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livetrax/gtk2_ardour/ardour_ui_dialogs.cc
David Robillard e0aaed6d65 *** NEW CODING POLICY ***
All #include statements that include a header that is a part of a library
bundled with ardour MUST use quotes, not angle brackets.

Do this:

#include "ardour/types.h"

NOT this:

#include <ardour/types.h>

Rationale:

This is best practice in general, to ensure we include the local version
and not the system version.  That quotes mean "local" (in some sense)
and angle brackets mean "system" (in some sense) is a ubiquitous
convention and IIRC right in the C spec somewhere.

More pragmatically, this is required by (my) waf (stuff) for dependencies
to work correctly.  That is:

!!! FAILURE TO DO THIS CAN RESULT IN BROKEN BUILDS !!!

Failure to comply is punishable by death by torture. :)

P.S. It's not that dramatic in all cases, but this (in combination with some
GCC flags specific to the include type) is the best way I have found to be
absolutely 100% positive the local ones are being used (and we definitely
want to be absolutely 100% positive on that one).


git-svn-id: svn://localhost/ardour2/branches/3.0@4655 d708f5d6-7413-0410-9779-e7cbd77b26cf
2009-02-25 18:26:51 +00:00

413 lines
11 KiB
C++

/*
Copyright (C) 2000 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* This file contains any ARDOUR_UI methods that require knowledge of
the various dialog boxes, and exists so that no compilation dependency
exists between the main ARDOUR_UI modules and their respective classes.
This is to cut down on the compile times. It also helps with my sanity.
*/
#include "ardour/session.h"
#include "actions.h"
#include "ardour_ui.h"
#include "location_ui.h"
#include "mixer_ui.h"
#include "option_editor.h"
#include "public_editor.h"
#include "route_params_ui.h"
#include "sfdb_ui.h"
#include "theme_manager.h"
#include "bundle_manager.h"
#include "keyeditor.h"
#include "i18n.h"
using namespace ARDOUR;
using namespace PBD;
using namespace Glib;
using namespace Gtk;
using namespace Gtkmm2ext;
void
ARDOUR_UI::connect_to_session (Session *s)
{
session = s;
session->Xrun.connect (mem_fun(*this, &ARDOUR_UI::xrun_handler));
session->RecordStateChanged.connect (mem_fun (*this, &ARDOUR_UI::record_state_changed));
/* sensitize menu bar options that are now valid */
ActionManager::set_sensitive (ActionManager::session_sensitive_actions, true);
if (session->locations()->num_range_markers()) {
ActionManager::set_sensitive (ActionManager::range_sensitive_actions, true);
} else {
ActionManager::set_sensitive (ActionManager::range_sensitive_actions, false);
}
if (!session->control_out()) {
Glib::RefPtr<Action> act = ActionManager::get_action (X_("options"), X_("SoloViaBus"));
if (act) {
act->set_sensitive (false);
}
}
/* allow wastebasket flush again */
Glib::RefPtr<Action> act = ActionManager::get_action (X_("Main"), X_("FlushWastebasket"));
if (act) {
act->set_sensitive (true);
}
/* there are never any selections on startup */
ActionManager::set_sensitive (ActionManager::time_selection_sensitive_actions, false);
ActionManager::set_sensitive (ActionManager::track_selection_sensitive_actions, false);
ActionManager::set_sensitive (ActionManager::line_selection_sensitive_actions, false);
ActionManager::set_sensitive (ActionManager::point_selection_sensitive_actions, false);
ActionManager::set_sensitive (ActionManager::playlist_selection_sensitive_actions, false);
session->locations()->added.connect (mem_fun (*this, &ARDOUR_UI::handle_locations_change));
session->locations()->removed.connect (mem_fun (*this, &ARDOUR_UI::handle_locations_change));
rec_button.set_sensitive (true);
shuttle_box.set_sensitive (true);
if (location_ui) {
