David Robillard
7183242b8c
The vast majority of Route signal processing is now simply in the list of processors. There are definitely regressions here, but there's also a lot of things fixed. It's far too much work to let diverge anymore regardless, so here it is. The basic model is: A route has a fixed set of input channels (matching its JACK input ports and diskstream). The first processor takes this as input. The next processor is configured using the first processor's output as input, and is allowed to choose whatever output it wants given that input... and so on, and so on. Finally, the last processor's requested output is used to set up the panner and create whatever Jack ports are needed to output the data. All 'special' internal processors (meter, fader, amp, insert, send) are currently transparent: they read any input, and return the same set of channels back (unmodified, except for amp). User visible changes: * LV2 Instrument support (tracks with both MIDI and audio channels) * MIDI in/out plugin support * Generic plugin replication (for MIDI plugins, MIDI/audio plugins) * Movable meter point Known Bugs: * Things seem to get weird on loaded sessions * Output delivery is sketchy * 2.0 session loading was probably already broken... but it's definitely broken now :) Please test this and file bugs if you have any time... git-svn-id: svn://localhost/ardour2/branches/3.0@5055 d708f5d6-7413-0410-9779-e7cbd77b26cf
899 lines
21 KiB
C++
899 lines
21 KiB
C++
/*
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Copyright (C) 2004 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <limits.h>
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#include "ardour/io.h"
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#include "ardour/dB.h"
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#include <gtkmm2ext/utils.h>
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#include <gtkmm2ext/stop_signal.h>
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#include <gtkmm2ext/barcontroller.h>
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#include "midi++/manager.h"
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#include "pbd/fastlog.h"
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#include "ardour_ui.h"
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#include "panner_ui.h"
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#include "panner2d.h"
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#include "utils.h"
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#include "panner.h"
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#include "gui_thread.h"
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#include "ardour/session.h"
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#include "ardour/panner.h"
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#include "ardour/route.h"
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#include "i18n.h"
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using namespace ARDOUR;
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using namespace PBD;
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using namespace Gtkmm2ext;
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using namespace Gtk;
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using namespace sigc;
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const int PannerUI::pan_bar_height = 30;
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PannerUI::PannerUI (Session& s)
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: _session (s),
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hAdjustment(0.0, 0.0, 0.0),
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vAdjustment(0.0, 0.0, 0.0),
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panning_viewport(hAdjustment, vAdjustment),
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panning_up_arrow (Gtk::ARROW_UP, Gtk::SHADOW_OUT),
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panning_down_arrow (Gtk::ARROW_DOWN, Gtk::SHADOW_OUT),
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panning_link_button (_("link")),
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pan_automation_style_button (""),
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pan_automation_state_button ("")
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{
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ignore_toggle = false;
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pan_menu = 0;
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pan_astate_menu = 0;
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pan_astyle_menu = 0;
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in_pan_update = false;
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pan_automation_style_button.set_name ("MixerAutomationModeButton");
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pan_automation_state_button.set_name ("MixerAutomationPlaybackButton");
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ARDOUR_UI::instance()->tooltips().set_tip (pan_automation_state_button, _("Pan automation mode"));
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ARDOUR_UI::instance()->tooltips().set_tip (pan_automation_style_button, _("Pan automation type"));
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//set_size_request_to_display_given_text (pan_automation_state_button, X_("O"), 2, 2);
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//set_size_request_to_display_given_text (pan_automation_style_button, X_("0"), 2, 2);
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pan_bar_packer.set_size_request (-1, 61);
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panning_viewport.set_size_request (-1, 61);
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panning_viewport.set_name (X_("BaseFrame"));
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ARDOUR_UI::instance()->tooltips().set_tip (panning_link_button,
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_("panning link control"));
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ARDOUR_UI::instance()->tooltips().set_tip (panning_link_direction_button,
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_("panning link direction"));
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pan_automation_style_button.unset_flags (Gtk::CAN_FOCUS);
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pan_automation_state_button.unset_flags (Gtk::CAN_FOCUS);
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pan_automation_style_button.signal_button_press_event().connect (mem_fun(*this, &PannerUI::pan_automation_style_button_event), false);
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pan_automation_state_button.signal_button_press_event().connect (mem_fun(*this, &PannerUI::pan_automation_state_button_event), false);
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panning_link_button.set_name (X_("PanningLinkButton"));
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panning_link_direction_button.set_name (X_("PanningLinkDirectionButton"));
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panning_link_box.pack_start (panning_link_button, true, true);
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panning_link_box.pack_start (panning_link_direction_button, true, true);
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panning_link_box.pack_start (pan_automation_state_button, true, true);
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/* the pixmap will be reset at some point, but the key thing is that
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we need a pixmap in the button just to get started.
