Paul Davis
6019f06bdf
The idea now is that a scroll group item can be added to the canvas which will causes its children to scroll in either or both directions (horizontal or vertical). There are few complications: the position() of the ScrollGroup is ambiguous depending on whether you want it with scroll taken into account or not, so Item::canvas_position() was added, which defaults to the same value as Item::position() but is overridden by ScrollGroup to return the position independent of scrolling. This method is used when translating between item/canvas/window coordinate systems. Note that the basic idea is that we MOVE the scroll group when a scroll happens. This mirrors what happens in the GnomeCanvas, where Nick Mainsbridge came up with a great idea that allowed unification of the time bar and track canvases.
400 lines
7.8 KiB
C++
400 lines
7.8 KiB
C++
/*
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Copyright (C) 2011-2013 Paul Davis
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Author: Carl Hetherington <cth@carlh.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <iostream>
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#include <cairomm/context.h>
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#include "pbd/stacktrace.h"
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#include "pbd/compose.h"
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#include "canvas/group.h"
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#include "canvas/types.h"
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#include "canvas/debug.h"
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#include "canvas/item.h"
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#include "canvas/canvas.h"
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using namespace std;
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using namespace ArdourCanvas;
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int Group::default_items_per_cell = 64;
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Group::Group (Canvas* canvas)
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: Item (canvas)
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, _lut (0)
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{
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}
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Group::Group (Group* parent)
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: Item (parent)
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, _lut (0)
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{
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}
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Group::Group (Group* parent, Duple position)
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: Item (parent, position)
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, _lut (0)
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{
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}
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Group::~Group ()
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{
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clear_items (true);
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}
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/** @param area Area to draw in this group's coordinates.
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* @param context Context, set up with its origin at this group's position.
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*/
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void
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Group::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
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{
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ensure_lut ();
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vector<Item*> items = _lut->get (area);
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#ifdef CANVAS_DEBUG
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if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
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cerr << string_compose ("%1GROUP %2 @ %7 render %5 @ %6 %3 items out of %4\n",
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_canvas->render_indent(), (name.empty() ? string ("[unnamed]") : name), items.size(), _items.size(), area, _position, this);
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}
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#endif
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++render_depth;
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for (vector<Item*>::const_iterator i = items.begin(); i != items.end(); ++i) {
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if (!(*i)->visible ()) {
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#ifdef CANVAS_DEBUG
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if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
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cerr << _canvas->render_indent() << "Item " << (*i)->whatami() << " [" << (*i)->name << "] invisible - skipped\n";
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}
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#endif
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continue;
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}
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boost::optional<Rect> item_bbox = (*i)->bounding_box ();
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if (!item_bbox) {
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#ifdef CANVAS_DEBUG
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if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
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cerr << _canvas->render_indent() << "Item " << (*i)->whatami() << " [" << (*i)->name << "] empty - skipped\n";
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}
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#endif
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continue;
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}
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Rect item = (*i)->item_to_window (item_bbox.get());
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boost::optional<Rect> d = item.intersection (area);
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if (d) {
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Rect draw = d.get();
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if (draw.width() && draw.height()) {
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#ifdef CANVAS_DEBUG
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if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
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if (dynamic_cast<Group*>(*i) == 0) {
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cerr << _canvas->render_indent() << "render "
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<< ' '
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<< (*i)
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<< ' '
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<< (*i)->whatami()
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<< ' '
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<< (*i)->name
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<< " item "
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<< item_bbox.get()
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<< " window = "
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<< item
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<< " intersect = "
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<< draw
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<< " @ "
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<< _position
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<< endl;
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}
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}
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#endif
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(*i)->render (area, context);
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++render_count;
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}
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} else {
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#ifdef CANVAS_DEBUG
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if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
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cerr << string_compose ("%1skip render of %2 %3, no intersection between %4 and %5\n", _canvas->render_indent(), (*i)->whatami(),
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(*i)->name, item, area);
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}
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#endif
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}
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}
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--render_depth;
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}
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void
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Group::scroll_to (Duple const& d)
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{
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Item::scroll_to (d);
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for (list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
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(*i)->scroll_to (d);
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}
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}
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void
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Group::compute_bounding_box () const
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{
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Rect bbox;
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bool have_one = false;
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for (list<Item*>::const_iterator i = _items.begin(); i != _items.end(); ++i) {
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boost::optional<Rect> item_bbox = (*i)->bounding_box ();
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if (!item_bbox) {
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continue;
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}
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Rect group_bbox = (*i)->item_to_parent (item_bbox.get ());
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if (have_one) {
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bbox = bbox.extend (group_bbox);
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} else {
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bbox = group_bbox;
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have_one = true;
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}
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}
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if (!have_one) {
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_bounding_box = boost::optional<Rect> ();
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} else {
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_bounding_box = bbox;
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}
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_bounding_box_dirty = false;
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}
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void
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Group::add (Item* i)
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{
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/* XXX should really notify canvas about this */
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_items.push_back (i);
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invalidate_lut ();
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_bounding_box_dirty = true;
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}
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void
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Group::remove (Item* i)
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{
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if (i->parent() != this) {
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return;
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}
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/* we cannot call bounding_box() here because that will iterate over
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_items, one of which (the argument, i) may be in the middle of
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deletion, making it impossible to call compute_bounding_box()
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on it.
