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livetrax/libs/canvas/group.cc
Paul Davis 6019f06bdf different approach to independent scrolling, involving ArdourCanvas::ScrollGroup
The idea now is that a scroll group item can be added to the canvas which will causes its children to scroll in either or both
directions (horizontal or vertical). There are few complications: the position() of the ScrollGroup is ambiguous depending
on whether you want it with scroll taken into account or not, so Item::canvas_position() was added, which defaults to
the same value as Item::position() but is overridden by ScrollGroup to return the position independent of scrolling. This
method is used when translating between item/canvas/window coordinate systems.

Note that the basic idea is that we MOVE the scroll group when a scroll happens. This mirrors what happens in the GnomeCanvas,
where Nick Mainsbridge came up with a great idea that allowed unification of the time bar and track canvases.
2014-06-03 16:10:27 -04:00

400 lines
7.8 KiB
C++

/*
Copyright (C) 2011-2013 Paul Davis
Author: Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
#include <cairomm/context.h>
#include "pbd/stacktrace.h"
#include "pbd/compose.h"
#include "canvas/group.h"
#include "canvas/types.h"
#include "canvas/debug.h"
#include "canvas/item.h"
#include "canvas/canvas.h"
using namespace std;
using namespace ArdourCanvas;
int Group::default_items_per_cell = 64;
Group::Group (Canvas* canvas)
: Item (canvas)
, _lut (0)
{
}
Group::Group (Group* parent)
: Item (parent)
, _lut (0)
{
}
Group::Group (Group* parent, Duple position)
: Item (parent, position)
, _lut (0)
{
}
Group::~Group ()
{
clear_items (true);
}
/** @param area Area to draw in this group's coordinates.
* @param context Context, set up with its origin at this group's position.
*/
void
Group::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
{
ensure_lut ();
vector<Item*> items = _lut->get (area);
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
cerr << string_compose ("%1GROUP %2 @ %7 render %5 @ %6 %3 items out of %4\n",
_canvas->render_indent(), (name.empty() ? string ("[unnamed]") : name), items.size(), _items.size(), area, _position, this);
}
#endif
++render_depth;
for (vector<Item*>::const_iterator i = items.begin(); i != items.end(); ++i) {
if (!(*i)->visible ()) {
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
cerr << _canvas->render_indent() << "Item " << (*i)->whatami() << " [" << (*i)->name << "] invisible - skipped\n";
}
#endif
continue;
}
boost::optional<Rect> item_bbox = (*i)->bounding_box ();
if (!item_bbox) {
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
cerr << _canvas->render_indent() << "Item " << (*i)->whatami() << " [" << (*i)->name << "] empty - skipped\n";
}
#endif
continue;
}
Rect item = (*i)->item_to_window (item_bbox.get());
boost::optional<Rect> d = item.intersection (area);
if (d) {
Rect draw = d.get();
if (draw.width() && draw.height()) {
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
if (dynamic_cast<Group*>(*i) == 0) {
cerr << _canvas->render_indent() << "render "
<< ' '
<< (*i)
<< ' '
<< (*i)->whatami()
<< ' '
<< (*i)->name
<< " item "
<< item_bbox.get()
<< " window = "
<< item
<< " intersect = "
<< draw
<< " @ "
<< _position
<< endl;
}
}
#endif
(*i)->render (area, context);
++render_count;
}
} else {
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
cerr << string_compose ("%1skip render of %2 %3, no intersection between %4 and %5\n", _canvas->render_indent(), (*i)->whatami(),
(*i)->name, item, area);
}
#endif
}
}
--render_depth;
}
void
Group::scroll_to (Duple const& d)
{
Item::scroll_to (d);
for (list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
(*i)->scroll_to (d);
}
}
void
Group::compute_bounding_box () const
{
Rect bbox;
