543 lines
14 KiB
C++
543 lines
14 KiB
C++
/*
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Copyright (C) 2009 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifdef WAF_BUILD
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#include "libardour-config.h"
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#endif
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#include "pbd/compose.h"
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#include "pbd/error.h"
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#include "pbd/failed_constructor.h"
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#include "ardour/audioengine.h"
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#include "ardour/debug.h"
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#include "ardour/port.h"
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#include "ardour/port_engine.h"
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#include "i18n.h"
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using namespace std;
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using namespace ARDOUR;
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using namespace PBD;
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PBD::Signal2<void,boost::shared_ptr<Port>, boost::shared_ptr<Port> > Port::PostDisconnect;
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PBD::Signal0<void> Port::PortDrop;
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bool Port::_connecting_blocked = false;
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pframes_t Port::_global_port_buffer_offset = 0;
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pframes_t Port::_cycle_nframes = 0;
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std::string Port::state_node_name = X_("Port");
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/* a handy define to shorten what would otherwise be a needlessly verbose
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* repeated phrase
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*/
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#define port_engine AudioEngine::instance()->port_engine()
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#define port_manager AudioEngine::instance()
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/** @param n Port short name */
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Port::Port (std::string const & n, DataType t, PortFlags f)
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: _port_buffer_offset (0)
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, _name (n)
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, _flags (f)
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, _last_monitor (false)
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{
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_private_playback_latency.min = 0;
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_private_playback_latency.max = 0;
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_private_capture_latency.min = 0;
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_private_capture_latency.max = 0;
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/* Unfortunately we have to pass the DataType into this constructor so that
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we can create the right kind of port; aside from this we'll use the
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virtual function type () to establish type.
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*/
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assert (_name.find_first_of (':') == std::string::npos);
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if ((_port_handle = port_engine.register_port (_name, t, _flags)) == 0) {
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cerr << "Failed to register port \"" << _name << "\", reason is unknown from here\n";
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throw failed_constructor ();
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}
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PortDrop.connect_same_thread (drop_connection, boost::bind (&Port::drop, this));
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}
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/** Port destructor */
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Port::~Port ()
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{
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drop ();
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}
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void
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Port::drop ()
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{
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if (_port_handle) {
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DEBUG_TRACE (DEBUG::Ports, string_compose ("drop handle for port %1\n", name()));
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port_engine.unregister_port (_port_handle);
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_port_handle = 0;
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}
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}
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/** @return true if this port is connected to anything */
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bool
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Port::connected () const
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{
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if (_port_handle) {
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return (port_engine.connected (_port_handle) != 0);
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}
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return false;
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}
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int
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Port::disconnect_all ()
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{
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if (_port_handle) {
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port_engine.disconnect_all (_port_handle);
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_connections.clear ();
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/* a cheaper, less hacky way to do boost::shared_from_this() ...
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*/
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boost::shared_ptr<Port> pself = port_manager->get_port_by_name (name());
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PostDisconnect (pself, boost::shared_ptr<Port>()); // emit signal
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}
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return 0;
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}
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/** @param o Port name
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* @return true if this port is connected to o, otherwise false.
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*/
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bool
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Port::connected_to (std::string const & o) const
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{
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if (!_port_handle) {
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return false;
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}
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if (!port_engine.available()) {
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return false;
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}
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return port_engine.connected_to (_port_handle, AudioEngine::instance()->make_port_name_non_relative (o));
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}
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int
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Port::get_connections (std::vector<std::string> & c) const
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{
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if (!port_engine.available()) {
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c.insert (c.end(), _connections.begin(), _connections.end());
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return c.size();
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}
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return port_engine.get_connections (_port_handle, c);
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}
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int
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Port::connect (std::string const & other)
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{
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std::string const other_name = AudioEngine::instance()->make_port_name_non_relative (other);
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std::string const our_name = AudioEngine::instance()->make_port_name_non_relative (_name);
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int r = 0;
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if (_connecting_blocked) {
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return r;
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}
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if (sends_output ()) {
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DEBUG_TRACE (DEBUG::Ports, string_compose ("Connect %1 to %2\n", our_name, other_name));
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r = port_engine.connect (our_name, other_name);
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} else {
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DEBUG_TRACE (DEBUG::Ports, string_compose ("Connect %1 to %2\n", other_name, our_name));
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r = port_engine.connect (other_name, our_name);
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}
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if (r == 0) {
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_connections.insert (other);
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}
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return r;
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}
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int
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Port::disconnect (std::string const & other)
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{
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std::string const other_fullname = port_manager->make_port_name_non_relative (other);
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std::string const this_fullname = port_manager->make_port_name_non_relative (_name);
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int r = 0;
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if (sends_output ()) {
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r = port_engine.disconnect (this_fullname, other_fullname);
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} else {
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r = port_engine.disconnect (other_fullname, this_fullname);
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}
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if (r == 0) {
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_connections.erase (other);
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}
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/* a cheaper, less hacky way to do boost::shared_from_this() ...
