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livetrax/libs/fluidsynth/fluidsynth/sfont.h

315 lines
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C

/* FluidSynth - A Software Synthesizer
*
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA
*/
#ifndef _FLUIDSYNTH_SFONT_H
#define _FLUIDSYNTH_SFONT_H
#ifdef __cplusplus
extern "C" {
#endif
/**
* @file sfont.h
* @brief SoundFont plugins
*
* It is possible to add new SoundFont loaders to the
* synthesizer. This API allows for virtual SoundFont files to be loaded
* and synthesized, which may not actually be SoundFont files, as long as they
* can be represented by the SoundFont synthesis model.
*
* To add a new SoundFont loader to the synthesizer, call
* fluid_synth_add_sfloader() and pass a pointer to an
* #fluid_sfloader_t instance created by new_fluid_sfloader().
* On creation, you must specify a callback function \p load
* that will be called for every file attempting to load it and
* if successful returns a #fluid_sfont_t instance, or NULL if it fails.
*
* The #fluid_sfont_t structure contains a callback to obtain the
* name of the SoundFont. It contains two functions to iterate
* though the contained presets, and one function to obtain a
* preset corresponding to a bank and preset number. This
* function should return a #fluid_preset_t instance.
*
* The #fluid_preset_t instance contains some functions to obtain
* information from the preset (name, bank, number). The most
* important callback is the noteon function. The noteon function
* is called by fluidsynth internally and
* should call fluid_synth_alloc_voice() for every sample that has
* to be played. fluid_synth_alloc_voice() expects a pointer to a
* #fluid_sample_t instance and returns a pointer to the opaque
* #fluid_voice_t structure. To set or increment the values of a
* generator, use fluid_voice_gen_set() or fluid_voice_gen_incr(). When you are
* finished initializing the voice call fluid_voice_start() to
* start playing the synthesis voice.
*/
/**
* Some notification enums for presets and samples.
*/
enum
{
FLUID_PRESET_SELECTED, /**< Preset selected notify */
FLUID_PRESET_UNSELECTED, /**< Preset unselected notify */
FLUID_SAMPLE_DONE /**< Sample no longer needed notify */
};
/**
* Indicates the type of a sample used by the _fluid_sample_t::sampletype field.
*/
enum fluid_sample_type
{
FLUID_SAMPLETYPE_MONO = 0x1, /**< Used for mono samples */
FLUID_SAMPLETYPE_RIGHT = 0x2, /**< Used for right samples of a stereo pair */
FLUID_SAMPLETYPE_LEFT = 0x4, /**< Used for left samples of a stereo pair */
FLUID_SAMPLETYPE_LINKED = 0x8, /**< Currently not used */
FLUID_SAMPLETYPE_OGG_VORBIS = 0x10, /**< Used for Ogg Vorbis compressed samples @since 1.1.7 */
FLUID_SAMPLETYPE_ROM = 0x8000 /**< Indicates ROM samples, causes sample to be ignored */
};
/**
* Method to load an instrument file (does not actually need to be a real file name,
* could be another type of string identifier that the \a loader understands).
* @param loader SoundFont loader
* @param filename File name or other string identifier
* @return The loaded instrument file (SoundFont) or NULL if an error occured.
*/
typedef fluid_sfont_t *(*fluid_sfloader_load_t)(fluid_sfloader_t *loader, const char *filename);
/**
* The free method should free the memory allocated for a fluid_sfloader_t instance in
* addition to any private data. Any custom user provided cleanup function must ultimately call
* delete_fluid_sfloader() to ensure proper cleanup of the #fluid_sfloader_t struct. If no private data
* needs to be freed, setting this to delete_fluid_sfloader() is sufficient.
* @param loader SoundFont loader
*/
typedef void (*fluid_sfloader_free_t)(fluid_sfloader_t *loader);
FLUIDSYNTH_API fluid_sfloader_t *new_fluid_sfloader(fluid_sfloader_load_t load, fluid_sfloader_free_t free);
FLUIDSYNTH_API void delete_fluid_sfloader(fluid_sfloader_t *loader);
FLUIDSYNTH_API fluid_sfloader_t *new_fluid_defsfloader(fluid_settings_t *settings);
/**
* Opens the file or memory indicated by \c filename in binary read mode.
* \c filename matches the string provided during the fluid_synth_sfload() call.
*
* @return returns a file handle on success, NULL otherwise
*/
typedef void *(* fluid_sfloader_callback_open_t)(const char *filename);
/**
* Reads \c count bytes to the specified buffer \c buf.