bool have_one = false;
for (list<Item*>::const_iterator i = _items.begin(); i != _items.end(); ++i) {
boost::optional<Rect> item_bbox = (*i)->bounding_box ();
if (!item_bbox) {
continue;
}
Rect group_bbox = (*i)->item_to_parent (item_bbox.get ());
if (have_one) {
bbox = bbox.extend (group_bbox);
} else {
bbox = group_bbox;
have_one = true;
}
}
if (!have_one) {
_bounding_box = boost::optional<Rect> ();
} else {
_bounding_box = bbox;
}
_bounding_box_dirty = false;
}
void
Group::add (Item* i)
{
/* XXX should really notify canvas about this */
_items.push_back (i);
invalidate_lut ();
_bounding_box_dirty = true;
}
void
Group::remove (Item* i)
{
if (i->parent() != this) {
return;
}
/* we cannot call bounding_box() here because that will iterate over
_items, one of which (the argument, i) may be in the middle of
deletion, making it impossible to call compute_bounding_box()
on it.
*/
if (_bounding_box) {
_pre_change_bounding_box = _bounding_box;
} else {
_pre_change_bounding_box = Rect();
}
i->unparent ();
_items.remove (i);
invalidate_lut ();
_bounding_box_dirty = true;
end_change ();
}
void
Group::clear (bool with_delete)
{
begin_change ();
clear_items (with_delete);
invalidate_lut ();
_bounding_box_dirty = true;
end_change ();
}
void
Group::clear_items (bool with_delete)
{
for (list<Item*>::iterator i = _items.begin(); i != _items.end(); ) {
list<Item*>::iterator tmp = i;
Item *item = *i;
++tmp;
/* remove from list before doing anything else, because we
* don't want to find the item in _items during any activity
* driven by unparent-ing or deletion.
*/
_items.erase (i);
item->unparent ();
if (with_delete) {
delete item;
}
i = tmp;
}
}
void
Group::raise_child_to_top (Item* i)
{
if (!_items.empty()) {
if (_items.back() == i) {
return;
}
}
_items.remove (i);
_items.push_back (i);
invalidate_lut ();
}
void
Group::raise_child (Item* i, int levels)
{
list<Item*>::iterator j = find (_items.begin(), _items.end(), i);
assert (j != _items.end ());
++j;
_items.remove (i);
while (levels > 0 && j != _items.end ()) {
++j;
--levels;
}
_items.insert (j, i);
invalidate_lut ();
}
void
Group::lower_child_to_bottom (Item* i)
{
if (!_items.empty()) {
if (_items.front() == i) {
return;
}
}
_items.remove (i);
_items.push_front (i);
invalidate_lut ();
}
void
Group::ensure_lut () const
{
if (!_lut) {
_lut = new DumbLookupTable (*this);
}
}
void
Group::invalidate_lut () const
{
delete _lut;
_lut = 0;
}
void
Group::child_changed ()
{
invalidate_lut ();
_bounding_box_dirty = true;
if (_parent) {
_parent->child_changed ();
}
}
void
Group::add_items_at_point (Duple const point, vector<Item const *>& items) const
{
boost::optional<Rect> const bbox = bounding_box ();
/* Point is in canvas coordinate system */
if (!bbox || !item_to_canvas (bbox.get()).contains (point)) {
return;
}
/* now recurse and add any items within our group that contain point */
ensure_lut ();
vector<Item*> our_items = _lut->items_at_point (point);
if (!our_items.empty()) {
/* this adds this group itself to the list of items at point */
Item::add_items_at_point (point, items);
}
for (vector<Item*>::iterator i = our_items.begin(); i != our_items.end(); ++i) {
(*i)->add_items_at_point (point, items);
}
}
void
Group::dump (ostream& o) const
{
#ifdef CANVAS_DEBUG
o << _canvas->indent();
o << "Group " << this << " [" << name << ']';
o << " @ " << position();
o << " Items: " << _items.size();
o << " Visible ? " << _visible;
boost::optional<Rect> bb = bounding_box();
if (bb) {
o << endl << _canvas->indent() << " bbox: " << bb.get();
o << endl << _canvas->indent() << " CANVAS bbox: " << item_to_canvas (bb.get());
} else {
o << " bbox unset";
}
o << endl;
#endif
ArdourCanvas::dump_depth++;
for (list<Item*>::const_iterator i = _items.begin(); i != _items.end(); ++i) {
o << **i;
}
ArdourCanvas::dump_depth--;
}