Paul Davis
5d023b4c60
The old code assumed that the thread that created a request buffer for a given signal-emitting thread would be the latter thread, and thus a thread-local pointer to the request buffer could be used. This turns out not to be true: the GUI thread tends to be responsible for constructing the request buffers for pre-registered threads. That mechanism has been replaced by using a RWLock protected map using pthread_t as the key and the request buffer as the value. This allows any thread to create and register the request buffers used between any other pair of threads (because the lookup always uses a pthread_t). The symptoms of this problem were a signal emitted in an audioengine thread that was propagated to the target thread, but when the target thread scans its request buffers for requests, it finds nothing (because it didn't know about the request buffer). In a sense, the signal was successfully delivered to the target thread, but no meaningful work (i.e the signal handler) is performed.
659 lines
14 KiB
C++
659 lines
14 KiB
C++
#include <assert.h>
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#include <getopt.h>
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#include <stdint.h>
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#include <cstdio>
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#include <iostream>
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#include <list>
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#include <string>
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#include <vector>
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#ifdef PLATFORM_WINDOWS
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# include <io.h>
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# include <windows.h>
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#else
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# include <unistd.h>
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#endif
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#include <glibmm.h>
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#include "pbd/basename.h"
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#include "pbd/debug.h"
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#include "pbd/error.h"
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#include "pbd/event_loop.h"
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#include "pbd/failed_constructor.h"
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#include "pbd/pthread_utils.h"
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#include "pbd/reallocpool.h"
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#include "pbd/receiver.h"
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#include "pbd/transmitter.h"
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#include "pbd/win_console.h"
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#include "ardour/ardour.h"
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#include "ardour/audioengine.h"
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#include "ardour/filename_extensions.h"
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#include "ardour/filesystem_paths.h"
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#include "ardour/luabindings.h"
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#include "ardour/session.h"
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#include "ardour/types.h"
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#include "ardour/vst_types.h"
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#include <readline/history.h>
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#include <readline/readline.h>
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#include "LuaBridge/LuaBridge.h"
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#include "lua/luastate.h"
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using namespace std;
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using namespace ARDOUR;
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using namespace PBD;
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static const char* localedir = LOCALEDIR;
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static PBD::ScopedConnectionList engine_connections;
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static PBD::ScopedConnectionList session_connections;
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static Session* session = NULL;
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static LuaState* lua;
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static bool keep_running = true;
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static bool terminate_when_halted = false;
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/* extern VST functions */
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int vstfx_init (void*) { return 0; }
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void vstfx_exit () {}
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void vstfx_destroy_editor (VSTState*) {}
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class LuaReceiver : public Receiver
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{
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protected:
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void receive (Transmitter::Channel chn, const char* str)
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{
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const char* prefix = "";
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switch (chn) {
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case Transmitter::Debug:
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/* ignore */
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return;
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case Transmitter::Info:
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/* ignore */
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return;
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case Transmitter::Warning:
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prefix = "[WARNING]: ";
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break;
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case Transmitter::Error:
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prefix = "[ERROR]: ";
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break;
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case Transmitter::Fatal:
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prefix = "[FATAL]: ";
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break;
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case Transmitter::Throw:
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/* this isn't supposed to happen */
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abort ();
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}
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/* note: iostreams are already thread-safe: no external
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* lock required. */
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std::cout << prefix << str << std::endl;
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if (chn == Transmitter::Fatal) {
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console_madness_end ();
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::exit (9);
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}
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}
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};
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class MyEventLoop : public sigc::trackable, public EventLoop
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{
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public:
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MyEventLoop (std::string const& name)
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: EventLoop (name)
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{
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run_loop_thread = Glib::Threads::Thread::self ();
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}
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bool call_slot (InvalidationRecord* ir, const boost::function<void()>& f)
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{
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if (Glib::Threads::Thread::self () == run_loop_thread) {
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cout << string_compose ("%1/%2 direct dispatch of call slot via functor @ %3, invalidation %4\n", event_loop_name (), pthread_name (), &f, ir);
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f ();
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} else {
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cout << string_compose ("%1/%2 queue call-slot using functor @ %3, invalidation %4\n", event_loop_name (), pthread_name (), &f, ir);
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assert (!ir);
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f (); // XXX TODO, queue and process during run ()
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}
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return true;
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}
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void run ()
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{
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; // TODO process Events, if any
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}
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Glib::Threads::RWLock& slot_invalidation_rwlock ()
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{
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return request_buffer_map_lock;
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}
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private:
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Glib::Threads::Thread* run_loop_thread;
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Glib::Threads::RWLock request_buffer_map_lock;
