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livetrax/gtk2_ardour/automation_time_axis.h
David Robillard 60454cc8dc Split pretty much the entire GUI in 3. Audio and Midi "editor strips" and
associated stuff are now separated (with common things in base classes).

Extremely dirty and in progress, but builds, runs, and audio/midi tracks/busses
all look (and really are) distinct in the GUI.


git-svn-id: svn://localhost/ardour2/branches/midi@691 d708f5d6-7413-0410-9779-e7cbd77b26cf
2006-07-23 12:03:19 +00:00

122 lines
3.2 KiB
C++

#ifndef __ardour_gtk_automation_time_axis_h__
#define __ardour_gtk_automation_time_axis_h__
#include <vector>
#include <list>
#include <string>
#include <ardour/types.h>
#include "canvas.h"
#include "time_axis_view.h"
#include "simplerect.h"
using std::vector;
using std::list;
using std::string;
namespace ARDOUR {
class Session;
class Route;
}
class PublicEditor;
class TimeSelection;
class RegionSelection;
class PointSelection;
class AutomationLine;
class GhostRegion;
class Selection;
class Selectable;
class AutomationTimeAxisView : public TimeAxisView {
public:
AutomationTimeAxisView (ARDOUR::Session&,
ARDOUR::Route&,
PublicEditor&,
TimeAxisView& parent,
ArdourCanvas::Canvas& canvas,
const string & name, /* translatable */
const string & state_name, /* not translatable */
const string & plug_name = "");
~AutomationTimeAxisView();
virtual void set_height (TimeAxisView::TrackHeight);
void set_samples_per_unit (double);
std::string name() const { return _name; }
virtual void add_automation_event (ArdourCanvas::Item *item, GdkEvent *event, jack_nframes_t, double) = 0;
virtual void clear_lines ();
virtual void add_line (AutomationLine&);
vector<AutomationLine*> lines;
void set_selected_points (PointSelection&);
void get_selectables (jack_nframes_t start, jack_nframes_t end, double top, double bot, list<Selectable *>&);
void get_inverted_selectables (Selection&, list<Selectable*>& results);
void show_timestretch (jack_nframes_t start, jack_nframes_t end) {}
void hide_timestretch () {}
/* editing operations */
bool cut_copy_clear (Selection&, Editing::CutCopyOp);
bool cut_copy_clear_objects (PointSelection&, Editing::CutCopyOp);
bool paste (jack_nframes_t, float times, Selection&, size_t nth);
void reset_objects (PointSelection&);
void add_ghost (GhostRegion*);
void remove_ghost (GhostRegion*);
void show_all_control_points ();
void hide_all_but_selected_control_points ();
void set_state (const XMLNode&);
XMLNode* get_state_node ();
protected:
ARDOUR::Route& route;
ArdourCanvas::SimpleRect* base_rect;
string _name;
string _state_name;
bool in_destructor;
Gtk::Button hide_button;
Gtk::Button height_button;
Gtk::Button clear_button;
Gtk::Button auto_button;
Gtk::Menu* automation_menu;
Gtk::Label* plugname;
bool plugname_packed;
Gtk::CheckMenuItem* auto_off_item;
Gtk::CheckMenuItem* auto_play_item;
Gtk::CheckMenuItem* auto_touch_item;
Gtk::CheckMenuItem* auto_write_item;
void clear_clicked ();
void height_clicked ();
void hide_clicked ();
void auto_clicked ();
virtual void build_display_menu ();
list<GhostRegion*> ghosts;
bool cut_copy_clear_one (AutomationLine&, Selection&, Editing::CutCopyOp);
bool cut_copy_clear_objects_one (AutomationLine&, PointSelection&, Editing::CutCopyOp);
bool paste_one (AutomationLine&, jack_nframes_t, float times, Selection&, size_t nth);
void reset_objects_one (AutomationLine&, PointSelection&);
virtual void set_automation_state (ARDOUR::AutoState) = 0;
bool ignore_state_request;
void automation_state_changed ();
sigc::connection automation_connection;
void entered ();
void exited ();
};
#endif /* __ardour_gtk_automation_time_axis_h__ */