13
0
livetrax/libs/ardour/session_transport.cc

2063 lines
53 KiB
C++

/*
Copyright (C) 1999-2003 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifdef WAF_BUILD
#include "libardour-config.h"
#endif
#include <cmath>
#include <cerrno>
#include <unistd.h>
#include "pbd/undo.h"
#include "pbd/error.h"
#include "pbd/enumwriter.h"
#include "pbd/pthread_utils.h"
#include "pbd/memento_command.h"
#include "pbd/stacktrace.h"
#include "midi++/mmc.h"
#include "midi++/port.h"
#include "ardour/audioengine.h"
#include "ardour/auditioner.h"
#include "ardour/butler.h"
#include "ardour/click.h"
#include "ardour/debug.h"
#include "ardour/location.h"
#include "ardour/profile.h"
#include "ardour/scene_changer.h"
#include "ardour/session.h"
#include "ardour/slave.h"
#include "ardour/operations.h"
#include "i18n.h"
using namespace std;
using namespace ARDOUR;
using namespace PBD;
void
Session::add_post_transport_work (PostTransportWork ptw)
{
PostTransportWork oldval;
PostTransportWork newval;
int tries = 0;
while (tries < 8) {
oldval = (PostTransportWork) g_atomic_int_get (&_post_transport_work);
newval = PostTransportWork (oldval | ptw);
if (g_atomic_int_compare_and_exchange (&_post_transport_work, oldval, newval)) {
/* success */
return;
}
}
error << "Could not set post transport work! Crazy thread madness, call the programmers" << endmsg;
}
void
Session::request_input_change_handling ()
{
if (!(_state_of_the_state & (InitialConnecting|Deletion))) {
SessionEvent* ev = new SessionEvent (SessionEvent::InputConfigurationChange, SessionEvent::Add, SessionEvent::Immediate, 0, 0.0);
queue_event (ev);
}
}
void
Session::request_sync_source (Slave* new_slave)
{
SessionEvent* ev = new SessionEvent (SessionEvent::SetSyncSource, SessionEvent::Add, SessionEvent::Immediate, 0, 0.0);
bool seamless;
seamless = Config->get_seamless_loop ();
if (dynamic_cast<Engine_Slave*>(new_slave)) {
/* JACK cannot support seamless looping at present */
Config->set_seamless_loop (false);
} else {
/* reset to whatever the value was before we last switched slaves */
Config->set_seamless_loop (_was_seamless);
}
/* save value of seamless from before the switch */
_was_seamless = seamless;
ev->slave = new_slave;
DEBUG_TRACE (DEBUG::Slave, "sent request for new slave\n");
queue_event (ev);
}
void
Session::request_transport_speed (double speed, bool as_default)
{
SessionEvent* ev = new SessionEvent (SessionEvent::SetTransportSpeed, SessionEvent::Add, SessionEvent::Immediate, 0, speed);
ev->third_yes_or_no = as_default; // as_default
DEBUG_TRACE (DEBUG::Transport, string_compose ("Request transport speed = %1 as default = %2\n", speed, as_default));
queue_event (ev);
}
/** Request a new transport speed, but if the speed parameter is exactly zero then use
* a very small +ve value to prevent the transport actually stopping. This method should
* be used by callers who are varying transport speed but don't ever want to stop it.
*/
void
Session::request_transport_speed_nonzero (double speed, bool as_default)
{
if (speed == 0) {
speed = DBL_EPSILON;
}
request_transport_speed (speed, as_default);
}
void
Session::request_track_speed (Track* tr, double speed)
{
SessionEvent* ev = new SessionEvent (SessionEvent::SetTrackSpeed, SessionEvent::Add, SessionEvent::Immediate, 0, speed);
ev->set_ptr (tr);
queue_event (ev);
}
void
Session::request_stop (bool abort, bool clear_state)
{
SessionEvent* ev = new SessionEvent (SessionEvent::SetTransportSpeed, SessionEvent::Add, SessionEvent::Immediate, audible_frame(), 0.0, abort, clear_state);
DEBUG_TRACE (DEBUG::Transport, string_compose ("Request transport stop, audible %3 transport %4 abort = %1, clear state = %2\n", abort, clear_state, audible_frame(), _transport_frame));
queue_event (ev);
}
void
Session::request_locate (framepos_t target_frame, bool with_roll)
{
SessionEvent *ev = new SessionEvent (with_roll ? SessionEvent::LocateRoll : SessionEvent::Locate, SessionEvent::Add, SessionEvent::Immediate, target_frame, 0, false);
DEBUG_TRACE (DEBUG::Transport, string_compose ("Request locate to %1\n", target_frame));
queue_event (ev);
}
void
Session::force_locate (framepos_t target_frame, bool with_roll)
{
SessionEvent *ev = new SessionEvent (with_roll ? SessionEvent::LocateRoll : SessionEvent::Locate, SessionEvent::Add, SessionEvent::Immediate, target_frame, 0, true);
DEBUG_TRACE (DEBUG::Transport, string_compose ("Request forced locate to %1\n", target_frame));
queue_event (ev);
}
void
Session::request_play_loop (bool yn, bool change_transport_roll)
{
if (_slave && yn) {
// don't attempt to loop when not using Internal Transport
// see also gtk2_ardour/ardour_ui_options.cc parameter_changed()
return;
}
SessionEvent* ev;
Location *location = _locations->auto_loop_location();
double target_speed;
if (location == 0 && yn) {
error << _("Cannot loop - no loop range defined")
<< endmsg;
return;
}
if (change_transport_roll) {
if (transport_rolling()) {
/* start looping at current speed */
target_speed = transport_speed ();
} else {
/* currently stopped */
if (yn) {
/* start looping at normal speed */
target_speed = 1.0;
} else {
target_speed = 0.0;
}
}
} else {
/* leave the speed alone */
target_speed = transport_speed ();
}
ev = new SessionEvent (SessionEvent::SetLoop, SessionEvent::Add, SessionEvent::Immediate, 0, target_speed, yn);
DEBUG_TRACE (DEBUG::Transport, string_compose ("Request set loop = %1, change roll state ? %2\n", yn, change_transport_roll));
queue_event (ev);
if (yn) {
if (!change_transport_roll) {
if (!transport_rolling()) {
/* we're not changing transport state, but we do want
to set up position for the new loop. Don't
do this if we're rolling already.
