50437bff22
set maximum size hint to stop port matrix windows being resized beyond their useful size; remove visibility checkbuttons - visibility now controlled through menu or by clicking on group names; port groups fold down to a small tab when hidden; don't swap the orientation of the matrix once it has been opened. git-svn-id: svn://localhost/ardour2/branches/3.0@5373 d708f5d6-7413-0410-9779-e7cbd77b26cf
333 lines
8.0 KiB
C++
333 lines
8.0 KiB
C++
/*
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Copyright (C) 2002-2007 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <gtkmm/messagedialog.h>
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#include <glibmm/objectbase.h>
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#include <gtkmm2ext/doi.h>
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#include "ardour/port_insert.h"
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#include "ardour/session.h"
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#include "ardour/io.h"
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#include "ardour/audioengine.h"
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#include "ardour/track.h"
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#include "ardour/audio_track.h"
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#include "ardour/midi_track.h"
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#include "ardour/data_type.h"
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#include "ardour/port.h"
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#include "ardour/bundle.h"
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#include "io_selector.h"
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#include "utils.h"
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#include "gui_thread.h"
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#include "i18n.h"
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using namespace ARDOUR;
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using namespace Gtk;
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IOSelector::IOSelector (ARDOUR::Session& session, boost::shared_ptr<ARDOUR::IO> io)
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: PortMatrix (session, io->default_type())
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, _io (io)
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{
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/* signal flow from 0 to 1 */
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_find_inputs_for_io_outputs = (_io->direction() == IO::Output);
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if (_find_inputs_for_io_outputs) {
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_other = 1;
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_ours = 0;
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} else {
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_other = 0;
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_ours = 1;
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}
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_port_group.reset (new PortGroup (""));
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_ports[_ours].add_group (_port_group);
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setup_all_ports ();
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}
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void
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IOSelector::setup_ports (int dim)
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{
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_ports[dim].suspend_signals ();
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if (dim == _other) {
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_ports[_other].gather (_session, _find_inputs_for_io_outputs);
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} else {
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_port_group->clear ();
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_port_group->add_bundle (_io->bundle ());
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}
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_ports[dim].resume_signals ();
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}
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void
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IOSelector::set_state (ARDOUR::BundleChannel c[2], bool s)
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{
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ARDOUR::Bundle::PortList const & our_ports = c[_ours].bundle->channel_ports (c[_ours].channel);
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ARDOUR::Bundle::PortList const & other_ports = c[_other].bundle->channel_ports (c[_other].channel);
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for (ARDOUR::Bundle::PortList::const_iterator i = our_ports.begin(); i != our_ports.end(); ++i) {
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for (ARDOUR::Bundle::PortList::const_iterator j = other_ports.begin(); j != other_ports.end(); ++j) {
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Port* f = _session.engine().get_port_by_name (*i);
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if (!f) {
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return;
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}
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if (s) {
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_io->connect (f, *j, 0);
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} else {
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_io->disconnect (f, *j, 0);
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}
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}
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}
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}
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PortMatrixNode::State
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IOSelector::get_state (ARDOUR::BundleChannel c[2]) const
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{
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ARDOUR::Bundle::PortList const & our_ports = c[_ours].bundle->channel_ports (c[_ours].channel);
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ARDOUR::Bundle::PortList const & other_ports = c[_other].bundle->channel_ports (c[_other].channel);
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if (our_ports.empty() || other_ports.empty()) {
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/* we're looking at a bundle with no parts associated with this channel,
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so nothing to connect */
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return PortMatrixNode::UNKNOWN;
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}
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for (ARDOUR::Bundle::PortList::const_iterator i = our_ports.begin(); i != our_ports.end(); ++i) {
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for (ARDOUR::Bundle::PortList::const_iterator j = other_ports.begin(); j != other_ports.end(); ++j) {
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Port* f = _session.engine().get_port_by_name (*i);
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/* since we are talking about an IO, our ports should all have an associated Port *,
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so the above call should never fail */
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assert (f);
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if (!f->connected_to (*j)) {
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/* if any one thing is not connected, all bets are off */
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return PortMatrixNode::NOT_ASSOCIATED;
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}
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}
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}
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return PortMatrixNode::ASSOCIATED;
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}
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uint32_t
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IOSelector::n_io_ports () const
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{
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if (!_find_inputs_for_io_outputs) {
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return _io->n_ports().get (_io->default_type());
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} else {
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return _io->n_ports().get (_io->default_type());
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}
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}
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void
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IOSelector::add_channel (boost::shared_ptr<ARDOUR::Bundle> b)
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{
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/* we ignore the bundle parameter, as we know what it is that we're adding to */
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// The IO selector only works for single typed IOs
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const ARDOUR::DataType t = _io->default_type ();
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try {
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_io->add_port ("", this);
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}
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catch (AudioEngine::PortRegistrationFailure& err) {
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MessageDialog msg (_("There are no more JACK ports available."));
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msg.run ();
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}
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}
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void
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IOSelector::remove_channel (ARDOUR::BundleChannel bc)
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{
