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livetrax/gtk2_ardour/ardour_display.h
Ben Loftis 3f297f7dab Fix ArdourButton event sequence.
Always give ArdourButton a chance to handle Press or Release events if you override them.
This allows ArdourButtons to do the "Pressed" animation
And it now correctly eats the event so button clicks don't select the channelstrip.
2014-08-28 10:31:57 -05:00

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1.8 KiB
C++

/*
Copyright (C) 2014 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __gtk2_ardour_ardour_display_h__
#define __gtk2_ardour_ardour_display_h__
#include <list>
#include <stdint.h>
#include <gtkmm/action.h>
#include <gtkmm/menu.h>
#include <gtkmm/menuitem.h>
#include "ardour_button.h"
class ArdourDisplay : public ArdourButton
{
public:
ArdourDisplay (Element e = default_elements);
virtual ~ArdourDisplay ();
boost::shared_ptr<PBD::Controllable> get_controllable() { return binding_proxy.get_controllable(); }
void set_controllable (boost::shared_ptr<PBD::Controllable> c);
bool on_button_press_event (GdkEventButton*); //mousedown will pop up our preset menu
// bool on_button_press_event (GdkEventButton*);
// bool on_button_release_event (GdkEventButton*);
bool on_scroll_event (GdkEventScroll* ev);
// bool on_motion_notify_event (GdkEventMotion *ev) ;
void add_controllable_preset (const char*, float);
void handle_controllable_preset (float p);
void controllable_changed ();
PBD::ScopedConnection watch_connection;
private:
Gtk::Menu _menu;
bool _hovering;
bool _grabbed;
float _grabbed_y;
};
#endif /* __gtk2_ardour_ardour_menu_h__ */