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livetrax/libs/ardour/speakers.cc
Carl Hetherington cbf530b6b5 Make speaker dialogue manage the session's Speakers. Make azimuth control work. Various tweaks.
git-svn-id: svn://localhost/ardour2/branches/3.0@9073 d708f5d6-7413-0410-9779-e7cbd77b26cf
2011-03-04 17:35:02 +00:00

263 lines
6.4 KiB
C++

/*
Copyright (C) 2010 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "pbd/error.h"
#include "pbd/convert.h"
#include "pbd/locale_guard.h"
#include "ardour/speaker.h"
#include "ardour/speakers.h"
#include "i18n.h"
using namespace ARDOUR;
using namespace PBD;
using namespace std;
Speaker::Speaker (int i, const AngularVector& position)
: id (i)
{
move (position);
}
Speaker::Speaker (Speaker const & o)
: id (o.id)
, _coords (o._coords)
, _angles (o._angles)
{
}
Speaker &
Speaker::operator= (Speaker const & o)
{
if (&o == this) {
return *this;
}
id = o.id;
_coords = o._coords;
_angles = o._angles;
return *this;
}
void
Speaker::move (const AngularVector& new_position)
{
_angles = new_position;
_angles.cartesian (_coords);
PositionChanged (); /* EMIT SIGNAL */
}
Speakers::Speakers ()
{
}
Speakers::Speakers (const Speakers& s)
{
_speakers = s._speakers;
}
Speakers::~Speakers ()
{
}
Speakers&
Speakers::operator= (const Speakers& s)
{
if (&s != this) {
_speakers = s._speakers;
}
return *this;
}
void
Speakers::dump_speakers (ostream& o)
{
for (vector<Speaker>::iterator i = _speakers.begin(); i != _speakers.end(); ++i) {
o << "Speaker " << (*i).id << " @ "
<< (*i).coords().x << ", " << (*i).coords().y << ", " << (*i).coords().z
<< " azimuth " << (*i).angles().azi
<< " elevation " << (*i).angles().ele
<< " distance " << (*i).angles().length
<< endl;
}
}
void
Speakers::clear_speakers ()
{
_speakers.clear ();
update ();
}
int
Speakers::add_speaker (const AngularVector& position)
{
int id = _speakers.size();
_speakers.push_back (Speaker (id, position));
update ();
Changed ();
return id;
}
void
Speakers::remove_speaker (int id)
{
for (vector<Speaker>::iterator i = _speakers.begin(); i != _speakers.end(); ++i) {
if (i->id == id) {
i = _speakers.erase (i);
update ();
break;
}
}
}
void
Speakers::move_speaker (int id, const AngularVector& new_position)
{
for (vector<Speaker>::iterator i = _speakers.begin(); i != _speakers.end(); ++i) {
if ((*i).id == id) {
(*i).move (new_position);
update ();
break;
}
}
}
void
Speakers::setup_default_speakers (uint32_t n)
{
/* default assignment of speaker position for n speakers */
assert (n>0);
switch (n) {
case 1:
add_speaker (AngularVector (0.0, 0.0));
break;
case 2:
add_speaker (AngularVector (0.0, 0.0));
add_speaker (AngularVector (180.0, 0,0));
break;
case 3:
/* top, bottom kind-of-left & bottom kind-of-right */
add_speaker (AngularVector (90.0, 0.0));
add_speaker (AngularVector (215.0, 0,0));
add_speaker (AngularVector (335.0, 0,0));
break;
case 4:
/* clockwise from top left */
add_speaker (AngularVector (135.0, 0.0));
add_speaker (AngularVector (45.0, 0.0));
add_speaker (AngularVector (335.0, 0.0));
add_speaker (AngularVector (215.0, 0.0));
break;
default:
{
double degree_step = 360.0 / n;
double deg;
uint32_t i;
/* even number of speakers? make sure the top two are either side of "top".
otherwise, just start at the "top" (90.0 degrees) and rotate around
*/
if (n % 2) {
deg = 90.0 - degree_step;
} else {
deg = 90.0;
}
for (i = 0; i < n; ++i, deg += degree_step) {
add_speaker (AngularVector (deg, 0.0));
}
}
}
}
XMLNode&
Speakers::get_state ()
{
XMLNode* node = new XMLNode (X_("Speakers"));
char buf[32];
LocaleGuard lg (X_("POSIX"));
for (vector<Speaker>::const_iterator i = _speakers.begin(); i != _speakers.end(); ++i) {
XMLNode* speaker = new XMLNode (X_("Speaker"));
snprintf (buf, sizeof (buf), "%.12g", (*i).angles().azi);
speaker->add_property (X_("azimuth"), buf);
snprintf (buf, sizeof (buf), "%.12g", (*i).angles().ele);
speaker->add_property (X_("elevation"), buf);
snprintf (buf, sizeof (buf), "%.12g", (*i).angles().length);
speaker->add_property (X_("distance"), buf);
node->add_child_nocopy (*speaker);
}
return *node;
}
int
Speakers::set_state (const XMLNode& node, int /*version*/)
{
XMLNodeConstIterator i;
const XMLProperty* prop;
double a, e, d;
LocaleGuard lg (X_("POSIX"));
int n = 0;
_speakers.clear ();
for (i = node.children().begin(); i != node.children().end(); ++i, ++n) {
if ((*i)->name() == X_("Speaker")) {
if ((prop = (*i)->property (X_("azimuth"))) == 0) {
warning << _("Speaker information is missing azimuth - speaker ignored") << endmsg;
continue;
}
a = atof (prop->value());
if ((prop = (*i)->property (X_("elevation"))) == 0) {
warning << _("Speaker information is missing elevation - speaker ignored") << endmsg;
continue;
}
e = atof (prop->value());
if ((prop = (*i)->property (X_("distance"))) == 0) {
warning << _("Speaker information is missing distance - speaker ignored") << endmsg;
continue;
}
d = atof (prop->value());
add_speaker (AngularVector (a, e, d));
}
}
update ();
return 0;
}