13
0
livetrax/libs/surfaces/mackie/bcf_surface.cc
Paul Davis 51625b2474 "merge" (i.e. wholesale import) 2.0-ongoing Mackie code and then fix to compile in 3.0 context
git-svn-id: svn://localhost/ardour2/branches/3.0@4315 d708f5d6-7413-0410-9779-e7cbd77b26cf
2008-12-12 22:55:03 +00:00

43 lines
1.1 KiB
C++

#include "bcf_surface.h"
#include "surface_port.h"
#include "mackie_midi_builder.h"
#include <cmath>
using namespace Mackie;
void BcfSurface::display_bank_start( SurfacePort & port, MackieMidiBuilder & builder, uint32_t current_bank )
{
if ( current_bank == 0 )
{
// send Ar. to 2-char display on the master
port.write( builder.two_char_display( "Ar", ".." ) );
}
else
{
// write the current first remote_id to the 2-char display
port.write( builder.two_char_display( current_bank ) );
}
}
void BcfSurface::zero_all( SurfacePort & port, MackieMidiBuilder & builder )
{
// clear 2-char display
port.write( builder.two_char_display( "LC" ) );
// and the led ring for the master strip
blank_jog_ring( port, builder );
}
void BcfSurface::blank_jog_ring( SurfacePort & port, MackieMidiBuilder & builder )
{
Control & control = *controls_by_name["jog"];
port.write( builder.build_led_ring( dynamic_cast<Pot &>( control ), off ) );
}
float BcfSurface::scaled_delta( const ControlState & state, float current_speed )
{
return state.sign * ( std::pow( float(state.ticks + 1), 2 ) + current_speed ) / 100.0;
}