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*/
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boost::shared_ptr<Port> pself = AudioEngine::instance()->get_port_by_name (name());
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boost::shared_ptr<Port> pother = AudioEngine::instance()->get_port_by_name (other);
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if (pself && pother) {
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/* Disconnecting from another Ardour port: need to allow
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a check on whether this may affect anything that we
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need to know about.
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*/
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PostDisconnect (pself, pother); // emit signal
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}
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return r;
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}
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bool
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Port::connected_to (Port* o) const
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{
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return connected_to (o->name ());
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}
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int
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Port::connect (Port* o)
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{
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return connect (o->name ());
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}
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int
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Port::disconnect (Port* o)
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{
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return disconnect (o->name ());
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}
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void
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Port::request_input_monitoring (bool yn)
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{
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if (_port_handle) {
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port_engine.request_input_monitoring (_port_handle, yn);
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}
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}
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void
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Port::ensure_input_monitoring (bool yn)
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{
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if (_port_handle) {
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port_engine.ensure_input_monitoring (_port_handle, yn);
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}
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}
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bool
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Port::monitoring_input () const
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{
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if (_port_handle) {
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return port_engine.monitoring_input (_port_handle);
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}
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return false;
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}
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void
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Port::reset ()
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{
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_last_monitor = false;
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}
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void
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Port::cycle_start (pframes_t)
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{
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_port_buffer_offset = 0;
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}
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void
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Port::increment_port_buffer_offset (pframes_t nframes)
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{
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_port_buffer_offset += nframes;
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}
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void
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Port::set_public_latency_range (LatencyRange& range, bool playback) const
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{
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/* this sets the visible latency that the rest of the port system
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sees. because we do latency compensation, all (most) of our visible
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port latency values are identical.
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*/
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DEBUG_TRACE (DEBUG::Latency,
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string_compose ("SET PORT %1 %4 PUBLIC latency now [%2 - %3]\n",
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name(), range.min, range.max,
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(playback ? "PLAYBACK" : "CAPTURE")));;
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if (_port_handle) {
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port_engine.set_latency_range (_port_handle, playback, range);
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}
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}
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void
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Port::set_private_latency_range (LatencyRange& range, bool playback)
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{
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if (playback) {
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_private_playback_latency = range;
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DEBUG_TRACE (DEBUG::Latency, string_compose (
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"SET PORT %1 playback PRIVATE latency now [%2 - %3]\n",
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name(),
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_private_playback_latency.min,
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_private_playback_latency.max));
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} else {
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_private_capture_latency = range;
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DEBUG_TRACE (DEBUG::Latency, string_compose (
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"SET PORT %1 capture PRIVATE latency now [%2 - %3]\n",
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name(),
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_private_capture_latency.min,
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_private_capture_latency.max));
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}
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/* push to public (port system) location so that everyone else can see it */
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set_public_latency_range (range, playback);
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}
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const LatencyRange&
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Port::private_latency_range (bool playback) const
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{
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if (playback) {
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DEBUG_TRACE (DEBUG::Latency, string_compose (
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"GET PORT %1 playback PRIVATE latency now [%2 - %3]\n",
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name(),
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_private_playback_latency.min,
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_private_playback_latency.max));
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return _private_playback_latency;
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} else {
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DEBUG_TRACE (DEBUG::Latency, string_compose (
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"GET PORT %1 capture PRIVATE latency now [%2 - %3]\n",
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name(),
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_private_playback_latency.min,
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_private_playback_latency.max));
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return _private_capture_latency;
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}
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}
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LatencyRange
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Port::public_latency_range (bool /*playback*/) const
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{
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LatencyRange r;
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if (_port_handle) {
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r = port_engine.get_latency_range (_port_handle, sends_output() ? true : false);
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DEBUG_TRACE (DEBUG::Latency, string_compose (
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"GET PORT %1: %4 PUBLIC latency range %2 .. %3\n",
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name(), r.min, r.max,
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sends_output() ? "PLAYBACK" : "CAPTURE"));
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}
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return r;
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}
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void
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Port::get_connected_latency_range (LatencyRange& range, bool playback) const
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{
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vector<string> connections;
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get_connections (connections);
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if (!connections.empty()) {
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range.min = ~((pframes_t) 0);
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range.max = 0;
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DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: %2 connections to check for latency range\n", name(), connections.size()));
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for (vector<string>::const_iterator c = connections.begin();
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c != connections.end(); ++c) {
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LatencyRange lr;
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if (!AudioEngine::instance()->port_is_mine (*c)) {
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/* port belongs to some other port-system client, use
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* the port engine to lookup its latency information.
