794 lines
22 KiB
C++
794 lines
22 KiB
C++
/*
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Copyright (C) 2012 Paul Davis
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Based on code by Paul Davis, Torben Hohn as part of FST
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/******************************************************************/
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/** VSTFX - An engine based on FST for handling linuxVST plugins **/
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/******************************************************************/
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#include <stdlib.h>
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#include <stdio.h>
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#include <libgen.h>
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#include <assert.h>
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#include <pthread.h>
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#include <signal.h>
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#include <glib.h>
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#include <glibmm/timer.h>
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#include "ardour/linux_vst_support.h"
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#include <X11/X.h>
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#include <X11/Xlib.h>
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#include <dlfcn.h>
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#include <string.h>
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#include <time.h>
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#include <unistd.h>
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#include <pthread.h>
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#include <sys/time.h>
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struct ERect{
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short top;
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short left;
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short bottom;
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short right;
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};
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static pthread_mutex_t plugin_mutex;
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static VSTState * vstfx_first = NULL;
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const char magic[] = "VSTFX Plugin State v002";
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int gui_thread_id = 0;
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static int gui_quit = 0;
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/*This will be our connection to X*/
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Display* LXVST_XDisplay = NULL;
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/*The thread handle for the GUI event loop*/
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pthread_t LXVST_gui_event_thread;
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/*Util functions to get the value of a property attached to an XWindow*/
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bool LXVST_xerror;
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int TempErrorHandler(Display *display, XErrorEvent *e)
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{
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LXVST_xerror = true;
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return 0;
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}
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#ifdef LXVST_32BIT
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int getXWindowProperty(Window window, Atom atom)
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{
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int result = 0;
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int userSize;
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unsigned long bytes;
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unsigned long userCount;
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unsigned char *data;
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Atom userType;
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LXVST_xerror = false;
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/*Use our own Xerror handler while we're in here - in an
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attempt to stop the brain dead default Xerror behaviour of
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qutting the entire application because of e.g. an invalid
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window ID*/
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XErrorHandler olderrorhandler = XSetErrorHandler(TempErrorHandler);
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XGetWindowProperty( LXVST_XDisplay, //The display
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window, //The Window
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atom, //The property
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0, //Offset into the data
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1, //Number of 32Bit chunks of data
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false, //false = don't delete the property
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AnyPropertyType, //Required property type mask
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&userType, //Actual type returned
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&userSize, //Actual format returned
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&userCount, //Actual number of items stored in the returned data
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&bytes, //Number of bytes remaining if a partial read
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&data); //The actual data read
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if(LXVST_xerror == false && userCount == 1)
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result = *(int*)data;
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XSetErrorHandler(olderrorhandler);
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/*Hopefully this will return zero if the property is not set*/
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return result;
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}
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#endif
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#ifdef LXVST_64BIT
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/********************************************************************/
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/* This is untested - have no 64Bit plugins which use this */
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/* system of passing an eventProc address */
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/********************************************************************/
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long getXWindowProperty(Window window, Atom atom)
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{
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long result = 0;
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int userSize;
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unsigned long bytes;
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unsigned long userCount;
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unsigned char *data;
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Atom userType;
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LXVST_xerror = false;
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/*Use our own Xerror handler while we're in here - in an
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attempt to stop the brain dead default Xerror behaviour of
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qutting the entire application because of e.g. an invalid
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window ID*/
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XErrorHandler olderrorhandler = XSetErrorHandler(TempErrorHandler);
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XGetWindowProperty( LXVST_XDisplay,
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window,
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atom,
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0,
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2,
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false,
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AnyPropertyType,
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&userType,
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&userSize,
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&userCount,
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&bytes,
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&data);
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if(LXVST_xerror == false && userCount == 1)
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result = *(long*)data;
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XSetErrorHandler(olderrorhandler);
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/*Hopefully this will return zero if the property is not set*/
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return result;
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}
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#endif
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/*The event handler - called from within the main GUI thread to
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dispatch events to any VST UIs which have callbacks stuck to them*/
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static void
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dispatch_x_events (XEvent* event, VSTState* vstfx)
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{
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/*Handle some of the Events we might be interested in*/
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switch(event->type)
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{
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/*Configure event - when the window is resized or first drawn*/
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case ConfigureNotify:
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{
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Window window = event->xconfigure.event;
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int width = event->xconfigure.width;
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int height = event->xconfigure.height;
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/*If we get a config notify on the parent window XID then we need to see
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if the size has been changed - some plugins re-size their UI window e.g.
