Paul Davis
45d3ec1437
git-svn-id: svn://localhost/ardour2/branches/2.1-staging@1698 d708f5d6-7413-0410-9779-e7cbd77b26cf
95 lines
2.3 KiB
C++
95 lines
2.3 KiB
C++
#ifndef mackie_surface_h
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#define mackie_surface_h
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#include "controls.h"
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#include "types.h"
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#include <stdint.h>
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namespace Mackie
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{
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class MackieButtonHandler;
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/**
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This represents an entire control surface, made up of Groups,
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Strips and Controls. There are several collections for
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ease of addressing in different ways, but only one collection
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has definitive ownership.
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It handles mapping button ids to press_ and release_ calls.
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There are various emulations of the Mackie around, so specific
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emulations will inherit from this to change button mapping, or
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have 7 fader channels instead of 8, or whatever.
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Currently there are BcfSurface and MackieSurface.
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TODO maybe make Group inherit from Control, for ease of ownership.
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*/
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class Surface
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{
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public:
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/**
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A Surface can be made up of multiple units. eg one Mackie MCU plus
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one or more Mackie MCU extenders.
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\param max_strips is the number of strips for the entire surface.
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\param unit_strips is the number of strips per unit.
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*/
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Surface( uint32_t max_strips, uint32_t unit_strips = 8 );
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virtual ~Surface();
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/// Calls the virtual initialisation methods. This *must* be called after
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/// construction, because c++ is too dumb to call virtual methods from
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/// inside a constructor
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void init();
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typedef std::vector<Control*> Controls;
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/// This collection has ownership of all the controls
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Controls controls;
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/**
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These are alternative addressing schemes
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They use maps because the indices aren't always
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0-based.
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*/
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std::map<int,Control*> faders;
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std::map<int,Control*> pots;
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std::map<int,Control*> buttons;
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std::map<int,Control*> leds;
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/// no strip controls in here because they usually
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/// have the same names.
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std::map<std::string,Control*> controls_by_name;
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/// The collection of all numbered strips. No master
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/// strip in here.
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typedef std::vector<Strip*> Strips;
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Strips strips;
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/// This collection owns the groups
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typedef std::map<std::string,Group*> Groups;
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Groups groups;
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uint32_t max_strips() const
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{
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return _max_strips;
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}
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/// map button ids to calls to press_ and release_ in mbh
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virtual void handle_button( MackieButtonHandler & mbh, ButtonState bs, Button & button ) = 0;
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protected:
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virtual void init_controls() = 0;
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virtual void init_strips( uint32_t max_strips, uint32_t unit_strips );
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private:
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uint32_t _max_strips;
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uint32_t _unit_strips;
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};
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}
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#endif
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