Robin Gareus
520dcf8cdf
Since lua functions are closures, C++ methods that pass arguments by reference cannot be used directly. The previous approach (boost::ref) failed with clang. Assume the following: void foo (float&) { } static inline float& bar () { boost::reference_wrapper<float> r (42); return r.get (); } foo ( bar () ); With gcc, "r" goes out of scope after foo's arguments are processed and all is well. But with clang, "r" already leave scope when *inlined* bar() returns. Solution: allocate some user-data on the lua-stack to hold the reference. There is no reference to this user-data so lua will eventually garbage collect it. (theoretically, creating the table which holds the return-values could trigger an emergency garbage collection when memory is low and free the reference just while they're being pushed to the table, then gain FuncArgs<Params> already dereferenced them all as variable on the C stack -- probably again compiler specific) |
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.. | ||
CFunctions.h | ||
ClassInfo.h | ||
Constructor.h | ||
dump.h | ||
FuncArgs.h | ||
FuncTraits.h | ||
Iterator.h | ||
LuaException.h | ||
LuaHelpers.h | ||
LuaRef.h | ||
Namespace.h | ||
Stack.h | ||
TypeList.h | ||
TypeTraits.h | ||
Userdata.h |