1 as default = %2\n", speed, as_default));
|
|
queue_event (ev);
|
|
}
|
|
|
|
/** Request a new transport speed, but if the speed parameter is exactly zero then use
|
|
* a very small +ve value to prevent the transport actually stopping. This method should
|
|
* be used by callers who are varying transport speed but don't ever want to stop it.
|
|
*/
|
|
void
|
|
Session::request_transport_speed_nonzero (double speed, bool as_default)
|
|
{
|
|
if (speed == 0) {
|
|
speed = DBL_EPSILON;
|
|
}
|
|
|
|
request_transport_speed (speed, as_default);
|
|
}
|
|
|
|
void
|
|
Session::request_track_speed (Track* tr, double speed)
|
|
{
|
|
SessionEvent* ev = new SessionEvent (SessionEvent::SetTrackSpeed, SessionEvent::Add, SessionEvent::Immediate, 0, speed);
|
|
ev->set_ptr (tr);
|
|
queue_event (ev);
|
|
}
|
|
|
|
void
|
|
Session::request_stop (bool abort, bool clear_state)
|
|
{
|
|
SessionEvent* ev = new SessionEvent (SessionEvent::SetTransportSpeed, SessionEvent::Add, SessionEvent::Immediate, audible_frame(), 0.0, abort, clear_state);
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("Request transport stop, audible %3 transport %4 abort = %1, clear state = %2\n", abort, clear_state, audible_frame(), _transport_frame));
|
|
queue_event (ev);
|
|
}
|
|
|
|
void
|
|
Session::request_locate (framepos_t target_frame, bool with_roll)
|
|
{
|
|
SessionEvent *ev = new SessionEvent (with_roll ? SessionEvent::LocateRoll : SessionEvent::Locate, SessionEvent::Add, SessionEvent::Immediate, target_frame, 0, false);
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("Request locate to %1\n", target_frame));
|
|
queue_event (ev);
|
|
}
|
|
|
|
void
|
|
Session::force_locate (framepos_t target_frame, bool with_roll)
|
|
{
|
|
SessionEvent *ev = new SessionEvent (with_roll ? SessionEvent::LocateRoll : SessionEvent::Locate, SessionEvent::Add, SessionEvent::Immediate, target_frame, 0, true);
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("Request forced locate to %1\n", target_frame));
|
|
queue_event (ev);
|
|
}
|
|
|
|
void
|
|
Session::request_play_loop (bool yn, bool change_transport_roll)
|
|
{
|
|
if (_slave && yn) {
|
|
// don't attempt to loop when not using Internal Transport
|
|
// see also gtk2_ardour/ardour_ui_options.cc parameter_changed()
|
|
return;
|
|
}
|
|
|
|
SessionEvent* ev;
|
|
Location *location = _locations->auto_loop_location();
|
|
double target_speed;
|
|
|
|
if (location == 0 && yn) {
|
|
error << _("Cannot loop - no loop range defined")
|
|
<< endmsg;
|
|
return;
|
|
}
|
|
|
|
if (change_transport_roll) {
|
|
if (transport_rolling()) {
|
|
/* start looping at current speed */
|
|
target_speed = transport_speed ();
|
|
} else {
|
|
/* currently stopped */
|
|
if (yn) {
|
|
/* start looping at normal speed */
|
|
target_speed = 1.0;
|
|
} else {
|
|
target_speed = 0.0;
|
|
}
|
|
}
|
|
} else {
|
|
/* leave the speed alone */
|
|
target_speed = transport_speed ();
|
|
}
|
|
|
|
ev = new SessionEvent (SessionEvent::SetLoop, SessionEvent::Add, SessionEvent::Immediate, 0, target_speed, yn);
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("Request set loop = %1, change roll state ? %2\n", yn, change_transport_roll));
|
|
queue_event (ev);
|
|
|
|
if (yn) {
|
|
if (!change_transport_roll) {
|
|
if (!transport_rolling()) {
|
|
/* we're not changing transport state, but we do want
|
|
to set up position for the new loop. Don't
|
|
do this if we're rolling already.
|
|
*/
|
|
request_locate (location->start(), false);
|
|
}
|
|
}
|
|
} else {
|
|
if (!change_transport_roll && Config->get_seamless_loop() && transport_rolling()) {
|
|
// request an immediate locate to refresh the tracks
|
|
// after disabling looping
|
|
request_locate (_transport_frame-1, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Session::request_play_range (list<AudioRange>* range, bool leave_rolling)
|
|
{
|
|
SessionEvent* ev = new SessionEvent (SessionEvent::SetPlayAudioRange, SessionEvent::Add, SessionEvent::Immediate, 0, (leave_rolling ? 1.0 : 0.0));
|
|
if (range) {
|
|
ev->audio_range = *range;
|
|
} else {
|
|
ev->audio_range.clear ();
|
|
}
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("Request play range, leave rolling ? %1\n", leave_rolling));
|
|
queue_event (ev);
|
|
}
|
|
|
|
void
|
|
Session::request_cancel_play_range ()
|
|
{
|
|
SessionEvent* ev = new SessionEvent (SessionEvent::CancelPlayAudioRange, SessionEvent::Add, SessionEvent::Immediate, 0, 0);
|
|
queue_event (ev);
|
|
}
|
|
|
|
|
|
void
|
|
Session::realtime_stop (bool abort, bool clear_state)
|
|
{
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("realtime stop @ %1\n", _transport_frame));
|
|
PostTransportWork todo = PostTransportWork (0);
|
|
|
|
/* assume that when we start, we'll be moving forwards */
|
|
|
|
if (_transport_speed < 0.0f) {
|
|
todo = (PostTransportWork (todo | PostTransportStop | PostTransportReverse));
|
|
_default_transport_speed = 1.0;
|
|
} else {
|
|
todo = PostTransportWork (todo | PostTransportStop);
|
|
}
|
|
|
|
/* call routes */
|
|
|
|
boost::shared_ptr<RouteList> r = routes.reader ();
|
|
|
|
for (RouteList::iterator i = r->begin (); i != r->end(); ++i) {
|
|
(*i)->realtime_handle_transport_stopped ();
|
|
}
|
|
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("stop complete, auto-return scheduled for return to %1\n", _requested_return_frame));
|
|
|
|
/* the duration change is not guaranteed to have happened, but is likely */
|
|
|
|
todo = PostTransportWork (todo | PostTransportDuration);
|
|
|
|
if (abort) {
|
|
todo = PostTransportWork (todo | PostTransportAbort);
|
|
}
|
|
|
|
if (clear_state) {
|
|
todo = PostTransportWork (todo | PostTransportClearSubstate);
|
|
}
|
|
|
|
if (todo) {
|
|
add_post_transport_work (todo);
|
|
}
|
|
|
|
_clear_event_type (SessionEvent::StopOnce);
|
|
_clear_event_type (SessionEvent::RangeStop);
|
|
_clear_event_type (SessionEvent::RangeLocate);
|
|
|
|
/* if we're going to clear loop state, then force disabling record BUT only if we're not doing latched rec-enable */
|
|
disable_record (true, (!Config->get_latched_record_enable() && clear_state));
|
|
|
|
if (clear_state && !Config->get_loop_is_mode()) {
|
|
unset_play_loop ();
|
|
}
|
|
|
|
reset_slave_state ();
|
|
|
|
_transport_speed = 0;
|
|
_target_transport_speed = 0;
|
|
|
|
g_atomic_int_set (&_playback_load, 100);
|
|
g_atomic_int_set (&_capture_load, 100);
|
|
|
|
if (config.get_use_video_sync()) {
|
|
waiting_for_sync_offset = true;
|
|
}
|
|
|
|
transport_sub_state = 0;
|
|
}
|
|
|
|
void
|
|
Session::realtime_locate ()
|
|
{
|
|
boost::shared_ptr<RouteList> r = routes.reader ();
|
|
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
|
|
(*i)->realtime_locate ();
|
|
}
|
|
}
|
|
|
|
void
|
|
Session::butler_transport_work ()
|
|
{
|
|
/* Note: this function executes in the butler thread context */
|
|
|
|
restart:
|
|
bool finished;
|
|
PostTransportWork ptw;
|
|
boost::shared_ptr<RouteList> r = routes.reader ();
|
|
uint64_t before;
|
|
|
|
int on_entry = g_atomic_int_get (&_butler->should_do_transport_work);
|
|
finished = true;
|
|
ptw = post_transport_work();
|
|
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("Butler transport work, todo = %1 at %2\n", enum_2_string (ptw), (before = g_get_monotonic_time())));
|
|
|
|
|
|
if (ptw & PostTransportLocate) {
|
|
|
|
if (get_play_loop() && !Config->get_seamless_loop()) {
|
|
|
|
DEBUG_TRACE (DEBUG::Butler, "flush loop recording fragment to disk\n");
|
|
|
|
/* this locate might be happening while we are
|
|
* loop recording.
