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livetrax/libs/surfaces/websockets
Paul Davis f34ce17bf0 websocket: event loop names and thread/evloop pairs are set in BaseUI::main_thread()
There is no thread when an AbstractUI<T> is constructed. The event loop name and the
association between the event loop object and the thread that "runs" it must be
set from within the thread, which is not created until BaseUI::run() is called.

There appears to have been some confusion in e3569b64 about how this
all works; this commit should remove that
2023-10-24 16:26:50 -06:00
..
ardour_websockets.cc
ardour_websockets.h
client.cc
client.h
component.cc
component.h
dispatcher.cc
dispatcher.h
feedback.cc websocket: event loop names and thread/evloop pairs are set in BaseUI::main_thread() 2023-10-24 16:26:50 -06:00
feedback.h WebSockets: fix crash when switching snapshots #9506 2023-10-24 23:05:46 +02:00
interface.cc
json.cc
json.h
manifest.cc
manifest.h
message.cc
message.h
mixer.cc
mixer.h
resources.cc
resources.h
server.cc
server.h
state.cc
state.h
transport.cc
transport.h
typed_value.cc
typed_value.h
wscript wscript: drop traces of shutdown() handling 2023-10-15 10:47:16 -06:00