fa7c141813
git-svn-id: svn://localhost/trunk/ardour2@13 d708f5d6-7413-0410-9779-e7cbd77b26cf
368 lines
11 KiB
C++
368 lines
11 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// Win32 version of the SSE optimized routines for Pentium-III, Athlon-XP and
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/// later. All SSE optimized functions have been gathered into this single source
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/// code file, regardless to their class or original source code file, in order
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/// to ease porting the library to other compiler and processor platforms.
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///
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/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
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/// 6.0 processor pack" update to support SSE instruction set. The update is
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/// available for download at Microsoft Developers Network, see here:
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/// http://msdn.microsoft.com/vstudio/downloads/tools/ppack/default.aspx
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///
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/// If the above URL is expired or removed, go to "http://msdn.microsoft.com" and
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/// perform a search with keywords "processor pack".
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///
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/// This file is to be compiled in Windows platform with Microsoft Visual C++
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/// Compiler. Please see 'sse_gcc.cpp' for the gcc compiler version for all
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/// GNU platforms (if file supplied).
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai @ iki.fi
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/// SoundTouch WWW: http://www.iki.fi/oparviai/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date$
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// File revision : $Revision$
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//
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// $Id$
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#include "cpu_detect.h"
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#include "STTypes.h"
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#ifndef WIN32
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#error "wrong platform - this source code file is exclusively for Win32 platform"
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#endif
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using namespace soundtouch;
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#ifdef ALLOW_SSE
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// SSE routines available only with float sample type
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//////////////////////////////////////////////////////////////////////////////
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//
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// implementation of SSE optimized functions of class 'TDStretchSSE'
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//
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//////////////////////////////////////////////////////////////////////////////
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#include "TDStretch.h"
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#include <limits.h>
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// these are declared in 'TDStretch.cpp'
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extern int scanOffsets[4][24];
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// Calculates cross correlation of two buffers
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double TDStretchSSE::calcCrossCorrStereo(const float *pV1, const float *pV2) const
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{
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uint overlapLengthLocal = overlapLength;
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float corr;
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/*
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double corr;
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uint i;
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// Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
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corr = 0.0;
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for (i = 0; i < overlapLength / 8; i ++)
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{
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corr += pV1[0] * pV2[0] +
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pV1[1] * pV2[1] +
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pV1[2] * pV2[2] +
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pV1[3] * pV2[3] +
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pV1[4] * pV2[4] +
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pV1[5] * pV2[5] +
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pV1[6] * pV2[6] +
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pV1[7] * pV2[7] +
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pV1[8] * pV2[8] +
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pV1[9] * pV2[9] +
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pV1[10] * pV2[10] +
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pV1[11] * pV2[11] +
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pV1[12] * pV2[12] +
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pV1[13] * pV2[13] +
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pV1[14] * pV2[14] +
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pV1[15] * pV2[15];
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pV1 += 16;
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pV2 += 16;
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}
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*/
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_asm
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{
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// Very important note: data in 'pV2' _must_ be aligned to
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// 16-byte boundary!
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// give prefetch hints to CPU of what data are to be needed soonish
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// give more aggressive hints on pV1 as that changes while pV2 stays
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// same between runs
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prefetcht0 [pV1]
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prefetcht0 [pV2]
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prefetcht0 [pV1 + 32]
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mov eax, dword ptr pV1
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mov ebx, dword ptr pV2
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xorps xmm0, xmm0
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mov ecx, overlapLengthLocal
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shr ecx, 3 // div by eight
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loop1:
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prefetcht0 [eax + 64] // give a prefetch hint to CPU what data are to be needed soonish
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prefetcht0 [ebx + 32] // give a prefetch hint to CPU what data are to be needed soonish
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movups xmm1, [eax]
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mulps xmm1, [ebx]
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addps xmm0, xmm1
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movups xmm2, [eax + 16]
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mulps xmm2, [ebx + 16]
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addps xmm0, xmm2
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prefetcht0 [eax + 96] // give a prefetch hint to CPU what data are to be needed soonish
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prefetcht0 [ebx + 64] // give a prefetch hint to CPU what data are to be needed soonish
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movups xmm3, [eax + 32]
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mulps xmm3, [ebx + 32]
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addps xmm0, xmm3
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movups xmm4, [eax + 48]
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mulps xmm4, [ebx + 48]
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addps xmm0, xmm4
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add eax, 64
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add ebx, 64
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dec ecx
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jnz loop1
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// add the four floats of xmm0 together and return the result.
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movhlps xmm1, xmm0 // move 3 & 4 of xmm0 to 1 & 2 of xmm1
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addps xmm1, xmm0
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movaps xmm2, xmm1
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shufps xmm2, xmm2, 0x01 // move 2 of xmm2 as 1 of xmm2
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addss xmm2, xmm1
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movss corr, xmm2
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}
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return (double)corr;
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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// implementation of SSE optimized functions of class 'FIRFilter'
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//
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//////////////////////////////////////////////////////////////////////////////
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#include "FIRFilter.h"
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FIRFilterSSE::FIRFilterSSE() : FIRFilter()
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{
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filterCoeffsUnalign = NULL;
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}
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FIRFilterSSE::~FIRFilterSSE()
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{
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delete[] filterCoeffsUnalign;
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}
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// (overloaded) Calculates filter coefficients for SSE routine
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void FIRFilterSSE::setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor)
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{
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uint i;
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float fDivider;
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FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
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// Scale the filter coefficients so that it won't be necessary to scale the filtering result
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// also rearrange coefficients suitably for 3DNow!
