13
0
livetrax/libs/fluidsynth/src/fluid_sfont.c

836 lines
25 KiB
C

/* FluidSynth - A Software Synthesizer
*
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA
*/
#include "fluid_sfont.h"
#include "fluid_sys.h"
static void *default_fopen(const char *path)
{
const char* msg;
FILE* handle = fluid_file_open(path, &msg);
if(handle == NULL)
{
FLUID_LOG(FLUID_ERR, "fluid_sfloader_load(): Failed to open '%s': %s", path, msg);
}
return handle;
}
static int default_fclose(void *handle)
{
return FLUID_FCLOSE((FILE *)handle) == 0 ? FLUID_OK : FLUID_FAILED;
}
static fluid_long_long_t default_ftell(void *handle)
{
return FLUID_FTELL((FILE *)handle);
}
static int safe_fread(void *buf, fluid_long_long_t count, void *fd)
{
if(FLUID_FREAD(buf, (size_t)count, 1, (FILE *)fd) != 1)
{
if(feof((FILE *)fd))
{
FLUID_LOG(FLUID_ERR, "EOF while attempting to read %lld bytes", count);
}
else
{
FLUID_LOG(FLUID_ERR, "File read failed");
}
return FLUID_FAILED;
}
return FLUID_OK;
}
static int safe_fseek(void *fd, fluid_long_long_t ofs, int whence)
{
if(FLUID_FSEEK((FILE *)fd, ofs, whence) != 0)
{
FLUID_LOG(FLUID_ERR, "File seek failed with offset = %lld and whence = %d", ofs, whence);
return FLUID_FAILED;
}
return FLUID_OK;
}
/**
* Creates a new SoundFont loader.
*
* @param load Pointer to a function that provides a #fluid_sfont_t (see #fluid_sfloader_load_t).
* @param free Pointer to a function that destroys this instance (see #fluid_sfloader_free_t).
* Unless any private data needs to be freed it is sufficient to set this to delete_fluid_sfloader().
*
* @return the SoundFont loader instance on success, NULL otherwise.
*/
fluid_sfloader_t *new_fluid_sfloader(fluid_sfloader_load_t load, fluid_sfloader_free_t free)
{
fluid_sfloader_t *loader;
fluid_return_val_if_fail(load != NULL, NULL);
fluid_return_val_if_fail(free != NULL, NULL);
loader = FLUID_NEW(fluid_sfloader_t);
if(loader == NULL)
{
FLUID_LOG(FLUID_ERR, "Out of memory");
return NULL;
}
FLUID_MEMSET(loader, 0, sizeof(*loader));
loader->load = load;
loader->free = free;
fluid_sfloader_set_callbacks(loader,
default_fopen,
safe_fread,
safe_fseek,
default_ftell,
default_fclose);
return loader;
}
/**
* Frees a SoundFont loader created with new_fluid_sfloader().
*
* @param loader The SoundFont loader instance to free.
*/
void delete_fluid_sfloader(fluid_sfloader_t *loader)
{
fluid_return_if_fail(loader != NULL);
FLUID_FREE(loader);
}
/**
* Specify private data to be used by #fluid_sfloader_load_t.
*
* @param loader The SoundFont loader instance.
* @param data The private data to store.
* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
*/
int fluid_sfloader_set_data(fluid_sfloader_t *loader, void *data)
{
fluid_return_val_if_fail(loader != NULL, FLUID_FAILED);
loader->data = data;
return FLUID_OK;
}
/**
* Obtain private data previously set with fluid_sfloader_set_data().
*
* @param loader The SoundFont loader instance.
* @return The private data or NULL if none explicitly set before.
*/
void *fluid_sfloader_get_data(fluid_sfloader_t *loader)
{
fluid_return_val_if_fail(loader != NULL, NULL);
return loader->data;
}
/**
* Set custom callbacks to be used upon soundfont loading.
*
* @param loader The SoundFont loader instance.
* @param open A function implementing #fluid_sfloader_callback_open_t.
* @param read A function implementing #fluid_sfloader_callback_read_t.
* @param seek A function implementing #fluid_sfloader_callback_seek_t.
* @param tell A function implementing #fluid_sfloader_callback_tell_t.
