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livetrax/libs/appleutility/CoreAudio/AudioUnits/AUPublic/AUInstrumentBase/AUInstrumentBase.h

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/*
File: AUInstrumentBase.h
Abstract: Part of CoreAudio Utility Classes
Version: 1.1
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*/
#ifndef __AUInstrumentBase__
#define __AUInstrumentBase__
#include <vector>
#include <stdexcept>
#include <AudioUnit/AudioUnit.h>
#include <CoreAudio/CoreAudio.h>
#include <libkern/OSAtomic.h>
#include "MusicDeviceBase.h"
#include "LockFreeFIFO.h"
#include "SynthEvent.h"
#include "SynthNote.h"
#include "SynthElement.h"
////////////////////////////////////////////////////////////////////////////////////////////////////////////
typedef LockFreeFIFOWithFree<SynthEvent> SynthEventQueue;
class AUInstrumentBase : public MusicDeviceBase
{
public:
AUInstrumentBase(
AudioComponentInstance inInstance,
UInt32 numInputs,
UInt32 numOutputs,
UInt32 numGroups = 16,
UInt32 numParts = 1);
virtual ~AUInstrumentBase();
virtual OSStatus Initialize();
/*! @method Parts */
AUScope & Parts() { return mPartScope; }
/*! @method GetPart */
AUElement * GetPart( AudioUnitElement inElement)
{
return mPartScope.SafeGetElement(inElement);
}
virtual AUScope * GetScopeExtended (AudioUnitScope inScope);
virtual AUElement * CreateElement( AudioUnitScope inScope,
AudioUnitElement inElement);
virtual void CreateExtendedElements();
virtual void Cleanup();
virtual OSStatus Reset( AudioUnitScope inScope,
AudioUnitElement inElement);
virtual bool ValidFormat( AudioUnitScope inScope,
AudioUnitElement inElement,
const CAStreamBasicDescription & inNewFormat);
virtual bool StreamFormatWritable( AudioUnitScope scope,
AudioUnitElement element);
virtual bool CanScheduleParameters() const { return false; }
virtual OSStatus Render( AudioUnitRenderActionFlags & ioActionFlags,
const AudioTimeStamp & inTimeStamp,
UInt32 inNumberFrames);
virtual OSStatus StartNote( MusicDeviceInstrumentID inInstrument,
MusicDeviceGroupID inGroupID,
NoteInstanceID * outNoteInstanceID,
UInt32 inOffsetSampleFrame,
const MusicDeviceNoteParams &inParams);
virtual OSStatus StopNote( MusicDeviceGroupID inGroupID,
NoteInstanceID inNoteInstanceID,
UInt32 inOffsetSampleFrame);
virtual OSStatus RealTimeStartNote( SynthGroupElement *inGroup,
NoteInstanceID inNoteInstanceID,
UInt32 inOffsetSampleFrame,
const MusicDeviceNoteParams &inParams);
virtual OSStatus RealTimeStopNote( MusicDeviceGroupID inGroupID,
NoteInstanceID inNoteInstanceID,
UInt32 inOffsetSampleFrame);
virtual OSStatus HandleControlChange( UInt8 inChannel,
UInt8 inController,
UInt8 inValue,
UInt32 inStartFrame);
virtual OSStatus HandlePitchWheel( UInt8 inChannel,
UInt8 inPitch1,
UInt8 inPitch2,
UInt32 inStartFrame);
virtual OSStatus HandleChannelPressure( UInt8 inChannel,
UInt8 inValue,
UInt32 inStartFrame);
virtual OSStatus HandleProgramChange( UInt8 inChannel,
UInt8 inValue);
virtual OSStatus HandlePolyPressure( UInt8 inChannel,
UInt8 inKey,
UInt8 inValue,
UInt32 inStartFrame);
virtual OSStatus HandleResetAllControllers( UInt8 inChannel);
virtual OSStatus HandleAllNotesOff( UInt8 inChannel);
virtual OSStatus HandleAllSoundOff( UInt8 inChannel);
SynthNote* GetNote(UInt32 inIndex)
{
if (!mNotes)
throw std::runtime_error("no notes");
return (SynthNote*)((char*)mNotes + inIndex * mNoteSize);
}
SynthNote* GetAFreeNote(UInt32 inFrame);
void AddFreeNote(SynthNote* inNote);
friend class SynthGroupElement;
protected:
UInt32 NextNoteID() { return OSAtomicIncrement32((int32_t *)&mNoteIDCounter); }
// call SetNotes in your Initialize() method to give the base class your note structures and to set the maximum
// number of active notes. inNoteData should be an array of size inMaxActiveNotes.
void SetNotes(UInt32 inNumNotes, UInt32 inMaxActiveNotes, SynthNote* inNotes, UInt32 inNoteSize);
void PerformEvents( const AudioTimeStamp & inTimeStamp);
OSStatus SendPedalEvent(MusicDeviceGroupID inGroupID, UInt32 inEventType, UInt32 inOffsetSampleFrame);
virtual SynthNote* VoiceStealing(UInt32 inFrame, bool inKillIt);
UInt32 MaxActiveNotes() const { return mMaxActiveNotes; }
UInt32 NumActiveNotes() const { return mNumActiveNotes; }
void IncNumActiveNotes() { ++mNumActiveNotes; }
void DecNumActiveNotes() { --mNumActiveNotes; }
UInt32 CountActiveNotes();
SynthPartElement * GetPartElement (AudioUnitElement inPartElement);
// this call throws if there's no assigned element for the group ID
virtual SynthGroupElement * GetElForGroupID (MusicDeviceGroupID inGroupID);
virtual SynthGroupElement * GetElForNoteID (NoteInstanceID inNoteID);
SInt64 mAbsoluteSampleFrame;
private:
SInt32 mNoteIDCounter;
SynthEventQueue mEventQueue;
UInt32 mNumNotes;
UInt32 mNumActiveNotes;
UInt32 mMaxActiveNotes;
SynthNote* mNotes;
SynthNoteList mFreeNotes;
UInt32 mNoteSize;
AUScope mPartScope;
const UInt32 mInitNumPartEls;
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////
class AUMonotimbralInstrumentBase : public AUInstrumentBase
{
public:
AUMonotimbralInstrumentBase(
AudioComponentInstance inInstance,
UInt32 numInputs,
UInt32 numOutputs,
UInt32 numGroups = 16,
UInt32 numParts = 1);
virtual OSStatus RealTimeStartNote( SynthGroupElement *inGroup,
NoteInstanceID inNoteInstanceID,
UInt32 inOffsetSampleFrame,
const MusicDeviceNoteParams &inParams);
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// this is a work in progress! The mono-timbral one is finished though!
class AUMultitimbralInstrumentBase : public AUInstrumentBase
{
public:
AUMultitimbralInstrumentBase(
AudioComponentInstance inInstance,
UInt32 numInputs,
UInt32 numOutputs,
UInt32 numGroups,
UInt32 numParts);
virtual OSStatus GetPropertyInfo( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable);
virtual OSStatus GetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
virtual OSStatus SetProperty( AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
const void * inData,
UInt32 inDataSize);
private:
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////
#endif