547 lines
16 KiB
C++
547 lines
16 KiB
C++
/*
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* Copyright (C) 2019 Robin Gareus <robin@gareus.org>
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* Copyright (C) 2019 Paul Davis <paul@linuxaudiosystems.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <sstream>
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#include <boost/none.hpp>
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#include "pbd/error.h"
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#include "pbd/i18n.h"
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#include "pbd/pthread_utils.h"
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#include "pbd/stacktrace.h"
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#include "ardour/debug.h"
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#include "ardour/session.h"
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#include "ardour/transport_fsm.h"
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using namespace ARDOUR;
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using namespace PBD;
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Pool* TransportFSM::Event::pool = 0;
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void
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TransportFSM::Event::init_pool ()
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{
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pool = new Pool (X_("Events"), sizeof (Event), 128);
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}
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void*
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TransportFSM::Event::operator new (size_t)
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{
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return pool->alloc();
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}
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void
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TransportFSM::Event::operator delete (void *ptr, size_t /*size*/)
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{
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return pool->release (ptr);
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}
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TransportFSM::TransportFSM (TransportAPI& tapi)
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: _last_locate (Locate, 0, MustRoll, false, false, false) /* all but first argument don't matter */
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, api (&tapi)
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, processing (0)
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{
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init ();
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}
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void
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TransportFSM::init ()
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{
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_motion_state = Stopped;
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_butler_state = NotWaitingForButler;
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_last_locate.target = max_samplepos;
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}
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void
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TransportFSM::process_events ()
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{
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processing++;
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while (!queued_events.empty()) {
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MotionState oms = _motion_state;
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ButlerState obs = _butler_state;
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Event* ev = &queued_events.front();
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bool deferred;
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/* must remove from the queued_events list now, because
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* process_event() may defer the event. This will lead to
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* insertion into the deferred_events list, and its not possible
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* with intrusive lists to be present in two lists at once
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* (without additional hooks).
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*/
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queued_events.pop_front ();
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if (process_event (*ev, false, deferred)) { /* event processed successfully */
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if (oms != _motion_state || obs != _butler_state) {
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/* state changed, so now check deferred events
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* to see if they can be processed now
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*/
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if (!deferred_events.empty() ){
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DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("processing %1 deferred events\n", deferred_events.size()));
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for (EventList::iterator e = deferred_events.begin(); e != deferred_events.end(); ) {
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Event* deferred_ev = &(*e);
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bool deferred2;
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if (process_event (*e, true, deferred2)) { /* event processed, remove from deferred */
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e = deferred_events.erase (e);
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delete deferred_ev;
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} else {
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++e;
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}
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}
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}
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}
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}
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if (!deferred) {
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delete ev;
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}
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}
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processing--;
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}
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/* This is the transition table from the original boost::msm
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* implementation of this FSM. It is more easily readable and
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* consultable. Please keep it updated as the FSM changes.
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*
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* Here's a hint about how to read each line of this table:
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*
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* "if the current state is Start and event Event arrives, new state is Next and we execute Action()"
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*
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* with a variant:
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*
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* "if the current state is Start and event Event arrives, new state is Next and we execute Action() ***IF*** Guard() returns true"
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*
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* This new implementation, however, does not use metaprogramming to achieve all this,
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* but just uses a large-ish switch() block.
