13
0
livetrax/gtk2_ardour/crossfade_view.cc
David Robillard 60454cc8dc Split pretty much the entire GUI in 3. Audio and Midi "editor strips" and
associated stuff are now separated (with common things in base classes).

Extremely dirty and in progress, but builds, runs, and audio/midi tracks/busses
all look (and really are) distinct in the GUI.


git-svn-id: svn://localhost/ardour2/branches/midi@691 d708f5d6-7413-0410-9779-e7cbd77b26cf
2006-07-23 12:03:19 +00:00

256 lines
5.7 KiB
C++

/*
Copyright (C) 2003 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
$Id$
*/
#include <algorithm>
#include <ardour/region.h>
#include <gtkmm2ext/doi.h>
#include "canvas-simplerect.h"
#include "canvas-curve.h"
#include "crossfade_view.h"
#include "rgb_macros.h"
#include "audio_time_axis.h"
#include "public_editor.h"
#include "audio_regionview.h"
#include "utils.h"
#include "canvas_impl.h"
using namespace sigc;
using namespace ARDOUR;
using namespace PBD;
using namespace Editing;
using namespace Gnome;
using namespace Canvas;
sigc::signal<void,CrossfadeView*> CrossfadeView::GoingAway;
CrossfadeView::CrossfadeView (ArdourCanvas::Group *parent,
RouteTimeAxisView &tv,
Crossfade& xf,
double spu,
Gdk::Color& basic_color,
AudioRegionView& lview,
AudioRegionView& rview)
: TimeAxisViewItem ("xfade" /*xf.name()*/, *parent, tv, spu, basic_color, xf.position(),
xf.overlap_length(), TimeAxisViewItem::Visibility (TimeAxisViewItem::ShowFrame)),
crossfade (xf),
left_view (lview),
right_view (rview)
{
_valid = true;
_visible = true;
fade_in = new Line (*group);
fade_in->property_fill_color_rgba() = color_map[cCrossfadeLine];
fade_in->property_width_pixels() = 1;
fade_out = new Line (*group);
fade_out->property_fill_color_rgba() = color_map[cCrossfadeLine];
fade_out->property_width_pixels() = 1;
set_height (get_time_axis_view().height);
/* no frame around the xfade or overlap rects */
frame->property_outline_what() = 0;
/* never show the vestigial frame */
vestigial_frame->hide();
show_vestigial = false;
group->signal_event().connect (bind (mem_fun (tv.editor, &PublicEditor::canvas_crossfade_view_event), group, this));
crossfade_changed (Change (~0));
crossfade.StateChanged.connect (mem_fun(*this, &CrossfadeView::crossfade_changed));
}
CrossfadeView::~CrossfadeView ()
{
GoingAway (this) ; /* EMIT_SIGNAL */
}
void
CrossfadeView::reset_width_dependent_items (double pixel_width)
{
TimeAxisViewItem::reset_width_dependent_items (pixel_width);
active_changed ();
if (pixel_width < 5) {
fade_in->hide();
fade_out->hide();
}
}
void
CrossfadeView::set_height (double height)
{
if (height == TimeAxisView::Smaller ||
height == TimeAxisView::Small)
TimeAxisViewItem::set_height (height - 3 );
else
TimeAxisViewItem::set_height (height - NAME_HIGHLIGHT_SIZE - 3 );
redraw_curves ();
}
void
CrossfadeView::crossfade_changed (Change what_changed)
{
bool need_redraw_curves = false;
if (what_changed & BoundsChanged) {
set_position (crossfade.position(), this);
set_duration (crossfade.overlap_length(), this);
need_redraw_curves = true;
}
if (what_changed & Crossfade::ActiveChanged) {
/* calls redraw_curves */
active_changed ();
} else if (need_redraw_curves) {
redraw_curves ();
}
}
void
CrossfadeView::redraw_curves ()
{
Points* points;
int32_t npoints;
float* vec;
double h;
/*
At "height - 3.0" the bottom of the crossfade touches the name highlight or the bottom of the track (if the
track is either Small or Smaller.
*/
switch(get_time_axis_view().height) {
case TimeAxisView::Smaller:
case TimeAxisView::Small:
h = get_time_axis_view().height - 3.0;
break;
default:
h = get_time_axis_view().height - NAME_HIGHLIGHT_SIZE - 3.0;
}
if (h < 0) {
/* no space allocated yet */
return;
}
npoints = get_time_axis_view().editor.frame_to_pixel (crossfade.length());
npoints = std::min (gdk_screen_width(), npoints);
if (!_visible || !crossfade.active() || npoints < 3) {
fade_in->hide();
fade_out->hide();
return;
} else {
fade_in->show();
fade_out->show();
}
points = get_canvas_points ("xfade edit redraw", npoints);
vec = new float[npoints];
crossfade.fade_in().get_vector (0, crossfade.length(), vec, npoints);
for (int i = 0, pci = 0; i < npoints; ++i) {
Art::Point &p = (*points)[pci++];
p.set_x(i);
p.set_y(2.0 + h - (h * vec[i]));
}
fade_in->property_points() = *points;
crossfade.fade_out().get_vector (0, crossfade.length(), vec, npoints);
for (int i = 0, pci = 0; i < npoints; ++i) {
Art::Point &p = (*points)[pci++];
p.set_x(i);
p.set_y(2.0 + h - (h * vec[i]));
}
fade_out->property_points() = *points;
delete [] vec;
delete points;
/* XXX this is ugly, but it will have to wait till Crossfades are reimplented
as regions. This puts crossfade views on top of a track, above all regions.
*/
group->raise_to_top();
}
void
CrossfadeView::active_changed ()
{
if (crossfade.active()) {
frame->property_fill_color_rgba() = color_map[cActiveCrossfade];
} else {
frame->property_fill_color_rgba() = color_map[cInactiveCrossfade];
}
redraw_curves ();
}
void
CrossfadeView::set_valid (bool yn)
{
_valid = yn;
}
AudioRegionView&
CrossfadeView::upper_regionview () const
{
if (left_view.region().layer() > right_view.region().layer()) {
return left_view;
} else {
return right_view;
}
}
void
CrossfadeView::show ()
{
group->show();
_visible = true;
}
void
CrossfadeView::hide ()
{
group->hide();
_visible = false;
}
void
CrossfadeView::fake_hide ()
{
group->hide();
}