|
|
*
|
|
* Non-seamless looping will require a locate (below) that
|
|
* will reset capture buffers and throw away data.
|
|
*
|
|
* Rather than first find all tracks and see if they
|
|
* have outstanding data, just do a flush anyway. It
|
|
* may be cheaper this way anyway, and is certainly
|
|
* more accurate.
|
|
*/
|
|
|
|
bool more_disk_io_to_do = false;
|
|
uint32_t errors = 0;
|
|
|
|
do {
|
|
more_disk_io_to_do = _butler->flush_tracks_to_disk_after_locate (r, errors);
|
|
|
|
if (errors) {
|
|
break;
|
|
}
|
|
|
|
if (more_disk_io_to_do) {
|
|
continue;
|
|
}
|
|
|
|
} while (false);
|
|
|
|
}
|
|
}
|
|
|
|
if (ptw & PostTransportAdjustPlaybackBuffering) {
|
|
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
if (tr) {
|
|
tr->adjust_playback_buffering ();
|
|
/* and refill those buffers ... */
|
|
}
|
|
(*i)->non_realtime_locate (_transport_frame);
|
|
}
|
|
|
|
}
|
|
|
|
if (ptw & PostTransportAdjustCaptureBuffering) {
|
|
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
if (tr) {
|
|
tr->adjust_capture_buffering ();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ptw & PostTransportCurveRealloc) {
|
|
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
|
|
(*i)->curve_reallocate();
|
|
}
|
|
}
|
|
|
|
if (ptw & PostTransportInputChange) {
|
|
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
if (tr) {
|
|
tr->non_realtime_input_change ();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ptw & PostTransportSpeed) {
|
|
non_realtime_set_speed ();
|
|
}
|
|
|
|
if (ptw & PostTransportReverse) {
|
|
|
|
clear_clicks();
|
|
cumulative_rf_motion = 0;
|
|
reset_rf_scale (0);
|
|
|
|
/* don't seek if locate will take care of that in non_realtime_stop() */
|
|
|
|
if (!(ptw & PostTransportLocate)) {
|
|
|
|
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
|
|
(*i)->non_realtime_locate (_transport_frame);
|
|
|
|
if (on_entry != g_atomic_int_get (&_butler->should_do_transport_work)) {
|
|
/* new request, stop seeking, and start again */
|
|
g_atomic_int_dec_and_test (&_butler->should_do_transport_work);
|
|
goto restart;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ptw & PostTransportLocate) {
|
|
DEBUG_TRACE (DEBUG::Transport, "nonrealtime locate invoked from BTW\n");
|
|
non_realtime_locate ();
|
|
}
|
|
|
|
if (ptw & PostTransportStop) {
|
|
non_realtime_stop (ptw & PostTransportAbort, on_entry, finished);
|
|
if (!finished) {
|
|
g_atomic_int_dec_and_test (&_butler->should_do_transport_work);
|
|
goto restart;
|
|
}
|
|
}
|
|
|
|
if (ptw & PostTransportOverWrite) {
|
|
non_realtime_overwrite (on_entry, finished);
|
|
if (!finished) {
|
|
g_atomic_int_dec_and_test (&_butler->should_do_transport_work);
|
|
goto restart;
|
|
}
|
|
}
|
|
|
|
if (ptw & PostTransportAudition) {
|
|
non_realtime_set_audition ();
|
|
}
|
|
|
|
g_atomic_int_dec_and_test (&_butler->should_do_transport_work);
|
|
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose (X_("Butler transport work all done after %1 usecs\n"), g_get_monotonic_time() - before));
|
|
DEBUG_TRACE (DEBUG::Transport, X_(string_compose ("Frame %1\n", _transport_frame)));
|
|
}
|
|
|
|
void
|
|
Session::non_realtime_set_speed ()
|
|
{
|
|
boost::shared_ptr<RouteList> rl = routes.reader();
|
|
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
if (tr) {
|
|
tr->non_realtime_set_speed ();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Session::non_realtime_overwrite (int on_entry, bool& finished)
|
|
{
|
|
boost::shared_ptr<RouteList> rl = routes.reader();
|
|
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
if (tr && tr->pending_overwrite ()) {
|
|
tr->overwrite_existing_buffers ();
|
|
}
|
|
if (on_entry != g_atomic_int_get (&_butler->should_do_transport_work)) {
|
|
finished = false;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
Session::non_realtime_locate ()
|
|
{
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("locate tracks to %1\n", _transport_frame));
|
|
|
|
if (Config->get_loop_is_mode() && get_play_loop()) {
|
|
|
|
Location *loc = _locations->auto_loop_location();
|
|
|
|
if (!loc || (_transport_frame < loc->start() || _transport_frame >= loc->end())) {
|
|
/* jumped out of loop range: stop tracks from looping,
|
|
but leave loop (mode) enabled.
|
|
*/
|
|
set_track_loop (false);
|
|
|
|
} else if (loc && Config->get_seamless_loop() &&
|
|
((loc->start() <= _transport_frame) ||
|
|
(loc->end() > _transport_frame) ) ) {
|
|
|
|
/* jumping to start of loop. This might have been done before but it is
|
|
* idempotent and cheap. Doing it here ensures that when we start playback
|
|
* outside the loop we still flip tracks into the magic seamless mode
|
|
* when needed.
|
|
*/
|
|
set_track_loop (true);
|
|
|
|
} else if (loc) {
|
|
set_track_loop (false);
|
|
}
|
|
|
|
} else {
|
|
|
|
/* no more looping .. should have been noticed elsewhere */
|
|
}
|
|
|
|
|
|
boost::shared_ptr<RouteList> rl = routes.reader();
|
|
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
|
|
(*i)->non_realtime_locate (_transport_frame);
|
|
}
|
|
|
|
_scene_changer->locate (_transport_frame);
|
|
|
|
/* XXX: it would be nice to generate the new clicks here (in the non-RT thread)
|
|
rather than clearing them so that the RT thread has to spend time constructing
|
|
them (in Session::click).
|
|
*/
|
|
clear_clicks ();
|
|
}
|
|
|
|
#ifdef USE_TRACKS_CODE_FEATURES
|
|
bool
|
|
Session::select_playhead_priority_target (framepos_t& jump_to)
|
|
{
|
|
jump_to = -1;
|
|
|
|
AutoReturnTarget autoreturn = Config->get_auto_return_target_list ();
|
|
|
|
if (!autoreturn) {
|
|
return false;
|
|
}
|
|
|
|
if (Profile->get_trx() && transport_rolling() ) {
|
|
// We're playing, so do nothing.
|
|
// Next stop will put us where we need to be.
|
|
return false;
|
|
}
|
|
|
|
/* Note that the order of checking each AutoReturnTarget flag defines
|
|
the priority each flag.
|
|
|
|
Ardour/Mixbus: Last Locate
|
|
Range Selection
|
|
Loop Range
|
|
Region Selection
|
|
|
|
Tracks: Range Selection
|
|
Loop Range
|
|
Region Selection
|
|
Last Locate
|
|
*/
|
|
|
|
if (autoreturn & RangeSelectionStart) {
|
|
if (!_range_selection.empty()) {
|
|
jump_to = _range_selection.from;
|
|
} else {
|
|
if (transport_rolling ()) {
|
|
/* Range selection no longer exists, but we're playing,
|
|
so do nothing. Next stop will put us where
|
|
we need to be.
