It's slightly possible that this causes trivial build failures on different configurations, but otherwise shouldn't cause any problems (i.e. no actual changes other than include/naming/namespace stuff). I deliberately avoided removing libardour-config.h since this can mysteriously break things, though a few of those do seem to be unnecessary. This commit only targets includes of ardour/*.h. There is also a very large number of unnecessary includes of stuff in gtk2_ardour; tackling that should also give a big improvement in build time when things are modified. git-svn-id: svn://localhost/ardour2/branches/3.0@12420 d708f5d6-7413-0410-9779-e7cbd77b26cf
93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
/*
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Copyright (C) 2000 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <cstdlib>
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#include <cmath>
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#include <string>
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#include <gtkmm/treeview.h>
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#include "pbd/error.h"
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#include "ardour/session.h"
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#include "ardour_ui.h"
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#include "editor.h"
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#include "region_view.h"
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#include "selection.h"
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#include "time_axis_view.h"
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#include "i18n.h"
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using namespace ARDOUR;
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using namespace PBD;
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void
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Editor::keyboard_selection_finish (bool add)
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{
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if (_session && have_pending_keyboard_selection) {
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framepos_t end;
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bool ignored;
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if (_session->transport_rolling()) {
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end = _session->audible_frame();
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} else {
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if (!mouse_frame (end, ignored)) {
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return;
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}
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}
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if (add) {
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selection->add (pending_keyboard_selection_start, end);
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} else {
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selection->set (pending_keyboard_selection_start, end);
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}
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have_pending_keyboard_selection = false;
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}
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}
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void
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Editor::keyboard_selection_begin ()
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{
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if (_session) {
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if (_session->transport_rolling()) {
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pending_keyboard_selection_start = _session->audible_frame();
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have_pending_keyboard_selection = true;
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} else {
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bool ignored;
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framepos_t where; // XXX fix me
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if (mouse_frame (where, ignored)) {
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pending_keyboard_selection_start = where;
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have_pending_keyboard_selection = true;
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}
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}
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}
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}
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void
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Editor::keyboard_paste ()
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{
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ensure_entered_track_selected (true);
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paste (1);
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}
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