13
0
livetrax/gtk2_ardour/ardour_ui_dialogs.cc
Taybin Rutkin 7886d3232c Added comment explaining new Gtk::Dialog idiom.
git-svn-id: svn://localhost/trunk/ardour2@148 d708f5d6-7413-0410-9779-e7cbd77b26cf
2005-11-29 15:10:41 +00:00

353 lines
7.9 KiB
C++

/*
Copyright (C) 2000 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* This file contains any ARDOUR_UI methods that require knowledge of
the various dialog boxes, and exists so that no compilation dependency
exists between the main ARDOUR_UI modules and their respective classes.
This is to cut down on the compile times. It also helps with my sanity.
*/
#include <ardour/session.h>
#include "ardour_ui.h"
#include "connection_editor.h"
#include "location_ui.h"
#include "mixer_ui.h"
#include "option_editor.h"
#include "public_editor.h"
#include "route_params_ui.h"
#include "sfdb_ui.h"
#include "actions.h"
#include "i18n.h"
using namespace ARDOUR;
using namespace Gtk;
using namespace Gtkmm2ext;
void
ARDOUR_UI::connect_to_session (Session *s)
{
session = s;
session->HaltOnXrun.connect (mem_fun(*this, &ARDOUR_UI::halt_on_xrun_message));
/* sensitize menu bar options that are now valid */
ActionManager::set_sensitive (ActionManager::session_sensitive_actions, true);
rec_button.set_sensitive (true);
shuttle_box.set_sensitive (true);
if (session->n_diskstreams() == 0) {
session->DiskStreamAdded.connect (mem_fun(*this, &ARDOUR_UI::diskstream_added));
}
if (connection_editor) {
connection_editor->set_session (s);
}
if (location_ui) {
location_ui->set_session(s);
}
if (route_params) {
route_params->set_session (s);
}
if (option_editor) {
option_editor->set_session (s);
}
Blink.connect (mem_fun(*this, &ARDOUR_UI::transport_rec_enable_blink));
Blink.connect (mem_fun(*this, &ARDOUR_UI::solo_blink));
Blink.connect (mem_fun(*this, &ARDOUR_UI::audition_blink));
/* these are all need to be handled in an RT-safe and MT way, so don't
do any GUI work, just queue it for handling by the GUI thread.
*/
session->TransportStateChange.connect (mem_fun(*this, &ARDOUR_UI::queue_transport_change));
session->ControlChanged.connect (mem_fun(*this, &ARDOUR_UI::queue_map_control_change));
/* alert the user to these things happening */
session->AuditionActive.connect (mem_fun(*this, &ARDOUR_UI::auditioning_changed));
session->SoloActive.connect (mem_fun(*this, &ARDOUR_UI::soloing_changed));
solo_alert_button.set_active (session->soloing());
/* can't be auditioning here */
primary_clock.set_session (s);
secondary_clock.set_session (s);
big_clock.set_session (s);
preroll_clock.set_session (s);
postroll_clock.set_session (s);
/* Clocks are on by default after we are connected to a session, so show that here.