|
|
*/
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (jump_to < 0 && (autoreturn & Loop) && get_play_loop()) {
|
|
/* don't try to handle loop play when synced to JACK */
|
|
|
|
if (!synced_to_engine()) {
|
|
Location *location = _locations->auto_loop_location();
|
|
|
|
if (location) {
|
|
jump_to = location->start();
|
|
|
|
if (Config->get_seamless_loop()) {
|
|
/* need to get track buffers reloaded */
|
|
set_track_loop (true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (jump_to < 0 && (autoreturn & RegionSelectionStart)) {
|
|
if (!_object_selection.empty()) {
|
|
jump_to = _object_selection.from;
|
|
}
|
|
}
|
|
|
|
if (jump_to < 0 && (autoreturn & LastLocate)) {
|
|
jump_to = _last_roll_location;
|
|
}
|
|
|
|
return jump_to >= 0;
|
|
}
|
|
#else
|
|
|
|
bool
|
|
Session::select_playhead_priority_target (framepos_t& jump_to)
|
|
{
|
|
if (config.get_external_sync() || !config.get_auto_return()) {
|
|
return false;
|
|
}
|
|
|
|
jump_to = _last_roll_location;
|
|
return jump_to >= 0;
|
|
}
|
|
|
|
#endif
|
|
|
|
void
|
|
Session::follow_playhead_priority ()
|
|
{
|
|
framepos_t target;
|
|
|
|
if (select_playhead_priority_target (target)) {
|
|
request_locate (target);
|
|
}
|
|
}
|
|
|
|
void
|
|
Session::non_realtime_stop (bool abort, int on_entry, bool& finished)
|
|
{
|
|
struct tm* now;
|
|
time_t xnow;
|
|
bool did_record;
|
|
bool saved;
|
|
PostTransportWork ptw = post_transport_work();
|
|
|
|
did_record = false;
|
|
saved = false;
|
|
|
|
boost::shared_ptr<RouteList> rl = routes.reader();
|
|
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
if (tr && tr->get_captured_frames () != 0) {
|
|
did_record = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* stop and locate are merged here because they share a lot of common stuff */
|
|
|
|
time (&xnow);
|
|
now = localtime (&xnow);
|
|
|
|
if (auditioner) {
|
|
auditioner->cancel_audition ();
|
|
}
|
|
|
|
cumulative_rf_motion = 0;
|
|
reset_rf_scale (0);
|
|
|
|
if (did_record) {
|
|
begin_reversible_command (Operations::capture);
|
|
_have_captured = true;
|
|
}
|
|
|
|
DEBUG_TRACE (DEBUG::Transport, X_("Butler PTW: DS stop\n"));
|
|
|
|
if (abort && did_record) {
|
|
/* no reason to save the session file when we remove sources
|
|
*/
|
|
_state_of_the_state = StateOfTheState (_state_of_the_state|InCleanup);
|
|
}
|
|
|
|
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
if (tr) {
|
|
tr->transport_stopped_wallclock (*now, xnow, abort);
|
|
}
|
|
}
|
|
|
|
if (abort && did_record) {
|
|
_state_of_the_state = StateOfTheState (_state_of_the_state & ~InCleanup);
|
|
}
|
|
|
|
boost::shared_ptr<RouteList> r = routes.reader ();
|
|
|
|
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
|
|
if (!(*i)->is_auditioner()) {
|
|
(*i)->set_pending_declick (0);
|
|
}
|
|
}
|
|
|
|
if (did_record) {
|
|
commit_reversible_command ();
|
|
/* increase take name */
|
|
if (config.get_track_name_take () && !config.get_take_name ().empty()) {
|
|
string newname = config.get_take_name();
|
|
config.set_take_name(bump_name_number (newname));
|
|
}
|
|
}
|
|
|
|
if (_engine.running()) {
|
|
PostTransportWork ptw = post_transport_work ();
|
|
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
|
|
(*i)->nonrealtime_handle_transport_stopped (abort, (ptw & PostTransportLocate), (!(ptw & PostTransportLocate) || pending_locate_flush));
|
|
}
|
|
update_latency_compensation ();
|
|
}
|
|
|
|
bool const auto_return_enabled = (!config.get_external_sync() && (Config->get_auto_return_target_list() || abort));
|
|
|
|
if (auto_return_enabled ||
|
|
(ptw & PostTransportLocate) ||
|
|
(_requested_return_frame >= 0) ||
|
|
synced_to_engine()) {
|
|
|
|
if (pending_locate_flush) {
|
|
flush_all_inserts ();
|
|
}
|
|
|
|
if ((auto_return_enabled || synced_to_engine() || _requested_return_frame >= 0) &&
|
|
!(ptw & PostTransportLocate)) {
|
|
|
|
/* no explicit locate queued */
|
|
|
|
bool do_locate = false;
|
|
|
|
if (_requested_return_frame >= 0) {
|
|
|
|
/* explicit return request pre-queued in event list. overrides everything else */
|
|
|
|
_transport_frame = _requested_return_frame;
|
|
do_locate = true;
|
|
|
|
} else {
|
|
framepos_t jump_to;
|
|
|
|
if (select_playhead_priority_target (jump_to)) {
|
|
|
|
_transport_frame = jump_to;
|
|
do_locate = true;
|
|
|
|
} else if (abort) {
|
|
|
|
_transport_frame = _last_roll_location;
|
|
do_locate = true;
|
|
}
|
|
}
|
|
|
|
_requested_return_frame = -1;
|
|
|
|
if (do_locate) {
|
|
_engine.transport_locate (_transport_frame);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
clear_clicks();
|
|
|
|
/* do this before seeking, because otherwise the tracks will do the wrong thing in seamless loop mode.
|
|
*/
|
|
|
|
if (ptw & PostTransportClearSubstate) {
|
|
unset_play_range ();
|
|
if (!Config->get_loop_is_mode()) {
|
|
unset_play_loop ();
|
|
}
|
|
}
|
|
|
|
/* this for() block can be put inside the previous if() and has the effect of ... ??? what */
|
|
|
|
DEBUG_TRACE (DEBUG::Transport, X_("Butler PTW: locate\n"));
|
|
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("Butler PTW: locate on %1\n", (*i)->name()));
|
|
(*i)->non_realtime_locate (_transport_frame);
|
|
|
|
if (on_entry != g_atomic_int_get (&_butler->should_do_transport_work)) {
|
|
finished = false;
|
|
/* we will be back */
|
|
return;
|
|
}
|
|
}
|
|
|
|
have_looped = false;
|
|
|
|
/* don't bother with this stuff if we're disconnected from the engine,
|
|
because there will be no process callbacks to deliver stuff from
|
|
*/
|
|
|
|
if (_engine.connected() && !_engine.freewheeling()) {
|
|
// need to queue this in the next RT cycle
|
|
_send_timecode_update = true;
|
|
|
|
if (!dynamic_cast<MTC_Slave*>(_slave)) {
|
|
send_immediate_mmc (MIDI::MachineControlCommand (MIDI::MachineControl::cmdStop));
|
|
|
|
/* This (::non_realtime_stop()) gets called by main
|
|
process thread, which will lead to confusion
|
|
when calling AsyncMIDIPort::write().
|
|
|
|
Something must be done. XXX
|
|
*/
|
|
send_mmc_locate (_transport_frame);
|
|
}
|
|
}
|
|
|
|
if ((ptw & PostTransportLocate) && get_record_enabled()) {
|
|
/* This is scheduled by realtime_stop(), which is also done
|
|
* when a slave requests /locate/ for an initial sync.
|
|
* We can't hold up the slave for long with a save() here,
|
|
* without breaking its initial sync cycle.
|
|
*
|
|
* save state only if there's no slave or if it's not yet locked.