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when opening a preset manager (you might think that should be spawned as a new window...) */
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/*if the size has changed, we flag this so that in lxvst_pluginui.cc we can make the
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change to the GTK parent window in ardour, from its UI thread*/
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if (window == (Window) (vstfx->linux_window)) {
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if (width != vstfx->width || height!=vstfx->height) {
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vstfx->width = width;
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vstfx->height = height;
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vstfx->want_resize = 1;
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/*QUIRK : Loomer plugins not only resize the UI but throw it into some random
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position at the same time. We need to re-position the window at the origin of
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the parent window*/
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if (vstfx->linux_plugin_ui_window) {
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XMoveWindow (LXVST_XDisplay, vstfx->linux_plugin_ui_window, 0, 0);
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}
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}
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}
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break;
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}
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/*Reparent Notify - when the plugin UI is reparented into
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our Host Window we will get an event here... probably... */
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case ReparentNotify:
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{
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Window ParentWindow = event->xreparent.parent;
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/*If the ParentWindow matches the window for the vstfx instance then
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the Child window must be the XID of the pluginUI window created by the
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plugin, so we need to see if it has a callback stuck to it, and if so
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set that up in the vstfx */
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/***********************************************************/
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/* 64Bit --- This mechanism is not 64Bit compatible at the */
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/* present time */
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/***********************************************************/
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if (ParentWindow == (Window) (vstfx->linux_window)) {
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Window PluginUIWindowID = event->xreparent.window;
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vstfx->linux_plugin_ui_window = PluginUIWindowID;
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#ifdef LXVST_32BIT
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int result = getXWindowProperty(PluginUIWindowID, XInternAtom(LXVST_XDisplay, "_XEventProc", false));
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if (result == 0) {
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vstfx->eventProc = NULL;
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} else {
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vstfx->eventProc = (void (*) (void* event))result;
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}
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#endif
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#ifdef LXVST_64BIT
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long result = getXWindowProperty(PluginUIWindowID, XInternAtom(LXVST_XDisplay, "_XEventProc", false));
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if(result == 0)
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vstfx->eventProc = NULL;
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else
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vstfx->eventProc = (void (*) (void* event))result;
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#endif
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}
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break;
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}
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case ClientMessage:
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{
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Window window = event->xany.window;
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Atom message_type = event->xclient.message_type;
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/*The only client message we are interested in is to signal
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that the plugin parent window is now valid and can be passed
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to effEditOpen when the editor is launched*/
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if (window == (Window) (vstfx->linux_window)) {
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char* message = XGetAtomName(LXVST_XDisplay, message_type);
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if (strcmp(message,"LaunchEditor") == 0) {
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if (event->xclient.data.l[0] == 0x0FEEDBAC) {
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vstfx_launch_editor (vstfx);
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}
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}
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XFree(message);
