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livetrax/libs/pbd/pbd/base_ui.h
Paul Davis 4adb2f97cc Use timeout source to process ui requests on windows
Using a timeout source to process ui events/requests is suboptimal
but it works for the moment. Have to use g_source functions as glibmm
functions are not thread safe AFAIK.

Behaviour should be exactly the same on unix.
2013-07-11 12:56:35 -04:00

128 lines
3.2 KiB
C++

/*
Copyright (C) 2000-2009 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __pbd_base_ui_h__
#define __pbd_base_ui_h__
#include <string>
#include <stdint.h>
#include <sigc++/slot.h>
#include <sigc++/trackable.h>
#include <glibmm/threads.h>
#include <glibmm/main.h>
#include "pbd/crossthread.h"
#include "pbd/event_loop.h"
/** A BaseUI is an abstraction designed to be used with any "user
* interface" (not necessarily graphical) that needs to wait on
* events/requests and dispatch/process them as they arrive.
*
* This implementation starts up a thread that runs a Glib main loop
* to wait on events/requests etc.
*/
class BaseUI : public sigc::trackable, public PBD::EventLoop
{
public:
BaseUI (const std::string& name);
virtual ~BaseUI();
BaseUI* base_instance() { return base_ui_instance; }
Glib::RefPtr<Glib::MainLoop> main_loop() const { return _main_loop; }
Glib::Threads::Thread* event_loop_thread() const { return run_loop_thread; }
bool caller_is_self () const { return Glib::Threads::Thread::self() == run_loop_thread; }
std::string name() const { return _name; }
bool ok() const { return _ok; }
static RequestType new_request_type();
static RequestType CallSlot;
static RequestType Quit;
/** start up a thread to run the main loop
*/
void run ();
/** stop the thread running the main loop (and block
* until it exits)
*/
void quit ();
protected:
bool _ok;
Glib::RefPtr<Glib::MainLoop> _main_loop;
Glib::RefPtr<Glib::MainContext> m_context;
Glib::Threads::Thread* run_loop_thread;
Glib::Threads::Mutex _run_lock;
Glib::Threads::Cond _running;
/* this signals _running from within the event loop,
from an idle callback
*/
bool signal_running ();
/** Derived UI objects can implement thread_init()
* which will be called by the event loop thread
* immediately before it enters the event loop.
*/
virtual void thread_init () {};
#ifdef WIN32
static gboolean _request_handler (gpointer);
bool request_handler ();
#else
/** Called when there input ready on the request_channel
*/
bool request_handler (Glib::IOCondition);
#endif
void signal_new_request ();
void attach_request_source ();
/** Derived UI objects must implement this method,
* which will be called whenever there are requests
* to be dealt with.
*/
virtual void handle_ui_requests () = 0;
private:
std::string _name;
BaseUI* base_ui_instance;
#ifndef WIN32
CrossThreadChannel request_channel;
#endif
static uint64_t rt_bit;
int setup_request_pipe ();
void main_thread ();
};
#endif /* __pbd_base_ui_h__ */