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*/
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panning_link_direction_button.add (*(manage (new Image (get_xpm("forwardblarrow.xpm")))));
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panning_link_direction_button.signal_clicked().connect
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(mem_fun(*this, &PannerUI::panning_link_direction_clicked));
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panning_link_button.signal_button_press_event().connect
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(mem_fun(*this, &PannerUI::panning_link_button_press), false);
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panning_link_button.signal_button_release_event().connect
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(mem_fun(*this, &PannerUI::panning_link_button_release), false);
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panning_up.set_border_width (3);
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panning_down.set_border_width (3);
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panning_up.add (panning_up_arrow);
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panning_down.add (panning_down_arrow);
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panning_up.set_name (X_("PanScrollerBase"));
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panning_down.set_name (X_("PanScrollerBase"));
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panning_up_arrow.set_name (X_("PanScrollerArrow"));
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panning_down_arrow.set_name (X_("PanScrollerArrow"));
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pan_vbox.set_spacing (2);
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pan_vbox.pack_start (panning_viewport, Gtk::PACK_SHRINK);
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pan_vbox.pack_start (panning_link_box, Gtk::PACK_SHRINK);
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pack_start (pan_vbox, true, true);
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panner = 0;
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big_window = 0;
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set_width(Narrow);
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}
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void
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PannerUI::set_io (boost::shared_ptr<IO> io)
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{
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if (!io->panner()) {
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cerr << "PannerUI::set_io IO has no panners" << endl;
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return;
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}
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connections.clear ();
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delete pan_astyle_menu;
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pan_astyle_menu = 0;
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delete pan_astate_menu;
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pan_astate_menu = 0;
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_io = io;
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connections.push_back (_io->panner()->Changed.connect (
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mem_fun(*this, &PannerUI::panner_changed)));
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connections.push_back (_io->panner()->LinkStateChanged.connect (
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mem_fun(*this, &PannerUI::update_pan_linkage)));
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connections.push_back (_io->panner()->StateChanged.connect (
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mem_fun(*this, &PannerUI::update_pan_state)));
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delete panner;
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panner = 0;
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setup_pan ();
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pan_changed (0);
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update_pan_sensitive ();
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update_pan_linkage ();
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pan_automation_state_changed ();
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#if WHERE_DOES_THIS_LIVE
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pan_bar_packer.show();
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panning_viewport.show();
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panning_up.show();
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panning_up_arrow.show();
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panning_down.show();
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panning_down_arrow.show();
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pan_vbox.show();
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panning_link_button.show();
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panning_link_direction_button.show();
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panning_link_box.show();
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pan_automation_style_button.show();
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pan_automation_state_button.show();
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show();
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#endif
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}
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void
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PannerUI::build_astate_menu ()
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{
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using namespace Menu_Helpers;
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if (pan_astate_menu == 0) {
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pan_astate_menu = new Menu;
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pan_astate_menu->set_name ("ArdourContextMenu");
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} else {
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pan_astate_menu->items().clear ();
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}
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pan_astate_menu->items().push_back (MenuElem (_("Manual"), bind (
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mem_fun (_io->panner().get(), &Panner::set_automation_state),
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(AutoState) Off)));
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pan_astate_menu->items().push_back (MenuElem (_("Play"), bind (
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mem_fun (_io->panner().get(), &Panner::set_automation_state),
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(AutoState) Play)));
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pan_astate_menu->items().push_back (MenuElem (_("Write"), bind (
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mem_fun (_io->panner().get(), &Panner::set_automation_state),
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(AutoState) Write)));
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pan_astate_menu->items().push_back (MenuElem (_("Touch"), bind (
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mem_fun (_io->panner().get(), &Panner::set_automation_state),
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(AutoState) Touch)));
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}
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void
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PannerUI::build_astyle_menu ()
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{
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using namespace Menu_Helpers;
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if (pan_astyle_menu == 0) {
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pan_astyle_menu = new Menu;
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pan_astyle_menu->set_name ("ArdourContextMenu");
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} else {
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pan_astyle_menu->items().clear();
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}
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pan_astyle_menu->items().push_back (MenuElem (_("Trim")));
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pan_astyle_menu->items().push_back (MenuElem (_("Abs")));
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}
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boost::shared_ptr<PBD::Controllable>
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PannerUI::get_controllable()
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{
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return pan_bars[0]->get_controllable();
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}
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bool
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PannerUI::panning_link_button_press (GdkEventButton* ev)
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{