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*/
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if (_bounding_box) {
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_pre_change_bounding_box = _bounding_box;
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} else {
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_pre_change_bounding_box = Rect();
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}
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i->unparent ();
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_items.remove (i);
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invalidate_lut ();
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_bounding_box_dirty = true;
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end_change ();
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}
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void
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Group::clear (bool with_delete)
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{
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begin_change ();
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clear_items (with_delete);
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invalidate_lut ();
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_bounding_box_dirty = true;
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end_change ();
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}
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void
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Group::clear_items (bool with_delete)
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{
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for (list<Item*>::iterator i = _items.begin(); i != _items.end(); ) {
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list<Item*>::iterator tmp = i;
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Item *item = *i;
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++tmp;
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/* remove from list before doing anything else, because we
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* don't want to find the item in _items during any activity
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* driven by unparent-ing or deletion.
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*/
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_items.erase (i);
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item->unparent ();
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if (with_delete) {
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delete item;
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}
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i = tmp;
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}
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}
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void
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Group::raise_child_to_top (Item* i)
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{
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if (!_items.empty()) {
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if (_items.back() == i) {
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return;
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}
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}
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_items.remove (i);
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_items.push_back (i);
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invalidate_lut ();
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}
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void
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Group::raise_child (Item* i, int levels)
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{
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list<Item*>::iterator j = find (_items.begin(), _items.end(), i);
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assert (j != _items.end ());
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++j;
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_items.remove (i);
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while (levels > 0 && j != _items.end ()) {
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++j;
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--levels;
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}
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_items.insert (j, i);
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invalidate_lut ();
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}
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void
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Group::lower_child_to_bottom (Item* i)
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{
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if (!_items.empty()) {
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if (_items.front() == i) {
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return;
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}
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}
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_items.remove (i);
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_items.push_front (i);
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invalidate_lut ();
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}
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void
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Group::ensure_lut () const
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{
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if (!_lut) {
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_lut = new DumbLookupTable (*this);
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}
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}
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void
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Group::invalidate_lut () const
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{
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delete _lut;
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_lut = 0;
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}
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void
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Group::child_changed ()
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{
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invalidate_lut ();
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_bounding_box_dirty = true;
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if (_parent) {
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_parent->child_changed ();
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}
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}
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void
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Group::add_items_at_point (Duple const point, vector<Item const *>& items) const
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{
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boost::optional<Rect> const bbox = bounding_box ();
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/* Point is in canvas coordinate system */
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if (!bbox || !item_to_canvas (bbox.get()).contains (point)) {
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return;
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}
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/* now recurse and add any items within our group that contain point */
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ensure_lut ();
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vector<Item*> our_items = _lut->items_at_point (point);
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if (!our_items.empty()) {
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/* this adds this group itself to the list of items at point */
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Item::add_items_at_point (point, items);
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}
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for (vector<Item*>::iterator i = our_items.begin(); i != our_items.end(); ++i) {
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(*i)->add_items_at_point (point, items);
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}
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}
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void
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Group::dump (ostream& o) const
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{
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#ifdef CANVAS_DEBUG
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o << _canvas->indent();
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o << "Group " << this << " [" << name << ']';
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o << " @ " << position();
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o << " Items: " << _items.size();
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o << " Visible ? " << _visible;
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boost::optional<Rect> bb = bounding_box();
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if (bb) {
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o << endl << _canvas->indent() << " bbox: " << bb.get();
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o << endl << _canvas->indent() << " CANVAS bbox: " << item_to_canvas (bb.get());
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} else {
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o << " bbox unset";
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}
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o << endl;
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#endif
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ArdourCanvas::dump_depth++;
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for (list<Item*>::const_iterator i = _items.begin(); i != _items.end(); ++i) {
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o << **i;
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}
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ArdourCanvas::dump_depth--;
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}
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