David Robillard
e0aaed6d65
All #include statements that include a header that is a part of a library bundled with ardour MUST use quotes, not angle brackets. Do this: #include "ardour/types.h" NOT this: #include <ardour/types.h> Rationale: This is best practice in general, to ensure we include the local version and not the system version. That quotes mean "local" (in some sense) and angle brackets mean "system" (in some sense) is a ubiquitous convention and IIRC right in the C spec somewhere. More pragmatically, this is required by (my) waf (stuff) for dependencies to work correctly. That is: !!! FAILURE TO DO THIS CAN RESULT IN BROKEN BUILDS !!! Failure to comply is punishable by death by torture. :) P.S. It's not that dramatic in all cases, but this (in combination with some GCC flags specific to the include type) is the best way I have found to be absolutely 100% positive the local ones are being used (and we definitely want to be absolutely 100% positive on that one). git-svn-id: svn://localhost/ardour2/branches/3.0@4655 d708f5d6-7413-0410-9779-e7cbd77b26cf
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
/*
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Copyright (C) 2002 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __ardour_dialog_h__
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#define __ardour_dialog_h__
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#include "ardour/ardour.h"
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#include <gtkmm/window.h>
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#include <gtkmm/dialog.h>
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namespace ARDOUR {
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class Session;
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}
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/*
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* This virtual parent class is so that each dialog box uses the
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* same mechanism to declare its closing, and to have a common
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* method of connecting and disconnecting from a Session.
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*/
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class ArdourDialog : public Gtk::Dialog
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{
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public:
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ArdourDialog (std::string title, bool modal = false, bool use_separator = false);
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ArdourDialog (Gtk::Window& parent, std::string title, bool modal = false, bool use_separator = false);
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~ArdourDialog();
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static int close_all_current_dialogs (int response);
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bool on_key_press_event (GdkEventKey *);
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bool on_enter_notify_event (GdkEventCrossing*);
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bool on_leave_notify_event (GdkEventCrossing*);
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void on_unmap ();
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void on_show ();
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ARDOUR::Session *session;
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virtual void set_session (ARDOUR::Session* s) {
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session = s;
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}
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virtual void session_gone () {
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set_session (0);
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}
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static void close_all_dialogs () { CloseAllDialogs(); }
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private:
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void init ();
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static sigc::signal<void> CloseAllDialogs;
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};
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#endif // __ardour_dialog_h__
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