Paul Davis
6ec731c5fa
Use program-name + version when saving user color files (and search for them) Preset XML-defined theme name, but use filename in config files (could be wrong).
151 lines
4.5 KiB
C++
151 lines
4.5 KiB
C++
/*
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Copyright (C) 2000-2007 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __ardour_ui_configuration_h__
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#define __ardour_ui_configuration_h__
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#include <sstream>
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#include <ostream>
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#include <iostream>
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#include <boost/function.hpp>
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#include <boost/bind.hpp>
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#include "ardour/types.h" // required for opeators used in pbd/configuration_variable.h
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#include "pbd/stateful.h"
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#include "pbd/xml++.h"
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#include "pbd/configuration_variable.h"
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#include "canvas/colors.h"
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#include "utils.h"
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class UIConfiguration : public PBD::Stateful
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{
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private:
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UIConfiguration();
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~UIConfiguration();
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public:
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static UIConfiguration& instance();
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static std::string color_file_suffix;
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void load_rc_file (bool themechange, bool allow_own = true);
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int load_state ();
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int save_state ();
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int load_defaults ();
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int load_color_theme (bool allow_own=true);
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int set_state (const XMLNode&, int version);
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XMLNode& get_state (void);
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XMLNode& get_variables (std::string);
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void set_variables (const XMLNode&);
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std::string color_file_name (bool use_my, bool with_program, bool with_version) const;
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typedef std::map<std::string,ArdourCanvas::Color> Colors;
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typedef std::map<std::string,std::string> ColorAliases;
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typedef std::map<std::string,ArdourCanvas::SVAModifier> Modifiers;
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Colors colors;
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ColorAliases color_aliases;
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Modifiers modifiers;
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void set_alias (std::string const & name, std::string const & alias);
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void set_color (const std::string& name, ArdourCanvas::Color);
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void set_modifier (std::string const &, ArdourCanvas::SVAModifier svam);
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std::string color_as_alias (ArdourCanvas::Color c);
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ArdourCanvas::Color quantized (ArdourCanvas::Color) const;
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ArdourCanvas::Color color (const std::string&, bool* failed = 0) const;
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ArdourCanvas::Color color_mod (std::string const & color, std::string const & modifier) const;
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ArdourCanvas::Color color_mod (const ArdourCanvas::Color& color, std::string const & modifier) const;
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ArdourCanvas::HSV color_hsv (const std::string&) const;
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ArdourCanvas::SVAModifier modifier (const std::string&) const;
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sigc::signal<void> ColorsChanged;
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void reset_dpi ();
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void set_pango_fontsize ();
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float get_ui_scale ();
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sigc::signal<void> DPIReset;
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sigc::signal<void,std::string> ParameterChanged;
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void map_parameters (boost::function<void (std::string)>&);
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void parameter_changed (std::string);
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/** called before initializing any part of the GUI. Sets up
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* any runtime environment required to make the GUI work
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* in specific ways.
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*/
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int pre_gui_init ();
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/** called after the GUI toolkit has been initialized.
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*/
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UIConfiguration* post_gui_init ();
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#undef UI_CONFIG_VARIABLE
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#define UI_CONFIG_VARIABLE(Type,var,name,value) \
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Type get_##var () const { return var.get(); } \
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bool set_##var (Type val) { bool ret = var.set (val); if (ret) { ParameterChanged (name); } return ret; }
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#include "ui_config_vars.h"
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#undef UI_CONFIG_VARIABLE
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#define CANVAS_FONT_VARIABLE(var,name) \
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Pango::FontDescription get_##var () const { return ARDOUR_UI_UTILS::sanitized_font (var.get()); } \
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bool set_##var (const std::string& val) { bool ret = var.set (val); if (ret) { ParameterChanged (name); } return ret; }
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#include "canvas_vars.h"
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#undef CANVAS_FONT_VARIABLE
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private:
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/* declare variables */
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#undef UI_CONFIG_VARIABLE
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#define UI_CONFIG_VARIABLE(Type,var,name,value) PBD::ConfigVariable<Type> var;
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#include "ui_config_vars.h"
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#undef UI_CONFIG_VARIABLE
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#define CANVAS_FONT_VARIABLE(var,name) PBD::ConfigVariable<std::string> var;
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#include "canvas_vars.h"
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#undef CANVAS_FONT_VARIABLE
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XMLNode& state ();
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bool _dirty;
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bool aliases_modified;
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bool colors_modified;
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bool modifiers_modified;
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int store_color_theme ();
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void load_color_aliases (XMLNode const &);
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void load_colors (XMLNode const &);
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void load_modifiers (XMLNode const &);
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void reset_gtk_theme ();
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void colors_changed ();
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uint32_t block_save;
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};
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#endif /* __ardour_ui_configuration_h__ */
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