David Robillard
99904735e0
git-svn-id: svn://localhost/ardour2/branches/midi@1614 d708f5d6-7413-0410-9779-e7cbd77b26cf
95 lines
2.3 KiB
C++
95 lines
2.3 KiB
C++
#ifndef mackie_surface_h
|
|
#define mackie_surface_h
|
|
|
|
#include "controls.h"
|
|
#include "types.h"
|
|
#include <stdint.h>
|
|
|
|
namespace Mackie
|
|
{
|
|
|
|
class MackieButtonHandler;
|
|
|
|
/**
|
|
This represents an entire control surface, made up of Groups,
|
|
Strips and Controls. There are several collections for
|
|
ease of addressing in different ways, but only one collection
|
|
has definitive ownership.
|
|
|
|
It handles mapping button ids to press_ and release_ calls.
|
|
|
|
There are various emulations of the Mackie around, so specific
|
|
emulations will inherit from this to change button mapping, or
|
|
have 7 fader channels instead of 8, or whatever.
|
|
|
|
Currently there are BcfSurface and MackieSurface.
|
|
|
|
TODO maybe make Group inherit from Control, for ease of ownership.
|
|
*/
|
|
class Surface
|
|
{
|
|
public:
|
|
/**
|
|
A Surface can be made up of multiple units. eg one Mackie MCU plus
|
|
one or more Mackie MCU extenders.
|
|
|
|
\param max_strips is the number of strips for the entire surface.
|
|
\param unit_strips is the number of strips per unit.
|
|
*/
|
|
Surface( uint32_t max_strips, uint32_t unit_strips = 8 );
|
|
virtual ~Surface();
|
|
|
|
/// Calls the virtual initialisation methods. This *must* be called after
|
|
/// construction, because c++ is too dumb to call virtual methods from
|
|
/// inside a constructor
|
|
void init();
|
|
|
|
typedef std::vector<Control*> Controls;
|
|
|
|
/// This collection has ownership of all the controls
|
|
Controls controls;
|
|
|
|
/**
|
|
These are alternative addressing schemes
|
|
They use maps because the indices aren't always
|
|
0-based.
|
|
*/
|
|
std::map<int,Control*> faders;
|
|
std::map<int,Control*> pots;
|
|
std::map<int,Control*> buttons;
|
|
std::map<int,Control*> leds;
|
|
|
|
/// no strip controls in here because they usually
|
|
/// have the same names.
|
|
std::map<std::string,Control*> controls_by_name;
|
|
|
|
/// The collection of all numbered strips. No master
|
|
/// strip in here.
|
|
typedef std::vector<Strip*> Strips;
|
|
Strips strips;
|
|
|
|
/// This collection owns the groups
|
|
typedef std::map<std::string,Group*> Groups;
|
|
Groups groups;
|
|
|
|
uint32_t max_strips() const
|
|
{
|
|
return _max_strips;
|
|
}
|
|
|
|
/// map button ids to calls to press_ and release_ in mbh
|
|
virtual void handle_button( MackieButtonHandler & mbh, ButtonState bs, Button & button ) = 0;
|
|
|
|
protected:
|
|
virtual void init_controls() = 0;
|
|
virtual void init_strips( uint32_t max_strips, uint32_t unit_strips );
|
|
|
|
private:
|
|
uint32_t _max_strips;
|
|
uint32_t _unit_strips;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|