13
0
livetrax/libs/ardour/crossfade.cc
Paul Davis 4c50965622 fix compose mess, and a number of 64 bit printf specs
git-svn-id: svn://localhost/trunk/ardour2@51 d708f5d6-7413-0410-9779-e7cbd77b26cf
2005-10-06 19:10:57 +00:00

878 lines
19 KiB
C++

/*
Copyright (C) 2003 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
$Id$
*/
#include <sigc++/bind.h>
#include <ardour/types.h>
#include <ardour/crossfade.h>
#include <ardour/crossfade_compare.h>
#include <ardour/audioregion.h>
#include <ardour/playlist.h>
#include <ardour/utils.h>
#include <ardour/session.h>
#include "i18n.h"
#include <locale.h>
using namespace std;
using namespace ARDOUR;
//using namespace sigc;
jack_nframes_t Crossfade::_short_xfade_length = 0;
Change Crossfade::ActiveChanged = ARDOUR::new_change();
/* XXX if and when we ever implement parallel processing of the process()
callback, these will need to be handled on a per-thread basis.
*/
Sample* Crossfade::crossfade_buffer_out = 0;
Sample* Crossfade::crossfade_buffer_in = 0;
void
Crossfade::set_buffer_size (jack_nframes_t sz)
{
if (crossfade_buffer_out) {
delete [] crossfade_buffer_out;
crossfade_buffer_out = 0;
}
if (crossfade_buffer_in) {
delete [] crossfade_buffer_in;
crossfade_buffer_in = 0;
}
if (sz) {
crossfade_buffer_out = new Sample[sz];
crossfade_buffer_in = new Sample[sz];
}
}
bool
Crossfade::operator== (const Crossfade& other)
{
return (_in == other._in) && (_out == other._out);
}
Crossfade::Crossfade (ARDOUR::AudioRegion& in, ARDOUR::AudioRegion& out,
jack_nframes_t length,
jack_nframes_t position,
AnchorPoint ap)
: _fade_in (0.0, 2.0, 1.0), // linear (gain coefficient) => -inf..+6dB
_fade_out (0.0, 2.0, 1.0) // linear (gain coefficient) => -inf..+6dB
{
_in = &in;
_out = &out;
_length = length;
_position = position;
_anchor_point = ap;
_follow_overlap = false;
_active = true;
_fixed = true;
initialize ();
}
Crossfade::Crossfade (ARDOUR::AudioRegion& a, ARDOUR::AudioRegion& b, CrossfadeModel model, bool act)
: _fade_in (0.0, 2.0, 1.0), // linear (gain coefficient) => -inf..+6dB
_fade_out (0.0, 2.0, 1.0) // linear (gain coefficient) => -inf..+6dB
{
_in_update = false;
_fixed = false;
if (compute (a, b, model)) {
throw failed_constructor();
}
_active = act;
initialize ();
}
Crossfade::Crossfade (const Playlist& playlist, XMLNode& node)
: _fade_in (0.0, 2.0, 1.0), // linear (gain coefficient) => -inf..+6dB
_fade_out (0.0, 2.0, 1.0) // linear (gain coefficient) => -inf..+6dB
{
Region* r;
XMLProperty* prop;
id_t id;
LocaleGuard lg (X_("POSIX"));
/* we have to find the in/out regions before we can do anything else */
if ((prop = node.property ("in")) == 0) {
error << _("Crossfade: no \"in\" region in state") << endmsg;
throw failed_constructor();
}
sscanf (prop->value().c_str(), "%" PRIu64, &id);
if ((r = playlist.find_region (id)) == 0) {
error << string_compose (_("Crossfade: no \"in\" region %1 found in playlist %2"), id, playlist.name())
<< endmsg;
throw failed_constructor();
}
if ((_in = dynamic_cast<AudioRegion*> (r)) == 0) {
throw failed_constructor();
}
if ((prop = node.property ("out")) == 0) {
error << _("Crossfade: no \"out\" region in state") << endmsg;
throw failed_constructor();
}
sscanf (prop->value().c_str(), "%" PRIu64, &id);
if ((r = playlist.find_region (id)) == 0) {