* @param close A function implementing #fluid_sfloader_callback_close_t.
* @return #FLUID_OK if the callbacks have been successfully set, #FLUID_FAILED otherwise.
*
* Useful for loading a soundfont from memory, see \a doc/fluidsynth_sfload_mem.c as an example.
*
*/
int fluid_sfloader_set_callbacks(fluid_sfloader_t *loader,
fluid_sfloader_callback_open_t open,
fluid_sfloader_callback_read_t read,
fluid_sfloader_callback_seek_t seek,
fluid_sfloader_callback_tell_t tell,
fluid_sfloader_callback_close_t close)
{
fluid_file_callbacks_t *cb;
fluid_return_val_if_fail(loader != NULL, FLUID_FAILED);
fluid_return_val_if_fail(open != NULL, FLUID_FAILED);
fluid_return_val_if_fail(read != NULL, FLUID_FAILED);
fluid_return_val_if_fail(seek != NULL, FLUID_FAILED);
fluid_return_val_if_fail(tell != NULL, FLUID_FAILED);
fluid_return_val_if_fail(close != NULL, FLUID_FAILED);
cb = &loader->file_callbacks;
cb->fopen = open;
cb->fread = read;
cb->fseek = seek;
cb->ftell = tell;
cb->fclose = close;
// NOTE: if we ever make the instpatch loader public, this may return FLUID_FAILED
return FLUID_OK;
}
/**
* Creates a new virtual SoundFont instance structure.
*
* @param get_name A function implementing #fluid_sfont_get_name_t.
* @param get_preset A function implementing #fluid_sfont_get_preset_t.
* @param iter_start A function implementing #fluid_sfont_iteration_start_t, or NULL if preset iteration not needed.
* @param iter_next A function implementing #fluid_sfont_iteration_next_t, or NULL if preset iteration not needed.
* @param free A function implementing #fluid_sfont_free_t.
* @return The soundfont instance on success or NULL otherwise.
*/
fluid_sfont_t *new_fluid_sfont(fluid_sfont_get_name_t get_name,
fluid_sfont_get_preset_t get_preset,
fluid_sfont_iteration_start_t iter_start,
fluid_sfont_iteration_next_t iter_next,
fluid_sfont_free_t free)
{
fluid_sfont_t *sfont;
fluid_return_val_if_fail(get_name != NULL, NULL);
fluid_return_val_if_fail(get_preset != NULL, NULL);
fluid_return_val_if_fail(free != NULL, NULL);
sfont = FLUID_NEW(fluid_sfont_t);
if(sfont == NULL)
{
FLUID_LOG(FLUID_ERR, "Out of memory");
return NULL;
}
FLUID_MEMSET(sfont, 0, sizeof(*sfont));
sfont->get_name = get_name;
sfont->get_preset = get_preset;
sfont->iteration_start = iter_start;
sfont->iteration_next = iter_next;
sfont->free = free;
return sfont;
}
/**
* Set private data to use with a SoundFont instance.
*
* @param sfont The SoundFont instance.
* @param data The private data to store.
* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
*/
int fluid_sfont_set_data(fluid_sfont_t *sfont, void *data)
{
fluid_return_val_if_fail(sfont != NULL, FLUID_FAILED);
sfont->data = data;
return FLUID_OK;
}
/**
* Retrieve the private data of a SoundFont instance.
*
* @param sfont The SoundFont instance.
* @return The private data or NULL if none explicitly set before.
*/
void *fluid_sfont_get_data(fluid_sfont_t *sfont)
{
fluid_return_val_if_fail(sfont != NULL, NULL);
return sfont->data;
}
/**
* Retrieve the unique ID of a SoundFont instance.
*
* @param sfont The SoundFont instance.
* @return The SoundFont ID.
*/
int fluid_sfont_get_id(fluid_sfont_t *sfont)
{
return sfont->id;
}
/**
* Retrieve the name of a SoundFont instance.
*
* @param sfont The SoundFont instance.
* @return The name of the SoundFont.
*/
const char *fluid_sfont_get_name(fluid_sfont_t *sfont)
{
return sfont->get_name(sfont);
}
/**
* Retrieve the preset assigned the a SoundFont instance for the given bank and preset number.
*
* @param sfont The SoundFont instance.