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*
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*/
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/*
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Start Event Next Action Guard
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+----------------------+----------------+------------------+---------------------+---------------------------------+
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a_row < Stopped, start_transport, Rolling, &T::start_playback >,
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_row < Stopped, stop_transport, Stopped >,
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a_row < Stopped, locate, WaitingForLocate, &T::start_locate_while_stopped >,
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g_row < WaitingForLocate, locate_done, Stopped, &T::should_not_roll_after_locate >,
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_row < Rolling, butler_done, Rolling >,
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_row < Rolling, start_transport, Rolling >,
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a_row < Rolling, stop_transport, DeclickToStop, &T::stop_playback >,
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a_row < DeclickToStop, declick_done, Stopped, >,
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a_row < DeclickToStop, stop_transport, DeclickToStop >,
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a_row < Rolling, locate, DeclickToLocate, &T::start_declick_for_locate >,
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a_row < DeclickToLocate, declick_done, WaitingForLocate, &T::start_locate_after_declick >,
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row < WaitingForLocate, locate_done, Rolling, &T::roll_after_locate, &T::should_roll_after_locate >,
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a_row < NotWaitingForButler, butler_required, WaitingForButler, &T::schedule_butler_for_transport_work >,
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a_row < WaitingForButler, butler_required, WaitingForButler, &T::schedule_butler_for_transport_work >,
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_row < WaitingForButler, butler_done, NotWaitingForButler >,
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a_row < WaitingForLocate, locate, WaitingForLocate, &T::interrupt_locate >,
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a_row < DeclickToLocate, locate, DeclickToLocate, &T::interrupt_locate >,
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// Deferrals
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#define defer(start_state,ev) boost::msm::front::Row<start_state, ev, start_state, boost::msm::front::Defer, boost::msm::front::none >
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defer (DeclickToLocate, start_transport),
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defer (DeclickToLocate, stop_transport),
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defer (DeclickToStop, start_transport),
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defer (WaitingForLocate, start_transport),
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defer (WaitingForLocate, stop_transport)
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#undef defer
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*/
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std::string
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TransportFSM::current_state () const
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{
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std::stringstream s;
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s << enum_2_string (_motion_state) << '/' << enum_2_string (_butler_state);
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return s.str();
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}
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void
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TransportFSM::bad_transition (Event const & ev)
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{
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error << "bad transition, current state = " << current_state() << " event = " << enum_2_string (ev.type) << endmsg;
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std::cerr << "bad transition, current state = " << current_state() << " event = " << enum_2_string (ev.type) << std::endl;
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PBD::stacktrace (std::cerr, 30);
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}
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bool
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TransportFSM::process_event (Event& ev, bool already_deferred, bool& deferred)
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{
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DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("process %1\n", enum_2_string (ev.type)));
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deferred = false;
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switch (ev.type) {
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case StartTransport:
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switch (_motion_state) {
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case Stopped:
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transition (Rolling);
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start_playback ();
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break;
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case Rolling:
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break;
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case DeclickToLocate:
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case WaitingForLocate:
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if (!already_deferred) {
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defer (ev);
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deferred = true;
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}
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break;
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case DeclickToStop:
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if (!already_deferred) {
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defer (ev);
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deferred = true;
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}
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break;
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default:
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bad_transition (ev); return false;
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break;
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}
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break;
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case StopTransport:
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switch (_motion_state) {
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case Rolling:
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transition (DeclickToStop);
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stop_playback (ev);
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break;
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case Stopped:
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break;
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case DeclickToLocate:
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case WaitingForLocate:
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if (!already_deferred) {
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defer (ev);
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deferred = true;
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}
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break;
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case DeclickToStop:
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/* already doing it */
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break;
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default:
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bad_transition (ev); return false;
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break;
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}
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break;
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case Locate:
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DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("locate, ltd = %1 flush = %2 target = %3 loop %4 force %5\n",
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enum_2_string (ev.ltd),
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ev.with_flush,
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ev.target,
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ev.for_loop_end,
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ev.force));
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switch (_motion_state) {
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case Stopped:
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transition (WaitingForLocate);
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start_locate_while_stopped (ev);
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break;
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case Rolling:
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if (ev.for_loop_end) {
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/* we will finish the locate synchronously, so
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* that after returning from
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* ::locate_for_loop() we will already have
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* received (and re-entrantly handled)
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* LocateDone and returned back to Rolling.
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*
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* This happens because we only need to do a
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* realtime locate and continue rolling. No
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* disk I/O is required - the loop is
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* automically present in buffers already.