location_ui->set_session(s);
}
if (route_params) {
route_params->set_session (s);
}
if (option_editor) {
option_editor->set_session (s);
}
setup_session_options ();
Blink.connect (mem_fun(*this, &ARDOUR_UI::transport_rec_enable_blink));
Blink.connect (mem_fun(*this, &ARDOUR_UI::solo_blink));
Blink.connect (mem_fun(*this, &ARDOUR_UI::audition_blink));
/* these are all need to be handled in an RT-safe and MT way, so don't
do any GUI work, just queue it for handling by the GUI thread.
*/
session->TransportStateChange.connect (mem_fun(*this, &ARDOUR_UI::queue_transport_change));
/* alert the user to these things happening */
session->AuditionActive.connect (mem_fun(*this, &ARDOUR_UI::auditioning_changed));
session->SoloActive.connect (mem_fun(*this, &ARDOUR_UI::soloing_changed));
solo_alert_button.set_active (session->soloing());
/* update autochange callback on dirty state changing */
session->DirtyChanged.connect (mem_fun(*this, &ARDOUR_UI::update_autosave));
/* can't be auditioning here */
primary_clock.set_session (s);
secondary_clock.set_session (s);
big_clock.set_session (s);
preroll_clock.set_session (s);
postroll_clock.set_session (s);
/* Clocks are on by default after we are connected to a session, so show that here.
*/
connect_dependents_to_session (s);
/* listen to clock mode changes. don't do this earlier because otherwise as the clocks
restore their modes or are explicitly set, we will cause the "new" mode to be saved
back to the session XML ("Extra") state.
*/
AudioClock::ModeChanged.connect (mem_fun (*this, &ARDOUR_UI::store_clock_modes));
Glib::signal_idle().connect (mem_fun (*this, &ARDOUR_UI::first_idle));
start_clocking ();
start_blinking ();
transport_stopped ();
second_connection = Glib::signal_timeout().connect (mem_fun(*this, &ARDOUR_UI::every_second), 1000);
point_one_second_connection = Glib::signal_timeout().connect (mem_fun(*this, &ARDOUR_UI::every_point_one_seconds), 100);
point_zero_one_second_connection = Glib::signal_timeout().connect (mem_fun(*this, &ARDOUR_UI::every_point_zero_one_seconds), 40);
}
int
ARDOUR_UI::unload_session (bool hide_stuff)
{
if (session && session->dirty()) {
switch (ask_about_saving_session (_("close"))) {
case -1:
// cancel
return 1;
case 1:
session->save_state ("");
break;
}
}
if (hide_stuff) {
editor->hide ();
mixer->hide ();
theme_manager->hide ();
}
second_connection.disconnect ();
point_one_second_connection.disconnect ();
point_oh_five_second_connection.disconnect ();
point_zero_one_second_connection.disconnect();
ActionManager::set_sensitive (ActionManager::session_sensitive_actions, false);
rec_button.set_sensitive (false);
shuttle_box.set_sensitive (false);
stop_blinking ();
stop_clocking ();
/* drop everything attached to the blink signal */
Blink.clear ();
primary_clock.set_session (0);
secondary_clock.set_session (0);
big_clock.set_session (0);
preroll_clock.set_session (0);
postroll_clock.set_session (0);
if (option_editor) {
option_editor->set_session (0);
}
delete session;
session = 0;
update_buffer_load ();
return 0;
}
void
ARDOUR_UI::toggle_big_clock_window ()
{
RefPtr<Action> act = ActionManager::get_action (X_("Common"), X_("ToggleBigClock"));
if (act) {
RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
if (tact->get_active()) {
big_clock_window->show_all ();
big_clock_window->present ();
} else {
big_clock_window->hide ();
}
}
}
void
ARDOUR_UI::toggle_options_window ()
{
if (option_editor == 0) {
option_editor = new OptionEditor (*this, *editor, *mixer);
option_editor->signal_unmap().connect(sigc::bind (sigc::ptr_fun(&ActionManager::uncheck_toggleaction), X_("<Actions>/Common/ToggleOptionsEditor")));
option_editor->set_session (session);
}
