420 lines
8.6 KiB
C++
420 lines
8.6 KiB
C++
/*
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Copyright (C) 2006 Paul Davis
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This program is free software; you can redistribute it
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and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "pbd/pthread_utils.h"
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#include "pbd/memento_command.h"
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#include "ardour/session.h"
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#include "ardour/location.h"
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#include "control_protocol/basic_ui.h"
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#include "i18n.h"
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using namespace ARDOUR;
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PBD::Signal2<void,std::string,std::string> BasicUI::AccessAction;
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BasicUI::BasicUI (Session& s)
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: session (&s)
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{
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}
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BasicUI::BasicUI ()
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: session (0)
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{
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}
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BasicUI::~BasicUI ()
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{
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}
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void
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BasicUI::register_thread (std::string name)
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{
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std::string pool_name = name;
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pool_name += " events";
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SessionEvent::create_per_thread_pool (pool_name, 64);
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}
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void
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BasicUI::access_action ( std::string action_path )
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{
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int split_at = action_path.find( "/" );
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std::string group = action_path.substr( 0, split_at );
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std::string item = action_path.substr( split_at + 1 );
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AccessAction( group, item );
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}
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void
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BasicUI::loop_toggle ()
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{
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if (session->get_play_loop()) {
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session->request_play_loop (false);
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} else {
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session->request_play_loop (true);
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if (!session->transport_rolling()) {
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session->request_transport_speed (1.0);
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}
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}
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}
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void
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BasicUI::loop_location (framepos_t start, framepos_t end)
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{
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Location* tll;
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if ((tll = session->locations()->auto_loop_location()) == 0) {
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Location* loc = new Location (*session, start, end, _("Loop"), Location::IsAutoLoop);
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session->locations()->add (loc, true);
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session->set_auto_loop_location (loc);
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} else {
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tll->set_hidden (false, this);
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tll->set (start, end);
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}
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}
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void
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BasicUI::goto_start ()
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{
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session->goto_start ();
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}
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void
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BasicUI::goto_zero ()
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{
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session->request_locate (0);
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}
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void
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BasicUI::goto_end ()
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{
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session->goto_end ();
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}
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void
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BasicUI::add_marker (const std::string& markername)
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{
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framepos_t where = session->audible_frame();
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Location *location = new Location (*session, where, where, markername, Location::IsMark);
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session->begin_reversible_command (_("add marker"));
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XMLNode &before = session->locations()->get_state();
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session->locations()->add (location, true);
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XMLNode &after = session->locations()->get_state();
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session->add_command (new MementoCommand<Locations>(*(session->locations()), &before, &after));
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session->commit_reversible_command ();
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}
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void
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BasicUI::rewind ()
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{
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session->request_transport_speed (session->transport_speed() - 1.5);
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}
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void
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BasicUI::ffwd ()
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{
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session->request_transport_speed (session->transport_speed() + 1.5);
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}
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void
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BasicUI::transport_stop ()
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{
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session->request_transport_speed (0.0);
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}
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void
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BasicUI::transport_play (bool from_last_start)
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{
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bool rolling = session->transport_rolling ();
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if (session->get_play_loop()) {
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session->request_play_loop (false);
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}
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if (session->get_play_range ()) {
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session->request_play_range (0);
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}
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if (from_last_start && rolling) {
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session->request_locate (session->last_transport_start(), true);
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}
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session->request_transport_speed (1.0f);
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}
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void
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BasicUI::rec_enable_toggle ()
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{
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switch (session->record_status()) {
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case Session::Disabled:
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if (session->ntracks() == 0) {
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// string txt = _("Please create 1 or more track\nbefore trying to record.\nCheck the Session menu.");
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// MessageDialog msg (*editor, txt);
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// msg.run ();
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return;
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}
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session->maybe_enable_record ();
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break;
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case Session::Recording:
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case Session::Enabled:
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session->disable_record (true);
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}
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}
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void
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BasicUI::save_state ()
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{
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session->save_state ("");
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}
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void
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BasicUI::prev_marker ()
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{
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framepos_t pos = session->locations()->first_mark_before (session->transport_frame());
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if (pos >= 0) {
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session->request_locate (pos, session->transport_rolling());
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} else {
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session->goto_start ();
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}
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}
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void
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BasicUI::next_marker ()
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{
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framepos_t pos = session->locations()->first_mark_after (session->transport_frame());
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if (pos >= 0) {
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session->request_locate (pos, session->transport_rolling());
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} else {
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session->goto_end();
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}
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}
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void
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BasicUI::set_transport_speed (double speed)
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{