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}
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break;
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}
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default:
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break;
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}
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/* Some VSTs built with toolkits e.g. JUCE will manager their own UI
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autonomously in the plugin, running the UI in its own thread, so once
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we have created a parent window for the plugin, its UI takes care of
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itself.*/
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/*Other types register a callback as an Xwindow property on the plugin
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UI window after they create it. If that is the case, we need to call it
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here, passing the XEvent into it*/
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if (vstfx->eventProc == NULL) {
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return;
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}
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vstfx->eventProc((void*)event);
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}
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static void
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maybe_set_program (VSTState* vstfx)
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{
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if (vstfx->want_program != -1) {
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if (vstfx->vst_version >= 2) {
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vstfx->plugin->dispatcher (vstfx->plugin, 67 /* effBeginSetProgram */, 0, 0, NULL, 0);
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}
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vstfx->plugin->dispatcher (vstfx->plugin, effSetProgram, 0, vstfx->want_program, NULL, 0);
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if (vstfx->vst_version >= 2) {
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vstfx->plugin->dispatcher (vstfx->plugin, 68 /* effEndSetProgram */, 0, 0, NULL, 0);
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}
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vstfx->want_program = -1;
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}
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if (vstfx->want_chunk == 1) {
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vstfx->plugin->dispatcher (vstfx->plugin, 24 /* effSetChunk */, 1, vstfx->wanted_chunk_size, vstfx->wanted_chunk, 0);
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vstfx->want_chunk = 0;
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}
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}
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/** This is the main gui event loop for the plugin, we also need to pass
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any Xevents to all the UI callbacks plugins 'may' have registered on their
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windows, that is if they don't manage their own UIs **/
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void* gui_event_loop (void* ptr)
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{
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VSTState* vstfx;
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int LXVST_sched_timer_interval = 40; //ms, 25fps
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XEvent event;
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uint64_t clock1, clock2;
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clock1 = g_get_monotonic_time();
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/*The 'Forever' loop - runs the plugin UIs etc - based on the FST gui event loop*/
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while (!gui_quit)
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{
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/* handle window creation requests, destroy requests,
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and run idle callbacks */
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/*Look at the XEvent queue - if there are any XEvents we need to handle them,
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including passing them to all the plugin (eventProcs) we are currently managing*/
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bool may_sleep = true;
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if(LXVST_XDisplay)
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{
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/*See if there are any events in the queue*/
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int num_events = XPending(LXVST_XDisplay);
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if (num_events > 0) {
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// keep dispatching events as fast as possible
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may_sleep = false;
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}
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/*process them if there are any*/
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while(num_events)
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{
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XNextEvent(LXVST_XDisplay, &event);
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/*Call dispatch events, with the event, for each plugin in the linked list*/
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for (vstfx = vstfx_first; vstfx; vstfx = vstfx->next)
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{
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pthread_mutex_lock(&vstfx->lock);