*
* @return returns #FLUID_OK if exactly \c count bytes were successfully read, else returns #FLUID_FAILED and leaves \a buf unmodified.
*/
typedef int (* fluid_sfloader_callback_read_t)(void *buf, int count, void *handle);
/**
* Same purpose and behaviour as fseek.
*
* @param origin either \c SEEK_SET, \c SEEK_CUR or \c SEEK_END
*
* @return returns #FLUID_OK if the seek was successfully performed while not seeking beyond a buffer or file, #FLUID_FAILED otherwise
*/
typedef int (* fluid_sfloader_callback_seek_t)(void *handle, long offset, int origin);
/**
* Closes the handle returned by #fluid_sfloader_callback_open_t and frees used ressources.
*
* @return returns #FLUID_OK on success, #FLUID_FAILED on error
*/
typedef int (* fluid_sfloader_callback_close_t)(void *handle);
/** @return returns current file offset or #FLUID_FAILED on error */
typedef long (* fluid_sfloader_callback_tell_t)(void *handle);
FLUIDSYNTH_API int fluid_sfloader_set_callbacks(fluid_sfloader_t *loader,
fluid_sfloader_callback_open_t open,
fluid_sfloader_callback_read_t read,
fluid_sfloader_callback_seek_t seek,
fluid_sfloader_callback_tell_t tell,
fluid_sfloader_callback_close_t close);
FLUIDSYNTH_API int fluid_sfloader_set_data(fluid_sfloader_t *loader, void *data);
FLUIDSYNTH_API void *fluid_sfloader_get_data(fluid_sfloader_t *loader);
/**
* Method to return the name of a virtual SoundFont.
* @param sfont Virtual SoundFont
* @return The name of the virtual SoundFont.
*/
typedef const char *(*fluid_sfont_get_name_t)(fluid_sfont_t *sfont);
/**
* Get a virtual SoundFont preset by bank and program numbers.
* @param sfont Virtual SoundFont
* @param bank MIDI bank number (0-16383)
* @param prenum MIDI preset number (0-127)
* @return Should return an allocated virtual preset or NULL if it could not
* be found.
*/
typedef fluid_preset_t *(*fluid_sfont_get_preset_t)(fluid_sfont_t *sfont, int bank, int prenum);
/**
* Start virtual SoundFont preset iteration method.
* @param sfont Virtual SoundFont
*
* Starts/re-starts virtual preset iteration in a SoundFont.
*/
typedef void (*fluid_sfont_iteration_start_t)(fluid_sfont_t *sfont);
/**
* Virtual SoundFont preset iteration function.
* @param sfont Virtual SoundFont
* @return NULL when no more presets are available, otherwise the a pointer to the current preset
*
* Returns preset information to the caller. The returned buffer is only valid until a subsequent
* call to this function.
*/
typedef fluid_preset_t *(*fluid_sfont_iteration_next_t)(fluid_sfont_t *sfont);
/**
* Method to free a virtual SoundFont bank. Any custom user provided cleanup function must ultimately call
* delete_fluid_sfont() to ensure proper cleanup of the #fluid_sfont_t struct. If no private data
* needs to be freed, setting this to delete_fluid_sfont() is sufficient.
* @param sfont Virtual SoundFont to free.
* @return Should return 0 when it was able to free all resources or non-zero
* if some of the samples could not be freed because they are still in use,
* in which case the free will be tried again later, until success.
*/
typedef int (*fluid_sfont_free_t)(fluid_sfont_t *sfont);
FLUIDSYNTH_API fluid_sfont_t *new_fluid_sfont(fluid_sfont_get_name_t get_name,
fluid_sfont_get_preset_t get_preset,
fluid_sfont_iteration_start_t iter_start,
fluid_sfont_iteration_next_t iter_next,
fluid_sfont_free_t free);
FLUIDSYNTH_API int delete_fluid_sfont(fluid_sfont_t *sfont);
FLUIDSYNTH_API int fluid_sfont_set_data(fluid_sfont_t *sfont, void *data);
FLUIDSYNTH_API void *fluid_sfont_get_data(fluid_sfont_t *sfont);
FLUIDSYNTH_API int fluid_sfont_get_id(fluid_sfont_t *sfont);
FLUIDSYNTH_API const char *fluid_sfont_get_name(fluid_sfont_t *sfont);
FLUIDSYNTH_API fluid_preset_t *fluid_sfont_get_preset(fluid_sfont_t *sfont, int bank, int prenum);
FLUIDSYNTH_API void fluid_sfont_iteration_start(fluid_sfont_t *sfont);
FLUIDSYNTH_API fluid_preset_t *fluid_sfont_iteration_next(fluid_sfont_t *sfont);
/**
* Method to get a virtual SoundFont preset name.