RefPtr<Action> act = ActionManager::get_action (X_("Common"), X_("ToggleOptionsEditor"));
if (act) {
RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
if (tact->get_active()) {
option_editor->show_all ();
option_editor->present ();
} else {
option_editor->hide ();
}
}
}
int
ARDOUR_UI::create_location_ui ()
{
if (location_ui == 0) {
location_ui = new LocationUI ();
location_ui->set_session (session);
location_ui->signal_unmap().connect (sigc::bind (sigc::ptr_fun(&ActionManager::uncheck_toggleaction), X_("<Actions>/Common/ToggleLocations")));
}
return 0;
}
void
ARDOUR_UI::toggle_location_window ()
{
if (create_location_ui()) {
return;
}
RefPtr<Action> act = ActionManager::get_action (X_("Common"), X_("ToggleLocations"));
if (act) {
RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
if (tact->get_active()) {
location_ui->show_all ();
location_ui->present ();
} else {
location_ui->hide ();
}
}
}
void
ARDOUR_UI::toggle_key_editor ()
{
if (key_editor == 0) {
key_editor = new KeyEditor;
key_editor->signal_unmap().connect (sigc::bind (sigc::ptr_fun(&ActionManager::uncheck_toggleaction), X_("<Actions>/Common/ToggleKeyEditor")));
}
RefPtr<Action> act = ActionManager::get_action (X_("Common"), X_("ToggleKeyEditor"));
if (act) {
RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
if (tact->get_active()) {
key_editor->show_all ();
key_editor->present ();
} else {
key_editor->hide ();
}
}
}
void
ARDOUR_UI::toggle_theme_manager ()
{
RefPtr<Action> act = ActionManager::get_action (X_("Common"), X_("ToggleThemeManager"));
if (act) {
RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
if (tact->get_active()) {
theme_manager->show_all ();
theme_manager->present ();
} else {
theme_manager->hide ();
}
}
}
void
ARDOUR_UI::create_bundle_manager ()
{
if (bundle_manager == 0) {
bundle_manager = new BundleManager (*session);
bundle_manager->signal_unmap().connect (sigc::bind (sigc::ptr_fun (&ActionManager::uncheck_toggleaction), X_("<Actions>/Common/ToggleBundleManager")));
}
}
void
ARDOUR_UI::toggle_bundle_manager ()
{
create_bundle_manager ();
RefPtr<Action> act = ActionManager::get_action (X_("Common"), X_("ToggleBundleManager"));
if (act) {
RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic (act);
if (tact->get_active()) {
bundle_manager->show_all ();
bundle_manager->present ();
} else {
bundle_manager->hide ();
}
}
}
int
ARDOUR_UI::create_route_params ()
{
if (route_params == 0) {
route_params = new RouteParams_UI ();
route_params->set_session (session);
route_params->signal_unmap().connect (sigc::bind(sigc::ptr_fun(&ActionManager::uncheck_toggleaction), X_("<Actions>/Common/ToggleInspector")));
}
return 0;
}
void
ARDOUR_UI::toggle_route_params_window ()
{
if (create_route_params ()) {
return;
}
RefPtr<Action> act = ActionManager::get_action (X_("Common"), X_("ToggleInspector"));
if (act) {
RefPtr<ToggleAction> tact = RefPtr<ToggleAction>::cast_dynamic(act);
if (tact->get_active()) {
route_params->show_all ();
route_params->present ();
} else {
route_params->hide ();
}
}
}
void
ARDOUR_UI::handle_locations_change (Location* ignored)
{
if (session) {
if (session->locations()->num_range_markers()) {
ActionManager::set_sensitive (ActionManager::range_sensitive_actions, true);
} else {
ActionManager::set_sensitive (ActionManager::range_sensitive_actions, false);
}
}
}
bool
ARDOUR_UI::main_window_state_event_handler (GdkEventWindowState* ev, bool window_was_editor)
{
if (window_was_editor) {
if ((ev->changed_mask & GDK_WINDOW_STATE_FULLSCREEN) &&
(ev->new_window_state & GDK_WINDOW_STATE_FULLSCREEN)) {
float_big_clock (editor);
}
} else {
if ((ev->changed_mask & GDK_WINDOW_STATE_FULLSCREEN) &&
(ev->new_window_state & GDK_WINDOW_STATE_FULLSCREEN)) {
float_big_clock (mixer);
}
}
return false;
}