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Port* f = _session.engine().get_port_by_name (bc.bundle->channel_ports(bc.channel)[0]);
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if (!f) {
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return;
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}
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_io->remove_port (f, this);
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}
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bool
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IOSelector::list_is_global (int dim) const
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{
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return (dim == _other);
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}
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IOSelectorWindow::IOSelectorWindow (ARDOUR::Session& session, boost::shared_ptr<ARDOUR::IO> io, bool can_cancel)
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: _selector (session, io)
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{
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set_name ("IOSelectorWindow2");
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set_title (_("I/O selector"));
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add (_selector);
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set_position (Gtk::WIN_POS_MOUSE);
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io_name_changed (this);
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show_all ();
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signal_delete_event().connect (bind (sigc::ptr_fun (just_hide_it), this));
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resize (32768, 32768);
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}
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void
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IOSelectorWindow::on_map ()
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{
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_selector.setup_all_ports ();
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Window::on_map ();
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}
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void
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IOSelectorWindow::io_name_changed (void* src)
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{
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ENSURE_GUI_THREAD(bind (mem_fun(*this, &IOSelectorWindow::io_name_changed), src));
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string title;
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if (!_selector.find_inputs_for_io_outputs()) {
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title = string_compose(_("%1 input"), _selector.io()->name());
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} else {
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title = string_compose(_("%1 output"), _selector.io()->name());
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}
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set_title (title);
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}
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void
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IOSelectorWindow::on_realize ()
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{
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Window::on_realize ();
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pair<uint32_t, uint32_t> const m = _selector.max_size ();
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GdkGeometry g;
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g.max_width = m.first;
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g.max_height = m.second;
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set_geometry_hints (*this, g, Gdk::HINT_MAX_SIZE);
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}
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PortInsertUI::PortInsertUI (ARDOUR::Session& sess, boost::shared_ptr<ARDOUR::PortInsert> pi)
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: input_selector (sess, pi->input())
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, output_selector (sess, pi->output())
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{
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output_selector.set_min_height_divisor (2);
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input_selector.set_min_height_divisor (2);
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pack_start (output_selector, true, true);
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pack_start (input_selector, true, true);
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}
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void
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PortInsertUI::redisplay ()
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{
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input_selector.setup_ports (input_selector.other());
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output_selector.setup_ports (output_selector.other());
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}
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void
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PortInsertUI::finished (IOSelector::Result r)
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{
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input_selector.Finished (r);
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output_selector.Finished (r);
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}
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PortInsertWindow::PortInsertWindow (ARDOUR::Session& sess, boost::shared_ptr<ARDOUR::PortInsert> pi, bool can_cancel)
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: ArdourDialog ("port insert dialog"),
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_portinsertui (sess, pi),
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ok_button (can_cancel ? _("OK"): _("Close")),
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cancel_button (_("Cancel"))
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{
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set_name ("IOSelectorWindow");
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string title = _("ardour: ");
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title += pi->name();
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set_title (title);
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ok_button.set_name ("IOSelectorButton");
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if (!can_cancel) {
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ok_button.set_image (*Gtk::manage (new Gtk::Image (Gtk::Stock::CLOSE, Gtk::ICON_SIZE_BUTTON)));
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}
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cancel_button.set_name ("IOSelectorButton");
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if (can_cancel) {
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cancel_button.set_image (*Gtk::manage (new Gtk::Image (Gtk::Stock::CANCEL, Gtk::ICON_SIZE_BUTTON)));
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get_action_area()->pack_start (cancel_button, false, false);
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} else {
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cancel_button.hide();
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}
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get_action_area()->pack_start (ok_button, false, false);
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get_vbox()->pack_start (_portinsertui);
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ok_button.signal_clicked().connect (mem_fun (*this, &PortInsertWindow::accept));
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cancel_button.signal_clicked().connect (mem_fun (*this, &PortInsertWindow::cancel));
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signal_delete_event().connect (bind (sigc::ptr_fun (just_hide_it), reinterpret_cast<Window *> (this)));
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going_away_connection = pi->GoingAway.connect (mem_fun (*this, &PortInsertWindow::plugin_going_away));
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}
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void
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PortInsertWindow::plugin_going_away ()
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{
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ENSURE_GUI_THREAD (mem_fun (*this, &PortInsertWindow::plugin_going_away));
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going_away_connection.disconnect ();
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delete_when_idle (this);
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}
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void
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PortInsertWindow::on_map ()
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{
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_portinsertui.redisplay ();
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Window::on_map ();
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}
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void
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PortInsertWindow::cancel ()
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{
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_portinsertui.finished (IOSelector::Cancelled);
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hide ();
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}
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void
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PortInsertWindow::accept ()
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{
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_portinsertui.finished (IOSelector::Accepted);
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hide ();
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}
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