224 lines
5.4 KiB
C++
224 lines
5.4 KiB
C++
/*
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Copyright (C) 2016 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <cairomm/region.h>
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#include <cairomm/surface.h>
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#include <cairomm/context.h>
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#include "pbd/compose.h"
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#include "ardour/debug.h"
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#include "canvas.h"
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#include "layout.h"
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#include "push2.h"
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using namespace ArdourCanvas;
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using namespace ArdourSurface;
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using namespace PBD;
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const int Push2Canvas::pixels_per_row = 1024;
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Push2Canvas::Push2Canvas (Push2& pr, int c, int r)
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: p2 (pr)
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, _cols (c)
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, _rows (r)
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, frame_buffer (Cairo::ImageSurface::create (Cairo::FORMAT_ARGB32, _cols, _rows))
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{
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context = Cairo::Context::create (frame_buffer);
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expose_region = Cairo::Region::create ();
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device_frame_buffer = new uint16_t[pixel_area()];
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memset (device_frame_buffer, 0, sizeof (uint16_t) * pixel_area());
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frame_header[0] = 0xef;
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frame_header[1] = 0xcd;
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frame_header[2] = 0xab;
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frame_header[3] = 0x89;
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memset (&frame_header[4], 0, 12);
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}
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Push2Canvas::~Push2Canvas ()
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{
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delete [] device_frame_buffer;
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device_frame_buffer = 0;
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}
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bool
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Push2Canvas::vblank ()
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{
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/* re-render dirty areas, if any */
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if (expose ()) {
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DEBUG_TRACE (DEBUG::Push2, "re-blit to device frame buffer\n");
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/* something rendered, update device_frame_buffer */
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blit_to_device_frame_buffer ();
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}
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int transferred = 0;
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const int timeout_msecs = 1000;
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int err;
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/* transfer to device */
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if ((err = libusb_bulk_transfer (p2.usb_handle(), 0x01, frame_header, sizeof (frame_header), &transferred, timeout_msecs))) {
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return false;
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}
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if ((err = libusb_bulk_transfer (p2.usb_handle(), 0x01, (uint8_t*) device_frame_buffer, 2 * pixel_area (), &transferred, timeout_msecs))) {
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return false;
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}
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return true;
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}
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void
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Push2Canvas::request_redraw ()
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{
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request_redraw (Rect (0, 0, _cols, _rows));
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}
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void
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Push2Canvas::request_redraw (Rect const & r)
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{
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Cairo::RectangleInt cr;
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cr.x = r.x0;
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cr.y = r.y0;
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cr.width = r.width();
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cr.height = r.height();
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// DEBUG_TRACE (DEBUG::Push2, string_compose ("invalidate rect %1\n", r));
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expose_region->do_union (cr);
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/* next vblank will redraw */
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}
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bool
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Push2Canvas::expose ()
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{
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if (expose_region->empty()) {
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return false; /* nothing drawn */
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}
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/* set up clipping */
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const int nrects = expose_region->get_num_rectangles ();
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//DEBUG_TRACE (DEBUG::Push2, string_compose ("expose with %1 rects\n", nrects));
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for (int n = 0; n < nrects; ++n) {
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Cairo::RectangleInt r = expose_region->get_rectangle (n);
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context->rectangle (r.x, r.y, r.width, r.height);
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}
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context->clip ();
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Push2Layout* layout = p2.current_layout();
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if (layout) {
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/* all layouts cover (at least) the full size of the video
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display, so we do not need to check if the layout intersects
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the bounding box of the full expose region.
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*/
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Cairo::RectangleInt r = expose_region->get_extents();
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Rect rr (r.x, r.y, r.x + r.width, r.y + r.height);
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//DEBUG_TRACE (DEBUG::Push2, string_compose ("render layout with %1\n", rr));
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layout->render (Rect (r.x, r.y, r.x + r.width, r.y + r.height), context);
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}
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context->reset_clip ();
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/* why is there no "reset()" method for Cairo::Region? */
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expose_region = Cairo::Region::create ();
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return true;
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}
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/** render host-side frame buffer (a Cairo ImageSurface) to the current
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* device-side frame buffer. The device frame buffer will be pushed to the
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* device on the next call to vblank()
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*/
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int
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Push2Canvas::blit_to_device_frame_buffer ()
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{
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/* ensure that all drawing has been done before we fetch pixel data */
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frame_buffer->flush ();
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const int stride = 3840; /* bytes per row for Cairo::FORMAT_ARGB32 */
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const uint8_t* data = frame_buffer->get_data ();
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/* fill frame buffer (320kB) */
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uint16_t* fb = (uint16_t*) device_frame_buffer;
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for (int row = 0; row < _rows; ++row) {
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const uint8_t* dp = data + row * stride;
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for (int col = 0; col < _cols; ++col) {
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/* fetch r, g, b (range 0..255). Ignore alpha */
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const int r = (*((const uint32_t*)dp) >> 16) & 0xff;
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const int g = (*((const uint32_t*)dp) >> 8) & 0xff;
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const int b = *((const uint32_t*)dp) & 0xff;
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/* convert to 5 bits, 6 bits, 5 bits, respectively */
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/* generate 16 bit BGB565 value */
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*fb++ = (r >> 3) | ((g & 0xfc) << 3) | ((b & 0xf8) << 8);
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/* the push2 docs state that we should xor the pixel
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* data. Doing so doesn't work correctly, and not doing
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* so seems to work fine (colors roughly match intended
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* values).
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*/
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dp += 4;
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}
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/* skip 128 bytes to next line. This is filler, used to avoid line borders occuring in the middle of 512
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byte USB buffers
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*/
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fb += 64; /* 128 bytes = 64 int16_t */
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}
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return 0;
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}
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void
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Push2Canvas::request_size (Duple)
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{
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/* fixed size canvas */
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}
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Rect
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Push2Canvas::visible_area () const
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{
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/* may need to get more sophisticated once we do scrolling */
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return Rect (0, 0, 960, 160);
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}
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