*/
request_locate (location->start(), false);
}
}
} else {
if (!change_transport_roll && Config->get_seamless_loop() && transport_rolling()) {
// request an immediate locate to refresh the tracks
// after disabling looping
request_locate (_transport_frame-1, false);
}
}
}
void
Session::request_play_range (list<AudioRange>* range, bool leave_rolling)
{
SessionEvent* ev = new SessionEvent (SessionEvent::SetPlayAudioRange, SessionEvent::Add, SessionEvent::Immediate, 0, (leave_rolling ? 1.0 : 0.0));
if (range) {
ev->audio_range = *range;
} else {
ev->audio_range.clear ();
}
DEBUG_TRACE (DEBUG::Transport, string_compose ("Request play range, leave rolling ? %1\n", leave_rolling));
queue_event (ev);
}
void
Session::request_cancel_play_range ()
{
SessionEvent* ev = new SessionEvent (SessionEvent::CancelPlayAudioRange, SessionEvent::Add, SessionEvent::Immediate, 0, 0);
queue_event (ev);
}
void
Session::realtime_stop (bool abort, bool clear_state)
{
DEBUG_TRACE (DEBUG::Transport, string_compose ("realtime stop @ %1\n", _transport_frame));
PostTransportWork todo = PostTransportWork (0);
/* assume that when we start, we'll be moving forwards */
if (_transport_speed < 0.0f) {
todo = (PostTransportWork (todo | PostTransportStop | PostTransportReverse));
_default_transport_speed = 1.0;
} else {
todo = PostTransportWork (todo | PostTransportStop);
}
/* call routes */
boost::shared_ptr<RouteList> r = routes.reader ();
for (RouteList::iterator i = r->begin (); i != r->end(); ++i) {
(*i)->realtime_handle_transport_stopped ();
}
DEBUG_TRACE (DEBUG::Transport, string_compose ("stop complete, auto-return scheduled for return to %1\n", _requested_return_frame));
/* the duration change is not guaranteed to have happened, but is likely */
todo = PostTransportWork (todo | PostTransportDuration);
if (abort) {
todo = PostTransportWork (todo | PostTransportAbort);
}
if (clear_state) {
todo = PostTransportWork (todo | PostTransportClearSubstate);
}
if (todo) {
add_post_transport_work (todo);
}
_clear_event_type (SessionEvent::StopOnce);
_clear_event_type (SessionEvent::RangeStop);
_clear_event_type (SessionEvent::RangeLocate);
/* if we're going to clear loop state, then force disabling record BUT only if we're not doing latched rec-enable */
disable_record (true, (!Config->get_latched_record_enable() && clear_state));
if (clear_state && !Config->get_loop_is_mode()) {
unset_play_loop ();
}
reset_slave_state ();
_transport_speed = 0;
_target_transport_speed = 0;
g_atomic_int_set (&_playback_load, 100);
g_atomic_int_set (&_capture_load, 100);
if (config.get_use_video_sync()) {
waiting_for_sync_offset = true;
}
transport_sub_state = 0;
}
void
Session::realtime_locate ()
{
boost::shared_ptr<RouteList> r = routes.reader ();
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
(*i)->realtime_locate ();
}
}
void
Session::butler_transport_work ()
{
/* Note: this function executes in the butler thread context */
restart:
bool finished;
PostTransportWork ptw;
boost::shared_ptr<RouteList> r = routes.reader ();
uint64_t before;
int on_entry = g_atomic_int_get (&_butler->should_do_transport_work);
finished = true;
ptw = post_transport_work();
DEBUG_TRACE (DEBUG::Transport, string_compose ("Butler transport work, todo = %1 at %2\n", enum_2_string (ptw), (before = g_get_monotonic_time())));
if (ptw & PostTransportLocate) {
if (get_play_loop() && !Config->get_seamless_loop()) {
DEBUG_TRACE (DEBUG::Butler, "flush loop recording fragment to disk\n");
/* this locate might be happening while we are
* loop recording.
*
* Non-seamless looping will require a locate (below) that
* will reset capture buffers and throw away data.
*
* Rather than first find all tracks and see if they
* have outstanding data, just do a flush anyway. It
* may be cheaper this way anyway, and is certainly
* more accurate.
*/
bool more_disk_io_to_do = false;
uint32_t errors = 0;
do {
more_disk_io_to_do = _butler->flush_tracks_to_disk_after_locate (r, errors);
if (errors) {
break;
}
if (more_disk_io_to_do) {
continue;
}
} while (false);
}
}
if (ptw & PostTransportAdjustPlaybackBuffering) {
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr) {
tr->adjust_playback_buffering ();
/* and refill those buffers ... */
}
(*i)->non_realtime_locate (_transport_frame);
}
}
if (ptw & PostTransportAdjustCaptureBuffering) {
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr) {
tr->adjust_capture_buffering ();
}
}
}
if (ptw & PostTransportCurveRealloc) {
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
(*i)->curve_reallocate();
}
}
if (ptw & PostTransportInputChange) {
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr) {
tr->non_realtime_input_change ();
}
}
}
if (ptw & PostTransportSpeed) {
non_realtime_set_speed ();
}
if (ptw & PostTransportReverse) {
clear_clicks();
cumulative_rf_motion = 0;
reset_rf_scale (0);
/* don't seek if locate will take care of that in non_realtime_stop() */
if (!(ptw & PostTransportLocate)) {
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
(*i)->non_realtime_locate (_transport_frame);
if (on_entry != g_atomic_int_get (&_butler->should_do_transport_work)) {
/* new request, stop seeking, and start again */
g_atomic_int_dec_and_test (&_butler->should_do_transport_work);
goto restart;
}
}
}
}
if (ptw & PostTransportLocate) {
DEBUG_TRACE (DEBUG::Transport, "nonrealtime locate invoked from BTW\n");
non_realtime_locate ();
}
if (ptw & PostTransportStop) {
non_realtime_stop (ptw & PostTransportAbort, on_entry, finished);
if (!finished) {
g_atomic_int_dec_and_test (&_butler->should_do_transport_work);
goto restart;
}
}
if (ptw & PostTransportOverWrite) {
non_realtime_overwrite (on_entry, finished);
if (!finished) {
g_atomic_int_dec_and_test (&_butler->should_do_transport_work);
goto restart;
}
}
if (ptw & PostTransportAudition) {
non_realtime_set_audition ();
}
g_atomic_int_dec_and_test (&_butler->should_do_transport_work);
DEBUG_TRACE (DEBUG::Transport, string_compose (X_("Butler transport work all done after %1 usecs\n"), g_get_monotonic_time() - before));
DEBUG_TRACE (DEBUG::Transport, X_(string_compose ("Frame %1\n", _transport_frame)));
}
void
Session::non_realtime_set_speed ()
{
boost::shared_ptr<RouteList> rl = routes.reader();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr) {
tr->non_realtime_set_speed ();
}
}
}
void
Session::non_realtime_overwrite (int on_entry, bool& finished)
{
boost::shared_ptr<RouteList> rl = routes.reader();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr && tr->pending_overwrite ()) {
tr->overwrite_existing_buffers ();
}
if (on_entry != g_atomic_int_get (&_butler->should_do_transport_work)) {
finished = false;
return;
}
}
}
void
Session::non_realtime_locate ()
{
DEBUG_TRACE (DEBUG::Transport, string_compose ("locate tracks to %1\n", _transport_frame));
if (Config->get_loop_is_mode() && get_play_loop()) {
Location *loc = _locations->auto_loop_location();
if (!loc || (_transport_frame < loc->start() || _transport_frame >= loc->end())) {
/* jumped out of loop range: stop tracks from looping,
but leave loop (mode) enabled.