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};
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static MyEventLoop* event_loop = NULL;
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/* ****************************************************************************/
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/* internal helper fn and callbacks */
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static void
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init ()
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{
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if (!ARDOUR::init (true, localedir)) {
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cerr << "Ardour failed to initialize\n" << endl;
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console_madness_end ();
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::exit (EXIT_FAILURE);
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}
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assert (!event_loop);
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event_loop = new MyEventLoop ("lua");
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EventLoop::set_event_loop_for_thread (event_loop);
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SessionEvent::create_per_thread_pool ("lua", 4096);
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static LuaReceiver lua_receiver;
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lua_receiver.listen_to (warning);
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lua_receiver.listen_to (error);
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lua_receiver.listen_to (fatal);
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}
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static void
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set_session (ARDOUR::Session* s)
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{
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session = s;
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assert (lua);
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lua_State* L = lua->getState ();
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LuaBindings::set_session (L, session);
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lua->collect_garbage (); // drop references
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}
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static void
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unset_session ()
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{
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session_connections.drop_connections ();
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set_session (NULL);
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}
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static int
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prepare_engine ()
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{
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AudioEngine* engine = AudioEngine::instance ();
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if (!engine->current_backend ()) {
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if (!engine->set_backend ("None (Dummy)", "Unit-Test", "")) {
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std::cerr << "Cannot create Audio/MIDI engine\n";
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return -1;
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}
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}
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if (!engine->current_backend ()) {
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std::cerr << "Cannot create Audio/MIDI engine\n";
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return -1;
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}
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if (engine->running ()) {
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engine->stop ();
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}
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return 0;
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}
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static int
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start_engine (uint32_t rate)
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{
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AudioEngine* engine = AudioEngine::instance ();
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if (engine->set_sample_rate (rate)) {
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std::cerr << "Cannot set session's samplerate.\n";
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return -1;
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}
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if (engine->start () != 0) {
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std::cerr << "Cannot start Audio/MIDI engine\n";
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return -1;
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}
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return 0;
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}
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static Session*
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_create_session (string dir, string state, uint32_t rate) // throws
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{
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if (prepare_engine ()) {
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return 0;
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}
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std::string s = Glib::build_filename (dir, state + statefile_suffix);
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if (Glib::file_test (dir, Glib::FILE_TEST_EXISTS)) {
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std::cerr << "Session already exists: " << s << "\n";
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return 0;
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}
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if (start_engine (rate)) {
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return 0;
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}
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// TODO add option/bindings for this
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BusProfile bus_profile;
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bus_profile.master_out_channels = 2;
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AudioEngine* engine = AudioEngine::instance ();
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Session* session = new Session (*engine, dir, state, &bus_profile);
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return session;
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}
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static Session*
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_load_session (string const& dir, string state) // throws
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{
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if (prepare_engine ()) {
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return 0;
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}
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if (state.empty ()) {
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state = Session::get_snapshot_from_instant (dir);
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}
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if (state.empty ()) {
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state = PBD::basename_nosuffix (dir);
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}
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float sr;
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SampleFormat sf;
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std::string v;
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std::string s = Glib::build_filename (dir, state + statefile_suffix);
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if (!Glib::file_test (dir, Glib::FILE_TEST_EXISTS)) {
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std::cerr << "Cannot find session: " << s << "\n";
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return 0;
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}
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if (Session::get_info_from_path (s, sr, sf, v) != 0) {
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std::cerr << "Cannot get samplerate from session.\n";
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return 0;
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}
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if (start_engine (sr)) {
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return 0;
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}
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AudioEngine* engine = AudioEngine::instance ();
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Session* session = new Session (*engine, dir, state);
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return session;
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}
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/* ****************************************************************************/
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/* lua bound functions */
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static Session*
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create_session (string dir, string state, uint32_t rate)
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{
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Session* s = 0;
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if (session) {
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cerr << "Session already open"
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<< "\n";
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return 0;