|
|
*/
|
|
if (!_slave || !_slave->locked()) {
|
|
DEBUG_TRACE (DEBUG::Transport, X_("Butler PTW: requests save\n"));
|
|
SaveSessionRequested (_current_snapshot_name);
|
|
saved = true;
|
|
}
|
|
}
|
|
|
|
/* always try to get rid of this */
|
|
|
|
remove_pending_capture_state ();
|
|
|
|
/* save the current state of things if appropriate */
|
|
|
|
if (did_record && !saved) {
|
|
SaveSessionRequested (_current_snapshot_name);
|
|
}
|
|
|
|
if (ptw & PostTransportStop) {
|
|
unset_play_range ();
|
|
if (!Config->get_loop_is_mode()) {
|
|
unset_play_loop ();
|
|
}
|
|
}
|
|
|
|
PositionChanged (_transport_frame); /* EMIT SIGNAL */
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC with speed = %1\n", _transport_speed));
|
|
TransportStateChange (); /* EMIT SIGNAL */
|
|
|
|
/* and start it up again if relevant */
|
|
|
|
if ((ptw & PostTransportLocate) && !config.get_external_sync() && pending_locate_roll) {
|
|
request_transport_speed (1.0);
|
|
}
|
|
|
|
/* Even if we didn't do a pending locate roll this time, we don't want it hanging
|
|
around for next time.
|
|
*/
|
|
pending_locate_roll = false;
|
|
}
|
|
|
|
void
|
|
Session::check_declick_out ()
|
|
{
|
|
bool locate_required = transport_sub_state & PendingLocate;
|
|
|
|
/* this is called after a process() iteration. if PendingDeclickOut was set,
|
|
it means that we were waiting to declick the output (which has just been
|
|
done) before maybe doing something else. this is where we do that "something else".
|
|
|
|
note: called from the audio thread.
|
|
*/
|
|
|
|
if (transport_sub_state & PendingDeclickOut) {
|
|
|
|
if (locate_required) {
|
|
start_locate (pending_locate_frame, pending_locate_roll, pending_locate_flush);
|
|
transport_sub_state &= ~(PendingDeclickOut|PendingLocate);
|
|
} else {
|
|
if (!(transport_sub_state & StopPendingCapture)) {
|
|
stop_transport (pending_abort);
|
|
transport_sub_state &= ~(PendingDeclickOut|PendingLocate);
|
|
}
|
|
}
|
|
|
|
} else if (transport_sub_state & PendingLoopDeclickOut) {
|
|
/* Nothing else to do here; we've declicked, and the loop event will be along shortly */
|
|
transport_sub_state &= ~PendingLoopDeclickOut;
|
|
}
|
|
}
|
|
|
|
void
|
|
Session::unset_play_loop ()
|
|
{
|
|
if (play_loop) {
|
|
play_loop = false;
|
|
clear_events (SessionEvent::AutoLoop);
|
|
clear_events (SessionEvent::AutoLoopDeclick);
|
|
set_track_loop (false);
|
|
|
|
|
|
if (Config->get_seamless_loop()) {
|
|
/* likely need to flush track buffers: this will locate us to wherever we are */
|
|
add_post_transport_work (PostTransportLocate);
|
|
_butler->schedule_transport_work ();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Session::set_track_loop (bool yn)
|
|
{
|
|
Location* loc = _locations->auto_loop_location ();
|
|
|
|
if (!loc) {
|
|
yn = false;
|
|
}
|
|
|
|
boost::shared_ptr<RouteList> rl = routes.reader ();
|
|
|
|
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
if (tr && !tr->hidden()) {
|
|
tr->set_loop (yn ? loc : 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Session::set_play_loop (bool yn, double speed)
|
|
{
|
|
/* Called from event-handling context */
|
|
|
|
Location *loc;
|
|
|
|
if (yn == play_loop || (actively_recording() && yn) || (loc = _locations->auto_loop_location()) == 0) {
|
|
/* nothing to do, or can't change loop status while recording */
|
|
return;
|
|
}
|
|
|
|
if (yn && Config->get_seamless_loop() && synced_to_engine()) {
|
|
warning << string_compose (
|
|
_("Seamless looping cannot be supported while %1 is using JACK transport.\n"
|
|
"Recommend changing the configured options"), PROGRAM_NAME)
|
|
<< endmsg;
|
|
return;
|
|
}
|
|
|
|
if (yn) {
|
|
|
|
play_loop = true;
|
|
have_looped = false;
|
|
|
|
if (loc) {
|
|
|
|
unset_play_range ();
|
|
|
|
if (Config->get_seamless_loop()) {
|
|
if (!Config->get_loop_is_mode()) {
|
|
/* set all tracks to use internal looping */
|
|
set_track_loop (true);
|
|
} else {
|
|
/* we will do this in the locate to the start OR when we hit the end
|
|
* of the loop for the first time
|
|
*/
|
|
}
|
|
} else {
|
|
/* set all tracks to NOT use internal looping */
|
|
set_track_loop (false);
|
|
}
|
|
|
|
/* Put the delick and loop events in into the event list. The declick event will
|
|
cause a de-clicking fade-out just before the end of the loop, and it will also result
|
|
in a fade-in when the loop restarts. The AutoLoop event will peform the actual loop.
|
|
*/
|
|
|
|
framepos_t dcp;
|
|
framecnt_t dcl;
|
|
auto_loop_declick_range (loc, dcp, dcl);
|
|
merge_event (new SessionEvent (SessionEvent::AutoLoopDeclick, SessionEvent::Replace, dcp, dcl, 0.0f));
|
|
merge_event (new SessionEvent (SessionEvent::AutoLoop, SessionEvent::Replace, loc->end(), loc->start(), 0.0f));
|
|
|
|
/* if requested to roll, locate to start of loop and
|
|
* roll but ONLY if we're not already rolling.
|
|
|
|
args: positition, roll=true, flush=true, with_loop=false, force buffer refill if seamless looping
|
|
*/
|
|
|
|
if (Config->get_loop_is_mode()) {
|
|
/* loop IS a transport mode: if already
|
|
rolling, do not locate to loop start.
|
|
*/
|
|
if (!transport_rolling() && (speed != 0.0)) {
|
|
start_locate (loc->start(), true, true, false, true);
|
|
}
|
|
} else {
|
|
if (speed != 0.0) {
|
|
start_locate (loc->start(), true, true, false, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
} else {
|
|
|
|
unset_play_loop ();
|
|
}
|
|
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC2 with speed = %1\n", _transport_speed));
|
|
TransportStateChange ();
|
|
}
|
|
void
|
|
Session::flush_all_inserts ()
|
|
{
|
|
boost::shared_ptr<RouteList> r = routes.reader ();
|
|
|
|
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
|
|
(*i)->flush_processors ();
|
|
}
|
|
}
|
|
|
|
void
|
|
Session::start_locate (framepos_t target_frame, bool with_roll, bool with_flush, bool for_loop_enabled, bool force)
|
|
{
|
|
if (target_frame < 0) {
|
|
error << _("Locate called for negative sample position - ignored") << endmsg;
|
|
return;
|
|
}
|
|
|
|
if (synced_to_engine()) {
|
|
|
|
double sp;
|
|
framepos_t pos;
|
|
|
|
_slave->speed_and_position (sp, pos);
|
|
|
|
if (target_frame != pos) {
|
|
|
|
if (config.get_jack_time_master()) {
|
|
/* actually locate now, since otherwise jack_timebase_callback
|
|
will use the incorrect _transport_frame and report an old
|
|
and incorrect time to Jack transport
|
|
*/
|
|
locate (target_frame, with_roll, with_flush, for_loop_enabled, force);
|
|
}
|
|
|
|
/* tell JACK to change transport position, and we will
|
|
follow along later in ::follow_slave()
|
|
*/
|
|
|
|
_engine.transport_locate (target_frame);
|
|
|
|
if (sp != 1.0f && with_roll) {
|
|
_engine.transport_start ();
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
locate (target_frame, with_roll, with_flush, for_loop_enabled, force);
|
|
}
|
|
}
|
|
|
|
int
|
|
Session::micro_locate (framecnt_t distance)
|
|
{
|
|
boost::shared_ptr<RouteList> rl = routes.reader();
|
|
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
if (tr && !tr->can_internal_playback_seek (distance)) {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
if (tr) {
|
|
tr->internal_playback_seek (distance);
|
|
}
|
|
}
|
|
|
|
_transport_frame += distance;
|
|
return 0;
|
|
}
|
|
|
|
/** @param with_mmc true to send a MMC locate command when the locate is done */
|
|
void
|
|
Session::locate (framepos_t target_frame, bool with_roll, bool with_flush, bool for_loop_enabled, bool force, bool with_mmc)
|
|
{
|
|
bool need_butler = false;
|
|
|
|
/* Locates for seamless looping are fairly different from other
|
|
* locates. They assume that the diskstream buffers for each track
|
|
* already have the correct data in them, and thus there is no need to
|
|
* actually tell the tracks to locate. What does need to be done,
|
|
* though, is all the housekeeping that is associated with non-linear
|
|
* changes in the value of _transport_frame.