*/
set_track_loop (false);
} else if (loc && Config->get_seamless_loop() &&
((loc->start() <= _transport_frame) ||
(loc->end() > _transport_frame) ) ) {
/* jumping to start of loop. This might have been done before but it is
* idempotent and cheap. Doing it here ensures that when we start playback
* outside the loop we still flip tracks into the magic seamless mode
* when needed.
*/
set_track_loop (true);
} else if (loc) {
set_track_loop (false);
}
} else {
/* no more looping .. should have been noticed elsewhere */
}
boost::shared_ptr<RouteList> rl = routes.reader();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
(*i)->non_realtime_locate (_transport_frame);
}
_scene_changer->locate (_transport_frame);
/* XXX: it would be nice to generate the new clicks here (in the non-RT thread)
rather than clearing them so that the RT thread has to spend time constructing
them (in Session::click).
*/
clear_clicks ();
}
#ifdef USE_TRACKS_CODE_FEATURES
bool
Session::select_playhead_priority_target (framepos_t& jump_to)
{
jump_to = -1;
AutoReturnTarget autoreturn = Config->get_auto_return_target_list ();
if (!autoreturn) {
return false;
}
if (Profile->get_trx() && transport_rolling() ) {
// We're playing, so do nothing.
// Next stop will put us where we need to be.
return false;
}
/* Note that the order of checking each AutoReturnTarget flag defines
the priority each flag.
Ardour/Mixbus: Last Locate
Range Selection
Loop Range
Region Selection
Tracks: Range Selection
Loop Range
Region Selection
Last Locate
*/
if (autoreturn & RangeSelectionStart) {
if (!_range_selection.empty()) {
jump_to = _range_selection.from;
} else {
if (transport_rolling ()) {
/* Range selection no longer exists, but we're playing,
so do nothing. Next stop will put us where
we need to be.
*/
return false;
}
}
}
if (jump_to < 0 && (autoreturn & Loop) && get_play_loop()) {
/* don't try to handle loop play when synced to JACK */
if (!synced_to_engine()) {
Location *location = _locations->auto_loop_location();
if (location) {
jump_to = location->start();
if (Config->get_seamless_loop()) {
/* need to get track buffers reloaded */
set_track_loop (true);
}
}
}
}
if (jump_to < 0 && (autoreturn & RegionSelectionStart)) {
if (!_object_selection.empty()) {
jump_to = _object_selection.from;
}
}
if (jump_to < 0 && (autoreturn & LastLocate)) {
jump_to = _last_roll_location;
}
return jump_to >= 0;
}
#else
bool
Session::select_playhead_priority_target (framepos_t& jump_to)
{
if (config.get_external_sync() || !config.get_auto_return()) {
return false;
}
jump_to = _last_roll_location;
return jump_to >= 0;
}
#endif
void
Session::follow_playhead_priority ()
{
framepos_t target;
if (select_playhead_priority_target (target)) {
request_locate (target);
}
}
void
Session::non_realtime_stop (bool abort, int on_entry, bool& finished)
{
struct tm* now;
time_t xnow;
bool did_record;
bool saved;
PostTransportWork ptw = post_transport_work();
did_record = false;
saved = false;
boost::shared_ptr<RouteList> rl = routes.reader();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr && tr->get_captured_frames () != 0) {
did_record = true;
break;
}
}
/* stop and locate are merged here because they share a lot of common stuff */
time (&xnow);
now = localtime (&xnow);
if (auditioner) {
auditioner->cancel_audition ();
}
cumulative_rf_motion = 0;
reset_rf_scale (0);
if (did_record) {
begin_reversible_command (Operations::capture);
_have_captured = true;
}
DEBUG_TRACE (DEBUG::Transport, X_("Butler PTW: DS stop\n"));
if (abort && did_record) {
/* no reason to save the session file when we remove sources
*/
_state_of_the_state = StateOfTheState (_state_of_the_state|InCleanup);
}
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr) {
tr->transport_stopped_wallclock (*now, xnow, abort);
}
}
if (abort && did_record) {
_state_of_the_state = StateOfTheState (_state_of_the_state & ~InCleanup);
}
boost::shared_ptr<RouteList> r = routes.reader ();
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
if (!(*i)->is_auditioner()) {
(*i)->set_pending_declick (0);
}
}
if (did_record) {
commit_reversible_command ();
/* increase take name */
if (config.get_track_name_take () && !config.get_take_name ().empty()) {
string newname = config.get_take_name();
config.set_take_name(bump_name_number (newname));
}
}
if (_engine.running()) {
PostTransportWork ptw = post_transport_work ();
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
(*i)->nonrealtime_handle_transport_stopped (abort, (ptw & PostTransportLocate), (!(ptw & PostTransportLocate) || pending_locate_flush));
}
update_latency_compensation ();
}
bool const auto_return_enabled = (!config.get_external_sync() && (Config->get_auto_return_target_list() || abort));
if (auto_return_enabled ||
(ptw & PostTransportLocate) ||
(_requested_return_frame >= 0) ||
synced_to_engine()) {
if (pending_locate_flush) {
flush_all_inserts ();
}
if ((auto_return_enabled || synced_to_engine() || _requested_return_frame >= 0) &&
!(ptw & PostTransportLocate)) {
/* no explicit locate queued */
bool do_locate = false;
if (_requested_return_frame >= 0) {
/* explicit return request pre-queued in event list. overrides everything else */
_transport_frame = _requested_return_frame;
do_locate = true;
} else {
framepos_t jump_to;
if (select_playhead_priority_target (jump_to)) {
_transport_frame = jump_to;
do_locate = true;
} else if (abort) {
_transport_frame = _last_roll_location;
do_locate = true;
}
}
_requested_return_frame = -1;
if (do_locate) {
_engine.transport_locate (_transport_frame);
}
}
}
clear_clicks();
/* do this before seeking, because otherwise the tracks will do the wrong thing in seamless loop mode.