error << string_compose (_("Crossfade: no \"out\" region %1 found in playlist %2"), id, playlist.name())
<< endmsg;
throw failed_constructor();
}
if ((_out = dynamic_cast<AudioRegion*> (r)) == 0) {
throw failed_constructor();
}
_length = 0;
initialize();
if (set_state (node)) {
throw failed_constructor();
}
}
Crossfade::~Crossfade ()
{
for (StateMap::iterator i = states.begin(); i != states.end(); ++i) {
delete *i;
}
}
void
Crossfade::initialize ()
{
_in_update = false;
_out->suspend_fade_out ();
_in->suspend_fade_in ();
_fade_out.freeze ();
_fade_out.clear ();
_fade_out.add (0.0, 1.0);
_fade_out.add ((_length * 0.1), 0.99);
_fade_out.add ((_length * 0.2), 0.97);
_fade_out.add ((_length * 0.8), 0.03);
_fade_out.add ((_length * 0.9), 0.01);
_fade_out.add (_length, 0.0);
_fade_out.thaw ();
_fade_in.freeze ();
_fade_in.clear ();
_fade_in.add (0.0, 0.0);
_fade_in.add ((_length * 0.1), 0.01);
_fade_in.add ((_length * 0.2), 0.03);
_fade_in.add ((_length * 0.8), 0.97);
_fade_in.add ((_length * 0.9), 0.99);
_fade_in.add (_length, 1.0);
_fade_in.thaw ();
// _in->StateChanged.connect (slot (*this, &Crossfade::member_changed));
// _out->StateChanged.connect (slot (*this, &Crossfade::member_changed));
overlap_type = _in->coverage (_out->position(), _out->last_frame());
save_state ("initial");
}
int
Crossfade::compute (AudioRegion& a, AudioRegion& b, CrossfadeModel model)
{
AudioRegion* top;
AudioRegion* bottom;
jack_nframes_t short_xfade_length;
short_xfade_length = _short_xfade_length;
if (a.layer() < b.layer()) {
top = &b;
bottom = &a;
} else {
top = &a;
bottom = &b;
}
/* first check for matching ends */
if (top->first_frame() == bottom->first_frame()) {
/* Both regions start at the same point */
if (top->last_frame() < bottom->last_frame()) {
/* top ends before bottom, so put an xfade
in at the end of top.
*/
/* [-------- top ---------- ]
* {====== bottom =====================}
*/
_in = bottom;
_out = top;
if (top->last_frame() < short_xfade_length) {
_position = 0;
} else {
_position = top->last_frame() - short_xfade_length;
}
_length = min (short_xfade_length, top->length());
_follow_overlap = false;
_anchor_point = EndOfIn;
_active = true;
_fixed = true;
} else {
/* top ends after (or same time) as bottom - no xfade
*/
/* [-------- top ------------------------ ]
* {====== bottom =====================}
*/
throw NoCrossfadeHere();
}
} else if (top->last_frame() == bottom->last_frame()) {
/* Both regions end at the same point */
if (top->first_frame() > bottom->first_frame()) {
/* top starts after bottom, put an xfade in at the
start of top
*/
/* [-------- top ---------- ]
* {====== bottom =====================}
*/
_in = top;
_out = bottom;
_position = top->first_frame();
_length = min (short_xfade_length, top->length());
_follow_overlap = false;
_anchor_point = StartOfIn;
_active = true;
_fixed = true;
} else {
/* top starts before bottom - no xfade
*/
/* [-------- top ------------------------ ]
* {====== bottom =====================}
*/
throw NoCrossfadeHere();
}
} else {
/* OK, time to do more regular overlapping */
OverlapType ot = top->coverage (bottom->first_frame(), bottom->last_frame());
switch (ot) {
case OverlapNone:
/* should be NOTREACHED as a precondition of creating
a new crossfade, but we need to handle it here.