|
|
*/
|
|
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("rt-locate to %1, roll %2 flush %3 loop-enabled %4 force %5 mmc %6\n",
|
|
target_frame, with_roll, with_flush, for_loop_enabled, force, with_mmc));
|
|
|
|
if (!force && _transport_frame == target_frame && !loop_changing && !for_loop_enabled) {
|
|
|
|
/* already at the desired position. Not forced to locate,
|
|
the loop isn't changing, so unless we're told to
|
|
start rolling also, there's nothing to do but
|
|
tell the world where we are (again).
|
|
*/
|
|
|
|
if (with_roll) {
|
|
set_transport_speed (1.0, 0, false);
|
|
}
|
|
loop_changing = false;
|
|
Located (); /* EMIT SIGNAL */
|
|
return;
|
|
}
|
|
|
|
if (_transport_speed && !(for_loop_enabled && Config->get_seamless_loop())) {
|
|
/* Schedule a declick. We'll be called again when its done.
|
|
We only do it this way for ordinary locates, not those
|
|
due to **seamless** loops.
|
|
*/
|
|
|
|
if (!(transport_sub_state & PendingDeclickOut)) {
|
|
transport_sub_state |= (PendingDeclickOut|PendingLocate);
|
|
pending_locate_frame = target_frame;
|
|
pending_locate_roll = with_roll;
|
|
pending_locate_flush = with_flush;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Update Timecode time
|
|
// [DR] FIXME: find out exactly where this should go below
|
|
_transport_frame = target_frame;
|
|
_last_roll_or_reversal_location = target_frame;
|
|
timecode_time(_transport_frame, transmitting_timecode_time);
|
|
outbound_mtc_timecode_frame = _transport_frame;
|
|
next_quarter_frame_to_send = 0;
|
|
|
|
/* do "stopped" stuff if:
|
|
*
|
|
* we are rolling AND
|
|
* no autoplay in effect AND
|
|
* we're not going to keep rolling after the locate AND
|
|
* !(playing a loop with JACK sync)
|
|
*
|
|
*/
|
|
|
|
bool transport_was_stopped = !transport_rolling();
|
|
|
|
if (!transport_was_stopped && (!auto_play_legal || !config.get_auto_play()) && !with_roll && !(synced_to_engine() && play_loop) &&
|
|
(!Profile->get_trx() || !(config.get_external_sync() && !synced_to_engine()))) {
|
|
realtime_stop (false, true); // XXX paul - check if the 2nd arg is really correct
|
|
transport_was_stopped = true;
|
|
} else {
|
|
/* otherwise tell the world that we located */
|
|
realtime_locate ();
|
|
}
|
|
|
|
if (force || !for_loop_enabled || loop_changing) {
|
|
|
|
PostTransportWork todo = PostTransportLocate;
|
|
|
|
if (with_roll && transport_was_stopped) {
|
|
todo = PostTransportWork (todo | PostTransportRoll);
|
|
}
|
|
|
|
add_post_transport_work (todo);
|
|
need_butler = true;
|
|
|
|
} else {
|
|
|
|
/* this is functionally what clear_clicks() does but with a tentative lock */
|
|
|
|
Glib::Threads::RWLock::WriterLock clickm (click_lock, Glib::Threads::TRY_LOCK);
|
|
|
|
if (clickm.locked()) {
|
|
|
|
for (Clicks::iterator i = clicks.begin(); i != clicks.end(); ++i) {
|
|
delete *i;
|
|
}
|
|
|
|
clicks.clear ();
|
|
}
|
|
}
|
|
|
|
if (with_roll) {
|
|
/* switch from input if we're going to roll */
|
|
if (Config->get_monitoring_model() == HardwareMonitoring) {
|
|
set_track_monitor_input_status (!config.get_auto_input());
|
|
}
|
|
} else {
|
|
/* otherwise we're going to stop, so do the opposite */
|
|
if (Config->get_monitoring_model() == HardwareMonitoring) {
|
|
set_track_monitor_input_status (true);
|
|
}
|
|
}
|
|
|
|
/* cancel looped playback if transport pos outside of loop range */
|
|
if (play_loop) {
|
|
|
|
Location* al = _locations->auto_loop_location();
|
|
|
|
if (al) {
|
|
if (_transport_frame < al->start() || _transport_frame >= al->end()) {
|
|
|
|
// located outside the loop: cancel looping directly, this is called from event handling context
|
|
|
|
have_looped = false;
|
|
|
|
if (!Config->get_loop_is_mode()) {
|
|
set_play_loop (false, _transport_speed);
|
|
} else {
|
|
if (Config->get_seamless_loop()) {
|
|
/* this will make the non_realtime_locate() in the butler
|
|
which then causes seek() in tracks actually do the right
|
|
thing.
|
|
*/
|
|
set_track_loop (false);
|
|
}
|
|
}
|
|
|
|
} else if (_transport_frame == al->start()) {
|
|
|
|
// located to start of loop - this is looping, basically
|
|
|
|
if (!have_looped) {
|
|
/* first time */
|
|
if (_last_roll_location != al->start()) {
|
|
/* didn't start at loop start - playback must have
|
|
* started before loop since we've now hit the loop
|
|
* end.
|
|
*/
|
|
add_post_transport_work (PostTransportLocate);
|
|
need_butler = true;
|
|
}
|
|
|
|
}
|
|
|
|
boost::shared_ptr<RouteList> rl = routes.reader();
|
|
|
|
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
|
|
if (tr && tr->record_enabled ()) {
|
|
// tell it we've looped, so it can deal with the record state
|
|
tr->transport_looped (_transport_frame);
|
|
}
|
|
}
|
|
|
|
have_looped = true;
|
|
TransportLooped(); // EMIT SIGNAL
|
|
}
|
|
}
|
|
}
|
|
|
|
if (need_butler) {
|
|
_butler->schedule_transport_work ();
|
|
}
|
|
|
|
loop_changing = false;
|
|
|
|
_send_timecode_update = true;
|
|
|
|
if (with_mmc) {
|
|
send_mmc_locate (_transport_frame);
|
|
}
|
|
|
|
_last_roll_location = _last_roll_or_reversal_location = _transport_frame;
|
|
Located (); /* EMIT SIGNAL */
|
|
}
|
|
|
|
/** Set the transport speed.
|
|
* Called from the process thread.
|
|
* @param speed New speed
|
|
*/
|
|
void
|
|
Session::set_transport_speed (double speed, framepos_t destination_frame, bool abort, bool clear_state, bool as_default)
|
|
{
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("@ %5 Set transport speed to %1, abort = %2 clear_state = %3, current = %4 as_default %6\n",
|
|
speed, abort, clear_state, _transport_speed, _transport_frame, as_default));
|
|
|
|
if (_transport_speed == speed) {
|
|
if (as_default && speed == 0.0) { // => reset default transport speed. hacky or what?
|
|
_default_transport_speed = 1.0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (actively_recording() && speed != 1.0 && speed != 0.0) {
|
|
/* no varispeed during recording */
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("No varispeed during recording cur_speed %1, frame %2\n",
|
|
_transport_speed, _transport_frame));
|
|
return;
|
|
}
|
|
|
|
_target_transport_speed = fabs(speed);
|
|
|
|
/* 8.0 max speed is somewhat arbitrary but based on guestimates regarding disk i/o capability
|
|
and user needs. We really need CD-style "skip" playback for ffwd and rewind.