*/
if (ptw & PostTransportClearSubstate) {
unset_play_range ();
if (!Config->get_loop_is_mode()) {
unset_play_loop ();
}
}
/* this for() block can be put inside the previous if() and has the effect of ... ??? what */
DEBUG_TRACE (DEBUG::Transport, X_("Butler PTW: locate\n"));
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
DEBUG_TRACE (DEBUG::Transport, string_compose ("Butler PTW: locate on %1\n", (*i)->name()));
(*i)->non_realtime_locate (_transport_frame);
if (on_entry != g_atomic_int_get (&_butler->should_do_transport_work)) {
finished = false;
/* we will be back */
return;
}
}
have_looped = false;
/* don't bother with this stuff if we're disconnected from the engine,
because there will be no process callbacks to deliver stuff from
*/
if (_engine.connected() && !_engine.freewheeling()) {
// need to queue this in the next RT cycle
_send_timecode_update = true;
if (!dynamic_cast<MTC_Slave*>(_slave)) {
send_immediate_mmc (MIDI::MachineControlCommand (MIDI::MachineControl::cmdStop));
/* This (::non_realtime_stop()) gets called by main
process thread, which will lead to confusion
when calling AsyncMIDIPort::write().
Something must be done. XXX
*/
send_mmc_locate (_transport_frame);
}
}
if ((ptw & PostTransportLocate) && get_record_enabled()) {
/* This is scheduled by realtime_stop(), which is also done
* when a slave requests /locate/ for an initial sync.
* We can't hold up the slave for long with a save() here,
* without breaking its initial sync cycle.
*
* save state only if there's no slave or if it's not yet locked.
*/
if (!_slave || !_slave->locked()) {
DEBUG_TRACE (DEBUG::Transport, X_("Butler PTW: requests save\n"));
SaveSessionRequested (_current_snapshot_name);
saved = true;
}
}
/* always try to get rid of this */
remove_pending_capture_state ();
/* save the current state of things if appropriate */
if (did_record && !saved) {
SaveSessionRequested (_current_snapshot_name);
}
if (ptw & PostTransportStop) {
unset_play_range ();
if (!Config->get_loop_is_mode()) {
unset_play_loop ();
}
}
PositionChanged (_transport_frame); /* EMIT SIGNAL */
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC with speed = %1\n", _transport_speed));
TransportStateChange (); /* EMIT SIGNAL */
/* and start it up again if relevant */
if ((ptw & PostTransportLocate) && !config.get_external_sync() && pending_locate_roll) {
request_transport_speed (1.0);
}
/* Even if we didn't do a pending locate roll this time, we don't want it hanging
around for next time.
*/
pending_locate_roll = false;
}
void
Session::check_declick_out ()
{
bool locate_required = transport_sub_state & PendingLocate;
/* this is called after a process() iteration. if PendingDeclickOut was set,
it means that we were waiting to declick the output (which has just been
done) before maybe doing something else. this is where we do that "something else".
note: called from the audio thread.
*/
if (transport_sub_state & PendingDeclickOut) {
if (locate_required) {
start_locate (pending_locate_frame, pending_locate_roll, pending_locate_flush);
transport_sub_state &= ~(PendingDeclickOut|PendingLocate);
} else {
if (!(transport_sub_state & StopPendingCapture)) {
stop_transport (pending_abort);
transport_sub_state &= ~(PendingDeclickOut|PendingLocate);
}
}
} else if (transport_sub_state & PendingLoopDeclickOut) {
/* Nothing else to do here; we've declicked, and the loop event will be along shortly */
transport_sub_state &= ~PendingLoopDeclickOut;
}
}
void
Session::unset_play_loop ()
{
if (play_loop) {
play_loop = false;
clear_events (SessionEvent::AutoLoop);
clear_events (SessionEvent::AutoLoopDeclick);
set_track_loop (false);
if (Config->get_seamless_loop()) {
/* likely need to flush track buffers: this will locate us to wherever we are */
add_post_transport_work (PostTransportLocate);
_butler->schedule_transport_work ();
}
}
}
void
Session::set_track_loop (bool yn)
{
Location* loc = _locations->auto_loop_location ();
if (!loc) {
yn = false;
}
boost::shared_ptr<RouteList> rl = routes.reader ();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr && !tr->hidden()) {
tr->set_loop (yn ? loc : 0);
}
}
}
void
Session::set_play_loop (bool yn, double speed)
{
/* Called from event-handling context */
Location *loc;
if (yn == play_loop || (actively_recording() && yn) || (loc = _locations->auto_loop_location()) == 0) {
/* nothing to do, or can't change loop status while recording */
return;
}
if (yn && Config->get_seamless_loop() && synced_to_engine()) {
warning << string_compose (
_("Seamless looping cannot be supported while %1 is using JACK transport.\n"
"Recommend changing the configured options"), PROGRAM_NAME)
<< endmsg;
return;
}
if (yn) {
play_loop = true;
have_looped = false;
if (loc) {
unset_play_range ();
if (Config->get_seamless_loop()) {
if (!Config->get_loop_is_mode()) {
/* set all tracks to use internal looping */
set_track_loop (true);
} else {
/* we will do this in the locate to the start OR when we hit the end
* of the loop for the first time
*/
}
} else {
/* set all tracks to NOT use internal looping */
set_track_loop (false);
}
/* Put the delick and loop events in into the event list. The declick event will
cause a de-clicking fade-out just before the end of the loop, and it will also result
in a fade-in when the loop restarts. The AutoLoop event will peform the actual loop.
*/
framepos_t dcp;
framecnt_t dcl;
auto_loop_declick_range (loc, dcp, dcl);
merge_event (new SessionEvent (SessionEvent::AutoLoopDeclick, SessionEvent::Replace, dcp, dcl, 0.0f));
merge_event (new SessionEvent (SessionEvent::AutoLoop, SessionEvent::Replace, loc->end(), loc->start(), 0.0f));
/* if requested to roll, locate to start of loop and
* roll but ONLY if we're not already rolling.
args: positition, roll=true, flush=true, with_loop=false, force buffer refill if seamless looping
*/
if (Config->get_loop_is_mode()) {
/* loop IS a transport mode: if already
rolling, do not locate to loop start.