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return true;
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}
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bool
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PannerUI::panning_link_button_release (GdkEventButton* ev)
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{
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if (!ignore_toggle) {
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_io->panner()->set_linked (!_io->panner()->linked());
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}
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return true;
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}
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void
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PannerUI::panning_link_direction_clicked()
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{
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switch (_io->panner()->link_direction()) {
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case Panner::SameDirection:
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_io->panner()->set_link_direction (Panner::OppositeDirection);
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break;
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default:
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_io->panner()->set_link_direction (Panner::SameDirection);
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break;
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}
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}
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void
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PannerUI::update_pan_linkage ()
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{
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ENSURE_GUI_THREAD(mem_fun(*this, &PannerUI::update_pan_linkage));
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bool x = _io->panner()->linked();
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bool bx = panning_link_button.get_active();
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if (x != bx) {
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ignore_toggle = true;
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panning_link_button.set_active (x);
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ignore_toggle = false;
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}
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panning_link_direction_button.set_sensitive (x);
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switch (_io->panner()->link_direction()) {
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case Panner::SameDirection:
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panning_link_direction_button.set_image (*(manage (new Image (get_xpm ("forwardblarrow.xpm")))));
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break;
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default:
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panning_link_direction_button.set_image (*(manage (new Image (get_xpm("revdblarrow.xpm")))));
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break;
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}
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}
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void
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PannerUI::set_width (Width w)
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{
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switch (w) {
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case Wide:
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panning_link_button.set_label (_("link"));
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break;
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case Narrow:
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panning_link_button.set_label (_("L"));
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break;
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}
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_width = w;
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}
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PannerUI::~PannerUI ()
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{
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for (vector<Adjustment*>::iterator i = pan_adjustments.begin(); i != pan_adjustments.end(); ++i) {
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delete (*i);
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}
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for (vector<PannerBar*>::iterator i = pan_bars.begin(); i != pan_bars.end(); ++i) {
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delete (*i);
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}
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delete panner;
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delete big_window;
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delete pan_menu;
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delete pan_astyle_menu;
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delete pan_astate_menu;
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}
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void
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PannerUI::panner_changed ()
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{
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ENSURE_GUI_THREAD (mem_fun(*this, &PannerUI::panner_changed));
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setup_pan ();
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pan_changed (0);
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}
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void
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PannerUI::update_pan_state ()
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{
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/* currently nothing to do */
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// ENSURE_GUI_THREAD (mem_fun(*this, &PannerUI::update_panner_state));
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}
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void
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PannerUI::setup_pan ()
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{
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if (!_io->panner()) {
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return;
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}
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uint32_t nouts = _io->n_outputs ().n_audio();
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if (nouts == 0 || nouts == 1) {
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while (!pan_adjustments.empty()) {
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delete pan_bars.back();
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pan_bars.pop_back ();
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delete pan_adjustments.back();
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pan_adjustments.pop_back ();
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}
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/* stick something into the panning viewport so that it redraws */
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EventBox* eb = manage (new EventBox());
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panning_viewport.remove ();
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panning_viewport.add (*eb);
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panning_viewport.show_all ();
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} else if (nouts == 2) {
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vector<Adjustment*>::size_type asz;
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uint32_t npans = _io->panner()->npanners();
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while (!pan_adjustments.empty()) {
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delete pan_bars.back();
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pan_bars.pop_back ();
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delete pan_adjustments.back();
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pan_adjustments.pop_back ();
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}
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while ((asz = pan_adjustments.size()) < npans) {
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float x, rx;
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PannerBar* bc;
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/* initialize adjustment with 0.0 (L) or 1.0 (R) for the first and second panners,
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which serves as a default, otherwise use current value */
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rx = _io->panner()->pan_control( asz)->get_value();
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if (npans == 1) {
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x = 0.5;