|
|
*/
|
|
|
|
if (speed > 0) {
|
|
speed = min (8.0, speed);
|
|
} else if (speed < 0) {
|
|
speed = max (-8.0, speed);
|
|
}
|
|
|
|
if (transport_rolling() && speed == 0.0) {
|
|
|
|
/* we are rolling and we want to stop */
|
|
|
|
if (Config->get_monitoring_model() == HardwareMonitoring) {
|
|
set_track_monitor_input_status (true);
|
|
}
|
|
|
|
if (synced_to_engine ()) {
|
|
if (clear_state) {
|
|
/* do this here because our response to the slave won't
|
|
take care of it.
|
|
*/
|
|
_play_range = false;
|
|
unset_play_loop ();
|
|
}
|
|
_engine.transport_stop ();
|
|
} else {
|
|
bool const auto_return_enabled = (!config.get_external_sync() && (Config->get_auto_return_target_list() || abort));
|
|
|
|
if (!auto_return_enabled) {
|
|
_requested_return_frame = destination_frame;
|
|
}
|
|
|
|
stop_transport (abort);
|
|
}
|
|
|
|
} else if (transport_stopped() && speed == 1.0) {
|
|
if (as_default) {
|
|
_default_transport_speed = speed;
|
|
}
|
|
/* we are stopped and we want to start rolling at speed 1 */
|
|
|
|
if (Config->get_loop_is_mode() && play_loop) {
|
|
|
|
Location *location = _locations->auto_loop_location();
|
|
|
|
if (location != 0) {
|
|
if (_transport_frame != location->start()) {
|
|
|
|
if (Config->get_seamless_loop()) {
|
|
/* force tracks to do their thing */
|
|
set_track_loop (true);
|
|
}
|
|
|
|
/* jump to start and then roll from there */
|
|
|
|
request_locate (location->start(), true);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Config->get_monitoring_model() == HardwareMonitoring && config.get_auto_input()) {
|
|
set_track_monitor_input_status (false);
|
|
}
|
|
|
|
if (synced_to_engine()) {
|
|
_engine.transport_start ();
|
|
} else {
|
|
start_transport ();
|
|
}
|
|
|
|
} else {
|
|
|
|
/* not zero, not 1.0 ... varispeed */
|
|
|
|
if ((synced_to_engine()) && speed != 0.0 && speed != 1.0) {
|
|
warning << string_compose (
|
|
_("Global varispeed cannot be supported while %1 is connected to JACK transport control"),
|
|
PROGRAM_NAME)
|
|
<< endmsg;
|
|
return;
|
|
}
|
|
|
|
if (actively_recording()) {
|
|
return;
|
|
}
|
|
|
|
if (speed > 0.0 && _transport_frame == current_end_frame()) {
|
|
return;
|
|
}
|
|
|
|
if (speed < 0.0 && _transport_frame == 0) {
|
|
return;
|
|
}
|
|
|
|
clear_clicks ();
|
|
|
|
/* if we are reversing relative to the current speed, or relative to the speed
|
|
before the last stop, then we have to do extra work.
|
|
*/
|
|
|
|
PostTransportWork todo = PostTransportWork (0);
|
|
|
|
if ((_transport_speed && speed * _transport_speed < 0.0) || (_last_transport_speed * speed < 0.0) || (_last_transport_speed == 0.0 && speed < 0.0)) {
|
|
todo = PostTransportWork (todo | PostTransportReverse);
|
|
_last_roll_or_reversal_location = _transport_frame;
|
|
}
|
|
|
|
_last_transport_speed = _transport_speed;
|
|
_transport_speed = speed;
|
|
|
|
if (as_default) {
|
|
_default_transport_speed = speed;
|
|
}
|
|
|
|
boost::shared_ptr<RouteList> rl = routes.reader();
|
|
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
if (tr && tr->realtime_set_speed (tr->speed(), true)) {
|
|
todo = PostTransportWork (todo | PostTransportSpeed);
|
|
}
|
|
}
|
|
|
|
if (todo) {
|
|
add_post_transport_work (todo);
|
|
_butler->schedule_transport_work ();
|
|
}
|
|
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC3 with speed = %1\n", _transport_speed));
|
|
|
|
/* throttle signal emissions.
|
|
* when slaved [_last]_transport_speed
|
|
* usually changes every cycle (tiny amounts due to DLL).
|
|
* Emitting a signal every cycle is overkill and unwarranted.
|
|
*
|
|
* Using _last_transport_speed is not acceptable,
|
|
* since it allows for large changes over a long period
|
|
* of time. Hence we introduce a dedicated variable to keep track
|
|
*
|
|
* The 0.2% dead-zone is somewhat arbitrary. Main use-case
|
|
* for TransportStateChange() here is the ShuttleControl display.
|
|
*/
|
|
if (fabs (_signalled_varispeed - speed) > .002
|
|
// still, signal hard changes to 1.0 and 0.0:
|
|
|| ( speed == 1.0 && _signalled_varispeed != 1.0)
|
|
|| ( speed == 0.0 && _signalled_varispeed != 0.0)
|
|
)
|
|
{
|
|
TransportStateChange (); /* EMIT SIGNAL */
|
|
_signalled_varispeed = speed;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** Stop the transport. */
|
|
void
|
|
Session::stop_transport (bool abort, bool clear_state)
|
|
{
|
|
if (_transport_speed == 0.0f) {
|
|
return;
|
|
}
|
|
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("stop_transport, declick required? %1\n", get_transport_declick_required()));
|
|
|
|
if (!get_transport_declick_required()) {
|
|
|
|
/* stop has not yet been scheduled */
|
|
|
|
boost::shared_ptr<RouteList> rl = routes.reader();
|
|
framepos_t stop_target = audible_frame();
|
|
|
|
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
if (tr) {
|
|
tr->prepare_to_stop (_transport_frame, stop_target);
|
|
}
|
|
}
|
|
|
|
SubState new_bits;
|
|
|
|
if (actively_recording() && /* we are recording */
|
|
worst_input_latency() > current_block_size) { /* input latency exceeds block size, so simple 1 cycle delay before stop is not enough */
|
|
|
|
/* we need to capture the audio that is still somewhere in the pipeline between
|
|
wherever it was generated and the process callback. This means that even though
|
|
the user (or something else) has asked us to stop, we have to roll
|
|
past this point and then reset the playhead/transport location to
|
|
the position at which the stop was requested.
|
|
|
|
we still need playback to "stop" now, however, which is why we schedule
|
|
a declick below.
|
|
*/
|
|
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("stop transport requested @ %1, scheduled for + %2 = %3, abort = %4\n",
|
|
_transport_frame, _worst_input_latency,
|
|
_transport_frame + _worst_input_latency,
|
|
abort));
|
|
|
|
SessionEvent *ev = new SessionEvent (SessionEvent::StopOnce, SessionEvent::Replace,
|
|
_transport_frame + _worst_input_latency,
|
|
0, 0, abort);
|
|
|
|
merge_event (ev);
|
|
|
|
/* request a declick at the start of the next process cycle() so that playback ceases.
|
|
It will remain silent until we actually stop (at the StopOnce event somewhere in
|
|
the future). The extra flag (StopPendingCapture) is set to ensure that check_declick_out()
|
|
does not stop the transport too early.
|
|
*/
|
|
new_bits = SubState (PendingDeclickOut|StopPendingCapture);
|
|
|
|
} else {
|
|
|
|
/* Not recording, schedule a declick in the next process() cycle and then stop at its end */
|
|
|
|
new_bits = PendingDeclickOut;
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("stop scheduled for next process cycle @ %1\n", _transport_frame));
|
|
}
|
|
|
|
/* we'll be called again after the declick */
|
|
transport_sub_state = SubState (transport_sub_state|new_bits);
|
|
pending_abort = abort;
|
|
|
|
return;
|
|
|
|
} else {
|
|
|
|
DEBUG_TRACE (DEBUG::Transport, "time to actually stop\n");
|
|
|
|
/* declick was scheduled, but we've been called again, which means it is really time to stop
|
|
|
|
XXX: we should probably split this off into its own method and call it explicitly.
