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livetrax/manual/xml/setting_up_to_record.xml
Tim Mayberry 56e384349b Add the ardour manual converted to docbook format with only a few minor
additions.

Add dbhelper.vim key stroke mappings I use for working with docbook source.

There are no xsl or css files for customizing the html output so it will 
look really boring...this will only be temporary.

Support for content localization and generation of pdf's is planned.



git-svn-id: svn://localhost/ardour2/trunk@1405 d708f5d6-7413-0410-9779-e7cbd77b26cf
2007-02-02 04:29:55 +00:00

232 lines
7.2 KiB
XML

<?xml version="1.0" standalone="no"?>
<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
]>
<section id="sn-setting-up-to-record">
<title>Setting Up To Record</title>
<para>
This page needs massive work
</para>
<para>
It is very important that you check your system is connected and configured
correctly before attempting to record. See Hardware Installation for more
information on this topic.
</para>
<section id="setup-connections">
<title>Connections</title>
<para></para>
</section>
<section id="setup-levels">
<title>Levels</title>
<para></para>
</section>
<section id="setup-clipping">
<title>Clipping</title>
<para></para>
</section>
<section id="record-enabling-tracks">
<title>Record Enabling Tracks</title>
<para></para>
</section>
<section id="setup-monitoring">
<title>Monitoring</title>
<para></para>
</section>
<section id="setup-hardware-monitoring">
<title>Hardware Monitoring</title>
<para></para>
</section>
<section id="setup-software-monitoring">
<title>Software Monitoring</title>
<para></para>
</section>
<section id="setup-latency">
<title>Latency</title>
<para></para>
</section>
<section id="setup-external-monitoring">
<title>External Monitoring</title>
<para></para>
</section>
<section id="setup-auto-input">
<title>Auto-Input</title>
<para></para>
</section>
<section id="setup-track-naming">
<title>Track Naming</title>
<para></para>
</section>
<section id="setup-default-names">
<title>Default names</title>
<para></para>
</section>
<section id="disk-allocation">
<title> Disk Allocation </title>
<para>
It is of course possible to use Ardour on a single-disk system, but you are
more likely to have performance problems this way.
</para>
<para>
If you have more than one disk available, we highly recommend using one
"system" disk and one or more "audio" disks.
</para>
<section id="using-the-system-disk">
<title>Using the system disk </title>
<para>
The "system" disk is the main disk on which your operating system and
(usually) all your installed software reside.
</para>
<para>
If you have any other disks available, it is usually
<emphasis>not</emphasis>
advisable to put your Ardour session and all its soundfiles on the main
system disk. The reason is that this disk may be used at any time by the
OS or other programs and, if Ardour is trying to play a large amount of
disk data at that moment, in the worst case this can cause Ardour's
playback to stop completely. (insert screenshot of error dialog here)
</para>
<para>
Even so, if you have only two disks (the system disk and your audio disk),
it is possible that a large session will reach the performance limits of a
single dedicated audio disk. In this case, it may be better to put some
audio data on the system disk as described in the Soft RAID section below.
</para>
</section>
<section id="using-multiple-disks">
<title> Using Multiple Disks </title>
<section id="hardware-raid">
<title>Hardware RAID</title>
<para>
You can of course use a normal RAID disk array to spread data across
multiple disks. This is beyond the scope of this manual.
</para>
</section>
<section id="soft-raid-path">
<title>Ardour's "Soft" RAID Path</title>
<para>
It is possible to spread the resources for your Ardour session across
multiple disks. This can increase the number of tracks or regions you can
work with at once.
</para>
<para>
There is no reason to do this if your computer has only one disk.
</para>
<para>
To use the "soft RAID" feature, manually create a new directory on
another disk. Open the Options Editor window. Click on the Paths/Files
tab. In the "session RAID path" text box, you will see that the default
value is the path to the directory where your current session lives. But
this Session RAID Path can actually be a colon-separated list of
directories. To add your new directory to this list, type a single colon
after the existing Session RAID Path, followed by the full path to the
new directory. Ardour will now record new tracks to either directory.
(question: how does ardour decide which files go where?)
</para>
<para>
You can squeeze some more disk performance out of an existing session by
following the above procedure, then manually moving some files from the
<code>sounds/</code>
subdirectory of the existing session into a
<code>sounds/</code>
subdirectory of your new directory. Be very careful when doing this! If
you accidentally delete these sound files, Ardour cannot magically fix it
for you.
</para>
<note>
<para>
If you use the "soft" RAID feature described above, take care to
remember this when making and restoring session backups! You will not be
happy if you forget to back up one of your data directories; and
restoring a backup won't work if you don't make sure that the "Session
RAID Path" setting corresponds to the directories where you actually put
the restored files.
</para>
</note>
</section>
</section>
</section>
<section id="recording-modes">
<title> Recording modes </title>
<section id="destructive-recording">
<title> destructive recording </title>
<para>
When creating tracks, there are 2 different options: Normal tracks and
Tape tracks. Tape tracks implement a "destructive" style of recording that
is useful when you will be making multiple recordings to the same track,
and you don't want to keep a separate "region" on disk for each take.
There is no undo function (yet) and there is no way to edit a tape track
(yet). So what is this good for? Well, consider the case where you are
doing a final mixdown of a project. You could record-enable two Tape
tracks, and send the master bus output to these tracks. Every time you
play through a section of the project, the resulting mix will be recorded
onto the continuous tape track. Once you reach the end of the project, you
can send the resultant wav file directly to the next production step.
There is no "rendering" step required. The utility of this increases when
you are using an outboard, automated mixer. This type of recording is very
common on a film dubbing stage.
</para>
</section>
</section>
<section id="setup-loop-recording">
<title>loop recording</title>
<para></para>
</section>
<section id="setup-punch-recording">
<title>Punch Recording</title>
<para></para>
</section>
<section id="recording-with-a-click-track">
<title>Recording with a Click track</title>
<para></para>
</section>
<section id="the-click-track">
<title>The Click Track</title>
<para>
Enabling the click Routing the click Specifying click sounds Default Meter
Default Tempo
</para>
</section>
<section id="tempo">
<title>Tempo</title>
<para>
manual tempo tap tempo
</para>
</section>
<!--
<xi:include xmlns:xi="http://www.w3.org/2001/XInclude"
href="Some_Subsection.xml" />
-->
</section>