Paul Davis
b35518e212
This is mostly a simple lexical search+replace but the absence of operator< for std::weak_ptr<T> leads to some complications, particularly with Evoral::Sequence and ExportPortChannel.
144 lines
3.4 KiB
C++
144 lines
3.4 KiB
C++
/*
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* Copyright (C) 2016-2017 Robin Gareus <robin@gareus.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef __ardour_luawindow_h__
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#define __ardour_luawindow_h__
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#include <glibmm/thread.h>
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#include <gtkmm/box.h>
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#include <gtkmm/scrolledwindow.h>
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#include <gtkmm/label.h>
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#include <gtkmm/textview.h>
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#include <gtkmm/window.h>
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#include "pbd/signals.h"
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#include "pbd/stateful.h"
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#include "ardour/ardour.h"
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#include "ardour/luascripting.h"
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#include "ardour/session_handle.h"
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#include "ardour/types.h"
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#include "gtkmm2ext/visibility_tracker.h"
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#include "lua/luastate.h"
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#include "widgets/ardour_button.h"
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#include "widgets/ardour_dropdown.h"
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class LuaWindow :
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public ArdourWindow,
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public PBD::ScopedConnectionList
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{
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public:
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static LuaWindow* instance();
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~LuaWindow();
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void show_window ();
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bool hide_window (GdkEventAny *ev);
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void edit_script (const std::string&, const std::string&);
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void set_session (ARDOUR::Session* s);
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typedef enum {
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Buffer_NOFLAG = 0x00,
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Buffer_Valid = 0x01, ///< script is loaded
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Buffer_HasFile = 0x02,
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Buffer_ReadOnly = 0x04,
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Buffer_Dirty = 0x08,
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Buffer_Scratch = 0x10,
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} BufferFlags;
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class ScriptBuffer
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{
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public:
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ScriptBuffer (const std::string&);
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ScriptBuffer (ARDOUR::LuaScriptInfoPtr);
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//ScriptBuffer (const ScriptBuffer& other);
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~ScriptBuffer ();
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bool load ();
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std::string script;
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std::string name;
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std::string path;
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BufferFlags flags;
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ARDOUR::LuaScriptInfo::ScriptType type;
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};
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private:
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LuaWindow ();
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static LuaWindow* _instance;
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LuaState *lua;
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bool _visible;
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Gtk::Menu* _menu_scratch;
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Gtk::Menu* _menu_snippet;
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Gtk::Menu* _menu_actions;
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sigc::connection _script_changed_connection;
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Gtk::TextView entry;
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Gtk::TextView outtext;
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Gtk::ScrolledWindow scrollout;
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ArdourWidgets::ArdourButton _btn_run;
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ArdourWidgets::ArdourButton _btn_clear;
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ArdourWidgets::ArdourButton _btn_open;
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ArdourWidgets::ArdourButton _btn_save;
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ArdourWidgets::ArdourButton _btn_delete;
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ArdourWidgets::ArdourButton _btn_revert;
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ArdourWidgets::ArdourDropdown script_select;
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typedef std::shared_ptr<ScriptBuffer> ScriptBufferPtr;
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typedef std::vector<ScriptBufferPtr> ScriptBufferList;
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ScriptBufferList script_buffers;
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ScriptBufferPtr _current_buffer;
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void session_going_away ();
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void update_title ();
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void reinit_lua ();
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void setup_buffers ();
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void refresh_scriptlist ();
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void rebuild_menu ();
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uint32_t count_scratch_buffers () const;
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void script_changed ();
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void script_selection_changed (ScriptBufferPtr n, bool force = false);
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void update_gui_state ();
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void append_text (std::string s);
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void scroll_to_bottom ();
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void clear_output ();
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void run_script ();
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void new_script ();
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void delete_script ();
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void revert_script ();
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void import_script ();
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void save_script ();
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};
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#endif
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