143 lines
4.4 KiB
C++
143 lines
4.4 KiB
C++
/*
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Copyright (C) 2006,2007 John Anderson
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Copyright (C) 2012 Paul Davis
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Copyright (C) 2017 Ben Loftis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <glib.h>
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#include "ardour/ardour.h"
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#include "button.h"
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#include "surface.h"
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#include "control_group.h"
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using namespace ArdourSurface;
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using namespace US2400;
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Control*
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Button::factory (Surface& surface, Button::ID bid, int id, const std::string& name, Group& group)
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{
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Button* b = new Button (surface, bid, id, name, group);
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/* store button with the device-specific ID */
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surface.buttons[id] = b;
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surface.controls.push_back (b);
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group.add (*b);
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return b;
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}
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void
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Button::pressed ()
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{
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press_time = ARDOUR::get_microseconds ();
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}
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void
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Button::released ()
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{
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press_time = 0;
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}
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int32_t
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Button::long_press_count ()
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{
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if (press_time == 0) {
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return -1; /* button is not pressed */
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}
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const ARDOUR::microseconds_t delta = ARDOUR::get_microseconds () - press_time;
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if (delta < 500000) {
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return 0;
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} else if (delta < 1000000) {
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return 1;
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}
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return 2;
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}
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int
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Button::name_to_id (const std::string& name)
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{
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if (!g_ascii_strcasecmp (name.c_str(), "Send")) { return Send; }
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if (!g_ascii_strcasecmp (name.c_str(), "Pan")) { return Pan; }
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if (!g_ascii_strcasecmp (name.c_str(), "Bank Left")) { return Left; }
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if (!g_ascii_strcasecmp (name.c_str(), "Bank Right")) { return Right; }
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if (!g_ascii_strcasecmp (name.c_str(), "Flip")) { return Flip; }
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if (!g_ascii_strcasecmp (name.c_str(), "F1")) { return F1; }
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if (!g_ascii_strcasecmp (name.c_str(), "F2")) { return F2; }
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if (!g_ascii_strcasecmp (name.c_str(), "F3")) { return F3; }
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if (!g_ascii_strcasecmp (name.c_str(), "F4")) { return F4; }
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if (!g_ascii_strcasecmp (name.c_str(), "F5")) { return F5; }
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if (!g_ascii_strcasecmp (name.c_str(), "F6")) { return F6; }
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if (!g_ascii_strcasecmp (name.c_str(), "Shift")) { return Shift; }
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if (!g_ascii_strcasecmp (name.c_str(), "Drop")) { return Drop; }
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if (!g_ascii_strcasecmp (name.c_str(), "Clear Solo")) { return ClearSolo; }
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if (!g_ascii_strcasecmp (name.c_str(), "Rewind")) { return Rewind; }
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if (!g_ascii_strcasecmp (name.c_str(), "Ffwd")) { return Ffwd; }
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if (!g_ascii_strcasecmp (name.c_str(), "Stop")) { return Stop; }
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if (!g_ascii_strcasecmp (name.c_str(), "Play")) { return Play; }
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if (!g_ascii_strcasecmp (name.c_str(), "Record")) { return Record; }
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if (!g_ascii_strcasecmp (name.c_str(), "Scrub")) { return Scrub; }
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/* Strip buttons */
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if (!g_ascii_strcasecmp (name.c_str(), "Solo")) { return Solo; }
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if (!g_ascii_strcasecmp (name.c_str(), "Mute")) { return Mute; }
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if (!g_ascii_strcasecmp (name.c_str(), "Select")) { return Select; }
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if (!g_ascii_strcasecmp (name.c_str(), "Fader Touch")) { return FaderTouch; }
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/* Master Fader button */
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if (!g_ascii_strcasecmp (name.c_str(), "Master Fader Touch")) { return MasterFaderTouch; }
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return -1;
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}
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std::string
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Button::id_to_name (Button::ID id)
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{
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if (id == Send) { return "Send"; }
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if (id == Pan) { return "Pan"; }
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if (id == Left) { return "Bank Left"; }
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if (id == Right) { return "Bank Right"; }
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if (id == Flip) { return "Flip"; }
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if (id == F1) { return "F1"; }
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if (id == F2) { return "F2"; }
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if (id == F3) { return "F3"; }
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if (id == F4) { return "F4"; }
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if (id == F5) { return "F5"; }
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if (id == F6) { return "F6"; }
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if (id == Shift) { return "Shift"; }
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if (id == Drop) { return "Drop"; }
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if (id == ClearSolo) { return "Clear Solo"; }
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if (id == Rewind) { return "Rewind"; }
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if (id == Ffwd) { return "FFwd"; }
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if (id == Stop) { return "Stop"; }
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if (id == Play) { return "Play"; }
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if (id == Record) { return "Record"; }
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if (id == Scrub) { return "Scrub"; }
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if (id == Solo) { return "Solo"; }
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if (id == Mute) { return "Mute"; }
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if (id == Select) { return "Select"; }
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if (id == FaderTouch) { return "Fader Touch"; }
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if (id == MasterFaderTouch) { return "Master Fader Touch"; }
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return "???";
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}
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