*/
throw NoCrossfadeHere();
break;
case OverlapInternal:
case OverlapExternal:
/* should be NOTREACHED because of tests above */
throw NoCrossfadeHere();
break;
case OverlapEnd: /* top covers start of bottom but ends within it */
/* [---- top ------------------------]
* { ==== bottom ============ }
*/
_in = bottom;
_out = top;
_position = bottom->first_frame();
_anchor_point = StartOfIn;
if (model == FullCrossfade) {
_length = _out->first_frame() + _out->length() - _in->first_frame();
/* leave active alone */
_follow_overlap = true;
} else {
_length = min (short_xfade_length, top->length());
_active = true;
_follow_overlap = false;
}
break;
case OverlapStart: /* top starts within bottom but covers bottom's end */
/* { ==== top ============ }
* [---- bottom -------------------]
*/
_in = top;
_out = bottom;
_position = top->first_frame();
_anchor_point = StartOfIn;
if (model == FullCrossfade) {
_length = _out->first_frame() + _out->length() - _in->first_frame();
/* leave active alone */
_follow_overlap = true;
} else {
_length = min (short_xfade_length, top->length());
_active = true;
_follow_overlap = false;
}
break;
}
}
return 0;
}
jack_nframes_t
Crossfade::read_at (Sample *buf, Sample *mixdown_buffer,
float *gain_buffer, jack_nframes_t start, jack_nframes_t cnt, uint32_t chan_n,
jack_nframes_t read_frames, jack_nframes_t skip_frames)
{
jack_nframes_t offset;
jack_nframes_t to_write;
if (!_active) {
return 0;
}
if (start < _position) {
/* handle an initial section of the read area that we do not
cover.
*/
offset = _position - start;
if (offset < cnt) {
cnt -= offset;
} else {
return 0;
}
start = _position;
buf += offset;
to_write = min (_length, cnt);
} else {
to_write = min (_length - (start - _position), cnt);
}
offset = start - _position;
_out->read_at (crossfade_buffer_out, mixdown_buffer, gain_buffer, start, to_write, chan_n, read_frames, skip_frames);
_in->read_at (crossfade_buffer_in, mixdown_buffer, gain_buffer, start, to_write, chan_n, read_frames, skip_frames);
float* fiv = new float[to_write];
float* fov = new float[to_write];
_fade_in.get_vector (offset, offset+to_write, fiv, to_write);
_fade_out.get_vector (offset, offset+to_write, fov, to_write);
/* note: although we have not explicitly taken into account the return values
from _out->read_at() or _in->read_at(), the length() function does this
implicitly. why? because it computes a value based on the in+out regions'
position and length, and so we know precisely how much data they could return.
*/
for (jack_nframes_t n = 0; n < to_write; ++n) {
buf[n] = (crossfade_buffer_out[n] * fov[n]) + (crossfade_buffer_in[n] * fiv[n]);
}
delete [] fov;
delete [] fiv;
return to_write;
}
OverlapType
Crossfade::coverage (jack_nframes_t start, jack_nframes_t end) const
{
jack_nframes_t my_end = _position + _length;
if ((start >= _position) && (end <= my_end)) {
return OverlapInternal;
}
if ((end >= _position) && (end <= my_end)) {
return OverlapStart;
}
if ((start >= _position) && (start <= my_end)) {
return OverlapEnd;
}
if ((_position >= start) && (_position <= end) && (my_end <= end)) {
return OverlapExternal;
}
return OverlapNone;
}
void
Crossfade::set_active (bool yn)
{
if (_active != yn) {
_active = yn;
save_state (_("active changed"));
send_state_changed (ActiveChanged);
}
}
bool
Crossfade::refresh ()
{
/* crossfades must be between non-muted regions */
if (_out->muted() || _in->muted()) {
Invalidated (this);
return false;
}
/* overlap type must be Start, End or External */
OverlapType ot;
ot = _in->coverage (_out->first_frame(), _out->last_frame());
switch (ot) {
case OverlapNone:
case OverlapInternal:
Invalidated (this);
return false;
default:
break;
}
/* overlap type must not have altered */
if (ot != overlap_type) {
Invalidated (this);
return false;
}
/* time to update */
return update (false);
}
bool
Crossfade::update (bool force)
{
jack_nframes_t newlen;
bool save = false;
if (_follow_overlap) {
newlen = _out->first_frame() + _out->length() - _in->first_frame();
} else {
newlen = _length;
}
if (newlen == 0) {
Invalidated (this);
return false;
}
_in_update = true;
if (force || (_follow_overlap && newlen != _length) || (_length > newlen)) {
double factor = newlen / (double) _length;
_fade_out.x_scale (factor);
_fade_in.x_scale (factor);
_length = newlen;
save = true;
}
switch (_anchor_point) {
case StartOfIn:
if (_position != _in->first_frame()) {
_position = _in->first_frame();
save = true;
}
break;
case EndOfIn:
if (_position != _in->last_frame() - _length) {
_position = _in->last_frame() - _length;
save = true;
}
break;
case EndOfOut:
if (_position != _out->last_frame() - _length) {
_position = _out->last_frame() - _length;
save = true;
}
}
if (save) {
save_state ("updated");
}
/* UI's may need to know that the overlap changed even
though the xfade length did not.