* @param bank bank number of the preset
* @param prenum program number of the preset
* @return The preset instance or NULL if none found.
*/
fluid_preset_t *fluid_sfont_get_preset(fluid_sfont_t *sfont, int bank, int prenum)
{
return sfont->get_preset(sfont, bank, prenum);
}
/**
* Starts / re-starts virtual preset iteration in a SoundFont.
*
* @param sfont Virtual SoundFont instance
*/
void fluid_sfont_iteration_start(fluid_sfont_t *sfont)
{
fluid_return_if_fail(sfont != NULL);
fluid_return_if_fail(sfont->iteration_start != NULL);
sfont->iteration_start(sfont);
}
/**
* Virtual SoundFont preset iteration function.
*
* Returns preset information to the caller and advances the
* internal iteration state to the next preset for subsequent calls.
* @param sfont The SoundFont instance.
* @return NULL when no more presets are available, otherwise the a pointer to the current preset
*/
fluid_preset_t *fluid_sfont_iteration_next(fluid_sfont_t *sfont)
{
fluid_return_val_if_fail(sfont != NULL, NULL);
fluid_return_val_if_fail(sfont->iteration_next != NULL, NULL);
return sfont->iteration_next(sfont);
}
/**
* Destroys a SoundFont instance created with new_fluid_sfont().
*
* @param sfont The SoundFont instance to destroy.
* @return Always returns 0.
*
* Implements #fluid_sfont_free_t.
*
*/
int delete_fluid_sfont(fluid_sfont_t *sfont)
{
fluid_return_val_if_fail(sfont != NULL, 0);
FLUID_FREE(sfont);
return 0;
}
/**
* Create a virtual SoundFont preset instance.
*
* @param parent_sfont The SoundFont instance this preset shall belong to
* @param get_name A function implementing #fluid_preset_get_name_t
* @param get_bank A function implementing #fluid_preset_get_banknum_t
* @param get_num A function implementing #fluid_preset_get_num_t
* @param noteon A function implementing #fluid_preset_noteon_t
* @param free A function implementing #fluid_preset_free_t
* @return The preset instance on success, NULL otherwise.
*/
fluid_preset_t *new_fluid_preset(fluid_sfont_t *parent_sfont,
fluid_preset_get_name_t get_name,
fluid_preset_get_banknum_t get_bank,
fluid_preset_get_num_t get_num,
fluid_preset_noteon_t noteon,
fluid_preset_free_t free)
{
fluid_preset_t *preset;
fluid_return_val_if_fail(parent_sfont != NULL, NULL);
fluid_return_val_if_fail(get_name != NULL, NULL);
fluid_return_val_if_fail(get_bank != NULL, NULL);
fluid_return_val_if_fail(get_num != NULL, NULL);
fluid_return_val_if_fail(noteon != NULL, NULL);
fluid_return_val_if_fail(free != NULL, NULL);
preset = FLUID_NEW(fluid_preset_t);
if(preset == NULL)
{
FLUID_LOG(FLUID_ERR, "Out of memory");
return NULL;
}
FLUID_MEMSET(preset, 0, sizeof(*preset));
preset->sfont = parent_sfont;
preset->get_name = get_name;
preset->get_banknum = get_bank;
preset->get_num = get_num;
preset->noteon = noteon;
preset->free = free;
return preset;
}
/**
* Set private data to use with a SoundFont preset instance.
*
* @param preset The SoundFont preset instance.
* @param data The private data to store.
* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
*/
int fluid_preset_set_data(fluid_preset_t *preset, void *data)
{
fluid_return_val_if_fail(preset != NULL, FLUID_FAILED);
preset->data = data;
return FLUID_OK;
}
/**
* Retrieve the private data of a SoundFont preset instance.
*
* @param preset The SoundFont preset instance.
* @return The private data or NULL if none explicitly set before.
*/
void *fluid_preset_get_data(fluid_preset_t *preset)
{
fluid_return_val_if_fail(preset != NULL, NULL);
return preset->data;
}
/**
* Retrieves the presets name by executing the \p get_name function
* provided on its creation.
*
* @param preset The SoundFont preset instance.
* @return Pointer to a NULL-terminated string containing the presets name.
