13
0
livetrax/gtk2_ardour/crossfade_view.cc
David Robillard e0aaed6d65 *** NEW CODING POLICY ***
All #include statements that include a header that is a part of a library
bundled with ardour MUST use quotes, not angle brackets.

Do this:

#include "ardour/types.h"

NOT this:

#include <ardour/types.h>

Rationale:

This is best practice in general, to ensure we include the local version
and not the system version.  That quotes mean "local" (in some sense)
and angle brackets mean "system" (in some sense) is a ubiquitous
convention and IIRC right in the C spec somewhere.

More pragmatically, this is required by (my) waf (stuff) for dependencies
to work correctly.  That is:

!!! FAILURE TO DO THIS CAN RESULT IN BROKEN BUILDS !!!

Failure to comply is punishable by death by torture. :)

P.S. It's not that dramatic in all cases, but this (in combination with some
GCC flags specific to the include type) is the best way I have found to be
absolutely 100% positive the local ones are being used (and we definitely
want to be absolutely 100% positive on that one).


git-svn-id: svn://localhost/ardour2/branches/3.0@4655 d708f5d6-7413-0410-9779-e7cbd77b26cf
2009-02-25 18:26:51 +00:00

274 lines
6.2 KiB
C++

/*
Copyright (C) 2003 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <algorithm>
#include "ardour/region.h"
#include <gtkmm2ext/doi.h>
#include "canvas-simplerect.h"
#include "canvas-curve.h"
#include "crossfade_view.h"
#include "rgb_macros.h"
#include "audio_time_axis.h"
#include "public_editor.h"
#include "audio_region_view.h"
#include "utils.h"
#include "canvas_impl.h"
#include "ardour_ui.h"
using namespace sigc;
using namespace ARDOUR;
using namespace PBD;
using namespace Editing;
using namespace Gnome;
using namespace Canvas;
sigc::signal<void,CrossfadeView*> CrossfadeView::GoingAway;
CrossfadeView::CrossfadeView (ArdourCanvas::Group *parent,
RouteTimeAxisView &tv,
boost::shared_ptr<Crossfade> xf,
double spu,
Gdk::Color& basic_color,
AudioRegionView& lview,
AudioRegionView& rview)
: TimeAxisViewItem ("xfade" /*xf.name()*/, *parent, tv, spu, basic_color, xf->position(),
xf->length(), false, TimeAxisViewItem::Visibility (TimeAxisViewItem::ShowFrame)),
crossfade (xf),
left_view (lview),
right_view (rview)
{
_valid = true;
_visible = true;
fade_in = new Line (*group);
fade_in->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeLine.get();
fade_in->property_width_pixels() = 1;
fade_out = new Line (*group);
fade_out->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_CrossfadeLine.get();
fade_out->property_width_pixels() = 1;
set_height (get_time_axis_view().current_height());
/* no frame around the xfade or overlap rects */
frame->property_outline_what() = 0;
/* never show the vestigial frame */
vestigial_frame->hide();
show_vestigial = false;
group->signal_event().connect (bind (mem_fun (tv.editor(), &PublicEditor::canvas_crossfade_view_event), group, this));
crossfade_changed (Change (~0));
crossfade->StateChanged.connect (mem_fun(*this, &CrossfadeView::crossfade_changed));
ColorsChanged.connect (mem_fun (*this, &CrossfadeView::color_handler));
}
CrossfadeView::~CrossfadeView ()
{
GoingAway (this) ; /* EMIT_SIGNAL */
}
void
CrossfadeView::reset_width_dependent_items (double pixel_width)
{
TimeAxisViewItem::reset_width_dependent_items (pixel_width);
active_changed ();
if (pixel_width < 5) {
fade_in->hide();
fade_out->hide();
}
}
void
CrossfadeView::set_height (double height)
{
if (height <= TimeAxisView::hSmaller) {
TimeAxisViewItem::set_height (height - 3);
} else {
TimeAxisViewItem::set_height (height - NAME_HIGHLIGHT_SIZE - 3 );
}
redraw_curves ();
}
void
CrossfadeView::crossfade_changed (Change what_changed)
{
bool need_redraw_curves = false;
if (what_changed & BoundsChanged) {
set_position (crossfade->position(), this);
set_duration (crossfade->length(), this);
need_redraw_curves = true;
}
if (what_changed & Crossfade::FollowOverlapChanged) {
need_redraw_curves = true;
}
if (what_changed & Crossfade::ActiveChanged) {
/* calls redraw_curves */
active_changed ();
} else if (need_redraw_curves) {
redraw_curves ();
}
}
void
CrossfadeView::redraw_curves ()
{
Points* points;
int32_t npoints;
float* vec;
double h;
if (!crossfade->following_overlap()) {
/* curves should not be visible */
fade_in->hide ();
fade_out->hide ();
return;
}
/*
At "height - 3.0" the bottom of the crossfade touches the name highlight or the bottom of the track (if the
track is either Small or Smaller.
*/
double tav_height = get_time_axis_view().current_height();
if (tav_height == TimeAxisView::hSmaller ||
tav_height == TimeAxisView::hSmall) {
h = tav_height - 3.0;
} else {
h = tav_height - NAME_HIGHLIGHT_SIZE - 3.0;
}
if (h < 0) {
/* no space allocated yet */
return;
}
npoints = get_time_axis_view().editor().frame_to_pixel (crossfade->length());
// npoints = std::min (gdk_screen_width(), npoints);
if (!_visible || !crossfade->active() || npoints < 3) {
fade_in->hide();
fade_out->hide();
return;
} else {
fade_in->show();
fade_out->show();
}
points = get_canvas_points ("xfade edit redraw", npoints);
vec = new float[npoints];
crossfade->fade_in().curve().get_vector (0, crossfade->length(), vec, npoints);
for (int i = 0, pci = 0; i < npoints; ++i) {
Art::Point &p = (*points)[pci++];
p.set_x(i);
p.set_y(2.0 + h - (h * vec[i]));
}
fade_in->property_points() = *points;
crossfade->fade_out().curve().get_vector (0, crossfade->length(), vec, npoints);
for (int i = 0, pci = 0; i < npoints; ++i) {
Art::Point &p = (*points)[pci++];
p.set_x(i);
p.set_y(2.0 + h - (h * vec[i]));
}
fade_out->property_points() = *points;
delete [] vec;
delete points;
/* XXX this is ugly, but it will have to wait till Crossfades are reimplented
as regions. This puts crossfade views on top of a track, above all regions.
*/
group->raise_to_top();
}
void
CrossfadeView::active_changed ()
{
if (crossfade->active()) {
frame->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_ActiveCrossfade.get();
} else {
frame->property_fill_color_rgba() = ARDOUR_UI::config()->canvasvar_InactiveCrossfade.get();
}
redraw_curves ();
}
void
CrossfadeView::color_handler ()
{
active_changed ();
}
void
CrossfadeView::set_valid (bool yn)
{
_valid = yn;
}
AudioRegionView&
CrossfadeView::upper_regionview () const
{
if (left_view.region()->layer() > right_view.region()->layer()) {
return left_view;
} else {
return right_view;
}
}
void
CrossfadeView::show ()
{
group->show();
_visible = true;
}
void
CrossfadeView::hide ()
{
group->hide();
_visible = false;
}
void
CrossfadeView::fake_hide ()
{
group->hide();
}