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dispatch_x_events(&event, vstfx);
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pthread_mutex_unlock(&vstfx->lock);
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}
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num_events--;
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}
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}
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/*We don't want to use all the CPU.. */
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Glib::usleep(1000);
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/*See if its time for us to do a scheduled event pass on all the plugins*/
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clock2 = g_get_monotonic_time();
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const int64_t elapsed_time_ms = (clock2 - clock1) / 1000;
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if((LXVST_sched_timer_interval != 0) && elapsed_time_ms >= LXVST_sched_timer_interval)
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{
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//printf("elapsed %d ms ^= %.2f Hz\n", elapsed_time_ms, 1000.0/(double)elapsed_time_ms); // DEBUG
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pthread_mutex_lock (&plugin_mutex);
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again:
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/*Parse through the linked list of plugins*/
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for (vstfx = vstfx_first; vstfx; vstfx = vstfx->next)
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{
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pthread_mutex_lock (&vstfx->lock);
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/*Window scheduled for destruction*/
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if (vstfx->destroy) {
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if (vstfx->linux_window) {
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vstfx->plugin->dispatcher (vstfx->plugin, effEditClose, 0, 0, NULL, 0.0);
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XDestroyWindow (LXVST_XDisplay, vstfx->linux_window);
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/* FIXME - probably safe to assume we never have an XID of 0 but not explicitly true */
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vstfx->linux_window = 0;
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vstfx->destroy = FALSE;
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}
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vstfx_event_loop_remove_plugin (vstfx);
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vstfx->been_activated = FALSE;
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pthread_cond_signal (&vstfx->window_status_change);
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pthread_mutex_unlock (&vstfx->lock);
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goto again;
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}
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/*Window does not yet exist - scheduled for creation*/
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/* FIXME - probably safe to assume 0 is not a valid XID but not explicitly true */
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if (vstfx->linux_window == 0) {
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if (vstfx_create_editor (vstfx)) {
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vstfx_error ("** ERROR ** VSTFX : Cannot create editor for plugin %s", vstfx->handle->name);
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vstfx_event_loop_remove_plugin (vstfx);
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pthread_cond_signal (&vstfx->window_status_change);
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pthread_mutex_unlock (&vstfx->lock);
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goto again;
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} else {
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/* condition/unlock: it was signalled & unlocked in fst_create_editor() */
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}
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}
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maybe_set_program (vstfx);
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vstfx->want_program = -1;
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vstfx->want_chunk = 0;
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/*scheduled call to dispatcher*/
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if (vstfx->dispatcher_wantcall) {
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vstfx->dispatcher_retval = vstfx->plugin->dispatcher (
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vstfx->plugin,
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vstfx->dispatcher_opcode,
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vstfx->dispatcher_index,
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vstfx->dispatcher_val,
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vstfx->dispatcher_ptr,
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vstfx->dispatcher_opt
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);
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vstfx->dispatcher_wantcall = 0;
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pthread_cond_signal (&vstfx->plugin_dispatcher_called);
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}
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/*Call the editor Idle function in the plugin*/
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vstfx->plugin->dispatcher (vstfx->plugin, effEditIdle, 0, 0, NULL, 0);
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if(vstfx->wantIdle)
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vstfx->plugin->dispatcher (vstfx->plugin, 53, 0, 0, NULL, 0);
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pthread_mutex_unlock (&vstfx->lock);