*/
map_button_state ();
connect_dependents_to_session (s);
start_clocking ();
start_blinking ();
if (editor) {
editor->present();
}
transport_stopped ();
second_connection = Glib::signal_timeout().connect (mem_fun(*this, &ARDOUR_UI::every_second), 1000);
point_one_second_connection = Glib::signal_timeout().connect (mem_fun(*this, &ARDOUR_UI::every_point_one_seconds), 100);
point_zero_one_second_connection = Glib::signal_timeout().connect (mem_fun(*this, &ARDOUR_UI::every_point_zero_one_seconds), 40);
}
int
ARDOUR_UI::unload_session ()
{
if (session && session->dirty()) {
switch (ask_about_saving_session (_("close session"))) {
case -1:
return 1;
case 1:
session->save_state ("");
break;
}
}
second_connection.disconnect ();
point_one_second_connection.disconnect ();
point_zero_one_second_connection.disconnect();
ActionManager::set_sensitive (ActionManager::session_sensitive_actions, false);
rec_button.set_sensitive (false);
shuttle_box.set_sensitive (false);
stop_blinking ();
stop_clocking ();
/* drop everything attached to the blink signal */
Blink.clear ();
primary_clock.set_session (0);
secondary_clock.set_session (0);
big_clock.set_session (0);
preroll_clock.set_session (0);
postroll_clock.set_session (0);
if (option_editor) {
option_editor->set_session (0);
}
if (mixer) {
mixer->hide_all ();
}
delete session;
session = 0;
update_buffer_load ();
// update_disk_rate ();
return 0;
}
int
ARDOUR_UI::create_connection_editor ()
{
if (connection_editor == 0) {
// GTK2FIX
// connection_editor = new ConnectionEditor ();
// connection_editor->signal_unmap().connect (mem_fun(*this, &ARDOUR_UI::connection_editor_hiding));
}
if (session) {
// connection_editor->set_session (session);
}
return 0;
}
void
ARDOUR_UI::toggle_connection_editor ()
{
if (create_connection_editor()) {
return;
}
//GTK2FIX
#if 0
if (connection_editor_check->get_active()){
connection_editor->present();
} else {
connection_editor->hide_all();
}
#endif
}
void
ARDOUR_UI::connection_editor_hiding()
{
//GTK2FIX
// connection_editor_check->set_active(false);
}
void
ARDOUR_UI::big_clock_hiding()
{
// GTK2FIX
// big_clock_check->set_active(false);
}
void
ARDOUR_UI::toggle_big_clock_window ()
{
if (big_clock_window->is_visible()) {
big_clock_window->hide ();
} else {
big_clock_window->present ();
}
}
void
ARDOUR_UI::toggle_options_window ()
{
if (option_editor == 0) {
option_editor = new OptionEditor (*this, *editor, *mixer);
option_editor->signal_unmap().connect(mem_fun(*this, &ARDOUR_UI::option_hiding));
option_editor->set_session (session);
}
if (option_editor->is_visible()) {
option_editor->hide ();
} else {
option_editor->present ();
}
}
void
ARDOUR_UI::option_hiding ()
{
// GTK2FIX
// options_window_check->set_active(false);
}
void
ARDOUR_UI::toggle_auto_input ()
{
toggle_some_session_state (auto_input_button,
&Session::get_auto_input,
&Session::set_auto_input);
}
int
ARDOUR_UI::create_location_ui ()
{
if (location_ui == 0) {
location_ui = new LocationUI ();
location_ui->set_session (session);
location_ui->signal_unmap().connect (mem_fun(*this, &ARDOUR_UI::location_ui_hiding));
}
return 0;
}
void
ARDOUR_UI::toggle_location_window ()
{
if (create_location_ui()) {
return;
}
if (location_ui->is_visible()) {
location_ui->hide();
} else {
location_ui->present();
}
}
void
ARDOUR_UI::location_ui_hiding()
{
// GTK2FIX
// locations_dialog_check->set_active(false);
}
int
ARDOUR_UI::create_route_params ()
{
if (route_params == 0) {
route_params = new RouteParams_UI (*engine);
route_params->set_session (session);
route_params->signal_unmap().connect (mem_fun(*this, &ARDOUR_UI::route_params_hiding));
}
return 0;
}
void
ARDOUR_UI::toggle_route_params_window ()
{
if (create_route_params ()) {
return;
}
if (route_params->is_visible ()) {
route_params->hide ();
} else {
route_params->present ();
}
}
void
ARDOUR_UI::route_params_hiding ()
{
// GTK2FIX
// route_params_check->set_active (false);
}
void
ARDOUR_UI::toggle_sound_file_browser ()
{
/* This is called from the check menu item. If checked on, open
* a new SoundFileBrowser, and connect it's quit method to the
* check menu item so if it is toggled off, it exits. If it exits
* by itself, set the check menu item to false.
* If this is called by checking off, don't do anything, the signals
* should handle everything. I expect this idiom to be useful for
* other Gtk::Dialog's as well. --Taybin */
//GTK2FIX
//if (sfdb_check->get_active()) {
//SoundFileBrowser sfdb(_("Sound File Browser"));
//sfdb_check->signal_toggled().connect (bind (mem_fun (sfdb, &Gtk::Dialog::response), Gtk::RESPONSE_CANCEL));
//sfdb.run();
//sfdb_check->set_active(false);
//}
}