Paul Davis
449aab3c46
git-svn-id: svn://localhost/ardour2/branches/3.0@3435 d708f5d6-7413-0410-9779-e7cbd77b26cf
381 lines
7.0 KiB
C++
381 lines
7.0 KiB
C++
/*
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* Copyright (C) 2006 Paul Davis
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* Copyright (C) 2007 Michael Taht
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* */
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#include <tranzport_common.h>
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#include <tranzport_control_protocol.h>
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using namespace ARDOUR;
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using namespace std;
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using namespace sigc;
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using namespace PBD;
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#include "i18n.h"
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#include <pbd/abstract_ui.cc>
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void
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TranzportControlProtocol::button_event_battery_press (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_battery_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_backlight_press (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_backlight_release (bool shifted)
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{
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#if DEBUG_TRANZPORT
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printf("backlight released, redrawing (and possibly crashing) display\n");
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#endif
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if (shifted) {
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lcd_damage();
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lcd_clear();
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last_where += 1; /* force time redisplay */
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last_track_gain = FLT_MAX;
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}
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}
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void
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TranzportControlProtocol::button_event_trackleft_press (bool shifted)
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{
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prev_track ();
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// not really the right layer for this
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if(display_mode == DisplayBigMeter) {
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if (route_table[0] != 0) {
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notify(route_get_name (0).substr (0, 15).c_str());
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}
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}
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}
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void
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TranzportControlProtocol::button_event_trackleft_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_trackright_press (bool shifted)
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{
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next_track ();
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// not really the right layer for this
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if(display_mode == DisplayBigMeter) {
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if (route_table[0] != 0) {
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notify(route_get_name (0).substr (0, 15).c_str());
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}
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}
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}
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void
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TranzportControlProtocol::button_event_trackright_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_trackrec_press (bool shifted)
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{
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if (shifted) {
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toggle_all_rec_enables ();
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} else {
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route_set_rec_enable (0, !route_get_rec_enable (0));
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}
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}
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void
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TranzportControlProtocol::button_event_trackrec_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_trackmute_press (bool shifted)
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{
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if (shifted) {
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// Mute ALL? Something useful when a phone call comes in. Mute master?
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} else {
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route_set_muted (0, !route_get_muted (0));
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}
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}
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void
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TranzportControlProtocol::button_event_trackmute_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_tracksolo_press (bool shifted)
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{
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#if DEBUG_TRANZPORT
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printf("solo pressed\n");
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#endif
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if (display_mode == DisplayBigMeter) {
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light_off (LightAnysolo);
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return;
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}
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if (shifted) {
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session->set_all_solo (!session->soloing());
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} else {
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route_set_soloed (0, !route_get_soloed (0));
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}
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}
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void
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TranzportControlProtocol::button_event_tracksolo_release (bool shifted)
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{
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#if DEBUG_TRANZPORT
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printf("solo released\n");
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#endif
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}
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void
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TranzportControlProtocol::button_event_undo_press (bool shifted)
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{
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// undohistory->get_state(1);
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//XMLNode&
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//UndoHistory::get_state (uint32_t depth)
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if (shifted) {
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redo (); // someday flash the screen with what was redone
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notify("Redone!!");
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} else {
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undo (); // someday flash the screen with what was undone
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notify("Undone!!");
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}
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}
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void
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TranzportControlProtocol::button_event_undo_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_in_press (bool shifted)
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{
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if (shifted) {
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toggle_punch_in ();
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} else {
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ControlProtocol::ZoomIn (); /* EMIT SIGNAL */
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}
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}
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void
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TranzportControlProtocol::button_event_in_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_out_press (bool shifted)
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{
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if (shifted) {
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toggle_punch_out ();
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} else {
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ControlProtocol::ZoomOut (); /* EMIT SIGNAL */
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}
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}
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void
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TranzportControlProtocol::button_event_out_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_punch_press (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_punch_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_loop_press (bool shifted)
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{
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if (shifted) {
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next_wheel_shift_mode ();
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} else {
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loop_toggle ();
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}
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}
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void
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TranzportControlProtocol::button_event_loop_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_prev_press (bool shifted)
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{
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if (shifted) {
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ControlProtocol::ZoomToSession (); /* EMIT SIGNAL */
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} else {
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prev_marker ();
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}
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}
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void
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TranzportControlProtocol::button_event_prev_release (bool shifted)
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{
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}
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// Note - add_marker should adhere to the snap to setting
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// maybe session->audible_frame does that
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void
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TranzportControlProtocol::button_event_add_press (bool shifted)
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{
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add_marker ();
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}
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void
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TranzportControlProtocol::button_event_add_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_next_press (bool shifted)
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{
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if (shifted) {
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next_wheel_mode ();
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} else {
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next_marker ();
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}
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}
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void
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TranzportControlProtocol::button_event_next_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_rewind_press (bool shifted)
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{
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if (shifted) {
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goto_start ();
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} else {
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rewind ();
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}
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}
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void
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TranzportControlProtocol::button_event_rewind_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_fastforward_press (bool shifted)
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{
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if (shifted) {
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goto_end ();
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} else {
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ffwd ();
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}
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}
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void
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TranzportControlProtocol::button_event_fastforward_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_stop_press (bool shifted)
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{
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if (shifted) {
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next_display_mode ();
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} else {
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transport_stop ();
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}
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}
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void
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TranzportControlProtocol::button_event_stop_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_play_press (bool shifted)
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{
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if (shifted) {
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set_transport_speed (1.0f);
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} else {
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transport_play ();
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}
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}
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void
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TranzportControlProtocol::button_event_play_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_record_press (bool shifted)
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{
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if (shifted) {
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save_state ();
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} else {
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rec_enable_toggle ();
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}
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}
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void
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TranzportControlProtocol::button_event_record_release (bool shifted)
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{
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}
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void
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TranzportControlProtocol::button_event_footswitch_press (bool shifted)
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{
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if (shifted) {
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next_marker (); // think this through, we could also do punch in
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} else {
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prev_marker (); // think this through, we could also do punch in
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}
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}
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void
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TranzportControlProtocol::button_event_footswitch_release (bool shifted)
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{
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if(session->transport_speed() == 0.0)
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{
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transport_play ();
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}
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}
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// Possible new api example
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// tries harder to do the right thing if we somehow missed a button down event
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// which currently happens... a lot.
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void button_event_mute (bool pressed, bool shifted)
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{
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static int was_pressed = 0;
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if((!pressed && !was_pressed) || pressed) {
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was_pressed = 1;
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}
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was_pressed = 0;
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}
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