David Robillard
7183242b8c
The vast majority of Route signal processing is now simply in the list of processors. There are definitely regressions here, but there's also a lot of things fixed. It's far too much work to let diverge anymore regardless, so here it is. The basic model is: A route has a fixed set of input channels (matching its JACK input ports and diskstream). The first processor takes this as input. The next processor is configured using the first processor's output as input, and is allowed to choose whatever output it wants given that input... and so on, and so on. Finally, the last processor's requested output is used to set up the panner and create whatever Jack ports are needed to output the data. All 'special' internal processors (meter, fader, amp, insert, send) are currently transparent: they read any input, and return the same set of channels back (unmodified, except for amp). User visible changes: * LV2 Instrument support (tracks with both MIDI and audio channels) * MIDI in/out plugin support * Generic plugin replication (for MIDI plugins, MIDI/audio plugins) * Movable meter point Known Bugs: * Things seem to get weird on loaded sessions * Output delivery is sketchy * 2.0 session loading was probably already broken... but it's definitely broken now :) Please test this and file bugs if you have any time... git-svn-id: svn://localhost/ardour2/branches/3.0@5055 d708f5d6-7413-0410-9779-e7cbd77b26cf
277 lines
6.3 KiB
C++
277 lines
6.3 KiB
C++
/*
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Copyright (C) 1999-2006 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <unistd.h>
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#include <cstdio> /* for snprintf, grrr */
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#include <glibmm/miscutils.h>
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#include "pbd/failed_constructor.h"
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#include "pbd/xml++.h"
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#include "pbd/filesystem.h"
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#include "pbd/file_utils.h"
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#include "pbd/error.h"
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#include "ardour/ardour.h"
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#include "ardour/filesystem_paths.h"
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#include "ui_config.h"
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#include "i18n.h"
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using namespace std;
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using namespace PBD;
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using namespace ARDOUR;
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UIConfiguration::UIConfiguration ()
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:
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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#define UI_CONFIG_VARIABLE(Type,var,name,val) var (name,val),
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#define CANVAS_VARIABLE(var,name) var (name),
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#include "ui_config_vars.h"
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#include "canvas_vars.h"
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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hack(true)
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{
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load_state();
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}
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UIConfiguration::~UIConfiguration ()
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{
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}
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int
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UIConfiguration::load_defaults ()
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{
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int found = 0;
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sys::path default_ui_rc_file;
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std::string rcfile;
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if (getenv ("ARDOUR_SAE")) {
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rcfile = "ardour3_ui_sae.conf";
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} else {
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rcfile = "ardour3_ui_default.conf";
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}
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if ( !find_file_in_search_path (ardour_search_path() + system_config_search_path(),
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rcfile, default_ui_rc_file) )
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{
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XMLTree tree;
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found = 1;
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string rcfile = default_ui_rc_file.to_string();
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cerr << string_compose (_("Loading default ui configuration file %1"), rcfile) << endl;
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if (!tree.read (rcfile.c_str())) {
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error << string_compose(_("Ardour: cannot read default ui configuration file \"%1\""), rcfile) << endmsg;
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return -1;
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}
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if (set_state (*tree.root())) {
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error << string_compose(_("Ardour: default ui configuration file \"%1\" not loaded successfully."), rcfile) << endmsg;
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return -1;
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}
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}
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return found;
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}
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int
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UIConfiguration::load_state ()
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{
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bool found = false;
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sys::path default_ui_rc_file;
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if ( find_file_in_search_path (ardour_search_path() + system_config_search_path(),
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"ardour3_ui_default.conf", default_ui_rc_file) )
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{
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XMLTree tree;
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found = true;
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string rcfile = default_ui_rc_file.to_string();
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cerr << string_compose (_("Loading default ui configuration file %1"), rcfile) << endl;
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if (!tree.read (rcfile.c_str())) {
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error << string_compose(_("Ardour: cannot read default ui configuration file \"%1\""), rcfile) << endmsg;
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return -1;
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}
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if (set_state (*tree.root())) {
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error << string_compose(_("Ardour: default ui configuration file \"%1\" not loaded successfully."), rcfile) << endmsg;
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return -1;
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}
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}
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sys::path user_ui_rc_file;
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if (find_file_in_search_path (ardour_search_path() + user_config_directory(),
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"ardour3_ui.conf", user_ui_rc_file))
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{
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XMLTree tree;
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found = true;
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string rcfile = user_ui_rc_file.to_string();
