David Robillard
532f6aad4a
NOTE: Compiles, but broken (crash on adding MIDI track). git-svn-id: svn://localhost/ardour2/branches/midi@1292 d708f5d6-7413-0410-9779-e7cbd77b26cf
115 lines
3.6 KiB
C++
115 lines
3.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// Common type definitions for SoundTouch audio processing library.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai @ iki.fi
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/// SoundTouch WWW: http://www.iki.fi/oparviai/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date$
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// File revision : $Revision$
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//
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// $Id$
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef STTypes_H
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#define STTypes_H
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typedef unsigned int uint;
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typedef unsigned long ulong;
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#ifndef _WINDEF_
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// if these aren't defined already by Windows headers, define now
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typedef unsigned int BOOL;
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#ifndef FALSE
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#define FALSE 0
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#endif
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#ifndef TRUE
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#define TRUE 1
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#endif
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#endif // _WINDEF_
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namespace soundtouch
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{
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/// Enable one of the following defines to choose either 16bit integer or
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/// 32bit float sample type. If you don't have opinion, using integer samples
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/// is generally faster.
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/// #define INTEGER_SAMPLES //< 16bit integer samples
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#define FLOAT_SAMPLES //< 32bit float samples
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/// Define this to allow CPU-specific assembler optimizations. Notice that
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/// having this enabled on non-x86 platforms doesn't matter; the compiler can
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/// drop unsupported extensions on different platforms automatically.
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/// However, if you're having difficulties getting the optimized routines
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/// compiled with your compler (e.g. some gcc compiler versions may be picky),
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/// you may wish to disable the optimizations to make the library compile.
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#define ALLOW_OPTIMIZATIONS 1
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#ifdef INTEGER_SAMPLES
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// 16bit integer sample type
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typedef short SAMPLETYPE;
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// data type for sample accumulation: Use 32bit integer to prevent overflows
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typedef long LONG_SAMPLETYPE;
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#ifdef FLOAT_SAMPLES
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// check that only one sample type is defined
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#error "conflicting sample types defined"
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#endif // FLOAT_SAMPLES
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#ifdef ALLOW_OPTIMIZATIONS
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#if WIN32 || __i386__
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// Allow MMX optimizations
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#define ALLOW_MMX 1
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#endif
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#endif
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#else
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// floating point samples
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typedef float SAMPLETYPE;
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// data type for sample accumulation: Use double to utilize full precision.
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typedef double LONG_SAMPLETYPE;
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#ifdef ALLOW_OPTIMIZATIONS
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#ifdef WIN32
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// Allow 3DNow! and SSE optimizations
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#define ALLOW_3DNOW 1
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#define ALLOW_SSE 1
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#endif // WIN32
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#endif
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#endif // INTEGER_SAMPLES
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}
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#endif
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