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*/
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PortEngine::PortHandle remote_port = port_engine.get_port_by_name (*c);
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if (remote_port) {
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lr = port_engine.get_latency_range (remote_port, playback);
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DEBUG_TRACE (DEBUG::Latency, string_compose (
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"\t%1 <-> %2 : latter has latency range %3 .. %4\n",
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name(), *c, lr.min, lr.max));
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range.min = min (range.min, lr.min);
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range.max = max (range.max, lr.max);
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}
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} else {
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/* port belongs to this instance of ardour,
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so look up its latency information
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internally, because our published/public
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values already contain our plugin
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latency compensation.
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*/
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boost::shared_ptr<Port> remote_port = AudioEngine::instance()->get_port_by_name (*c);
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if (remote_port) {
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lr = remote_port->private_latency_range ((playback ? true : false));
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DEBUG_TRACE (DEBUG::Latency, string_compose (
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"\t%1 <-LOCAL-> %2 : latter has latency range %3 .. %4\n",
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name(), *c, lr.min, lr.max));
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range.min = min (range.min, lr.min);
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range.max = max (range.max, lr.max);
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}
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}
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}
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} else {
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DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: not connected to anything\n", name()));
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range.min = 0;
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range.max = 0;
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}
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DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: final connected latency range [ %2 .. %3 ] \n", name(), range.min, range.max));
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}
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int
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Port::reestablish ()
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{
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DEBUG_TRACE (DEBUG::Ports, string_compose ("re-establish %1 port %2\n", type().to_string(), _name));
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_port_handle = port_engine.register_port (_name, type(), _flags);
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if (_port_handle == 0) {
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PBD::error << string_compose (_("could not reregister %1"), _name) << endmsg;
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return -1;
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}
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reset ();
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return 0;
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}
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int
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Port::reconnect ()
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{
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/* caller must hold process lock; intended to be used only after reestablish() */
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DEBUG_TRACE (DEBUG::Ports, string_compose ("Connect %1 to %2 destinations\n",name(), _connections.size()));
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for (std::set<string>::iterator i = _connections.begin(); i != _connections.end(); ++i) {
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if (connect (*i)) {
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return -1;
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}
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}
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return 0;
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}
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/** @param n Short port name (no port-system client name) */
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int
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Port::set_name (std::string const & n)
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{
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if (n == _name || !_port_handle) {
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return 0;
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}
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int const r = port_engine.set_port_name (_port_handle, n);
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if (r == 0) {
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AudioEngine::instance()->port_renamed (_name, n);
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_name = n;
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}
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return r;
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}
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bool
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Port::physically_connected () const
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{
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if (!_port_handle) {
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return false;
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}
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return port_engine.physically_connected (_port_handle);
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}
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XMLNode&
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Port::get_state () const
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{
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XMLNode* root = new XMLNode (state_node_name);
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root->add_property (X_("name"), AudioEngine::instance()->make_port_name_relative (name()));
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if (receives_input()) {
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root->add_property (X_("direction"), X_("input"));
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} else {
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root->add_property (X_("direction"), X_("output"));
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}
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vector<string> c;
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get_connections (c);
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for (vector<string>::const_iterator i = c.begin(); i != c.end(); ++i) {
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XMLNode* child = new XMLNode (X_("Connection"));
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child->add_property (X_("other"), *i);
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root->add_child_nocopy (*child);
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}
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return *root;
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}
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int
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Port::set_state (const XMLNode& node, int)
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{
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const XMLProperty* prop;
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if (node.name() != state_node_name) {
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return -1;
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}
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if ((prop = node.property (X_("name"))) != 0) {
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set_name (prop->value());
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}
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const XMLNodeList& children (node.children());
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_connections.clear ();
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for (XMLNodeList::const_iterator c = children.begin(); c != children.end(); ++c) {
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if ((*c)->name() != X_("Connection")) {
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continue;
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}
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if ((prop = (*c)->property (X_("other"))) == 0) {
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continue;
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}
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_connections.insert (prop->value());
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}
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return 0;
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}
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