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cerr << string_compose (_("Loading user ui configuration file %1"), rcfile) << endl;
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if (!tree.read (rcfile)) {
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error << string_compose(_("Ardour: cannot read ui configuration file \"%1\""), rcfile) << endmsg;
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return -1;
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}
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if (set_state (*tree.root())) {
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error << string_compose(_("Ardour: user ui configuration file \"%1\" not loaded successfully."), rcfile) << endmsg;
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return -1;
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}
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}
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if (!found)
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error << "Ardour: could not find any ui configuration file, canvas will look broken." << endmsg;
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pack_canvasvars();
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return 0;
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}
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int
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UIConfiguration::save_state()
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{
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XMLTree tree;
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try {
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sys::create_directories (user_config_directory ());
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}
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catch (const sys::filesystem_error& ex) {
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error << "Could not create user configuration directory" << endmsg;
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return -1;
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}
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sys::path rcfile_path(user_config_directory());
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rcfile_path /= "ardour3_ui.conf";
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const string rcfile = rcfile_path.to_string();
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// this test seems bogus?
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if (rcfile.length()) {
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tree.set_root (&get_state());
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if (!tree.write (rcfile.c_str())){
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error << string_compose (_("Config file %1 not saved"), rcfile) << endmsg;
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return -1;
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}
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}
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return 0;
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}
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XMLNode&
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UIConfiguration::get_state ()
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{
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XMLNode* root;
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LocaleGuard lg (X_("POSIX"));
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root = new XMLNode("Ardour");
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root->add_child_nocopy (get_variables ("UI"));
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root->add_child_nocopy (get_variables ("Canvas"));
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if (_extra_xml) {
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root->add_child_copy (*_extra_xml);
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}
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return *root;
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}
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XMLNode&
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UIConfiguration::get_variables (std::string which_node)
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{
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XMLNode* node;
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LocaleGuard lg (X_("POSIX"));
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node = new XMLNode(which_node);
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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#define UI_CONFIG_VARIABLE(Type,var,Name,value) if (node->name() == "UI") { var.add_to_node (*node); }
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#define CANVAS_VARIABLE(var,Name) if (node->name() == "Canvas") { var.add_to_node (*node); }
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#include "ui_config_vars.h"
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#include "canvas_vars.h"
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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return *node;
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}
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int
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UIConfiguration::set_state (const XMLNode& root)
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{
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if (root.name() != "Ardour") {
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return -1;
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}
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XMLNodeList nlist = root.children();
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XMLNodeConstIterator niter;
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XMLNode *node;
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for (niter = nlist.begin(); niter != nlist.end(); ++niter) {
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node = *niter;
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if (node->name() == "Canvas" || node->name() == "UI") {
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set_variables (*node);
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} else if (node->name() == "Extra") {
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_extra_xml = new XMLNode (*node);
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}
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}
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return 0;
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}
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void
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UIConfiguration::set_variables (const XMLNode& node)
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{
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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#define UI_CONFIG_VARIABLE(Type,var,name,val) \
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if (var.set_from_node (node)) { \
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ParameterChanged (name); \
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}
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#define CANVAS_VARIABLE(var,name) \
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if (var.set_from_node (node)) { \
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ParameterChanged (name); \
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}
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#include "ui_config_vars.h"
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#include "canvas_vars.h"
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#undef UI_CONFIG_VARIABLE
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#undef CANVAS_VARIABLE
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}
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void
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UIConfiguration::pack_canvasvars ()
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{
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#undef CANVAS_VARIABLE
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#define CANVAS_VARIABLE(var,name) canvas_colors.push_back(&var);
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#include "canvas_vars.h"
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#undef CANVAS_VARIABLE
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}
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