13
0
livetrax/gtk2_ardour/luawindow.h
Robin Gareus 747b24f063
Change LuaWindow into an ArdourWindow
* remember window visibility, size and position
* Show as toggle in the window-menu (rather than show action)
* reduce specialization, use WM and ArdourWindow infrastructure
  (transient parent, window-type, etc)
2021-09-20 04:26:24 +02:00

144 lines
3.4 KiB
C++

/*
* Copyright (C) 2016-2017 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __ardour_luawindow_h__
#define __ardour_luawindow_h__
#include <glibmm/thread.h>
#include <gtkmm/box.h>
#include <gtkmm/scrolledwindow.h>
#include <gtkmm/label.h>
#include <gtkmm/textview.h>
#include <gtkmm/window.h>
#include "pbd/signals.h"
#include "pbd/stateful.h"
#include "ardour/ardour.h"
#include "ardour/luascripting.h"
#include "ardour/session_handle.h"
#include "ardour/types.h"
#include "gtkmm2ext/visibility_tracker.h"
#include "lua/luastate.h"
#include "widgets/ardour_button.h"
#include "widgets/ardour_dropdown.h"
class LuaWindow :
public ArdourWindow,
public PBD::ScopedConnectionList
{
public:
static LuaWindow* instance();
~LuaWindow();
void show_window ();
bool hide_window (GdkEventAny *ev);
void edit_script (const std::string&, const std::string&);
void set_session (ARDOUR::Session* s);
typedef enum {
Buffer_NOFLAG = 0x00,
Buffer_Valid = 0x01, ///< script is loaded
Buffer_HasFile = 0x02,
Buffer_ReadOnly = 0x04,
Buffer_Dirty = 0x08,
Buffer_Scratch = 0x10,
} BufferFlags;
class ScriptBuffer
{
public:
ScriptBuffer (const std::string&);
ScriptBuffer (ARDOUR::LuaScriptInfoPtr);
//ScriptBuffer (const ScriptBuffer& other);
~ScriptBuffer ();
bool load ();
std::string script;
std::string name;
std::string path;
BufferFlags flags;
ARDOUR::LuaScriptInfo::ScriptType type;
};
private:
LuaWindow ();
static LuaWindow* _instance;
LuaState *lua;
bool _visible;
Gtk::Menu* _menu_scratch;
Gtk::Menu* _menu_snippet;
Gtk::Menu* _menu_actions;
sigc::connection _script_changed_connection;
Gtk::TextView entry;
Gtk::TextView outtext;
Gtk::ScrolledWindow scrollout;
ArdourWidgets::ArdourButton _btn_run;
ArdourWidgets::ArdourButton _btn_clear;
ArdourWidgets::ArdourButton _btn_open;
ArdourWidgets::ArdourButton _btn_save;
ArdourWidgets::ArdourButton _btn_delete;
ArdourWidgets::ArdourButton _btn_revert;
ArdourWidgets::ArdourDropdown script_select;
typedef boost::shared_ptr<ScriptBuffer> ScriptBufferPtr;
typedef std::vector<ScriptBufferPtr> ScriptBufferList;
ScriptBufferList script_buffers;
ScriptBufferPtr _current_buffer;
void session_going_away ();
void update_title ();
void reinit_lua ();
void setup_buffers ();
void refresh_scriptlist ();
void rebuild_menu ();
uint32_t count_scratch_buffers () const;
void script_changed ();
void script_selection_changed (ScriptBufferPtr n, bool force = false);
void update_gui_state ();
void append_text (std::string s);
void scroll_to_bottom ();
void clear_output ();
void run_script ();
void new_script ();
void delete_script ();
void revert_script ();
void import_script ();
void save_script ();
};
#endif