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// Ensure that filter coeffs array is aligned to 16-byte boundary
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delete[] filterCoeffsUnalign;
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filterCoeffsUnalign = new float[2 * newLength + 4];
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filterCoeffsAlign = (float *)(((uint)filterCoeffsUnalign + 15) & -16);
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fDivider = (float)resultDivider;
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// rearrange the filter coefficients for mmx routines
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for (i = 0; i < newLength; i ++)
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{
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filterCoeffsAlign[2 * i + 0] =
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filterCoeffsAlign[2 * i + 1] = coeffs[i + 0] / fDivider;
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}
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}
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// SSE-optimized version of the filter routine for stereo sound
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uint FIRFilterSSE::evaluateFilterStereo(float *dest, const float *src, const uint numSamples) const
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{
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int count = (numSamples - length) & -2;
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uint lengthLocal = length / 8;
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float *filterCoeffsLocal = filterCoeffsAlign;
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assert(count % 2 == 0);
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if (count < 2) return 0;
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/*
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double suml1, suml2;
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double sumr1, sumr2;
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uint i, j;
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for (j = 0; j < count; j += 2)
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{
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const float *ptr;
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const float *pFil;
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suml1 = sumr1 = 0.0;
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suml2 = sumr2 = 0.0;
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ptr = src;
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pFil = filterCoeffs;
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for (i = 0; i < lengthLocal; i ++)
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{
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// unroll loop for efficiency.
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suml1 += ptr[0] * pFil[0] +
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ptr[2] * pFil[2] +
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ptr[4] * pFil[4] +
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ptr[6] * pFil[6];
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sumr1 += ptr[1] * pFil[1] +
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ptr[3] * pFil[3] +
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ptr[5] * pFil[5] +
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ptr[7] * pFil[7];
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suml2 += ptr[8] * pFil[0] +
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ptr[10] * pFil[2] +
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ptr[12] * pFil[4] +
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ptr[14] * pFil[6];
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sumr2 += ptr[9] * pFil[1] +
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ptr[11] * pFil[3] +
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ptr[13] * pFil[5] +
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ptr[15] * pFil[7];
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ptr += 16;
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pFil += 8;
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}
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dest[0] = (float)suml1;
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dest[1] = (float)sumr1;
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dest[2] = (float)suml2;
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dest[3] = (float)sumr2;
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src += 4;
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dest += 4;
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}
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*/
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_asm
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{
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// Very important note: data in 'src' _must_ be aligned to
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// 16-byte boundary!
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mov edx, count
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mov ebx, dword ptr src
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mov eax, dword ptr dest
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shr edx, 1
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loop1:
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// "outer loop" : during each round 2*2 output samples are calculated
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// give prefetch hints to CPU of what data are to be needed soonish
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prefetcht0 [ebx]
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prefetcht0 [filterCoeffsLocal]
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mov esi, ebx
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mov edi, filterCoeffsLocal
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xorps xmm0, xmm0
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xorps xmm1, xmm1
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mov ecx, lengthLocal
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loop2:
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// "inner loop" : during each round eight FIR filter taps are evaluated for 2*2 samples
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prefetcht0 [esi + 32] // give a prefetch hint to CPU what data are to be needed soonish
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prefetcht0 [edi + 32] // give a prefetch hint to CPU what data are to be needed soonish
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movups xmm2, [esi] // possibly unaligned load
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movups xmm3, [esi + 8] // possibly unaligned load
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mulps xmm2, [edi]
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mulps xmm3, [edi]
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addps xmm0, xmm2
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addps xmm1, xmm3
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movups xmm4, [esi + 16] // possibly unaligned load
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movups xmm5, [esi + 24] // possibly unaligned load
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mulps xmm4, [edi + 16]
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mulps xmm5, [edi + 16]
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addps xmm0, xmm4
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addps xmm1, xmm5
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prefetcht0 [esi + 64] // give a prefetch hint to CPU what data are to be needed soonish
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prefetcht0 [edi + 64] // give a prefetch hint to CPU what data are to be needed soonish
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movups xmm6, [esi + 32] // possibly unaligned load
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movups xmm7, [esi + 40] // possibly unaligned load
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mulps xmm6, [edi + 32]
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mulps xmm7, [edi + 32]
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addps xmm0, xmm6
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addps xmm1, xmm7
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movups xmm4, [esi + 48] // possibly unaligned load
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movups xmm5, [esi + 56] // possibly unaligned load
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mulps xmm4, [edi + 48]
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mulps xmm5, [edi + 48]
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addps xmm0, xmm4
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addps xmm1, xmm5
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add esi, 64
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add edi, 64
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dec ecx
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jnz loop2
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// Now xmm0 and xmm1 both have a filtered 2-channel sample each, but we still need
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// to sum the two hi- and lo-floats of these registers together.
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movhlps xmm2, xmm0 // xmm2 = xmm2_3 xmm2_2 xmm0_3 xmm0_2
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movlhps xmm2, xmm1 // xmm2 = xmm1_1 xmm1_0 xmm0_3 xmm0_2
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shufps xmm0, xmm1, 0xe4 // xmm0 = xmm1_3 xmm1_2 xmm0_1 xmm0_0
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addps xmm0, xmm2
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movaps [eax], xmm0
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add ebx, 16
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add eax, 16
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dec edx
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jnz loop1
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}
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return (uint)count;
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}
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#endif // ALLOW_SSE
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