|
|
*/
|
|
|
|
realtime_stop (abort, clear_state);
|
|
_butler->schedule_transport_work ();
|
|
}
|
|
}
|
|
|
|
/** Called from the process thread */
|
|
void
|
|
Session::start_transport ()
|
|
{
|
|
DEBUG_TRACE (DEBUG::Transport, "start_transport\n");
|
|
|
|
_last_roll_location = _transport_frame;
|
|
_last_roll_or_reversal_location = _transport_frame;
|
|
|
|
have_looped = false;
|
|
|
|
/* if record status is Enabled, move it to Recording. if its
|
|
already Recording, move it to Disabled.
|
|
*/
|
|
|
|
switch (record_status()) {
|
|
case Enabled:
|
|
if (!config.get_punch_in()) {
|
|
enable_record ();
|
|
}
|
|
break;
|
|
|
|
case Recording:
|
|
if (!play_loop) {
|
|
disable_record (false);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
transport_sub_state |= PendingDeclickIn;
|
|
|
|
_transport_speed = _default_transport_speed;
|
|
_target_transport_speed = _transport_speed;
|
|
|
|
boost::shared_ptr<RouteList> rl = routes.reader();
|
|
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
if (tr) {
|
|
tr->realtime_set_speed (tr->speed(), true);
|
|
}
|
|
}
|
|
|
|
if (!_engine.freewheeling()) {
|
|
Timecode::Time time;
|
|
timecode_time_subframes (_transport_frame, time);
|
|
if (!dynamic_cast<MTC_Slave*>(_slave)) {
|
|
send_immediate_mmc (MIDI::MachineControlCommand (MIDI::MachineControl::cmdDeferredPlay));
|
|
}
|
|
}
|
|
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC4 with speed = %1\n", _transport_speed));
|
|
TransportStateChange (); /* EMIT SIGNAL */
|
|
}
|
|
|
|
/** Do any transport work in the audio thread that needs to be done after the
|
|
* transport thread is finished. Audio thread, realtime safe.
|
|
*/
|
|
void
|
|
Session::post_transport ()
|
|
{
|
|
PostTransportWork ptw = post_transport_work ();
|
|
|
|
if (ptw & PostTransportAudition) {
|
|
if (auditioner && auditioner->auditioning()) {
|
|
process_function = &Session::process_audition;
|
|
} else {
|
|
process_function = &Session::process_with_events;
|
|
}
|
|
}
|
|
|
|
if (ptw & PostTransportStop) {
|
|
|
|
transport_sub_state = 0;
|
|
}
|
|
|
|
if (ptw & PostTransportLocate) {
|
|
|
|
if (((!config.get_external_sync() && (auto_play_legal && config.get_auto_play())) && !_exporting) || (ptw & PostTransportRoll)) {
|
|
start_transport ();
|
|
} else {
|
|
transport_sub_state = 0;
|
|
}
|
|
}
|
|
|
|
set_next_event ();
|
|
/* XXX is this really safe? shouldn't we just be unsetting the bits that we actually
|
|
know were handled ?
|
|
*/
|
|
set_post_transport_work (PostTransportWork (0));
|
|
}
|
|
|
|
void
|
|
Session::reset_rf_scale (framecnt_t motion)
|
|
{
|
|
cumulative_rf_motion += motion;
|
|
|
|
if (cumulative_rf_motion < 4 * _current_frame_rate) {
|
|
rf_scale = 1;
|
|
} else if (cumulative_rf_motion < 8 * _current_frame_rate) {
|
|
rf_scale = 4;
|
|
} else if (cumulative_rf_motion < 16 * _current_frame_rate) {
|
|
rf_scale = 10;
|
|
} else {
|
|
rf_scale = 100;
|
|
}
|
|
|
|
if (motion != 0) {
|
|
set_dirty();
|
|
}
|
|
}
|
|
|
|
void
|
|
Session::mtc_status_changed (bool yn)
|
|
{
|
|
g_atomic_int_set (&_mtc_active, yn);
|
|
MTCSyncStateChanged( yn );
|
|
}
|
|
|
|
void
|
|
Session::ltc_status_changed (bool yn)
|
|
{
|
|
g_atomic_int_set (&_ltc_active, yn);
|
|
LTCSyncStateChanged( yn );
|
|
}
|
|
|
|
void
|
|
Session::use_sync_source (Slave* new_slave)
|
|
{
|
|
/* Runs in process() context */
|
|
|
|
bool non_rt_required = false;
|
|
|
|
/* XXX this deletion is problematic because we're in RT context */
|
|
|
|
delete _slave;
|
|
_slave = new_slave;
|
|
|
|
MTC_Slave* mtc_slave = dynamic_cast<MTC_Slave*>(_slave);
|
|
if (mtc_slave) {
|
|
mtc_slave->ActiveChanged.connect_same_thread (mtc_status_connection, boost::bind (&Session::mtc_status_changed, this, _1));
|
|
MTCSyncStateChanged(mtc_slave->locked() );
|
|
} else {
|
|
if (g_atomic_int_get (&_mtc_active) ){
|
|
g_atomic_int_set (&_mtc_active, 0);
|
|
MTCSyncStateChanged( false );
|
|
}
|
|
mtc_status_connection.disconnect ();
|
|
}
|
|
|
|
LTC_Slave* ltc_slave = dynamic_cast<LTC_Slave*> (_slave);
|
|
if (ltc_slave) {
|
|
ltc_slave->ActiveChanged.connect_same_thread (ltc_status_connection, boost::bind (&Session::ltc_status_changed, this, _1));
|
|
LTCSyncStateChanged (ltc_slave->locked() );
|
|
} else {
|
|
if (g_atomic_int_get (&_ltc_active) ){
|
|
g_atomic_int_set (&_ltc_active, 0);
|
|
LTCSyncStateChanged( false );
|
|
}
|
|
ltc_status_connection.disconnect ();
|
|
}
|
|
|
|
DEBUG_TRACE (DEBUG::Slave, string_compose ("set new slave to %1\n", _slave));
|
|
|
|
// need to queue this for next process() cycle
|
|
_send_timecode_update = true;
|
|
|
|
boost::shared_ptr<RouteList> rl = routes.reader();
|
|
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
|
|
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
|
|
if (tr && !tr->hidden()) {
|
|
if (tr->realtime_set_speed (tr->speed(), true)) {
|
|
non_rt_required = true;
|
|
}
|
|
tr->set_slaved (_slave != 0);
|
|
}
|
|
}
|
|
|
|
if (non_rt_required) {
|
|
add_post_transport_work (PostTransportSpeed);
|
|
_butler->schedule_transport_work ();
|
|
}
|
|
|
|
set_dirty();
|
|
}
|
|
|
|
void
|
|
Session::drop_sync_source ()
|
|
{
|
|
request_sync_source (0);
|
|
}
|
|
|
|
void
|
|
Session::switch_to_sync_source (SyncSource src)
|
|
{
|
|
Slave* new_slave;
|
|
|
|
DEBUG_TRACE (DEBUG::Slave, string_compose ("Setting up sync source %1\n", enum_2_string (src)));
|
|
|
|
switch (src) {
|
|
case MTC:
|
|
if (_slave && dynamic_cast<MTC_Slave*>(_slave)) {
|
|
return;
|
|
}
|
|
|
|
try {
|
|
new_slave = new MTC_Slave (*this, *_midi_ports->mtc_input_port());
|
|
}
|
|
|
|
catch (failed_constructor& err) {
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case LTC:
|
|
if (_slave && dynamic_cast<LTC_Slave*>(_slave)) {
|
|
return;
|
|
}
|
|
|
|
try {
|
|
new_slave = new LTC_Slave (*this);
|
|
}
|
|
|
|
catch (failed_constructor& err) {
|
|
return;
|
|
}
|
|
|
|
break;
|
|
|
|
case MIDIClock:
|
|
if (_slave && dynamic_cast<MIDIClock_Slave*>(_slave)) {
|
|
return;
|
|
}
|
|
|
|
try {
|
|
new_slave = new MIDIClock_Slave (*this, *_midi_ports->midi_clock_input_port(), 24);
|
|
}
|
|
|
|
catch (failed_constructor& err) {
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case Engine:
|
|
if (_slave && dynamic_cast<Engine_Slave*>(_slave)) {
|
|
return;
|
|
}
|
|
|
|
if (config.get_video_pullup() != 0.0f) {
|
|
return;
|
|
}
|
|
|
|
new_slave = new Engine_Slave (*AudioEngine::instance());
|
|
break;
|
|
|
|
default:
|
|
new_slave = 0;
|
|
break;
|
|
};
|
|
|
|
request_sync_source (new_slave);
|
|
}
|
|
|
|
void
|
|
Session::set_track_speed (Track* track, double speed)
|
|
{
|
|
if (track->realtime_set_speed (speed, false)) {
|
|
add_post_transport_work (PostTransportSpeed);
|
|
_butler->schedule_transport_work ();
|
|
set_dirty ();
|
|
}
|
|
}
|
|
|
|
void
|
|
Session::unset_play_range ()
|
|
{
|
|
_play_range = false;
|
|
_clear_event_type (SessionEvent::RangeStop);
|
|
_clear_event_type (SessionEvent::RangeLocate);
|
|
}
|
|
|
|
void
|
|
Session::set_play_range (list<AudioRange>& range, bool leave_rolling)
|
|
{
|
|
SessionEvent* ev;
|
|
|
|
/* Called from event-processing context */
|
|
|
|
unset_play_range ();
|
|
|
|
if (range.empty()) {
|
|
/* _play_range set to false in unset_play_range()
|
|
*/
|
|
if (!leave_rolling) {
|
|
/* stop transport */
|
|
SessionEvent* ev = new SessionEvent (SessionEvent::SetTransportSpeed, SessionEvent::Add, SessionEvent::Immediate, 0, 0.0f, false);
|
|
merge_event (ev);
|
|
}
|
|
return;
|
|
}
|
|
|
|
_play_range = true;
|
|
|
|
/* cancel loop play */
|
|
unset_play_loop ();
|
|
|
|
list<AudioRange>::size_type sz = range.size();
|
|
|
|
if (sz > 1) {
|
|
|
|
list<AudioRange>::iterator i = range.begin();
|
|
list<AudioRange>::iterator next;
|
|
|
|
while (i != range.end()) {
|
|
|
|
next = i;
|
|
++next;
|
|
|
|
/* locating/stopping is subject to delays for declicking.
