Paul Davis
fa5aeb7892
git-svn-id: svn://localhost/ardour2/branches/3.0@5924 d708f5d6-7413-0410-9779-e7cbd77b26cf
234 lines
6.5 KiB
C++
234 lines
6.5 KiB
C++
#ifndef mackie_button_handler_h
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#define mackie_button_handler_h
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/*
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Generated by scripts/generate-button-handlers.erb
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*/
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#include "types.h"
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namespace Mackie
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{
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class MackieButtonHandler
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{
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public:
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virtual ~MackieButtonHandler() {}
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virtual LedState default_button_press( Button & button );
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virtual LedState default_button_release( Button & button );
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virtual void update_led( Button & button, LedState ls ) = 0;
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virtual LedState io_press( Button & );
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virtual LedState io_release( Button & );
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virtual LedState sends_press( Button & );
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virtual LedState sends_release( Button & );
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virtual LedState pan_press( Button & );
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virtual LedState pan_release( Button & );
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virtual LedState plugin_press( Button & );
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virtual LedState plugin_release( Button & );
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virtual LedState eq_press( Button & );
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virtual LedState eq_release( Button & );
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virtual LedState dyn_press( Button & );
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virtual LedState dyn_release( Button & );
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virtual LedState left_press( Button & );
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virtual LedState left_release( Button & );
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virtual LedState right_press( Button & );
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virtual LedState right_release( Button & );
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virtual LedState channel_left_press( Button & );
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virtual LedState channel_left_release( Button & );
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virtual LedState channel_right_press( Button & );
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virtual LedState channel_right_release( Button & );
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virtual LedState flip_press( Button & );
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virtual LedState flip_release( Button & );
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virtual LedState edit_press( Button & );
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virtual LedState edit_release( Button & );
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virtual LedState name_value_press( Button & );
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virtual LedState name_value_release( Button & );
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virtual LedState timecode_beats_press( Button & );
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virtual LedState timecode_beats_release( Button & );
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virtual LedState F1_press( Button & );
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virtual LedState F1_release( Button & );
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virtual LedState F2_press( Button & );
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virtual LedState F2_release( Button & );
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virtual LedState F3_press( Button & );
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virtual LedState F3_release( Button & );
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virtual LedState F4_press( Button & );
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virtual LedState F4_release( Button & );
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virtual LedState F5_press( Button & );
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virtual LedState F5_release( Button & );
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virtual LedState F6_press( Button & );
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virtual LedState F6_release( Button & );
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virtual LedState F7_press( Button & );
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virtual LedState F7_release( Button & );
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virtual LedState F8_press( Button & );
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virtual LedState F8_release( Button & );
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virtual LedState F9_press( Button & );
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virtual LedState F9_release( Button & );
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virtual LedState F10_press( Button & );
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virtual LedState F10_release( Button & );
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virtual LedState F11_press( Button & );
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virtual LedState F11_release( Button & );
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virtual LedState F12_press( Button & );
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virtual LedState F12_release( Button & );
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virtual LedState F13_press( Button & );
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virtual LedState F13_release( Button & );
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virtual LedState F14_press( Button & );
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virtual LedState F14_release( Button & );
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virtual LedState F15_press( Button & );
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virtual LedState F15_release( Button & );
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virtual LedState F16_press( Button & );
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virtual LedState F16_release( Button & );
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virtual LedState shift_press( Button & );
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virtual LedState shift_release( Button & );
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virtual LedState option_press( Button & );
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virtual LedState option_release( Button & );
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virtual LedState control_press( Button & );
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virtual LedState control_release( Button & );
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virtual LedState cmd_alt_press( Button & );
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virtual LedState cmd_alt_release( Button & );
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virtual LedState on_press( Button & );
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virtual LedState on_release( Button & );
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virtual LedState rec_ready_press( Button & );
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virtual LedState rec_ready_release( Button & );
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virtual LedState undo_press( Button & );
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virtual LedState undo_release( Button & );
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virtual LedState snapshot_press( Button & );
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virtual LedState snapshot_release( Button & );
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virtual LedState touch_press( Button & );
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virtual LedState touch_release( Button & );
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virtual LedState redo_press( Button & );
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virtual LedState redo_release( Button & );
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virtual LedState marker_press( Button & );
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virtual LedState marker_release( Button & );
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virtual LedState enter_press( Button & );
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virtual LedState enter_release( Button & );
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virtual LedState cancel_press( Button & );
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virtual LedState cancel_release( Button & );
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virtual LedState mixer_press( Button & );
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virtual LedState mixer_release( Button & );
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virtual LedState frm_left_press( Button & );
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virtual LedState frm_left_release( Button & );
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virtual LedState frm_right_press( Button & );
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virtual LedState frm_right_release( Button & );
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virtual LedState loop_press( Button & );
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virtual LedState loop_release( Button & );
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virtual LedState punch_in_press( Button & );
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virtual LedState punch_in_release( Button & );
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virtual LedState punch_out_press( Button & );
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virtual LedState punch_out_release( Button & );
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virtual LedState home_press( Button & );
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virtual LedState home_release( Button & );
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virtual LedState end_press( Button & );
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virtual LedState end_release( Button & );
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virtual LedState rewind_press( Button & );
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virtual LedState rewind_release( Button & );
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virtual LedState ffwd_press( Button & );
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virtual LedState ffwd_release( Button & );
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virtual LedState stop_press( Button & );
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virtual LedState stop_release( Button & );
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virtual LedState play_press( Button & );
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virtual LedState play_release( Button & );
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virtual LedState record_press( Button & );
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virtual LedState record_release( Button & );
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virtual LedState cursor_up_press( Button & );
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virtual LedState cursor_up_release( Button & );
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virtual LedState cursor_down_press( Button & );
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virtual LedState cursor_down_release( Button & );
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virtual LedState cursor_left_press( Button & );
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virtual LedState cursor_left_release( Button & );
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virtual LedState cursor_right_press( Button & );
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virtual LedState cursor_right_release( Button & );
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virtual LedState zoom_press( Button & );
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virtual LedState zoom_release( Button & );
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virtual LedState scrub_press( Button & );
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virtual LedState scrub_release( Button & );
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virtual LedState user_a_press( Button & );
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virtual LedState user_a_release( Button & );
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virtual LedState user_b_press( Button & );
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virtual LedState user_b_release( Button & );
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virtual LedState fader_touch_press( Button & );
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virtual LedState fader_touch_release( Button & );
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virtual LedState clicking_press( Button & );
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virtual LedState clicking_release( Button & );
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virtual LedState global_solo_press( Button & );
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virtual LedState global_solo_release( Button & );
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virtual LedState drop_press( Button & );
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virtual LedState drop_release( Button & );
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virtual LedState save_press( Button & );
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virtual LedState save_release( Button & );
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};
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}
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#endif
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