*/
const char *fluid_preset_get_name(fluid_preset_t *preset)
{
return preset->get_name(preset);
}
/**
* Retrieves the presets bank number by executing the \p get_bank function
* provided on its creation.
*
* @param preset The SoundFont preset instance.
* @return The bank number of \p preset.
*/
int fluid_preset_get_banknum(fluid_preset_t *preset)
{
return preset->get_banknum(preset);
}
/**
* Retrieves the presets (instrument) number by executing the \p get_num function
* provided on its creation.
*
* @param preset The SoundFont preset instance.
* @return The number of \p preset.
*/
int fluid_preset_get_num(fluid_preset_t *preset)
{
return preset->get_num(preset);
}
/**
* Retrieves the presets parent SoundFont instance.
*
* @param preset The SoundFont preset instance.
* @return The parent SoundFont of \p preset.
*/
fluid_sfont_t *fluid_preset_get_sfont(fluid_preset_t *preset)
{
return preset->sfont;
}
/**
* Destroys a SoundFont preset instance created with new_fluid_preset().
*
* @param preset The SoundFont preset instance to destroy.
*
* Implements #fluid_preset_free_t.
*
*/
void delete_fluid_preset(fluid_preset_t *preset)
{
fluid_return_if_fail(preset != NULL);
FLUID_FREE(preset);
}
/**
* Create a new sample instance.
*
* @return The sample on success, NULL otherwise.
*/
fluid_sample_t *
new_fluid_sample()
{
fluid_sample_t *sample = NULL;
sample = FLUID_NEW(fluid_sample_t);
if(sample == NULL)
{
FLUID_LOG(FLUID_ERR, "Out of memory");
return NULL;
}
FLUID_MEMSET(sample, 0, sizeof(*sample));
return sample;
}
/**
* Destroy a sample instance previously created with new_fluid_sample().
*
* @param sample The sample to destroy.
*/
void
delete_fluid_sample(fluid_sample_t *sample)
{
fluid_return_if_fail(sample != NULL);
if(sample->auto_free)
{
FLUID_FREE(sample->data);
FLUID_FREE(sample->data24);
}
FLUID_FREE(sample);
}
/**
* Returns the size of the fluid_sample_t structure.
*
* @return Size of fluid_sample_t in bytes
*
* Useful in low latency scenarios e.g. to allocate a pool of samples.
*
* @note It is recommend to zero initialize the memory before using the object.
*
* @warning Do NOT allocate samples on the stack and assign them to a voice!
*/
size_t fluid_sample_sizeof()
{
return sizeof(fluid_sample_t);
}
/**
* Set the name of a SoundFont sample.
*
* @param sample SoundFont sample
* @param name Name to assign to sample (20 chars in length + zero terminator)
* @return #FLUID_OK on success, #FLUID_FAILED otherwise
*/
int fluid_sample_set_name(fluid_sample_t *sample, const char *name)
{
fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
fluid_return_val_if_fail(name != NULL, FLUID_FAILED);
FLUID_STRNCPY(sample->name, name, sizeof(sample->name));
return FLUID_OK;
}
/**
* Assign sample data to a SoundFont sample.