*/
send_state_changed (BoundsChanged); /* EMIT SIGNAL */
_in_update = false;
return true;
}
void
Crossfade::member_changed (Change what_changed)
{
Change what_we_care_about = Change (Region::MuteChanged|
Region::LayerChanged|
ARDOUR::BoundsChanged);
if (what_changed & what_we_care_about) {
refresh ();
}
}
Change
Crossfade::restore_state (StateManager::State& state)
{
CrossfadeState* xfstate = dynamic_cast<CrossfadeState*> (&state);
Change what_changed = Change (0);
_in_update = true;
xfstate->fade_in_memento ();
xfstate->fade_out_memento ();
if (_length != xfstate->length) {
what_changed = Change (what_changed|LengthChanged);
_length = xfstate->length;
}
if (_active != xfstate->active) {
what_changed = Change (what_changed|ActiveChanged);
_active = xfstate->active;
}
if (_position != xfstate->position) {
what_changed = Change (what_changed|PositionChanged);
_position = xfstate->position;
}
/* XXX what to do about notifications for these? I don't
think (G)UI cares about them because they are
implicit in the bounds.
*/
_follow_overlap = xfstate->follow_overlap;
_anchor_point = xfstate->anchor_point;
_in_update = false;
return Change (what_changed);
}
StateManager::State*
Crossfade::state_factory (std::string why) const
{
CrossfadeState* state = new CrossfadeState (why);
state->fade_in_memento = _fade_in.get_memento ();
state->fade_out_memento = _fade_out.get_memento ();
state->active = _active;
state->length = _length;
state->position = _position;
state->follow_overlap = _follow_overlap;
state->anchor_point = _anchor_point;
return state;
}
UndoAction
Crossfade::get_memento() const
{
return sigc::bind (mem_fun (*(const_cast<Crossfade *> (this)), &StateManager::use_state), _current_state_id);
}
XMLNode&
Crossfade::get_state ()
{
XMLNode* node = new XMLNode (X_("Crossfade"));
XMLNode* child;
char buf[64];
LocaleGuard lg (X_("POSIX"));
snprintf (buf, sizeof(buf), "%" PRIu64, _out->id());
node->add_property ("out", buf);
snprintf (buf, sizeof(buf), "%" PRIu64, _in->id());
node->add_property ("in", buf);
node->add_property ("active", (_active ? "yes" : "no"));
node->add_property ("follow-overlap", (_follow_overlap ? "yes" : "no"));
node->add_property ("fixed", (_fixed ? "yes" : "no"));
snprintf (buf, sizeof(buf), "%" PRIu32, _length);
node->add_property ("length", buf);
snprintf (buf, sizeof(buf), "%" PRIu32, (uint32_t) _anchor_point);
node->add_property ("anchor-point", buf);
snprintf (buf, sizeof(buf), "%" PRIu32, (uint32_t) _position);
node->add_property ("position", buf);
child = node->add_child ("FadeIn");
for (AutomationList::iterator ii = _fade_in.begin(); ii != _fade_in.end(); ++ii) {
XMLNode* pnode;
pnode = new XMLNode ("point");
snprintf (buf, sizeof (buf), "%" PRIu32, (jack_nframes_t) floor ((*ii)->when));
pnode->add_property ("x", buf);
snprintf (buf, sizeof (buf), "%f", (*ii)->value);
pnode->add_property ("y", buf);
child->add_child_nocopy (*pnode);
}
child = node->add_child ("FadeOut");
for (AutomationList::iterator ii = _fade_out.begin(); ii != _fade_out.end(); ++ii) {
XMLNode* pnode;
pnode = new XMLNode ("point");
snprintf (buf, sizeof (buf), "%" PRIu32, (jack_nframes_t) floor ((*ii)->when));
pnode->add_property ("x", buf);