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}
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try {
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s = _create_session (dir, state, rate);
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} catch (failed_constructor& e) {
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cerr << "failed_constructor: " << e.what () << "\n";
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return 0;
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} catch (AudioEngine::PortRegistrationFailure& e) {
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cerr << "PortRegistrationFailure: " << e.what () << "\n";
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return 0;
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} catch (exception& e) {
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cerr << "exception: " << e.what () << "\n";
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return 0;
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} catch (...) {
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cerr << "unknown exception.\n";
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return 0;
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}
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Glib::usleep (1000000); // allow signal propagation, callback/thread-pool setup
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if (!s) {
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return 0;
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}
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set_session (s);
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s->DropReferences.connect_same_thread (session_connections, &unset_session);
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return s;
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}
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static Session*
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load_session (string dir, string state)
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{
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Session* s = 0;
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if (session) {
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cerr << "Session already open"
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<< "\n";
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return 0;
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}
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try {
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s = _load_session (dir, state);
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} catch (failed_constructor& e) {
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cerr << "failed_constructor: " << e.what () << "\n";
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return 0;
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} catch (AudioEngine::PortRegistrationFailure& e) {
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cerr << "PortRegistrationFailure: " << e.what () << "\n";
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return 0;
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} catch (exception& e) {
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cerr << "exception: " << e.what () << "\n";
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return 0;
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} catch (...) {
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cerr << "unknown exception.\n";
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return 0;
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}
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Glib::usleep (1000000); // allow signal propagation, callback/thread-pool setup
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if (!s) {
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return 0;
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}
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set_session (s);
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s->DropReferences.connect_same_thread (session_connections, &unset_session);
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return s;
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}
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static int
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set_debug_options (const char* opts)
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{
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return PBD::parse_debug_options (opts);
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}
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static void
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close_session ()
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{
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delete session;
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assert (!session);
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}
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static int
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close_session_lua (lua_State* L)
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{
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if (!session) {
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cerr << "No open session"
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<< "\n";
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return 0;
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}
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close_session ();
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return 0;
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}
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static void
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delay (float d)
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{
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if (d > 0) {
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Glib::usleep (d * 1000000);
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}
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}
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static int
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do_quit (lua_State* L)
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{
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keep_running = false;
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return 0;
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}
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static void
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engine_halted (const char* err)
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{
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if (terminate_when_halted) {
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cerr << "Engine halted: " << err << "\n";
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console_madness_end ();
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::exit (EXIT_FAILURE);
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}
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}
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/* ****************************************************************************/
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static void
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my_lua_print (std::string s)
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{
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std::cout << s << "\n";
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}
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static void
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setup_lua ()
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{
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assert (!lua);
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lua = new LuaState ();
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lua->Print.connect (&my_lua_print);
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lua_State* L = lua->getState ();
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LuaBindings::stddef (L);
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LuaBindings::common (L);
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LuaBindings::session (L);
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LuaBindings::osc (L);
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luabridge::getGlobalNamespace (L)
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.beginNamespace ("_G")
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.addFunction ("create_session", &create_session)
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.addFunction ("load_session", &load_session)
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.addFunction ("close_session", &close_session)
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.addFunction ("sleep", &delay)
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.addFunction ("quit", &do_quit)
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.addFunction ("set_debug_options", &set_debug_options)
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.endNamespace ();
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// add a Session::close() method
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luabridge::getGlobalNamespace (L)
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.beginNamespace ("ARDOUR")
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.beginClass<Session> ("Session")
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.addExtCFunction ("close", &close_session_lua)
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.endClass ()
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.endNamespace ();
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// push instance to global namespace (C++ lifetime)
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luabridge::push<AudioEngine*> (L, AudioEngine::create ());