*/
if (!transport_rolling() && (speed != 0.0)) {
start_locate (loc->start(), true, true, false, true);
}
} else {
if (speed != 0.0) {
start_locate (loc->start(), true, true, false, true);
}
}
}
} else {
unset_play_loop ();
}
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC2 with speed = %1\n", _transport_speed));
TransportStateChange ();
}
void
Session::flush_all_inserts ()
{
boost::shared_ptr<RouteList> r = routes.reader ();
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
(*i)->flush_processors ();
}
}
void
Session::start_locate (framepos_t target_frame, bool with_roll, bool with_flush, bool for_loop_enabled, bool force)
{
if (target_frame < 0) {
error << _("Locate called for negative sample position - ignored") << endmsg;
return;
}
if (synced_to_engine()) {
double sp;
framepos_t pos;
_slave->speed_and_position (sp, pos);
if (target_frame != pos) {
if (config.get_jack_time_master()) {
/* actually locate now, since otherwise jack_timebase_callback
will use the incorrect _transport_frame and report an old
and incorrect time to Jack transport
*/
locate (target_frame, with_roll, with_flush, for_loop_enabled, force);
}
/* tell JACK to change transport position, and we will
follow along later in ::follow_slave()
*/
_engine.transport_locate (target_frame);
if (sp != 1.0f && with_roll) {
_engine.transport_start ();
}
}
} else {
locate (target_frame, with_roll, with_flush, for_loop_enabled, force);
}
}
int
Session::micro_locate (framecnt_t distance)
{
boost::shared_ptr<RouteList> rl = routes.reader();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr && !tr->can_internal_playback_seek (distance)) {
return -1;
}
}
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr) {
tr->internal_playback_seek (distance);
}
}
_transport_frame += distance;
return 0;
}
/** @param with_mmc true to send a MMC locate command when the locate is done */
void
Session::locate (framepos_t target_frame, bool with_roll, bool with_flush, bool for_loop_enabled, bool force, bool with_mmc)
{
bool need_butler = false;
/* Locates for seamless looping are fairly different from other
* locates. They assume that the diskstream buffers for each track
* already have the correct data in them, and thus there is no need to
* actually tell the tracks to locate. What does need to be done,
* though, is all the housekeeping that is associated with non-linear
* changes in the value of _transport_frame.
*/
DEBUG_TRACE (DEBUG::Transport, string_compose ("rt-locate to %1, roll %2 flush %3 loop-enabled %4 force %5 mmc %6\n",
target_frame, with_roll, with_flush, for_loop_enabled, force, with_mmc));
if (!force && _transport_frame == target_frame && !loop_changing && !for_loop_enabled) {
/* already at the desired position. Not forced to locate,
the loop isn't changing, so unless we're told to
start rolling also, there's nothing to do but
tell the world where we are (again).
*/
if (with_roll) {
set_transport_speed (1.0, 0, false);
}
loop_changing = false;
Located (); /* EMIT SIGNAL */
return;
}
if (_transport_speed && !(for_loop_enabled && Config->get_seamless_loop())) {
/* Schedule a declick. We'll be called again when its done.
We only do it this way for ordinary locates, not those
due to **seamless** loops.
*/
if (!(transport_sub_state & PendingDeclickOut)) {
transport_sub_state |= (PendingDeclickOut|PendingLocate);
pending_locate_frame = target_frame;
pending_locate_roll = with_roll;
pending_locate_flush = with_flush;
return;
}
}
// Update Timecode time
// [DR] FIXME: find out exactly where this should go below
_transport_frame = target_frame;
_last_roll_or_reversal_location = target_frame;
timecode_time(_transport_frame, transmitting_timecode_time);
outbound_mtc_timecode_frame = _transport_frame;
next_quarter_frame_to_send = 0;
/* do "stopped" stuff if:
*
* we are rolling AND
* no autoplay in effect AND
* we're not going to keep rolling after the locate AND
* !(playing a loop with JACK sync)
*
*/
bool transport_was_stopped = !transport_rolling();
if (!transport_was_stopped && (!auto_play_legal || !config.get_auto_play()) && !with_roll && !(synced_to_engine() && play_loop) &&
(!Profile->get_trx() || !(config.get_external_sync() && !synced_to_engine()))) {
realtime_stop (false, true); // XXX paul - check if the 2nd arg is really correct
transport_was_stopped = true;
} else {
/* otherwise tell the world that we located */
realtime_locate ();
}
if (force || !for_loop_enabled || loop_changing) {
PostTransportWork todo = PostTransportLocate;
if (with_roll && transport_was_stopped) {
todo = PostTransportWork (todo | PostTransportRoll);
}
add_post_transport_work (todo);
need_butler = true;
} else {
/* this is functionally what clear_clicks() does but with a tentative lock */
Glib::Threads::RWLock::WriterLock clickm (click_lock, Glib::Threads::TRY_LOCK);
if (clickm.locked()) {
for (Clicks::iterator i = clicks.begin(); i != clicks.end(); ++i) {
delete *i;
}
clicks.clear ();
}
}
if (with_roll) {
/* switch from input if we're going to roll */
if (Config->get_monitoring_model() == HardwareMonitoring) {
set_track_monitor_input_status (!config.get_auto_input());
}
} else {
/* otherwise we're going to stop, so do the opposite */
if (Config->get_monitoring_model() == HardwareMonitoring) {
set_track_monitor_input_status (true);
}
}
/* cancel looped playback if transport pos outside of loop range */
if (play_loop) {
Location* al = _locations->auto_loop_location();
if (al) {
if (_transport_frame < al->start() || _transport_frame >= al->end()) {
// located outside the loop: cancel looping directly, this is called from event handling context
have_looped = false;
if (!Config->get_loop_is_mode()) {
set_play_loop (false, _transport_speed);
} else {
if (Config->get_seamless_loop()) {
/* this will make the non_realtime_locate() in the butler
which then causes seek() in tracks actually do the right
thing.
*/
set_track_loop (false);
}
}
} else if (_transport_frame == al->start()) {
// located to start of loop - this is looping, basically
if (!have_looped) {
/* first time */
if (_last_roll_location != al->start()) {
/* didn't start at loop start - playback must have
* started before loop since we've now hit the loop
* end.
