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livetrax/libs/surfaces/mackie/surface.cc

146 lines
3.4 KiB
C++

#include "surface.h"
#include <sstream>
#include <iomanip>
#include <iostream>
using namespace std;
using namespace Mackie;
Surface::Surface( uint32_t max_strips )
: _max_strips( max_strips )
{
}
void Surface::init()
{
init_controls();
// TODO fix this hard coding
init_strips( _max_strips, 8 );
}
Surface::~Surface()
{
// delete groups
for( Groups::iterator it = groups.begin(); it != groups.end(); ++it )
{
delete it->second;
}
// delete controls
for( Controls::iterator it = controls.begin(); it != controls.end(); ++it )
{
delete *it;
}
}
// Possibly Mackie-specific, because of multiple devices on separate ports
// add the strips from 9..max_strips
// unit_strips is the number of strips for additional units.
// TODO would be better to pass the MackiePorts in here, cos
// each might have a different number of strips
void Surface::init_strips( uint32_t max_strips, uint32_t unit_strips )
{
if ( strips.size() < max_strips )
{
strips.resize( max_strips );
for ( uint32_t i = strips.size(); i < max_strips; ++i )
{
// because I can't find itoa
ostringstream os;
os << "strip_" << i + 1;
string name = os.str();
// shallow copy existing strip
// which works because the controls
// have the same ids across units
Strip * strip = new Strip( *strips[i % unit_strips] );
// update the relevant values
strip->index( i );
strip->name( name );
// add to data structures
groups[name] = strip;
strips[i] = strip;
}
}
}
ostream & Mackie::operator << ( ostream & os, const Mackie::Control & control )
{
os << typeid( control ).name();
os << " { ";
os << "name: " << control.name();
os << ", ";
os << "id: " << "0x" << setw(2) << setfill('0') << hex << control.id() << setfill(' ');
os << ", ";
os << "ordinal: " << dec << control.ordinal();
os << ", ";
os << "group: " << control.group().name();
os << " }";
return os;
}
/**
TODO could optimise this to use enum, but it's only
called during the protocol class instantiation.
generated using
irb -r controls.rb
sf=Surface.new
sf.parse
controls = sf.groups.find{|x| x[0] =~ /strip/}.each{|x| puts x[1]}
controls[1].each {|x| puts "\telse if ( control.name() == \"#{x.name}\" )\n\t{\n\t\t_#{x.name} = reinterpret_cast<#{x.class.name}*>(&control);\n\t}\n"}
*/
void Strip::add( Control & control )
{
Group::add( control );
if ( control.name() == "gain" )
{
_gain = reinterpret_cast<Fader*>(&control);
}
else if ( control.name() == "vpot" )
{
_vpot = reinterpret_cast<Pot*>(&control);
}
else if ( control.name() == "recenable" )
{
_recenable = reinterpret_cast<Button*>(&control);
}
else if ( control.name() == "solo" )
{
_solo = reinterpret_cast<Button*>(&control);
}
else if ( control.name() == "mute" )
{
_mute = reinterpret_cast<Button*>(&control);
}
else if ( control.name() == "select" )
{
_select = reinterpret_cast<Button*>(&control);
}
else if ( control.name() == "vselect" )
{
_vselect = reinterpret_cast<Button*>(&control);
}
else if ( control.name() == "fader_touch" )
{
_fader_touch = reinterpret_cast<Button*>(&control);
}
else if ( control.type() == Control::type_led || control.type() == Control::type_led_ring )
{
// do nothing
cout << "Strip::add not adding " << control << endl;
}
else
{
ostringstream os;
os << "Strip::add: unknown control type " << control;
throw MackieControlException( os.str() );
}
}