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}
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pthread_mutex_unlock (&plugin_mutex);
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clock1 = g_get_monotonic_time();
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}
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if (may_sleep && elapsed_time_ms + 1 < LXVST_sched_timer_interval) {
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Glib::usleep(1000 * (LXVST_sched_timer_interval - elapsed_time_ms - 1));
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}
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}
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/*Drop out to here if we set gui_quit to 1 */
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return NULL;
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}
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/*The VSTFX Init function - this needs to be called before the VSTFX engine
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can be accessed, it gets the UI thread running, opens a connection to X etc
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normally started in globals.cc*/
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int vstfx_init (void* ptr)
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{
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int thread_create_result;
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pthread_attr_t thread_attributes;
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/*Init the attribs to defaults*/
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pthread_attr_init(&thread_attributes);
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/*Make sure the thread is joinable - this should be the default anyway -
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so we can join to it on vstfx_exit*/
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pthread_attr_setdetachstate(&thread_attributes, PTHREAD_CREATE_JOINABLE);
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/*This is where we need to open a connection to X, and start the GUI thread*/
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/*Open our connection to X - all linuxVST plugin UIs handled by the LXVST engine
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will talk to X down this connection - X cannot handle multi-threaded access via
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the same Display* */
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if(LXVST_XDisplay==NULL)
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LXVST_XDisplay = XOpenDisplay(NULL); //We might be able to make this open a specific screen etc
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/*Drop out and report the error if we fail to connect to X */
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if(LXVST_XDisplay==NULL)
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{
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vstfx_error ("** ERROR ** VSTFX: Failed opening connection to X");
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return -1;
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}
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/*We have a connection to X - so start the gui event loop*/
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/*Create the thread - use default attrs for now, don't think we need anything special*/
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thread_create_result = pthread_create(&LXVST_gui_event_thread, NULL, gui_event_loop, NULL);
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if(thread_create_result!=0)
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{
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/*There was a problem starting the GUI event thread*/
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vstfx_error ("** ERROR ** VSTFX: Failed starting GUI event thread");
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XCloseDisplay(LXVST_XDisplay);
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return -1;
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}
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return 0;
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}
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/*The vstfx Quit function*/
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void vstfx_exit()
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{
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gui_quit = 1;
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/*We need to pthread_join the gui_thread here so
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we know when it has stopped*/
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pthread_join(LXVST_gui_event_thread, NULL);
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}
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|
|
|
/*Adds a new plugin (VSTFX) instance to the linked list*/
|
|
|
|
int vstfx_run_editor (VSTState* vstfx)
|
|
{
|
|
pthread_mutex_lock (&plugin_mutex);
|
|
|
|
/* Add the new VSTFX instance to the linked list */
|
|
|
|
if (vstfx_first == NULL) {
|
|
vstfx_first = vstfx;
|
|
} else {
|
|
VSTState* p = vstfx_first;
|
|
|
|
while (p->next) {
|
|
p = p->next;
|
|
}
|
|
p->next = vstfx;
|
|
|
|
/* Mark the new end of the list */
|
|
|
|
vstfx->next = NULL;
|
|
}
|
|
|
|
pthread_mutex_unlock (&plugin_mutex);
|
|
|
|
/* wait for the plugin editor window to be created (or not) */
|
|
|
|
pthread_mutex_lock (&vstfx->lock);
|
|
|
|
if (!vstfx->linux_window) {
|
|
pthread_cond_wait (&vstfx->window_status_change, &vstfx->lock);
|
|
}
|
|
|
|
pthread_mutex_unlock (&vstfx->lock);
|
|
|
|
if (!vstfx->linux_window) {
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*Creates an editor for the plugin - normally called from within the gui event loop
|
|
after run_editor has added the plugin (editor) to the linked list*/
|
|
|
|
int vstfx_create_editor (VSTState* vstfx)
|
|
{
|
|