*/
add_post_transport_work (PostTransportLocate);
need_butler = true;
}
}
boost::shared_ptr<RouteList> rl = routes.reader();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr && tr->record_enabled ()) {
// tell it we've looped, so it can deal with the record state
tr->transport_looped (_transport_frame);
}
}
have_looped = true;
TransportLooped(); // EMIT SIGNAL
}
}
}
if (need_butler) {
_butler->schedule_transport_work ();
}
loop_changing = false;
_send_timecode_update = true;
if (with_mmc) {
send_mmc_locate (_transport_frame);
}
_last_roll_location = _last_roll_or_reversal_location = _transport_frame;
Located (); /* EMIT SIGNAL */
}
/** Set the transport speed.
* Called from the process thread.
* @param speed New speed
*/
void
Session::set_transport_speed (double speed, framepos_t destination_frame, bool abort, bool clear_state, bool as_default)
{
DEBUG_TRACE (DEBUG::Transport, string_compose ("@ %5 Set transport speed to %1, abort = %2 clear_state = %3, current = %4 as_default %6\n",
speed, abort, clear_state, _transport_speed, _transport_frame, as_default));
if (_transport_speed == speed) {
if (as_default && speed == 0.0) { // => reset default transport speed. hacky or what?
_default_transport_speed = 1.0;
}
return;
}
if (actively_recording() && speed != 1.0 && speed != 0.0) {
/* no varispeed during recording */
DEBUG_TRACE (DEBUG::Transport, string_compose ("No varispeed during recording cur_speed %1, frame %2\n",
_transport_speed, _transport_frame));
return;
}
_target_transport_speed = fabs(speed);
/* 8.0 max speed is somewhat arbitrary but based on guestimates regarding disk i/o capability
and user needs. We really need CD-style "skip" playback for ffwd and rewind.
*/
if (speed > 0) {
speed = min (8.0, speed);
} else if (speed < 0) {
speed = max (-8.0, speed);
}
if (transport_rolling() && speed == 0.0) {
/* we are rolling and we want to stop */
if (Config->get_monitoring_model() == HardwareMonitoring) {
set_track_monitor_input_status (true);
}
if (synced_to_engine ()) {
if (clear_state) {
/* do this here because our response to the slave won't
take care of it.
*/
_play_range = false;
unset_play_loop ();
}
_engine.transport_stop ();
} else {
bool const auto_return_enabled = (!config.get_external_sync() && (Config->get_auto_return_target_list() || abort));
if (!auto_return_enabled) {
_requested_return_frame = destination_frame;
}
stop_transport (abort);
}
} else if (transport_stopped() && speed == 1.0) {
if (as_default) {
_default_transport_speed = speed;
}
/* we are stopped and we want to start rolling at speed 1 */
if (Config->get_loop_is_mode() && play_loop) {
Location *location = _locations->auto_loop_location();
if (location != 0) {
if (_transport_frame != location->start()) {
if (Config->get_seamless_loop()) {
/* force tracks to do their thing */
set_track_loop (true);
}
/* jump to start and then roll from there */
request_locate (location->start(), true);
return;
}
}
}
if (Config->get_monitoring_model() == HardwareMonitoring && config.get_auto_input()) {
set_track_monitor_input_status (false);
}
if (synced_to_engine()) {
_engine.transport_start ();
} else {
start_transport ();
}
} else {
/* not zero, not 1.0 ... varispeed */
if ((synced_to_engine()) && speed != 0.0 && speed != 1.0) {
warning << string_compose (
_("Global varispeed cannot be supported while %1 is connected to JACK transport control"),
PROGRAM_NAME)
<< endmsg;
return;
}
if (actively_recording()) {
return;
}
if (speed > 0.0 && _transport_frame == current_end_frame()) {
return;
}
if (speed < 0.0 && _transport_frame == 0) {
return;
}
clear_clicks ();
/* if we are reversing relative to the current speed, or relative to the speed
before the last stop, then we have to do extra work.
*/
PostTransportWork todo = PostTransportWork (0);
if ((_transport_speed && speed * _transport_speed < 0.0) || (_last_transport_speed * speed < 0.0) || (_last_transport_speed == 0.0 && speed < 0.0)) {
todo = PostTransportWork (todo | PostTransportReverse);
_last_roll_or_reversal_location = _transport_frame;
}
_last_transport_speed = _transport_speed;
_transport_speed = speed;
if (as_default) {
_default_transport_speed = speed;
}
boost::shared_ptr<RouteList> rl = routes.reader();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr && tr->realtime_set_speed (tr->speed(), true)) {
todo = PostTransportWork (todo | PostTransportSpeed);
}
}
if (todo) {
add_post_transport_work (todo);
_butler->schedule_transport_work ();
}
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC3 with speed = %1\n", _transport_speed));
/* throttle signal emissions.
* when slaved [_last]_transport_speed
* usually changes every cycle (tiny amounts due to DLL).
* Emitting a signal every cycle is overkill and unwarranted.
*
* Using _last_transport_speed is not acceptable,
* since it allows for large changes over a long period
* of time. Hence we introduce a dedicated variable to keep track
*
* The 0.2% dead-zone is somewhat arbitrary. Main use-case
* for TransportStateChange() here is the ShuttleControl display.
*/
if (fabs (_signalled_varispeed - speed) > .002
// still, signal hard changes to 1.0 and 0.0:
|| ( speed == 1.0 && _signalled_varispeed != 1.0)
|| ( speed == 0.0 && _signalled_varispeed != 0.0)
)
{
TransportStateChange (); /* EMIT SIGNAL */
_signalled_varispeed = speed;
}
}
}
/** Stop the transport. */
void
Session::stop_transport (bool abort, bool clear_state)
{
if (_transport_speed == 0.0f) {
return;
}
DEBUG_TRACE (DEBUG::Transport, string_compose ("stop_transport, declick required? %1\n", get_transport_declick_required()));
if (!get_transport_declick_required()) {
/* stop has not yet been scheduled */
boost::shared_ptr<RouteList> rl = routes.reader();
framepos_t stop_target = audible_frame();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr) {
tr->prepare_to_stop (_transport_frame, stop_target);
}
}
SubState new_bits;
if (actively_recording() && /* we are recording */
worst_input_latency() > current_block_size) { /* input latency exceeds block size, so simple 1 cycle delay before stop is not enough */
/* we need to capture the audio that is still somewhere in the pipeline between
wherever it was generated and the process callback. This means that even though
the user (or something else) has asked us to stop, we have to roll
past this point and then reset the playhead/transport location to
the position at which the stop was requested.
we still need playback to "stop" now, however, which is why we schedule
a declick below.