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*
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* Note that ev.ltd is ignored and
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* assumed to be true because we're looping.
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*/
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transition (WaitingForLocate);
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locate_for_loop (ev);
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} else {
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transition (DeclickToLocate);
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start_declick_for_locate (ev);
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}
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break;
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case WaitingForLocate:
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case DeclickToLocate:
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interrupt_locate (ev);
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break;
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default:
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bad_transition (ev); return false;
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}
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break;
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case LocateDone:
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switch (_motion_state) {
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case WaitingForLocate:
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if (should_not_roll_after_locate()) {
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transition (Stopped);
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/* already stopped, nothing to do */
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} else {
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transition (Rolling);
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roll_after_locate ();
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}
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break;
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default:
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bad_transition (ev); return false;
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}
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break;
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case DeclickDone:
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switch (_motion_state) {
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case DeclickToLocate:
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transition (WaitingForLocate);
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start_locate_after_declick ();
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break;
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case DeclickToStop:
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transition (Stopped);
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/* transport already stopped */
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break;
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default:
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bad_transition (ev); return false;
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}
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break;
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case ButlerRequired:
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switch (_butler_state) {
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case NotWaitingForButler:
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transition (WaitingForButler);
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schedule_butler_for_transport_work ();
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break;
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case WaitingForButler:
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schedule_butler_for_transport_work ();
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break;
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default:
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bad_transition (ev); return false;
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}
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break;
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case ButlerDone:
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switch (_butler_state) {
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case WaitingForButler:
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transition (NotWaitingForButler);
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break;
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default:
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bad_transition (ev); return false;
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}
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break;
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}
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return true;
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}
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/* transition actions */
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void
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TransportFSM::start_playback ()
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{
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DEBUG_TRACE (DEBUG::TFSMEvents, "start_playback\n");
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_last_locate.target = max_samplepos;
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current_roll_after_locate_status = boost::none;
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api->start_transport();
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}
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void
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TransportFSM::stop_playback (Event const & s)
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{
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DEBUG_TRACE (DEBUG::TFSMEvents, "stop_playback\n");
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_last_locate.target = max_samplepos;
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current_roll_after_locate_status = boost::none;
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api->stop_transport (s.abort, s.clear_state);
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}
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void
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TransportFSM::set_roll_after (bool with_roll) const
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{
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current_roll_after_locate_status = with_roll;
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}
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void
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TransportFSM::start_declick_for_locate (Event const & l)
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{
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assert (l.type == Locate);
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DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("start_declick_for_locate, crals %1 ltd %2 speed %3 sral %4\n", (bool) current_roll_after_locate_status,
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enum_2_string (l.ltd), api->speed(), api->should_roll_after_locate()));
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_last_locate = l;
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if (!current_roll_after_locate_status) {
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set_roll_after (compute_should_roll (l.ltd));
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}
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api->stop_transport (false, false);
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}
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void
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TransportFSM::start_locate_while_stopped (Event const & l) const
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{
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assert (l.type == Locate);
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DEBUG_TRACE (DEBUG::TFSMEvents, "start_locate_while_stopped\n");
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set_roll_after (compute_should_roll (l.ltd));
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api->locate (l.target, current_roll_after_locate_status.get(), l.with_flush, l.for_loop_end, l.force);
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}
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bool
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TransportFSM::compute_should_roll (LocateTransportDisposition ltd) const
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{
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switch (ltd) {
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case MustRoll:
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return true;
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case MustStop:
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return false;
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case RollIfAppropriate:
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/* by the time we call this, if we were rolling before the
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locate, we've already transitioned into DeclickToLocate
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*/
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if (_motion_state == DeclickToLocate) {
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return true;
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} else {
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return api->should_roll_after_locate ();
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}
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break;
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}
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/*NOTREACHED*/
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return true;
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}
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void
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TransportFSM::locate_for_loop (Event const & l)
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{
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assert (l.type == Locate);
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DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("locate_for_loop, wl = %1\n", l.for_loop_end));
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const bool should_roll = compute_should_roll (l.ltd);
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current_roll_after_locate_status = should_roll;
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_last_locate = l;
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api->locate (l.target, should_roll, l.with_flush, l.for_loop_end, l.force);
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}
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void
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TransportFSM::start_locate_after_declick () const
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{
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DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("start_locate_after_declick, have crals ? %1 roll will be %2\n", (bool) current_roll_after_locate_status,
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current_roll_after_locate_status ? current_roll_after_locate_status.get() : compute_should_roll (_last_locate.ltd)));
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const bool roll = current_roll_after_locate_status ? current_roll_after_locate_status.get() : compute_should_roll (_last_locate.ltd);
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api->locate (_last_locate.target, roll, _last_locate.with_flush, _last_locate.for_loop_end, _last_locate.force);
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}
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void
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TransportFSM::interrupt_locate (Event const & l) const
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{
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assert (l.type == Locate);
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DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("interrupt to %1 versus %2\n", l.target, _last_locate.target));
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/* Because of snapping (e.g. of mouse position) we could be
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* interrupting an existing locate to the same position. If we go ahead
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* with this, the code in Session::do_locate() will notice that it's a
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* repeat position, will do nothing, will queue a "locate_done" event
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* that will arrive in the next process cycle. But this event may be
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* processed before the original (real) locate has completed in the
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* butler thread, and processing it may transition us back to Rolling
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* before some (or even all) tracks are actually ready.
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*
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* So, we must avoid this from happening, and this seems like the
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* simplest way.
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*/
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if (l.target == _last_locate.target && !l.force) {
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return;
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}
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/* maintain original "with-roll" choice of initial locate, even though
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* we are interrupting the locate to start a new one.
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*/
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api->locate (l.target, false, l.with_flush, l.for_loop_end, l.force);
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}
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void
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TransportFSM::schedule_butler_for_transport_work () const
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{
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api->schedule_butler_for_transport_work ();
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}
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bool
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TransportFSM::should_roll_after_locate () const
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{
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bool roll;
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if (current_roll_after_locate_status) {
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roll = current_roll_after_locate_status.get();
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current_roll_after_locate_status = boost::none; // used it
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} else {
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roll = api->should_roll_after_locate ();
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}
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DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("should_roll_after_locate() ? %1\n", roll));
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return roll;
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}
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void
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TransportFSM::roll_after_locate () const
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{
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DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("rolling after locate, was for_loop ? %1\n", _last_locate.for_loop_end));
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current_roll_after_locate_status = boost::none;
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api->start_transport ();
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}
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void
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TransportFSM::defer (Event& ev)
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{
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DEBUG_TRACE (DEBUG::TFSMEvents, string_compose ("Defer %1 during %2\n", enum_2_string (ev.type), current_state()));
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deferred_events.push_back (ev);
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}
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void
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TransportFSM::transition (MotionState ms)
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{
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const MotionState old = _motion_state;
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_motion_state = ms;
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DEBUG_TRACE (DEBUG::TFSMState, string_compose ("Leave %1, enter %2\n", enum_2_string (old), current_state()));
|
|
}
|
|
|
|
void
|
|
TransportFSM::transition (ButlerState bs)
|
|
{
|
|
const ButlerState old = _butler_state;
|
|
_butler_state = bs;
|
|
DEBUG_TRACE (DEBUG::TFSMState, string_compose ("Leave %1, enter %2\n", enum_2_string (old), current_state()));
|
|
}
|
|
|
|
void
|
|
TransportFSM::enqueue (Event* ev)
|
|
{
|
|
DEBUG_TRACE (DEBUG::TFSMState, string_compose ("queue tfsm event %1\n", enum_2_string (ev->type)));
|
|
queued_events.push_back (*ev);
|
|
if (!processing) {
|
|
process_events ();
|
|
}
|
|
}
|