*
* @param sample SoundFont sample
* @param data Buffer containing 16 bit (mono-)audio sample data
* @param data24 If not NULL, pointer to the least significant byte counterparts of each sample data point in order to create 24 bit audio samples
* @param nbframes Number of samples in \a data
* @param sample_rate Sampling rate of the sample data
* @param copy_data TRUE to copy the sample data (and automatically free it upon delete_fluid_sample()), FALSE to use it directly (and not free it)
* @return #FLUID_OK on success, #FLUID_FAILED otherwise
*
* @note If \a copy_data is FALSE, data should have 8 unused frames at start
* and 8 unused frames at the end and \a nbframes should be >=48
*/
int
fluid_sample_set_sound_data(fluid_sample_t *sample,
short *data,
char *data24,
unsigned int nbframes,
unsigned int sample_rate,
short copy_data
)
{
/* the number of samples before the start and after the end */
#define SAMPLE_LOOP_MARGIN 8U
fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
fluid_return_val_if_fail(data != NULL, FLUID_FAILED);
fluid_return_val_if_fail(nbframes != 0, FLUID_FAILED);
/* in case we already have some data */
if((sample->data != NULL || sample->data24 != NULL) && sample->auto_free)
{
FLUID_FREE(sample->data);
FLUID_FREE(sample->data24);
}
sample->data = NULL;
sample->data24 = NULL;
if(copy_data)
{
unsigned int storedNbFrames;
/* nbframes should be >= 48 (SoundFont specs) */
storedNbFrames = nbframes;
if(storedNbFrames < 48)
{
storedNbFrames = 48;
}
storedNbFrames += 2 * SAMPLE_LOOP_MARGIN;
sample->data = FLUID_ARRAY(short, storedNbFrames);
if(sample->data == NULL)
{
goto error_rec;
}
FLUID_MEMSET(sample->data, 0, storedNbFrames * sizeof(short));
FLUID_MEMCPY(sample->data + SAMPLE_LOOP_MARGIN, data, nbframes * sizeof(short));
if(data24 != NULL)
{
sample->data24 = FLUID_ARRAY(char, storedNbFrames);
if(sample->data24 == NULL)
{
goto error_rec;
}
FLUID_MEMSET(sample->data24, 0, storedNbFrames);
FLUID_MEMCPY(sample->data24 + SAMPLE_LOOP_MARGIN, data24, nbframes * sizeof(char));
}
/* pointers */
/* all from the start of data */
sample->start = SAMPLE_LOOP_MARGIN;
sample->end = SAMPLE_LOOP_MARGIN + nbframes - 1;
}
else
{
/* we cannot assure the SAMPLE_LOOP_MARGIN */
sample->data = data;
sample->data24 = data24;
sample->start = 0;
sample->end = nbframes - 1;
}
sample->samplerate = sample_rate;
sample->sampletype = FLUID_SAMPLETYPE_MONO;
sample->auto_free = copy_data;
return FLUID_OK;
error_rec:
FLUID_LOG(FLUID_ERR, "Out of memory");
FLUID_FREE(sample->data);
FLUID_FREE(sample->data24);
sample->data = NULL;
sample->data24 = NULL;
return FLUID_FAILED;
#undef SAMPLE_LOOP_MARGIN
}
/**
* Set the loop of a sample.
*
* @param sample SoundFont sample
* @param loop_start Start sample index of the loop.
* @param loop_end End index of the loop (must be a valid sample as it marks the last sample to be played).
* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
*/
int fluid_sample_set_loop(fluid_sample_t *sample, unsigned int loop_start, unsigned int loop_end)
{
fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
sample->loopstart = loop_start;
sample->loopend = loop_end;
return FLUID_OK;
}
/**
* Set the pitch of a sample.
*
* @param sample SoundFont sample
* @param root_key Root MIDI note of sample (0-127)
* @param fine_tune Fine tune in cents
* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
*/
int fluid_sample_set_pitch(fluid_sample_t *sample, int root_key, int fine_tune)
{
fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
fluid_return_val_if_fail(0 <= root_key && root_key <= 127, FLUID_FAILED);
sample->origpitch = root_key;
sample->pitchadj = fine_tune;
return FLUID_OK;
}
/**
* Validate parameters of a sample
*
*/
int fluid_sample_validate(fluid_sample_t *sample, unsigned int buffer_size)
{
#define EXCLUSIVE_FLAGS (FLUID_SAMPLETYPE_MONO | FLUID_SAMPLETYPE_RIGHT | FLUID_SAMPLETYPE_LEFT)
static const unsigned int supported_flags = EXCLUSIVE_FLAGS | FLUID_SAMPLETYPE_LINKED | FLUID_SAMPLETYPE_OGG_VORBIS | FLUID_SAMPLETYPE_ROM;
/* ROM samples are unusable for us by definition */
if(sample->sampletype & FLUID_SAMPLETYPE_ROM)
{