*/
DEBUG_TRACE (DEBUG::Transport, string_compose ("stop transport requested @ %1, scheduled for + %2 = %3, abort = %4\n",
_transport_frame, _worst_input_latency,
_transport_frame + _worst_input_latency,
abort));
SessionEvent *ev = new SessionEvent (SessionEvent::StopOnce, SessionEvent::Replace,
_transport_frame + _worst_input_latency,
0, 0, abort);
merge_event (ev);
/* request a declick at the start of the next process cycle() so that playback ceases.
It will remain silent until we actually stop (at the StopOnce event somewhere in
the future). The extra flag (StopPendingCapture) is set to ensure that check_declick_out()
does not stop the transport too early.
*/
new_bits = SubState (PendingDeclickOut|StopPendingCapture);
} else {
/* Not recording, schedule a declick in the next process() cycle and then stop at its end */
new_bits = PendingDeclickOut;
DEBUG_TRACE (DEBUG::Transport, string_compose ("stop scheduled for next process cycle @ %1\n", _transport_frame));
}
/* we'll be called again after the declick */
transport_sub_state = SubState (transport_sub_state|new_bits);
pending_abort = abort;
return;
} else {
DEBUG_TRACE (DEBUG::Transport, "time to actually stop\n");
/* declick was scheduled, but we've been called again, which means it is really time to stop
XXX: we should probably split this off into its own method and call it explicitly.
*/
realtime_stop (abort, clear_state);
_butler->schedule_transport_work ();
}
}
/** Called from the process thread */
void
Session::start_transport ()
{
DEBUG_TRACE (DEBUG::Transport, "start_transport\n");
_last_roll_location = _transport_frame;
_last_roll_or_reversal_location = _transport_frame;
have_looped = false;
/* if record status is Enabled, move it to Recording. if its
already Recording, move it to Disabled.
*/
switch (record_status()) {
case Enabled:
if (!config.get_punch_in()) {
enable_record ();
}
break;
case Recording:
if (!play_loop) {
disable_record (false);
}
break;
default:
break;
}
transport_sub_state |= PendingDeclickIn;
_transport_speed = _default_transport_speed;
_target_transport_speed = _transport_speed;
boost::shared_ptr<RouteList> rl = routes.reader();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr) {
tr->realtime_set_speed (tr->speed(), true);
}
}
if (!_engine.freewheeling()) {
Timecode::Time time;
timecode_time_subframes (_transport_frame, time);
if (!dynamic_cast<MTC_Slave*>(_slave)) {
send_immediate_mmc (MIDI::MachineControlCommand (MIDI::MachineControl::cmdDeferredPlay));
}
}
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC4 with speed = %1\n", _transport_speed));
TransportStateChange (); /* EMIT SIGNAL */
}
/** Do any transport work in the audio thread that needs to be done after the
* transport thread is finished. Audio thread, realtime safe.
*/
void
Session::post_transport ()
{
PostTransportWork ptw = post_transport_work ();
if (ptw & PostTransportAudition) {
if (auditioner && auditioner->auditioning()) {
process_function = &Session::process_audition;
} else {
process_function = &Session::process_with_events;
}
}
if (ptw & PostTransportStop) {
transport_sub_state = 0;
}
if (ptw & PostTransportLocate) {
if (((!config.get_external_sync() && (auto_play_legal && config.get_auto_play())) && !_exporting) || (ptw & PostTransportRoll)) {
start_transport ();
} else {
transport_sub_state = 0;
}
}
set_next_event ();
/* XXX is this really safe? shouldn't we just be unsetting the bits that we actually
know were handled ?
*/
set_post_transport_work (PostTransportWork (0));
}
void
Session::reset_rf_scale (framecnt_t motion)
{
cumulative_rf_motion += motion;
if (cumulative_rf_motion < 4 * _current_frame_rate) {
rf_scale = 1;
} else if (cumulative_rf_motion < 8 * _current_frame_rate) {
rf_scale = 4;
} else if (cumulative_rf_motion < 16 * _current_frame_rate) {
rf_scale = 10;
} else {
rf_scale = 100;
}
if (motion != 0) {
set_dirty();
}
}
void
Session::mtc_status_changed (bool yn)
{
g_atomic_int_set (&_mtc_active, yn);
MTCSyncStateChanged( yn );
}
void
Session::ltc_status_changed (bool yn)
{
g_atomic_int_set (&_ltc_active, yn);
LTCSyncStateChanged( yn );
}
void
Session::use_sync_source (Slave* new_slave)
{
/* Runs in process() context */
bool non_rt_required = false;
/* XXX this deletion is problematic because we're in RT context */
delete _slave;
_slave = new_slave;
MTC_Slave* mtc_slave = dynamic_cast<MTC_Slave*>(_slave);
if (mtc_slave) {
mtc_slave->ActiveChanged.connect_same_thread (mtc_status_connection, boost::bind (&Session::mtc_status_changed, this, _1));
MTCSyncStateChanged(mtc_slave->locked() );
} else {
if (g_atomic_int_get (&_mtc_active) ){
g_atomic_int_set (&_mtc_active, 0);
MTCSyncStateChanged( false );
}
mtc_status_connection.disconnect ();
}
LTC_Slave* ltc_slave = dynamic_cast<LTC_Slave*> (_slave);
if (ltc_slave) {
ltc_slave->ActiveChanged.connect_same_thread (ltc_status_connection, boost::bind (&Session::ltc_status_changed, this, _1));
LTCSyncStateChanged (ltc_slave->locked() );
} else {
if (g_atomic_int_get (&_ltc_active) ){
g_atomic_int_set (&_ltc_active, 0);
LTCSyncStateChanged( false );
}
ltc_status_connection.disconnect ();
}
DEBUG_TRACE (DEBUG::Slave, string_compose ("set new slave to %1\n", _slave));
// need to queue this for next process() cycle
_send_timecode_update = true;
boost::shared_ptr<RouteList> rl = routes.reader();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (tr && !tr->hidden()) {
if (tr->realtime_set_speed (tr->speed(), true)) {
non_rt_required = true;
}
tr->set_slaved (_slave != 0);
}
}
if (non_rt_required) {
add_post_transport_work (PostTransportSpeed);
_butler->schedule_transport_work ();
}
set_dirty();
}
void
Session::drop_sync_source ()
{
request_sync_source (0);
}
void
Session::switch_to_sync_source (SyncSource src)
{
Slave* new_slave;
DEBUG_TRACE (DEBUG::Slave, string_compose ("Setting up sync source %1\n", enum_2_string (src)));
switch (src) {
case MTC:
if (_slave && dynamic_cast<MTC_Slave*>(_slave)) {
return;
}
try {
new_slave = new MTC_Slave (*this, *_midi_ports->mtc_input_port());
}
catch (failed_constructor& err) {
return;
}
break;
case LTC:
if (_slave && dynamic_cast<LTC_Slave*>(_slave)) {
return;
}
try {
new_slave = new LTC_Slave (*this);
}
catch (failed_constructor& err) {
return;
}
break;
case MIDIClock:
if (_slave && dynamic_cast<MIDIClock_Slave*>(_slave)) {
return;
}
try {
new_slave = new MIDIClock_Slave (*this, *_midi_ports->midi_clock_input_port(), 24);
}
catch (failed_constructor& err) {
return;
}
break;
case Engine:
if (_slave && dynamic_cast<Engine_Slave*>(_slave)) {
return;
}
if (config.get_video_pullup() != 0.0f) {
return;
}
new_slave = new Engine_Slave (*AudioEngine::instance());
break;
default:
new_slave = 0;
break;
};
request_sync_source (new_slave);
}
void
Session::set_track_speed (Track* track, double speed)
{
if (track->realtime_set_speed (speed, false)) {
add_post_transport_work (PostTransportSpeed);
_butler->schedule_transport_work ();
set_dirty ();
}
}
void
Session::unset_play_range ()
{
_play_range = false;
_clear_event_type (SessionEvent::RangeStop);
_clear_event_type (SessionEvent::RangeLocate);
}
void
Session::set_play_range (list<AudioRange>& range, bool leave_rolling)
{
SessionEvent* ev;
/* Called from event-processing context */
unset_play_range ();
if (range.empty()) {
/* _play_range set to false in unset_play_range()
*/
if (!leave_rolling) {
/* stop transport */
SessionEvent* ev = new SessionEvent (SessionEvent::SetTransportSpeed, SessionEvent::Add, SessionEvent::Immediate, 0, 0.0f, false);
merge_event (ev);
}
return;
}
_play_range = true;
/* cancel loop play */
unset_play_loop ();
list<AudioRange>::size_type sz = range.size();
if (sz > 1) {
list<AudioRange>::iterator i = range.begin();
list<AudioRange>::iterator next;
while (i != range.end()) {
next = i;
++next;
/* locating/stopping is subject to delays for declicking.
*/
framepos_t requested_frame = i->end;
if (requested_frame > current_block_size) {
requested_frame -= current_block_size;
} else {
requested_frame = 0;
}
if (next == range.end()) {
ev = new SessionEvent (SessionEvent::RangeStop, SessionEvent::Add, requested_frame, 0, 0.0f);
} else {
ev = new SessionEvent (SessionEvent::RangeLocate, SessionEvent::Add, requested_frame, (*next).start, 0.0f);
}
merge_event (ev);
i = next;
}
} else if (sz == 1) {
ev = new SessionEvent (SessionEvent::RangeStop, SessionEvent::Add, range.front().end, 0, 0.0f);
merge_event (ev);
}
/* save range so we can do auto-return etc. */
current_audio_range = range;
/* now start rolling at the right place */
ev = new SessionEvent (SessionEvent::LocateRoll, SessionEvent::Add, SessionEvent::Immediate, range.front().start, 0.0f, false);
merge_event (ev);
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC5 with speed = %1\n", _transport_speed));
TransportStateChange ();
}
void
Session::request_bounded_roll (framepos_t start, framepos_t end)
{
AudioRange ar (start, end, 0);
list<AudioRange> lar;
lar.push_back (ar);
request_play_range (&lar, true);
}
void
Session::set_requested_return_frame (framepos_t return_to)
{
_requested_return_frame = return_to;
}
void
Session::request_roll_at_and_return (framepos_t start, framepos_t return_to)
{
SessionEvent *ev = new SessionEvent (SessionEvent::LocateRollLocate, SessionEvent::Add, SessionEvent::Immediate, return_to, 1.0);
ev->target2_frame = start;
queue_event (ev);
}
void
Session::engine_halted ()
{
bool ignored;
/* there will be no more calls to process(), so
we'd better clean up for ourselves, right now.
but first, make sure the butler is out of
the picture.
*/
if (_butler) {
_butler->stop ();
}
realtime_stop (false, true);
non_realtime_stop (false, 0, ignored);
transport_sub_state = 0;
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC6 with speed = %1\n", _transport_speed));
TransportStateChange (); /* EMIT SIGNAL */
}
void
Session::xrun_recovery ()
{
++_xrun_count;
Xrun (_transport_frame); /* EMIT SIGNAL */
if (Config->get_stop_recording_on_xrun() && actively_recording()) {
/* it didn't actually halt, but we need
to handle things in the same way.
*/
engine_halted();
}
}
void
Session::route_processors_changed (RouteProcessorChange c)
{
if (ignore_route_processor_changes) {
return;
}
if (c.type == RouteProcessorChange::MeterPointChange) {
set_dirty ();
return;
}
if (c.type == RouteProcessorChange::RealTimeChange) {
set_dirty ();
return;
}
update_latency_compensation ();
resort_routes ();
set_dirty ();
}
void
Session::allow_auto_play (bool yn)
{
auto_play_legal = yn;
}
bool
Session::maybe_stop (framepos_t limit)
{
if ((_transport_speed > 0.0f && _transport_frame >= limit) || (_transport_speed < 0.0f && _transport_frame == 0)) {
if (synced_to_engine () && config.get_jack_time_master ()) {
_engine.transport_stop ();
} else if (!synced_to_engine ()) {
stop_transport ();
}
return true;
}
return false;
}
void
Session::send_mmc_locate (framepos_t t)
{
if (t < 0) {
return;
}
if (!_engine.freewheeling()) {
Timecode::Time time;
timecode_time_subframes (t, time);
send_immediate_mmc (MIDI::MachineControlCommand (time));
}
}
/** Ask the transport to not send timecode until further notice. The suspension
* will come into effect some finite time after this call, and timecode_transmission_suspended()
* should be checked by the caller to find out when.
*/
void
Session::request_suspend_timecode_transmission ()
{
SessionEvent* ev = new SessionEvent (SessionEvent::SetTimecodeTransmission, SessionEvent::Add, SessionEvent::Immediate, 0, 0, false);
queue_event (ev);
}
void
Session::request_resume_timecode_transmission ()
{
SessionEvent* ev = new SessionEvent (SessionEvent::SetTimecodeTransmission, SessionEvent::Add, SessionEvent::Immediate, 0, 0, true);
queue_event (ev);
}
bool
Session::timecode_transmission_suspended () const
{
return g_atomic_int_get (&_suspend_timecode_transmission) == 1;
}