Window parent_window;
|
|
|
|
int x_size = 1;
|
|
int y_size = 1;
|
|
|
|
/* Note: vstfx->lock is held while this function is called */
|
|
|
|
if (!(vstfx->plugin->flags & effFlagsHasEditor))
|
|
{
|
|
vstfx_error ("** ERROR ** VSTFX: Plugin \"%s\" has no editor", vstfx->handle->name);
|
|
return -1;
|
|
}
|
|
|
|
|
|
/*Create an XWindow for the plugin to inhabit*/
|
|
|
|
parent_window = XCreateSimpleWindow (
|
|
LXVST_XDisplay,
|
|
DefaultRootWindow(LXVST_XDisplay),
|
|
0,
|
|
0,
|
|
x_size,
|
|
y_size,
|
|
0,
|
|
0,
|
|
0
|
|
);
|
|
|
|
/*Select the events we are interested in receiving - we need Substructure notify so that
|
|
if the plugin resizes its window - e.g. Loomer Manifold then we get a message*/
|
|
|
|
XSelectInput(LXVST_XDisplay,
|
|
parent_window,
|
|
SubstructureNotifyMask | ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | ExposureMask);
|
|
|
|
vstfx->linux_window = parent_window;
|
|
|
|
vstfx->xid = parent_window; //vstfx->xid will be referenced to connect to GTK UI in ardour later
|
|
|
|
/*Because the plugin may be operating on a different Display* to us, and therefore
|
|
the two event queues can be asynchronous, although we have created the window on
|
|
our display, we can't guarantee it exists in the server yet, which will
|
|
cause BadWindow crashes if the plugin tries to use it.
|
|
|
|
It would be nice to use CreateNotify events here, but they don't get
|
|
through on all window managers, so instead we pass a client message
|
|
into out queue, after the XCreateWindow. When this message pops out
|
|
in our event handler, it will trigger the second stage of plugin
|
|
Editor instantiation, and by then the Window should be valid...*/
|
|
|
|
XClientMessageEvent event;
|
|
|
|
/*Create an atom to identify our message (only if it doesn't already exist)*/
|
|
|
|
Atom WindowActiveAtom = XInternAtom(LXVST_XDisplay, "LaunchEditor", false);
|
|
|
|
event.type = ClientMessage;
|
|
event.send_event = true;
|
|
event.window = parent_window;
|
|
event.message_type = WindowActiveAtom;
|
|
|
|
event.format = 32; //Data format
|
|
event.data.l[0] = 0x0FEEDBAC; //Something we can recognize later
|
|
|
|
/*Push the event into the queue on our Display*/
|
|
|
|
XSendEvent(LXVST_XDisplay, parent_window, FALSE, NoEventMask, (XEvent*)&event);
|
|
|
|
/*Unlock - and we are done for the first part of staring the Editor...*/
|
|
|
|
pthread_mutex_unlock (&vstfx->lock);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
vstfx_launch_editor (VSTState* vstfx)
|
|
{
|
|
/*This is the second stage of launching the editor (see vstfx_create editor)
|
|
we get called here in response to receiving the ClientMessage on our Window,
|
|
therefore it's about as safe (as can be) to assume that the Window we created
|
|
is now valid in the XServer and can be passed to the plugin in effEditOpen
|
|
without generating BadWindow errors when the plugin reparents itself into our
|
|
parent window*/
|
|
|
|
if(vstfx->been_activated)
|
|
return 0;
|
|
|
|
Window parent_window;
|
|
struct ERect* er;
|
|
|
|
int x_size = 1;
|
|
int y_size = 1;
|
|
|
|
parent_window = vstfx->linux_window;
|
|
|
|
/*Open the editor - Bah! we have to pass the int windowID as a void pointer - yuck
|
|
it gets cast back to an int as the parent window XID in the plugin - and we have to pass the
|
|
Display* as a long */
|
|
|
|
/**************************************************************/
|
|
/* 64Bit --- parent window is an int passed as a void* so */
|
|
/* that should be ok for 64Bit machines */
|
|
/* */
|
|
/* Display is passed in as a long - ok on arch's where sizeof */
|
|
/* long = 8 */
|
|
/* */
|
|
/* Most linux VST plugins open a connection to X on their own */
|
|
/* Display anyway so it may not matter */
|
|
/* */
|
|
/* linuxDSP VSTs don't use the host Display* at all */
|
|
/**************************************************************/
|
|
|
|
vstfx->plugin->dispatcher (vstfx->plugin, effEditOpen, 0, (long)LXVST_XDisplay, (void*)(parent_window), 0 );
|
|
|
|
/*QUIRK - some plugins need a slight delay after opening the editor before you can
|
|
ask the window size or they might return zero - specifically discoDSP */
|
|
|
|
Glib::usleep(100000);
|
|
|
|
/*Now we can find out how big the parent window should be (and try) to resize it*/
|
|
|
|
vstfx->plugin->dispatcher (vstfx->plugin, effEditGetRect, 0, 0, &er, 0 );
|
|
|
|
x_size = er->right - er->left;
|
|
y_size = er->bottom - er->top;
|
|
|
|
vstfx->width = x_size;
|
|
vstfx->height = y_size;
|
|
|
|
XResizeWindow(LXVST_XDisplay, parent_window, x_size, y_size);
|
|
|
|
XFlush (LXVST_XDisplay);
|
|
|
|
/*Not sure if we need to map the window or if the plugin will do it for us
|
|
it should be ok because XReparentWindow generates a Map event*/
|
|
|
|
/*mark the editor as activated - mainly so that vstfx_get_XID
|
|
will know it is valid*/
|
|
|
|
vstfx->been_activated = TRUE;
|
|
|
|
pthread_cond_signal (&vstfx->window_status_change);
|
|
return 0;
|
|
}
|
|
|
|
/** Destroy the editor window */
|
|
void
|
|
vstfx_destroy_editor (VSTState* vstfx)
|
|
{
|
|
pthread_mutex_lock (&vstfx->lock);
|
|
if (vstfx->linux_window) {
|
|
vstfx->destroy = TRUE;
|
|
pthread_cond_wait (&vstfx->window_status_change, &vstfx->lock);
|
|
}
|
|
pthread_mutex_unlock (&vstfx->lock);
|
|
}
|
|
|
|
/** Remove a vstfx instance from the linked list parsed by the
|
|
event loop
|
|
*/
|
|
void
|
|
vstfx_event_loop_remove_plugin (VSTState* vstfx)
|
|
{
|
|
/* This only ever gets called from within our GUI thread
|
|
so we don't need to lock here - if we did there would be
|
|
a deadlock anyway
|
|
*/
|
|
|
|
VSTState* p;
|
|
VSTState* prev;
|
|
|
|
for (p = vstfx_first, prev = NULL; p; prev = p, p = p->next) {
|
|
if (p == vstfx) {
|
|
if (prev) {
|
|
prev->next = p->next;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if this function is called, there must be
|
|
// at least one plugin in the linked list
|
|
assert(vstfx_first);
|
|
|
|
if (vstfx_first == vstfx) {
|
|
vstfx_first = vstfx_first->next;
|
|
}
|
|
}
|
|
|