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} else if (asz == 0) {
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x = 0.0;
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} else if (asz == 1) {
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x = 1.0;
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} else {
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x = rx;
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}
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pan_adjustments.push_back (new Adjustment (x, 0, 1.0, 0.05, 0.1));
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bc = new PannerBar (*pan_adjustments[asz],
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boost::static_pointer_cast<PBD::Controllable>( _io->panner()->pan_control( asz )) );
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/* now set adjustment with current value of panner, then connect the signals */
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pan_adjustments.back()->set_value(rx);
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pan_adjustments.back()->signal_value_changed().connect (bind (mem_fun(*this, &PannerUI::pan_adjustment_changed), (uint32_t) asz));
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_io->panner()->pan_control( asz )->Changed.connect (bind (mem_fun(*this, &PannerUI::pan_value_changed), (uint32_t) asz));
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bc->set_name ("PanSlider");
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bc->set_shadow_type (Gtk::SHADOW_NONE);
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bc->StartGesture.connect (bind (mem_fun (*_io, &IO::start_pan_touch), (uint32_t) asz));
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bc->StopGesture.connect (bind (mem_fun (*_io, &IO::end_pan_touch), (uint32_t) asz));
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char buf[64];
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snprintf (buf, sizeof (buf), _("panner for channel %zu"), asz + 1);
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ARDOUR_UI::instance()->tooltips().set_tip (bc->event_widget(), buf);
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bc->event_widget().signal_button_release_event().connect
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(bind (mem_fun(*this, &PannerUI::pan_button_event), (uint32_t) asz));
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bc->set_size_request (-1, pan_bar_height);
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pan_bars.push_back (bc);
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pan_bar_packer.pack_start (*bc, false, false);
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}
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/* now that we actually have the pan bars,
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set their sensitivity based on current
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automation state.
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*/
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update_pan_sensitive ();
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panning_viewport.remove ();
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panning_viewport.add (pan_bar_packer);
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panning_viewport.show_all ();
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} else {
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if (!panner) {
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panner = new Panner2d (_io->panner(), 61);
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panner->set_name ("MixerPanZone");
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panner->show ();
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panner->signal_button_press_event().connect
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(bind (mem_fun(*this, &PannerUI::pan_button_event), (uint32_t) 0), false);
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}
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update_pan_sensitive ();
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panner->reset (_io->n_inputs().n_audio());
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if (big_window) {
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big_window->reset (_io->n_inputs().n_audio());
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}
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panner->set_size_request (-1, 61);
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/* and finally, add it to the panner frame */
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panning_viewport.remove ();
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panning_viewport.add (*panner);
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panning_viewport.show_all ();
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}
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}
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bool
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PannerUI::pan_button_event (GdkEventButton* ev, uint32_t which)
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{
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switch (ev->button) {
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case 1:
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if (panner && ev->type == GDK_2BUTTON_PRESS) {
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if (!big_window) {
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big_window = new Panner2dWindow (panner->get_panner(), 400, _io->n_inputs().n_audio());
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}
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big_window->show ();
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return true;
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}
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break;
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case 3:
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if (pan_menu == 0) {
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pan_menu = manage (new Menu);
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pan_menu->set_name ("ArdourContextMenu");
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}
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build_pan_menu (which);
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pan_menu->popup (1, ev->time);
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return true;
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break;
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default:
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return false;
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}
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return false; // what's wrong with gcc?
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}
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void
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PannerUI::build_pan_menu (uint32_t which)
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{
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using namespace Menu_Helpers;
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MenuList& items (pan_menu->items());
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items.clear ();
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items.push_back (CheckMenuElem (_("Mute")));
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/* set state first, connect second */
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(dynamic_cast<CheckMenuItem*> (&items.back()))->set_active (_io->panner()->streampanner(which).muted());
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(dynamic_cast<CheckMenuItem*> (&items.back()))->signal_toggled().connect
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(bind (mem_fun(*this, &PannerUI::pan_mute), which));
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items.push_back (CheckMenuElem (_("Bypass"), mem_fun(*this, &PannerUI::pan_bypass_toggle)));
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bypass_menu_item = static_cast<CheckMenuItem*> (&items.back());
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/* set state first, connect second */
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bypass_menu_item->set_active (_io->panner()->bypassed());
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bypass_menu_item->signal_toggled().connect (mem_fun(*this, &PannerUI::pan_bypass_toggle));
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items.push_back (MenuElem (_("Reset"), bind (mem_fun (*this, &PannerUI::pan_reset), which)));
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items.push_back (SeparatorElem());
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items.push_back (MenuElem (_("Reset all"), mem_fun (*this, &PannerUI::pan_reset_all)));
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}
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void
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PannerUI::pan_mute (uint32_t which)
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{