|
|
*/
|
|
|
|
framepos_t requested_frame = i->end;
|
|
|
|
if (requested_frame > current_block_size) {
|
|
requested_frame -= current_block_size;
|
|
} else {
|
|
requested_frame = 0;
|
|
}
|
|
|
|
if (next == range.end()) {
|
|
ev = new SessionEvent (SessionEvent::RangeStop, SessionEvent::Add, requested_frame, 0, 0.0f);
|
|
} else {
|
|
ev = new SessionEvent (SessionEvent::RangeLocate, SessionEvent::Add, requested_frame, (*next).start, 0.0f);
|
|
}
|
|
|
|
merge_event (ev);
|
|
|
|
i = next;
|
|
}
|
|
|
|
} else if (sz == 1) {
|
|
|
|
ev = new SessionEvent (SessionEvent::RangeStop, SessionEvent::Add, range.front().end, 0, 0.0f);
|
|
merge_event (ev);
|
|
|
|
}
|
|
|
|
/* save range so we can do auto-return etc. */
|
|
|
|
current_audio_range = range;
|
|
|
|
/* now start rolling at the right place */
|
|
|
|
ev = new SessionEvent (SessionEvent::LocateRoll, SessionEvent::Add, SessionEvent::Immediate, range.front().start, 0.0f, false);
|
|
merge_event (ev);
|
|
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC5 with speed = %1\n", _transport_speed));
|
|
TransportStateChange ();
|
|
}
|
|
|
|
void
|
|
Session::request_bounded_roll (framepos_t start, framepos_t end)
|
|
{
|
|
AudioRange ar (start, end, 0);
|
|
list<AudioRange> lar;
|
|
|
|
lar.push_back (ar);
|
|
request_play_range (&lar, true);
|
|
}
|
|
|
|
void
|
|
Session::set_requested_return_frame (framepos_t return_to)
|
|
{
|
|
_requested_return_frame = return_to;
|
|
}
|
|
|
|
void
|
|
Session::request_roll_at_and_return (framepos_t start, framepos_t return_to)
|
|
{
|
|
SessionEvent *ev = new SessionEvent (SessionEvent::LocateRollLocate, SessionEvent::Add, SessionEvent::Immediate, return_to, 1.0);
|
|
ev->target2_frame = start;
|
|
queue_event (ev);
|
|
}
|
|
|
|
void
|
|
Session::engine_halted ()
|
|
{
|
|
bool ignored;
|
|
|
|
/* there will be no more calls to process(), so
|
|
we'd better clean up for ourselves, right now.
|
|
|
|
but first, make sure the butler is out of
|
|
the picture.
|
|
*/
|
|
|
|
if (_butler) {
|
|
_butler->stop ();
|
|
}
|
|
|
|
realtime_stop (false, true);
|
|
non_realtime_stop (false, 0, ignored);
|
|
transport_sub_state = 0;
|
|
|
|
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC6 with speed = %1\n", _transport_speed));
|
|
TransportStateChange (); /* EMIT SIGNAL */
|
|
}
|
|
|
|
|
|
void
|
|
Session::xrun_recovery ()
|
|
{
|
|
++_xrun_count;
|
|
|
|
Xrun (_transport_frame); /* EMIT SIGNAL */
|
|
|
|
if (Config->get_stop_recording_on_xrun() && actively_recording()) {
|
|
|
|
/* it didn't actually halt, but we need
|
|
to handle things in the same way.
|
|
*/
|
|
|
|
engine_halted();
|
|
}
|
|
}
|
|
|
|
void
|
|
Session::route_processors_changed (RouteProcessorChange c)
|
|
{
|
|
if (ignore_route_processor_changes) {
|
|
return;
|
|
}
|
|
|
|
if (c.type == RouteProcessorChange::MeterPointChange) {
|
|
set_dirty ();
|
|
return;
|
|
}
|
|
|
|
if (c.type == RouteProcessorChange::RealTimeChange) {
|
|
set_dirty ();
|
|
return;
|
|
}
|
|
|
|
update_latency_compensation ();
|
|
resort_routes ();
|
|
|
|
set_dirty ();
|
|
}
|
|
|
|
void
|
|
Session::allow_auto_play (bool yn)
|
|
{
|
|
auto_play_legal = yn;
|
|
}
|
|
|
|
bool
|
|
Session::maybe_stop (framepos_t limit)
|
|
{
|
|
if ((_transport_speed > 0.0f && _transport_frame >= limit) || (_transport_speed < 0.0f && _transport_frame == 0)) {
|
|
if (synced_to_engine () && config.get_jack_time_master ()) {
|
|
_engine.transport_stop ();
|
|
} else if (!synced_to_engine ()) {
|
|
stop_transport ();
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
Session::send_mmc_locate (framepos_t t)
|
|
{
|
|
if (t < 0) {
|
|
return;
|
|
}
|
|
|
|
if (!_engine.freewheeling()) {
|
|
Timecode::Time time;
|
|
timecode_time_subframes (t, time);
|
|
send_immediate_mmc (MIDI::MachineControlCommand (time));
|
|
}
|
|
}
|
|
|
|
/** Ask the transport to not send timecode until further notice. The suspension
|
|
* will come into effect some finite time after this call, and timecode_transmission_suspended()
|
|
* should be checked by the caller to find out when.
|
|
*/
|
|
void
|
|
Session::request_suspend_timecode_transmission ()
|
|
{
|
|
SessionEvent* ev = new SessionEvent (SessionEvent::SetTimecodeTransmission, SessionEvent::Add, SessionEvent::Immediate, 0, 0, false);
|
|
queue_event (ev);
|
|
}
|
|
|
|
void
|
|
Session::request_resume_timecode_transmission ()
|
|
{
|
|
SessionEvent* ev = new SessionEvent (SessionEvent::SetTimecodeTransmission, SessionEvent::Add, SessionEvent::Immediate, 0, 0, true);
|
|
queue_event (ev);
|
|
}
|
|
|
|
bool
|
|
Session::timecode_transmission_suspended () const
|
|
{
|
|
return g_atomic_int_get (&_suspend_timecode_transmission) == 1;
|
|
}
|