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session->request_transport_speed (speed);
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}
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double
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BasicUI::get_transport_speed ()
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{
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return session->transport_speed ();
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}
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void
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BasicUI::undo ()
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{
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session->undo (1);
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}
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void
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BasicUI::redo ()
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{
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session->redo (1);
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}
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void
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BasicUI::toggle_all_rec_enables ()
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{
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if (session->get_record_enabled()) {
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// session->record_disenable_all ();
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} else {
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// session->record_enable_all ();
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}
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}
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void
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BasicUI::toggle_punch_in ()
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{
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session->config.set_punch_in (!session->config.get_punch_in());
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}
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void
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BasicUI::toggle_punch_out ()
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{
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session->config.set_punch_out (!session->config.get_punch_out());
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}
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bool
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BasicUI::get_record_enabled ()
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{
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return session->get_record_enabled();
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}
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void
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BasicUI::set_record_enable (bool yn)
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{
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if (yn) {
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session->maybe_enable_record ();
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} else {
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session->disable_record (false, true);
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}
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}
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framepos_t
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BasicUI::transport_frame ()
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{
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return session->transport_frame();
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}
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void
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BasicUI::locate (framepos_t where, bool roll_after_locate)
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{
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session->request_locate (where, roll_after_locate);
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}
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bool
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BasicUI::locating ()
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{
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return session->locate_pending();
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}
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bool
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BasicUI::locked ()
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{
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return session->transport_locked ();
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}
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ARDOUR::framecnt_t
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BasicUI::timecode_frames_per_hour ()
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{
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return session->timecode_frames_per_hour ();
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}
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void
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BasicUI::timecode_time (framepos_t where, Timecode::Time& timecode)
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{
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session->timecode_time (where, *((Timecode::Time *) &timecode));
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}
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void
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BasicUI::timecode_to_sample (Timecode::Time& timecode, framepos_t & sample, bool use_offset, bool use_subframes) const
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{
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session->timecode_to_sample (*((Timecode::Time*)&timecode), sample, use_offset, use_subframes);
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}
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void
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BasicUI::sample_to_timecode (framepos_t sample, Timecode::Time& timecode, bool use_offset, bool use_subframes) const
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{
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session->sample_to_timecode (sample, *((Timecode::Time*)&timecode), use_offset, use_subframes);
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}
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#if 0
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this stuff is waiting to go in so that all UIs can offer complex solo/mute functionality
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void
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BasicUI::solo_release (boost::shared_ptr<Route> r)
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{
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}
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void
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BasicUI::solo_press (boost::shared_ptr<Route> r, bool momentary, bool global, bool exclusive, bool isolate, bool solo_group)
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{
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if (momentary) {
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_solo_release = new SoloMuteRelease (_route->soloed());
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}
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if (global) {
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if (_solo_release) {
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_solo_release->routes = _session->get_routes ();
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}
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if (Config->get_solo_control_is_listen_control()) {
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_session->set_listen (_session->get_routes(), !_route->listening(), Session::rt_cleanup, true);
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} else {
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_session->set_solo (_session->get_routes(), !_route->soloed(), Session::rt_cleanup, true);
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}
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} else if (exclusive) {
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if (_solo_release) {
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_solo_release->exclusive = true;
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boost::shared_ptr<RouteList> routes = _session->get_routes();
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for (RouteList::iterator i = routes->begin(); i != routes->end(); ++i) {
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if ((*i)->soloed ()) {
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_solo_release->routes_on->push_back (*i);
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} else {
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_solo_release->routes_off->push_back (*i);
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}
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}
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}
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if (Config->get_solo_control_is_listen_control()) {
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/* ??? we need a just_one_listen() method */
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} else {
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_session->set_just_one_solo (_route, true);
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}
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} else if (isolate) {
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// shift-click: toggle solo isolated status
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_route->set_solo_isolated (!_route->solo_isolated(), this);
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delete _solo_release;
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_solo_release = 0;
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} else if (solo_group) {
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/* Primary-button1: solo mix group.
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NOTE: Primary-button2 is MIDI learn.
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*/
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if (_route->route_group()) {
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if (_solo_release) {
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_solo_release->routes = _route->route_group()->route_list();
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}
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if (Config->get_solo_control_is_listen_control()) {
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_session->set_listen (_route->route_group()->route_list(), !_route->listening(), Session::rt_cleanup, true);
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} else {
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_session->set_solo (_route->route_group()->route_list(), !_route->soloed(), Session::rt_cleanup, true);
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}
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}
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} else {
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/* click: solo this route */
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boost::shared_ptr<RouteList> rl (new RouteList);
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rl->push_back (route());
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if (_solo_release) {
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_solo_release->routes = rl;
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}
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if (Config->get_solo_control_is_listen_control()) {
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_session->set_listen (rl, !_route->listening());
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} else {
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_session->set_solo (rl, !_route->soloed());
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}
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}
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}
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#endif
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