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StreamPanner& sp = _io->panner()->streampanner(which);
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sp.set_muted (!sp.muted());
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}
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void
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PannerUI::pan_bypass_toggle ()
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{
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if (bypass_menu_item && (_io->panner()->bypassed() != bypass_menu_item->get_active())) {
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_io->panner()->set_bypassed (!_io->panner()->bypassed());
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}
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}
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void
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PannerUI::pan_reset (uint32_t which)
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{
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_io->panner()->reset_streampanner (which);
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}
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void
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PannerUI::pan_reset_all ()
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{
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_io->panner()->reset_to_default ();
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}
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void
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PannerUI::effective_pan_display ()
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{
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if (_io->panner()->empty()) {
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return;
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}
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switch (_io->n_outputs().n_audio()) {
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case 0:
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case 1:
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/* relax */
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break;
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case 2:
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update_pan_bars (true);
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break;
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default:
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//panner->move_puck (pan_value (v, right), 0.5);
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break;
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}
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}
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void
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PannerUI::pan_changed (void *src)
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{
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if (src == this) {
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return;
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}
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switch (_io->panner()->npanners()) {
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case 0:
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panning_link_direction_button.set_sensitive (false);
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panning_link_button.set_sensitive (false);
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return;
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case 1:
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panning_link_direction_button.set_sensitive (false);
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panning_link_button.set_sensitive (false);
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break;
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default:
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panning_link_direction_button.set_sensitive (true);
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panning_link_button.set_sensitive (true);
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}
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uint32_t nouts = _io->n_outputs().n_audio();
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switch (nouts) {
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case 0:
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case 1:
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/* relax */
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break;
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case 2:
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/* bring pan bar state up to date */
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update_pan_bars (false);
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break;
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default:
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// panner->move_puck (pan_value (pans[0], pans[1]), 0.5);
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break;
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}
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}
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void
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PannerUI::pan_adjustment_changed (uint32_t which)
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{
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if (!in_pan_update && which < _io->panner()->npanners()) {
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float xpos;
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float val = pan_adjustments[which]->get_value ();
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xpos = _io->panner()->pan_control( which )->get_value();
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/* add a kinda-sorta detent for the middle */
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if (val != 0.5 && Panner::equivalent (val, 0.5)) {
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/* this is going to be reentrant, so just
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return after it.
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*/
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in_pan_update = true;
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pan_adjustments[which]->set_value (0.5);
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in_pan_update = false;
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return;
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}
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if (!Panner::equivalent (val, xpos)) {
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_io->panner()->streampanner(which).set_position (val);
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/* XXX
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the panner objects have no access to the session,
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so do this here. ick.
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*/
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_session.set_dirty();
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}
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}
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}
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void
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PannerUI::pan_value_changed (uint32_t which)
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{
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ENSURE_GUI_THREAD (bind (mem_fun(*this, &PannerUI::pan_value_changed), which));
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if (_io->n_outputs().n_audio() > 1 && which < _io->panner()->npanners()) {
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float xpos;
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float val = pan_adjustments[which]->get_value ();
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_io->panner()->streampanner(which).get_position (xpos);
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if (!Panner::equivalent (val, xpos)) {
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in_pan_update = true;
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pan_adjustments[which]->set_value (xpos);
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in_pan_update = false;
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}
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}
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}
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void
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PannerUI::update_pan_bars (bool only_if_aplay)
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{
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uint32_t n;
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vector<Adjustment*>::iterator i;
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in_pan_update = true;
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/* this runs during automation playback, and moves the bar controllers
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and/or pucks around.
