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livetrax/libs/surfaces/mackie/mackie_button_handler.h

223 lines
6.1 KiB
C++

#ifndef mackie_button_handler_h
#define mackie_button_handler_h
/*
Generated by scripts/generate-button-handlers.erb
*/
#include "types.h"
namespace Mackie
{
class MackieButtonHandler
{
public:
virtual ~MackieButtonHandler() {}
virtual LedState default_button_press( Button & button );
virtual LedState default_button_release( Button & button );
virtual void update_led( Button & button, LedState ls ) = 0;
virtual LedState io_press( Button & );
virtual LedState io_release( Button & );
virtual LedState sends_press( Button & );
virtual LedState sends_release( Button & );
virtual LedState pan_press( Button & );
virtual LedState pan_release( Button & );
virtual LedState plugin_press( Button & );
virtual LedState plugin_release( Button & );
virtual LedState eq_press( Button & );
virtual LedState eq_release( Button & );
virtual LedState dyn_press( Button & );
virtual LedState dyn_release( Button & );
virtual LedState left_press( Button & );
virtual LedState left_release( Button & );
virtual LedState right_press( Button & );
virtual LedState right_release( Button & );
virtual LedState channel_left_press( Button & );
virtual LedState channel_left_release( Button & );
virtual LedState channel_right_press( Button & );
virtual LedState channel_right_release( Button & );
virtual LedState flip_press( Button & );
virtual LedState flip_release( Button & );
virtual LedState edit_press( Button & );
virtual LedState edit_release( Button & );
virtual LedState name_value_press( Button & );
virtual LedState name_value_release( Button & );
virtual LedState smpte_beats_press( Button & );
virtual LedState smpte_beats_release( Button & );
virtual LedState F1_press( Button & );
virtual LedState F1_release( Button & );
virtual LedState F2_press( Button & );
virtual LedState F2_release( Button & );
virtual LedState F3_press( Button & );
virtual LedState F3_release( Button & );
virtual LedState F4_press( Button & );
virtual LedState F4_release( Button & );
virtual LedState F5_press( Button & );
virtual LedState F5_release( Button & );
virtual LedState F6_press( Button & );
virtual LedState F6_release( Button & );
virtual LedState F7_press( Button & );
virtual LedState F7_release( Button & );
virtual LedState F8_press( Button & );
virtual LedState F8_release( Button & );
virtual LedState F9_press( Button & );
virtual LedState F9_release( Button & );
virtual LedState F10_press( Button & );
virtual LedState F10_release( Button & );
virtual LedState F11_press( Button & );
virtual LedState F11_release( Button & );
virtual LedState F12_press( Button & );
virtual LedState F12_release( Button & );
virtual LedState F13_press( Button & );
virtual LedState F13_release( Button & );
virtual LedState F14_press( Button & );
virtual LedState F14_release( Button & );
virtual LedState F15_press( Button & );
virtual LedState F15_release( Button & );
virtual LedState F16_press( Button & );
virtual LedState F16_release( Button & );
virtual LedState shift_press( Button & );
virtual LedState shift_release( Button & );
virtual LedState option_press( Button & );
virtual LedState option_release( Button & );
virtual LedState control_press( Button & );
virtual LedState control_release( Button & );
virtual LedState cmd_alt_press( Button & );
virtual LedState cmd_alt_release( Button & );
virtual LedState on_press( Button & );
virtual LedState on_release( Button & );
virtual LedState rec_ready_press( Button & );
virtual LedState rec_ready_release( Button & );
virtual LedState undo_press( Button & );
virtual LedState undo_release( Button & );
virtual LedState snapshot_press( Button & );
virtual LedState snapshot_release( Button & );
virtual LedState touch_press( Button & );
virtual LedState touch_release( Button & );
virtual LedState redo_press( Button & );
virtual LedState redo_release( Button & );
virtual LedState marker_press( Button & );
virtual LedState marker_release( Button & );
virtual LedState enter_press( Button & );
virtual LedState enter_release( Button & );
virtual LedState cancel_press( Button & );
virtual LedState cancel_release( Button & );
virtual LedState mixer_press( Button & );
virtual LedState mixer_release( Button & );
virtual LedState frm_left_press( Button & );
virtual LedState frm_left_release( Button & );
virtual LedState frm_right_press( Button & );
virtual LedState frm_right_release( Button & );
virtual LedState loop_press( Button & );
virtual LedState loop_release( Button & );
virtual LedState punch_in_press( Button & );
virtual LedState punch_in_release( Button & );
virtual LedState punch_out_press( Button & );
virtual LedState punch_out_release( Button & );
virtual LedState home_press( Button & );
virtual LedState home_release( Button & );
virtual LedState end_press( Button & );
virtual LedState end_release( Button & );
virtual LedState rewind_press( Button & );
virtual LedState rewind_release( Button & );
virtual LedState ffwd_press( Button & );
virtual LedState ffwd_release( Button & );
virtual LedState stop_press( Button & );
virtual LedState stop_release( Button & );
virtual LedState play_press( Button & );
virtual LedState play_release( Button & );
virtual LedState record_press( Button & );
virtual LedState record_release( Button & );
virtual LedState cursor_up_press( Button & );
virtual LedState cursor_up_release( Button & );
virtual LedState cursor_down_press( Button & );
virtual LedState cursor_down_release( Button & );
virtual LedState cursor_left_press( Button & );
virtual LedState cursor_left_release( Button & );
virtual LedState cursor_right_press( Button & );
virtual LedState cursor_right_release( Button & );
virtual LedState zoom_press( Button & );
virtual LedState zoom_release( Button & );
virtual LedState scrub_press( Button & );
virtual LedState scrub_release( Button & );
virtual LedState user_a_press( Button & );
virtual LedState user_a_release( Button & );
virtual LedState user_b_press( Button & );
virtual LedState user_b_release( Button & );
virtual LedState fader_touch_press( Button & );
virtual LedState fader_touch_release( Button & );
};
}
#endif