snprintf (buf, sizeof (buf), "%f", (*ii)->value);
pnode->add_property ("y", buf);
child->add_child_nocopy (*pnode);
}
return *node;
}
int
Crossfade::set_state (const XMLNode& node)
{
XMLNodeConstIterator i;
XMLNodeList children;
XMLNode* fi;
XMLNode* fo;
const XMLProperty* prop;
LocaleGuard lg (X_("POSIX"));
if ((prop = node.property ("position")) != 0) {
_position = atoi (prop->value().c_str());
} else {
warning << _("old-style crossfade information - no position information") << endmsg;
_position = _in->first_frame();
}
if ((prop = node.property ("active")) != 0) {
_active = (prop->value() == "yes");
} else {
_active = true;
}
if ((prop = node.property ("follow-overlap")) != 0) {
_follow_overlap = (prop->value() == "yes");
} else {
_follow_overlap = false;
}
if ((prop = node.property ("fixed")) != 0) {
_fixed = (prop->value() == "yes");
} else {
_fixed = false;
}
if ((prop = node.property ("anchor-point")) != 0) {
_anchor_point = AnchorPoint (atoi ((prop->value().c_str())));
} else {
_anchor_point = StartOfIn;
}
if ((prop = node.property ("length")) != 0) {
_length = atol (prop->value().c_str());
} else {
/* XXX this branch is legacy code from before
the point where we stored xfade lengths.
*/
if ((_length = overlap_length()) == 0) {
throw failed_constructor();
}
}
if ((fi = find_named_node (node, "FadeIn")) == 0) {
return -1;
}
if ((fo = find_named_node (node, "FadeOut")) == 0) {
return -1;
}
/* fade in */
_fade_in.clear ();
children = fi->children();
for (i = children.begin(); i != children.end(); ++i) {
if ((*i)->name() == "point") {
jack_nframes_t x;
float y;
prop = (*i)->property ("x");
sscanf (prop->value().c_str(), "%" PRIu32, &x);
prop = (*i)->property ("y");
sscanf (prop->value().c_str(), "%f", &y);
_fade_in.add (x, y);
}
}
/* fade out */
_fade_out.clear ();
children = fo->children();
for (i = children.begin(); i != children.end(); ++i) {
if ((*i)->name() == "point") {
jack_nframes_t x;
float y;
XMLProperty* prop;
prop = (*i)->property ("x");
sscanf (prop->value().c_str(), "%" PRIu32, &x);
prop = (*i)->property ("y");
sscanf (prop->value().c_str(), "%f", &y);
_fade_out.add (x, y);
}
}
return 0;
}
bool
Crossfade::can_follow_overlap () const
{
return !_fixed;
}
void
Crossfade::set_follow_overlap (bool yn)
{
if (yn == _follow_overlap || _fixed) {
return;
}
_follow_overlap = yn;
if (!yn) {
set_length (_short_xfade_length);
} else {
set_length (_out->first_frame() + _out->length() - _in->first_frame());
}
}
jack_nframes_t
Crossfade::set_length (jack_nframes_t len)
{
jack_nframes_t limit;
switch (_anchor_point) {
case StartOfIn:
limit = _in->length();
break;
case EndOfIn:
limit = _in->length();
break;
case EndOfOut:
limit = _out->length();
break;
}
len = min (limit, len);
double factor = len / (double) _length;
_in_update = true;
_fade_out.x_scale (factor);
_fade_in.x_scale (factor);
_in_update = false;
_length = len;
save_state ("length changed");
send_state_changed (LengthChanged);
return len;
}
jack_nframes_t
Crossfade::overlap_length () const
{
if (_fixed) {
return _length;
}
return _out->first_frame() + _out->length() - _in->first_frame();
}
void
Crossfade::set_short_xfade_length (jack_nframes_t n)
{
_short_xfade_length = n;
}