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lua_setglobal (L, "AudioEngine");
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AudioEngine::instance ()->stop ();
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AudioEngine::instance()->Halted.connect_same_thread (engine_connections, boost::bind (&engine_halted, _1));
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}
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static int
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incomplete (lua_State* L, int status)
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{
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if (status == LUA_ERRSYNTAX) {
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size_t lmsg;
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const char* msg = lua_tolstring (L, -1, &lmsg);
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if (lmsg >= 5 && strcmp (msg + lmsg - 5, "<eof>") == 0) {
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lua_pop (L, 1);
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return 1;
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}
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}
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return 0;
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}
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static void
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interactive_interpreter ()
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{
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using_history ();
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std::string histfile = Glib::build_filename (user_config_directory (), "/luahist");
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rl_bind_key ('\t', rl_insert); // disable completion
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read_history (histfile.c_str ());
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char* line = NULL;
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while (keep_running && (line = readline ("> "))) {
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event_loop->run ();
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if (!strcmp (line, "quit")) {
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free (line);
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line = NULL;
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break;
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}
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if (strlen (line) == 0) {
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free (line);
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line = NULL;
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continue;
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}
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do {
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LuaState lt;
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lua_State* L = lt.getState ();
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int status = luaL_loadbuffer (L, line, strlen (line), "=stdin");
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if (!incomplete (L, status)) {
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break;
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}
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char* l2 = readline (">> ");
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if (!l2) {
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break;
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}
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if (strlen (l2) == 0) {
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continue;
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}
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line = (char*)realloc ((void*)line, (strlen (line) + strlen (l2) + 2) * sizeof (char));
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strcat (line, "\n");
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strcat (line, l2);
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free (l2);
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} while (1);
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if (lua->do_command (line)) {
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/* error */
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free (line);
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line = NULL;
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continue;
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}
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add_history (line);
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event_loop->run ();
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free (line);
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line = NULL;
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}
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free (line);
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printf ("\n");
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write_history (histfile.c_str ());
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}
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static bool
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is_tty ()
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{
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#ifdef PLATFORM_WINDOWS
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return _isatty (_fileno (stdin));
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#else
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return isatty (0);
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#endif
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}
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static void
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usage ()
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{
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printf ("ardour-lua - interactive Ardour Lua interpreter.\n\n");
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printf ("Usage: ardour-lua [ OPTIONS ] [ file [args] ]\n\n");
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/* 1 2 3 4 5 6 7 8
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*2345678901234567890123456789012345678901234567890123456789012345678901234567890*/
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printf ("Options:\n\
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-h, --help display this help and exit\n\
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-i, --interactive enter interactive mode after executing 'script',\n\
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force the interpreter to run interactively\n\
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-X, --exit-when-halted terminate when the audio-engine halts\n\
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unexpectedly (disconnect, or too many xruns)\n\
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-V, --version print version information and exit\n\
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\n");
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printf ("\n\
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Ardour at your finger tips...\n\
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\n");
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printf ("Report bugs to <https://tracker.ardour.org/>\n"
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"Website: <https://ardour.org/>\n");
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console_madness_end ();
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::exit (EXIT_SUCCESS);
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}
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int
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main (int argc, char** argv)
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{
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const char* optstring = "hiVX";
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|
|
const struct option longopts[] = {
|
|
{ "help", 0, 0, 'h' },
|
|
{ "interactive", 0, 0, 'i' },
|
|
{ "version", 0, 0, 'V' },
|
|
{ "exit-when-halted", 0, 0, 'X' },
|
|
};
|
|
|
|
bool interactive = false;
|
|
console_madness_begin ();
|
|
|
|
int c = 0;
|
|
while (EOF != (c = getopt_long (argc, argv,
|
|
optstring, longopts, (int*)0))) {
|
|
switch (c) {
|
|
case 'h':
|
|
usage ();
|
|
break;
|
|
|
|
case 'i':
|
|
interactive = true;
|
|
break;
|
|
|
|
case 'V':
|
|
printf ("ardour-lua version %s\n\n", VERSIONSTRING);
|
|
printf ("Copyright (C) GPL 2015-2020 Robin Gareus <robin@gareus.org>\n");
|
|
console_madness_end ();
|
|
exit (EXIT_SUCCESS);
|
|
break;
|
|
|
|
case 'X':
|
|
terminate_when_halted = true;
|
|
break;
|
|
|
|
default:
|
|
cerr << "Error: unrecognized option. See --help for usage information.\n";
|
|
console_madness_end ();
|
|
::exit (EXIT_FAILURE);
|
|
break;
|
|
}
|
|
}
|
|
|
|
init ();
|
|
setup_lua ();
|
|
|
|
{
|
|
/* push arguments to script, use scoped LuaRef */
|
|
lua_State* L = lua->getState ();
|
|
luabridge::LuaRef arg (luabridge::newTable (L));
|
|
for (int i = 1; i < argc - optind; ++i) {
|
|
arg[i] = std::string (argv[i + optind]);
|
|
}
|
|
luabridge::push (L, arg);
|
|
lua_setglobal (L, "arg");
|
|
}
|
|
|
|
int res = 0;
|
|
|
|
if (argc > optind && 0 != strcmp (argv[optind], "-")) {
|
|
res = lua->do_file (argv[optind]);
|
|
if (!interactive) {
|
|
keep_running = false;
|
|
}
|
|
}
|
|
|
|
if (!keep_running) {
|
|
/* continue to exit */
|
|
} else if (is_tty () || interactive) {
|
|
interactive_interpreter ();
|
|
} else {
|
|
res = luaL_dofile (lua->getState (), NULL);
|
|
}
|
|
|
|
if (session) {
|
|
close_session ();
|
|
}
|
|
|
|
engine_connections.drop_connections ();
|
|
|
|
delete lua;
|
|
lua = NULL;
|
|
|
|
AudioEngine::instance ()->stop ();
|
|
AudioEngine::destroy ();
|
|
|
|
ARDOUR::cleanup ();
|
|
delete event_loop;
|
|
pthread_cancel_all ();
|
|
console_madness_end ();
|
|
return res;
|
|
}
|