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*/
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for (i = pan_adjustments.begin(), n = 0; i != pan_adjustments.end(); ++i, ++n) {
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float xpos, val;
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if (only_if_aplay) {
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boost::shared_ptr<AutomationList> alist (_io->panner()->streampanner(n).pan_control()->alist());
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if (!alist->automation_playback()) {
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continue;
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}
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}
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_io->panner()->streampanner(n).get_effective_position (xpos);
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val = (*i)->get_value ();
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if (!Panner::equivalent (val, xpos)) {
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(*i)->set_value (xpos);
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}
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}
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in_pan_update = false;
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}
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void
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PannerUI::pan_printer (char *buf, uint32_t len, Adjustment* adj)
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{
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float val = adj->get_value();
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if (val == 0.0f) {
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snprintf (buf, len, X_("L"));
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} else if (val == 1.0f) {
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snprintf (buf, len, X_("R"));
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} else if (Panner::equivalent (val, 0.5f)) {
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snprintf (buf, len, X_("C"));
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} else {
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/* don't print anything */
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buf[0] = '\0';
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}
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}
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void
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PannerUI::update_pan_sensitive ()
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{
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bool sensitive = !(_io->panner()->automation_state() & Play);
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switch (_io->n_outputs().n_audio()) {
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case 0:
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case 1:
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break;
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case 2:
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for (vector<PannerBar*>::iterator i = pan_bars.begin(); i != pan_bars.end(); ++i) {
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(*i)->set_sensitive (sensitive);
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}
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break;
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default:
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if (panner) {
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panner->set_sensitive (sensitive);
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}
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if (big_window) {
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big_window->set_sensitive (sensitive);
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}
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break;
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}
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}
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gint
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PannerUI::pan_automation_state_button_event (GdkEventButton *ev)
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{
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using namespace Menu_Helpers;
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if (ev->type == GDK_BUTTON_RELEASE) {
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return TRUE;
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}
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switch (ev->button) {
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case 1:
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if (pan_astate_menu == 0) {
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build_astate_menu ();
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}
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pan_astate_menu->popup (1, ev->time);
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break;
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default:
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break;
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}
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return TRUE;
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}
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gint
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PannerUI::pan_automation_style_button_event (GdkEventButton *ev)
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{
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if (ev->type == GDK_BUTTON_RELEASE) {
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return TRUE;
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}
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switch (ev->button) {
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case 1:
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if (pan_astyle_menu == 0) {
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build_astyle_menu ();
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}
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pan_astyle_menu->popup (1, ev->time);
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break;
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default:
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break;
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}
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return TRUE;
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}
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void
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PannerUI::pan_automation_style_changed ()
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{
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ENSURE_GUI_THREAD(mem_fun(*this, &PannerUI::pan_automation_style_changed));
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switch (_width) {
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case Wide:
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pan_automation_style_button.set_label (astyle_string(_io->panner()->automation_style()));
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break;
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case Narrow:
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pan_automation_style_button.set_label (short_astyle_string(_io->panner()->automation_style()));
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break;
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}
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}
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void
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PannerUI::pan_automation_state_changed ()
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{
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ENSURE_GUI_THREAD(mem_fun(*this, &PannerUI::pan_automation_state_changed));
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bool x;
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switch (_width) {
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case Wide:
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pan_automation_state_button.set_label (astate_string(_io->panner()->automation_state()));
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break;
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case Narrow:
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pan_automation_state_button.set_label (short_astate_string(_io->panner()->automation_state()));
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break;
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}
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/* when creating a new session, we get to create busses (and
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sometimes tracks) with no outputs by the time they get
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here.
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*/
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if (_io->panner()->empty()) {
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return;
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}
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x = (_io->panner()->streampanner(0).pan_control()->alist()->automation_state() != Off);
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if (pan_automation_state_button.get_active() != x) {
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ignore_toggle = true;
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pan_automation_state_button.set_active (x);
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ignore_toggle = false;
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}
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update_pan_sensitive ();
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/* start watching automation so that things move */
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pan_watching.disconnect();
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if (x) {
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pan_watching = ARDOUR_UI::RapidScreenUpdate.connect (mem_fun (*this, &PannerUI::effective_pan_display));
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}
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}
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string
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PannerUI::astate_string (AutoState state)
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{
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return _astate_string (state, false);
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}
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string
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PannerUI::short_astate_string (AutoState state)
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{
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return _astate_string (state, true);
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}
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string
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PannerUI::_astate_string (AutoState state, bool shrt)
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{
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string sstr;
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switch (state) {
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case Off:
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sstr = (shrt ? "M" : _("M"));
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break;
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case Play:
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sstr = (shrt ? "P" : _("P"));
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break;
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case Touch:
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sstr = (shrt ? "T" : _("T"));
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break;
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case Write:
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sstr = (shrt ? "W" : _("W"));
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break;
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}
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return sstr;
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}
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string
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PannerUI::astyle_string (AutoStyle style)
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{
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return _astyle_string (style, false);
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}
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string
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PannerUI::short_astyle_string (AutoStyle style)
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{
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return _astyle_string (style, true);
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}
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string
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PannerUI::_astyle_string (AutoStyle style, bool shrt)
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{
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if (style & Trim) {
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return _("Trim");
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} else {
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/* XXX it might different in different languages */
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return (shrt ? _("Abs") : _("Abs"));
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}
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}
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