* @param preset Virtual SoundFont preset
* @return Should return the name of the preset. The returned string must be
* valid for the duration of the virtual preset (or the duration of the
* SoundFont, in the case of preset iteration).
*/
typedef const char *(*fluid_preset_get_name_t)(fluid_preset_t *preset);
/**
* Method to get a virtual SoundFont preset MIDI bank number.
* @param preset Virtual SoundFont preset
* @param return The bank number of the preset
*/
typedef int (*fluid_preset_get_banknum_t)(fluid_preset_t *preset);
/**
* Method to get a virtual SoundFont preset MIDI program number.
* @param preset Virtual SoundFont preset
* @param return The program number of the preset
*/
typedef int (*fluid_preset_get_num_t)(fluid_preset_t *preset);
/**
* Method to handle a noteon event (synthesize the instrument).
* @param preset Virtual SoundFont preset
* @param synth Synthesizer instance
* @param chan MIDI channel number of the note on event
* @param key MIDI note number (0-127)
* @param vel MIDI velocity (0-127)
* @return #FLUID_OK on success (0) or #FLUID_FAILED (-1) otherwise
*
* This method may be called from within synthesis context and therefore
* should be as efficient as possible and not perform any operations considered
* bad for realtime audio output (memory allocations and other OS calls).
*
* Call fluid_synth_alloc_voice() for every sample that has
* to be played. fluid_synth_alloc_voice() expects a pointer to a
* #fluid_sample_t structure and returns a pointer to the opaque
* #fluid_voice_t structure. To set or increment the values of a
* generator, use fluid_voice_gen_set() or fluid_voice_gen_incr(). When you are
* finished initializing the voice call fluid_voice_start() to
* start playing the synthesis voice. Starting with FluidSynth 1.1.0 all voices
* created will be started at the same time.
*/
typedef int (*fluid_preset_noteon_t)(fluid_preset_t *preset, fluid_synth_t *synth, int chan, int key, int vel);
/**
* Method to free a virtual SoundFont preset. Any custom user provided cleanup function must ultimately call
* delete_fluid_preset() to ensure proper cleanup of the #fluid_preset_t struct. If no private data
* needs to be freed, setting this to delete_fluid_preset() is sufficient.
* @param preset Virtual SoundFont preset
* @return Should return 0
*/
typedef void (*fluid_preset_free_t)(fluid_preset_t *preset);
FLUIDSYNTH_API fluid_preset_t *new_fluid_preset(fluid_sfont_t *parent_sfont,
fluid_preset_get_name_t get_name,
fluid_preset_get_banknum_t get_bank,
fluid_preset_get_num_t get_num,
fluid_preset_noteon_t noteon,
fluid_preset_free_t free);
FLUIDSYNTH_API void delete_fluid_preset(fluid_preset_t *preset);
FLUIDSYNTH_API int fluid_preset_set_data(fluid_preset_t *preset, void *data);
FLUIDSYNTH_API void *fluid_preset_get_data(fluid_preset_t *preset);
FLUIDSYNTH_API const char *fluid_preset_get_name(fluid_preset_t *preset);
FLUIDSYNTH_API int fluid_preset_get_banknum(fluid_preset_t *preset);
FLUIDSYNTH_API int fluid_preset_get_num(fluid_preset_t *preset);
FLUIDSYNTH_API fluid_sfont_t *fluid_preset_get_sfont(fluid_preset_t *preset);
FLUIDSYNTH_API fluid_sample_t *new_fluid_sample(void);
FLUIDSYNTH_API void delete_fluid_sample(fluid_sample_t *sample);
FLUIDSYNTH_API size_t fluid_sample_sizeof(void);
FLUIDSYNTH_API int fluid_sample_set_name(fluid_sample_t *sample, const char *name);
FLUIDSYNTH_API int fluid_sample_set_sound_data(fluid_sample_t *sample,
short *data,
char *data24,
unsigned int nbframes,
unsigned int sample_rate,
short copy_data);
FLUIDSYNTH_API int fluid_sample_set_loop(fluid_sample_t *sample, unsigned int loop_start, unsigned int loop_end);
FLUIDSYNTH_API int fluid_sample_set_pitch(fluid_sample_t *sample, int root_key, int fine_tune);
#ifdef __cplusplus
}
#endif
#endif /* _FLUIDSYNTH_SFONT_H */