FLUID_LOG(FLUID_WARN, "Sample '%s': ROM sample ignored", sample->name);
return FLUID_FAILED;
}
if(sample->sampletype & ~supported_flags)
{
FLUID_LOG(FLUID_WARN, "Sample '%s' has unknown flags, possibly using an unsupported compression; sample ignored", sample->name);
return FLUID_FAILED;
}
if((sample->sampletype & EXCLUSIVE_FLAGS) & ((sample->sampletype & EXCLUSIVE_FLAGS) - 1))
{
FLUID_LOG(FLUID_INFO, "Sample '%s' should be either mono or left or right; using it anyway", sample->name);
}
if((sample->sampletype & FLUID_SAMPLETYPE_LINKED) && (sample->sampletype & EXCLUSIVE_FLAGS))
{
FLUID_LOG(FLUID_INFO, "Linked sample '%s' should not be mono, left or right at the same time; using it anyway", sample->name);
}
if((sample->sampletype & EXCLUSIVE_FLAGS) == 0)
{
FLUID_LOG(FLUID_INFO, "Sample '%s' has no flags set, assuming mono", sample->name);
sample->sampletype = FLUID_SAMPLETYPE_MONO;
}
/* Ogg vorbis compressed samples in the SF3 format use byte indices for
* sample start and end pointers before decompression. Standard SF2 samples
* use sample word indices for all pointers, so use half the buffer_size
* for validation. */
if(!(sample->sampletype & FLUID_SAMPLETYPE_OGG_VORBIS))
{
if(buffer_size % 2)
{
FLUID_LOG(FLUID_WARN, "Sample '%s': invalid buffer size", sample->name);
return FLUID_FAILED;
}
buffer_size /= 2;
}
if((sample->end > buffer_size) || (sample->start >= sample->end))
{
FLUID_LOG(FLUID_WARN, "Sample '%s': invalid start/end file positions", sample->name);
return FLUID_FAILED;
}
return FLUID_OK;
#undef EXCLUSIVE_FLAGS
}
/* Check the sample loop pointers and optionally convert them to something
* usable in case they are broken. Return a boolean indicating if the pointers
* have been modified, so the user can be notified of possible audio glitches.
*/
int fluid_sample_sanitize_loop(fluid_sample_t *sample, unsigned int buffer_size)
{
int modified = FALSE;
unsigned int max_end = buffer_size / 2;
/* In fluid_sample_t the sample end pointer points to the last sample, not
* to the data word after the last sample. FIXME: why? */
unsigned int sample_end = sample->end + 1;
if(sample->loopstart == sample->loopend)
{
/* Some SoundFonts disable loops by setting loopstart = loopend. While
* technically invalid, we decided to accept those samples anyway. Just
* ensure that those two pointers are within the sampledata by setting
* them to 0. Don't report the modification, as this change has no audible
* effect. */
sample->loopstart = sample->loopend = 0;
return FALSE;
}
else if(sample->loopstart > sample->loopend)
{
unsigned int tmp;
/* If loop start and end are reversed, try to swap them around and
* continue validation */
FLUID_LOG(FLUID_DBG, "Sample '%s': reversed loop pointers '%d' - '%d', trying to fix",
sample->name, sample->loopstart, sample->loopend);
tmp = sample->loopstart;
sample->loopstart = sample->loopend;
sample->loopend = tmp;
modified = TRUE;
}
/* The SoundFont 2.4 spec defines the loopstart index as the first sample
* point of the loop while loopend is the first point AFTER the last sample
* of the loop. However we cannot be sure whether any of loopend or end is
* correct. Hours of thinking through this have concluded that it would be
* best practice to mangle with loops as little as necessary by only making
* sure the pointers are within sample->start to max_end. Incorrect
* soundfont shall preferably fail loudly. */
if((sample->loopstart < sample->start) || (sample->loopstart > max_end))
{
FLUID_LOG(FLUID_DBG, "Sample '%s': invalid loop start '%d', setting to sample start '%d'",
sample->name, sample->loopstart, sample->start);
sample->loopstart = sample->start;
modified = TRUE;
}
if((sample->loopend < sample->start) || (sample->loopend > max_end))
{
FLUID_LOG(FLUID_DBG, "Sample '%s': invalid loop end '%d', setting to sample end '%d'",
sample->name, sample->loopend, sample_end);
sample->loopend = sample_end;
modified = TRUE;
}
if((sample->loopstart > sample_end) || (sample->loopend > sample_end))
{
FLUID_LOG(FLUID_DBG, "Sample '%s': loop range '%d - %d' after sample end '%d', using it anyway",
sample->name, sample->loopstart, sample->loopend, sample_end);
}
return modified;
}